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  1. Description The Expo Line is a Light Rail service in Los Angeles (USA) run by the LA Metro company and is named after the Exposition Boulevard. The line features unique artwork on every station and runs from 7th Street/Metro Central (Downtown LA) to Downtown Santa Monica and was opened in 2012. More info Joak and I decided a while ago to recreate a part of the line. He would make some stations, and I would do one or more trains. The result: Joak: Jefferson, Santa Monica & 7th Street Station. Tim: P3010 Train, Expo Line catenary, wires, rails and textures. The stations and train will be released as soon. I made the other stuff to show what Network Skins will offer in the future. See for yourself! Note: Not all segments/nodes of all networks look as they should.
  2. Bandar Lampung-Metro, Indonesia

    Version 1.0.0

    731 Downloads

    This is a map from Lampung Province, located in the southern end (well this map not actually southern end but nearby) of Sumatra Island, Indonesia. It features the capital of province, Bandar Lampung, Metro City and Central and South Lampung Regencies. This region has size 36x40 km square (9x10 large city tiles) semi acurately scaled.. created using data from ASTER GDEM and edited using photoshop and rendered by SC4mapper. Read the readme for installation instruction.
  3. Hello all! I found this on the workshop. Basically it's a setup that allows for multiple metro exits from one platform. Or atleast did, I don't know if it still works. http://steamcommunity.com/workshop/filedetails/?id=577719153 So is it possible to connect different metro stations via underground passages? I tried just putting and moving tunnels with MoveIt in game but could not make it work. Why do I want this? * Realism. Say we have two lines on different depths, pedestrians walk UP to street level and to the next station. * Practicality, too many pedestrians in the way for cars, trams, buses. Same as IRL. So I am not a modder, I just want to put this out there to see if it's remotely plausible. And if so, hopefully inspire someone in this fantastic community. Actually, when I Think about it. Paradox should make a DLC on this: The Underground. Passages with shops, malls and different exits, levels etc.
  4. Public Transport: Part 1

    Hello, welcome to another entry to the Bellingham Journal. This entry will deal with one of the most important matters of the city: Mass Public Transport. This is a real map from the transport in Bellingham Superscripion: Blue: Line 1 Metro Yellow: Line 2 Metro Orange: Suburban Railway (Lines A from D) Red: BRT (The colors are not the official ones, and are here just to separate the the lines) This is an tourist map about the stations for lines 1 and 2. They have the all the names of the stations and the integrations with the diverse forms of transportation. The next images will show a few of them: Costa Verde Station: The former end of the Line 1, now the infrastructure leads to the new access to the new station and is the integration between ferries and Line 1. This is the terminal of the BRT System in the CBD, side to side with the Rail terminal, a complex called "Terminal Central". The complex receives 160000 passengers/day. They're also integrated with line 1 of the metro and all the Railway Lines (A from D) with the Central station. The Complex also gives access to the biggest walkable complex of services in the region. This is Cosmos/Allianz Arena Station, One of the most used in the Bellingham. Is the Intersection between Line 2 of Metro and Line D of Commuter Rail. Due it's prime location, The station also attends universities, stadiums (That put the name on the station) and one of the most used avenues in the city, the Avenida Manchester. To ensure full access to the station, a footbridge was attached next to the station, crossing the rail and linking Estrada das Lágrimas and the end of Avenida Cosmos to Avenida Manchester. Vila Inglesa Station: Integrates Line 2 with Lines A and B. The station still retains the original characteristics of when it was a station that served a village inspired by the European concepts (mainly English) of architecture and urbanism.
  5. There are a number of metro stations on the workshop, such as this or this, that are incompatible with Metro Overhaul Mod. The "Invalid Shape!" error comes up whenever you try to place it. Therefore, I was hoping to upload an updated version of these (and the several other) metro stations that give this error, so that they're compatible with MOM. I've went over the Additional Public Transit thread (well, the parts after MOM was released) but couldn't find much on this. I've used the Asset Editor before, but never to make public transit assets (just residential). The idea is basically to load one of these metro station assets currently left in the dust, and just change the metro tunnels in them (or platforms? Noticed they're wider than tunnels) so that it's no longer an "invalid shape". How do I go about doing this, and how can I make sure that it's MOM compatible (without going back and forth between Asset Editor and testing in a save game)?
  6. Metro

