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City-building game(s)

Found 7 results

  1. Ciao a tutti, sto provando per la prima volta il NAM e la mod slope, forse ho sbagliato qualcosa durante l'installazione e ho questi bug grafici segnalati nell'immagine qui sotto, forse c'è un conflitto tra le mod perché ho anche la texture stradale e i tunnel rivettati e non essendo un esperto forse mi sono confuso un po' tra le tante mod, grazie in anticipo per il vostro aiuto PS: I just realized I should have posted this thread in the NAM section, sorry
  2. AGC - Subway Stations (LOTS)

    Version 1.0.0

    1,001 Downloads

    Many thanks to @Bobelboy for some of the models and to @Tyberius06 for helping me with the modding. Specs: 5 Stations, 1x1 lots. Lot editor: PLOP_1x1_AGC_Subway_ Ubication: Miscellaneous Transport Icon: Dependencies: If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU
  3. Shotengai

    Version 1.0.0

    498 Downloads

    I've been working on this project sparsely for the past 2 or 3 years, redoing every pieces once in the process since they had rendering errors. This is a set of Shotengai, a kind of commercial street that typical of Japan found in just about every city. They vary in form from an open street, to a covered street and even some big mall-like exemples. Often liking residential areas to train stations or landmarks, temples etc. They vary in design from a very simple canopy to a more elaborate recognizable style. They have existed from before the middle ages but really grew to what is known today around the Showa era. Nowadays, thanks to rural exodus, a lot of Shotengai in small towns are in state of disrepair with paint rusting away and covers falling. Larger towns and cities shotengai tend to be better kept and some have even grown in size to be comparable to a 1 story linear mall. To goal of this set was not to create every different shotengai in existence but more to allow me to have a few variations to put in my cities in order to make them even more realistic. This isn't the first time such a type of street is created in the game, but I thought the previous exemples were too big and not really suited for what I had in mind. Included are 3 different types of pieces: 5 Entrances, 3 straight Covers and 3 Rotundas. Entrances are modeled after real life counterparts, with artistic liberties to make it suit the game style: Takaoka Otaya-dori in Takaoka, Toyama Prefecture Izumo Nakamachi in Izumo, Shimane Prefecture Senbayashi in Osaka, Osaka Prefecture Motomachi in Kobe, Hyogo prefecture Tenjinbashi in Osaka, Osaka Prefecture Covers come in three styles: a generic red cover that was modeled after Takaoka Otayha-dori but fits the other styles well A specific cover for Izumo Nakamachi A specific cover for Osaka Senbayashi Rotundas follow the same idea as the covers. The covers are straight pieces 8m in length and almost 16m wide. The set contains 11 lots located at the top of the park menu. Despite my modding, which worked at first, I was not able to keep them in the correct order. BIG thanks to Tibi @Tyberius06 for helping me with the modding side, and @mattb325 for the original Pedestrian TE tutorial. The lots are TE enabled for pedestrian access. Upon placing them in your cities, commercial buildings will grow along them. HOWEVER, we were not able to make it so the sims paths actually go through the lots. Therefore this is more of an eye candy piece rather than a functional set. Also, unfortunately no residential zone can grow along them. There are no dependencies and the texture on the lots is the standard maxis pavement. Support, info about my bats and incoming works in my thread:
  4. I've been trying to figure this out. I downloaded NAM 35 so i could use the highways, but i don't know how to add exits and entrances to the normal SimCity 4 default roads. I recorded a video of what i mean.. Could someone please help me figure out how to do that please?
  5. DU Entrances

    Version 1.0

    420 Downloads

    DAVYNSBURGH UNIVERSITY PROJECT This Park lot is part of the Davynsburgh University Project. The home of the Davynsburgh University Tigers. Comes with 2 seperate entrances. One for a road and one for an avenue. No Dependencies Feel free to check out the other DU Project buildings here: https://community.simtropolis.com/files/file/31118-du-tigers-fieldhouse/ https://community.simtropolis.com/files/file/31054-du-rivers-stadium/ https://community.simtropolis.com/files/file/31119-du-main-library/ https://community.simtropolis.com/files/file/31120-du-tigers-stadium/
  6. Utopia Gate

    Version 1.0

    1,463 Downloads

    This is an entrance gate for an enclosed community called Utopia. It is transit enabled for road trafic and will appear on the Misc. Transp. Menu. Hope you like it. Please rate... No dependencies.
  7. Version 1.0

    34,377 Downloads

    The GLR transition fills a gap in your transit systems by connecting your Ground-Light-Rail puzzle pieces with your subway network. However, most of the work on this was not done by NDEX members, but rather the GLR team. They converted our Rail-to-Subway Transition so it runs GLR trams through it. Thanks to: GoaSkin for making the custom paths Andreas Roth for making the icons and other modding Lot Stats Size: 3x1 Plop Cost: $1,200 Water Consumed: 10 gallons/month Power Consumed: 30 kWh/month Pollution: none Dependencies NDEX Global Essentials NDEX Rail-to-Subway Transition: Uses the usual NDEX query. Like every other plugin, you unzip the files into your SimCity 4/Plugins folder.
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