    From the album Chuo

  7. Estacion del Metro

    From the album Chuo

  8. Now I stopped modding for a while and decided to "play" the game. I forgot how additcing it was. While working on my city, I decided to a bit vertical and build a residential zone on a hill. The main type of transportation is currently trams, going to the local train station and cims are being distributed to the rest of the city. Railwhales are pretty good handling the high amount of cims and their train variants are hauling cims to the main station or nearby stations connected to metro networks. The concept is working but I intend to improve it, thus this idea came up. The main issue with trams is the fact that they do not cover the same zone as metro network. Trams works fine on a street level, but when you want to deliver "transport" to a small district, they fail, even if you create walkways between streets and through apartments to increase the accesibility. Metro does that well. You can transport crapload of people between districts and since it's underground there's no traffic. I like metro because of this. The problem with metro though, just like train stations, you can't build them on slope. Even if you do, they will look weird just like below (ignore the budget, free public transportatin is killing it) So that's where this idea came in; funicular. Funiculars are basically sloped trains or metros, consider how you will. While they are not widely popular around the world, they still have use. I live in a country which most of the cities are built around hills and thus we use funiculars a lot. There are 2 cases I'd like to talk about: 1. Istanbul, where funicular is still used but somewhat integrated into metro network. 2. Lausanne, where funicular line is upgraded into Metro network. So while the system is currently a metro network (with metro cars and all that, it actually operates on old funicular line) I know that it's imposible to build slope train stations (smh), but stops can be added on sloped roads if it's bus or a tram station. So 2 possiblity comes to mind: a. Create a new road connection (just like tram only roads) call them funicular line. Since they are roads, stops can be added on sloped terrain. There will 3 issues to settle: 1. Underground stops 2. Adding proper stations 3. Giving them same coverage as metros b. Use existing metro network. This one is better but a bit hairy because of: 1. Will require MOM mod. So it will not be compatible with existing cities or will require to destroy metro tunnels and rebuild (some issue I had in my playthrough, they clip the terrain when there are too close to the ground level) 2. Will require underground metro depots for funiculars. 3. New stations will have to be made, which they wont be long default stations but much shorter so it won't look weird on sloped terrain. (4 or 5 units long perhaps) 4. I don't usually care how tracks look like so current MOM style would be fine. Cars have to be modeled, obviously.
  9. Subway Line U12A (phantom line)

    Subway Line U12A (phantom line) In 1989, the city committee decided to build a new metro line called U12A, which was to link the new urban area Mitcheese with major transport interchange in the center of the city train station S8, S45, S89, and the station Rehwiese on the line U1, and Tannenallee on the line U12. At the beginning of the construction of 6 stations have been identified: Mitcheese, Apfelallee, Hohe Ahren, Rehwiese (interchange U1), Hentzeweg, Tannenallee (interchange U12). Construction of the new line began in February 1989 and consisted of two phases of construction: the first were laid construction sites for stations Tannenallee (February 1989), Hentzeweg (March 1989) and Rehwiese (June 1989) and after the end of construction in 1996 were work began on the construction of the station Hohe Ahren (May 1996). The plot line U12A from the station Tannenallee to Hohe Ahren was under the ground, and the rest of the line was to go over the surface, as like as city train, and to come to the Mitcheese station via Apfelallee, which was connected to the line S11, S24, S26. In 1998 began the first premise that the section of the line will not be ready in time for 2000, as it was planned. The work on this section were first stopped in September 1998, when a piece of equipment was forwarded to build a more promising line of subway U13 (which was later renamed the U3A), and on the line U12A were working in the already constructed tunnels between stations Tannenallee - Hohe Ahren. September 1998: Stop the main works on the line U12A. November 1998: Begins extension of the platform Mitcheese. December 1998 - February 1999: Expanding platform Mitcheese completed, built a platform for the future subway station . Work began on the construction of the flyover for the paths toward Apfelallee. March - June 1999: Erected and prepared ground for the plant Apfelallee. July 1999: All of the tunnels construction equipment transported to the construction of transmission lines U13 and U14. August 1999: construction of a protective cap on the entrance to the tunnel by Apfelallee. October 1999: The decision to conserve land line Tannenallee - Hohe Ahren. October 1999: Construction of the station Apfelallee completely stopped construction site dismantled. December 1999: Construction of paths from Mitcheese - stopped. Reversal dead ends - are over. February 2000: A new plan for the construction and modernization of the line U12A. March 2000 - September 2002: Work on the sections of the line - not conducted. September 2002: The line U12A renamed U38. (the name of the line will be set in 2021) November 2002 - March 2004: A complete inspection and repair of the line from Tannenallee - Hohe Ahren. April 2004: Began construction of the tunnel between the line U12A and U12, for communication with the subway system. August 2004: Began the planning and construction of the new station Neuer Steg which should continue the line U12A to the south of the city. December 2005: The construction of tunnels between Tannenallee - Neuer Steg complete. Neuer Steg station built only in designs . Outputs up there . Reversal tunnel behind the station - to be built. February 2006: In the section of the line Tannenallee - Hohe Ahren were flown by two trains of 6 cars. March 2006: The team diggers enters in the tunnel between Rehwiese - Hentzeweg. Witnesses took lots of photos , and assure that the line is fully built and heavily guarded. June 2007 - February 2011: The whole line U12A temporarily closed. November 2011: Announced new plans for the reconstruction of the line. November 2011 - April 2012: Work on the line - not conducted. Construction of the stantion Neuer Steg is completed. April 2012 - November 2012: Work on the construction of the station Mitcheese restored and fully implemented. May 2012: Organized by shuttle trains between stations Neuer Steg and Rehwiese, the interchange between the lines U12A and the U12 is not made. Work on the construction of interchange restored and will be completed by the end of 2012. October 2012:The movement of trains is fully consistent with the approved plan. January 2013: The construction of the station Tulpenweg and Havelstrase are started. February - September 2013: Construction of the new station Ahiener Platz is continues.
  10. Entry 42 : Ashford Metro

    Welcome to Ashford! And today, we're talking a tour on two of the major links that connect Ashford : the Blue and Orange rapid transit lines. Ashford is a big city, which requires some form of heavy rail to avoid traffic problems. Let's take a tour of the Blue Line first. The Blue Line is a 15 km long line that links the northernmost parts of the town, the CBD, and the nearer east side. 30% of all journeys made on the entire transit network are made on the Blue Line. Trains run on a 10 minute headway at peak times, though half the trains northbound stop at Empire Park while only the other half terminates further at Coleridge Heights. Most of the Blue Line used to be part of a mainline which served several towns, now suburbs, in the Coleridge valley. We started at Coleridge Heights, so let's follow the rails! The line is still operated by old, twice-refurbished MP54 units, usually coupled in 4-car consists. Their replacement has been long overdue, but a referendum on a transit tax sales increase that would have gone to fund replacement of Blue and Orange rolling stock has been defeated twice in the past twenty years. Oh, and here's the entry to the Coleridge Railyard. For at least half a mile from Coleridge Heights station, the mainline from New Wellingborough parallels the metro line. Here's where they split, though they will merge again shortly before Central Station. You'll soon notice the lack of signals on the metro - that's because the two lines use moving block technology and run on automatic train operation, with a single train operator responsible for the safety of the carriage for the length of its journey. The most obvious advantage is optimized headways and wiggle room for expansion or heavier usage - but on several occasions the system has failed, forcing all trains to stop with no signals to run on and stranding passengers across the city. The system is also criticized for being expensive to maintain and unneeded since the shortest headway on the network are about 4-5 minutes on shared Blue/Orange Line tracks. Another view of the line split, as the mainline goes through a windfarm, because...why not? The city's power grid isn't gonna run itself and nobody cares what the reckless, billionaire President of Cathnoquey thinks of wind farms next to his golf courses. The mainline then crosses a bridge over the Coleridge Valley, which is easily one of the highest rail bridges in Cathnoquey. But before that, we arrive at King's Hill station, formerly King's Hill Road. Note how the road itself is sandwiched between the subway and mainline tracks. King's Hill does not see many customers, though there are only one train every 20 minutes calling here. The Blue Line then traces its way across hilly terrain to reach Empire Park. Empire Park station used to be small, too. However, it was greatly expanded on in 5E118, as the transit authority sought to adopt a hub-and-spoke model with the Blue Line as its cornerstone. Several bus lines terminate at Empire Park Bus Terminal (in the background), and half of all Blue Line trains terminate here, too. In 5E128, a new rail link, the underground, elevated Airport Shuttle now calls here too. The underground concourse linking all platforms now serves as a platform itself for the small automated shuttle. Empire Park is the largest used station outside of the CBD. The tracks then weave across Concord, one of the old late 4th Era plantations now merged into the city's spawling fabric. North Concord Station and its Park and Ride parking lot. Two minutes later, and we roll into Concord Institute Station. Those trains sure are rusty. A #10 red bus typical of Ashford rolls by Concord Institute station. The Institute itself is just a block away, and is a highly-ranked engineering university campus. Trains then go down the hill in a series of sharp curves across Sheldonville... ...then under the freeway bridge, where they rejoin with the mainline, at the entrance of the main industrial park. Central Station railyard. The metro tracks are on the left of the picture, you can see the Orange Line tracks merging into the Blue Line ones. Middle tracks are for mainline traffic. Here's a Blue Line train bound for Central Station. Finally, we arrive at Central Station, an important interchange point for most city buses as well as between the Blue and Orange lines. After a two-minute layover, we start again, and this time go underground. In the late 4th Era, not long after the end of the Civil War, Central Station did not exist, and there were three tunnel portals to what was then the main central station, State Street. And here it is! State Street station, nested in its trench. There were more tracks back then, now buried below where the tram tracks run. A brick building used to connect this sunken station, perpendicular to all six platforms, but it has since then been demolished and changed into that road you can see above the remainder of the station. The empty space that used to be the closed four platforms has been covered up below the plaza and converted into a parking lot. The Green Line tram still calls here, though, and State Street is still an important transport hub today. However, from street level, nobody would suspect one of the finest examples of Gothic architecture used to stand above the steam trains in the trenches below. We continue to University station, once known as University / State Capitol. This is the final station where Orange and Blue Lines share the same tracks, as the Orange splits northwards and the Blue continues eastwards. Here's where both lines split, as the tracks now run along the waterfront. At Morningside Station, a housing promoter got the idea of building his Railside Pyramid housing development on either side of the rail tracks. Skybridges were originally planned, but the city council deemed them overkill. This piece of track is new, and was built across the district as gentrification took hold and condos replaced run-down projects; there used to be an avenue instead of the trackage, which for years was known for the Morningside Market. There isn't much of a community to bring together here these days, but at the same time, someone had to do something about all the rat-infested buildings... The Blue Line tracks then continues into high-density development, all built on the site of Morningside Market Avenue... And finally the Blue Line turns northwards to serve some of the East Side. Loxborough / Grove Park, end of the line! There is an expansion project to the town of Balmung which would involve the Blue Line digging into these hills northbound, but once again, lack of funding has forced the Authority to shelf the whole project. We've seen the Blue Line; let's now take a gander at the Orange Line. The Orange Line is the city's main link linking the southern suburbs, but it actually starts north of the CBD. About 20% of all journeys made on the network are made using the Orange Line, which is a 10 km long line which runs mostly elevated. This is because unlike the older Blue Line, the Orange Line was built as a metro from the onset. Likewise, the Orange Line runs on a 10 minute headway though all services start and terminate at the termini (except for a few late-night and early-morning trains, which begin at Empire Park after coming out or heading into Coleridge Railyard). Let's start at Lafayette Boulevard station, on the newer Uptown Expansion line. Lafayette Boulevard, at the heart of Uptown (even though Downtown separates Midtown from Uptown, a quirk of the city's growth and the names not quite following through). Uptown is nested in the Ashford hillsides, and is easily one of the most diverse communities in the city : the original Dunmer settlers still live here, along with several other Elvish races that, back in old Tamriel, would be at each others' throats. The result is Hamilton "International" Avenue, seen here at the corner of Lafayette. This expansion relieved the CBD as several bus lines could be pushed back to end at Lafayette instead. Waiting for the train at Lafayette Boulevard. The station is two-tracked, but in normal service only Platform 1 (signed with an orange "Downtown & Newbury") is in service. Platform 2 (signed with a blue "Downtown & Empire Park") is used either for storage, in case of a breakdown on the other platform, or as a Blue Line platform for those trains heading back to the depot using the Blue Line tracks (or in case of shutdown on the Blue Line's eastern half). It is more economical to have them be in revenue service as much as possible, after all, and so they continue as Blue Line trains from University to Empire Park. Using elevated tracks the line then continues to North CBD / Silverwind Casino station, sponsored by said casino. The station is moderately used, but when the Silverwind hosts galas journeys to and from this station are free of charge. The line then comes to street level, and then digs down underground under the CBD. There should have been an underground station somewhere inside the CBD, but it was never built because - you guessed it - lack of funds. Sadly, most people consider urban rail to be for-profit, whereas it should not be, as it is a piece of infrastructure necessary to the nation's economy much like airports or roads, but oh well. The line emerges above ground and quickly merges with the Blue Line for that University - State Street - Central Station stretch. Before this Expansion opened, Orange Line trains terminated in a dedicated terminal at Feltonville on the Blue Line, which is now closed. The Orange Line parts from the Blue Line here. Trains run on these rickety bridges over the industrial canal.. ..Then merge back together. Note how these trains are electrified using conventional overhead lines, by the way - that's a remnant of the Blue Line's past as an electrified mainline railway, which carried over when it was time to connect the Orange Line to it. The Orange Line then curves over Moore Avenue, which it will now follow, with Bybury / Stadium station a staggering 5 blocks away from the stadium itself. View from the curve looking southwards. Wynesfield station with Raynoldstown station in the background, once the hill is cleared. As Moore Avenue swerves further and further way from the CBD, the Orange Line becomes at-grade and curves alongside the roadway. Orange Lines track split to accomodate a roadway pillar at the end of Moore Avenue. Brownsville Avenue station, serving the Wood Height Projects. Yes, that's a fairly inefficient roadway, but it looks unique and there are many roadways like that across the world. It separates the flow of traffic, it does its job, much as people might complain about the area's lack of walkability. Not everything needs to be game-mechanic-optimal. An Orange Line train about to enter Brownsville Ave station, bound for Newbury Quay. Talking of which : Finally, we arrive at the terminal station : Newbury Quay, along with a small railyard. The station is located just a block away from the bay itself. Handy for an afternoon out by the waterside. Newbury used to be a quaint resort town, but partly thanks to the subway, it has now developed into an entire residential suburb of Ashford, more than 7 km away. And what would this entry be without its own subway map? The Blue and Orange lines are the backbone of Ashford, along with the Green Line, which we haven't quite visited - but worry not, a new tram line is on its way, so we'll have plenty of time exploring it soon! Anyway, that's it for me, I hope you enjoy this very long entry but then again I love trains a lot - also I wanted to show that it is possible to make a compelling, yet functional metro link using conventional rail (which does make you think a lot more about spamming those subway trains, honestly). It's an extra challenge I recommend to anyone interested in some eye candy and also in a less easy alternative to subways. Sooo see you around
  11. There was a new mod I saw on the steam workshop,it is called the metro overhaul mod.It changes the way the metro works including you can bring the metro onto ground.I think everyone who wants a urban city should download this mod.It's a game changer.
  12. I've been noticing for a while that every time that any of my cities exceeds maybe 400k citizens, the usage in public transportation significantly drops (for example, at some point I have 10k users in the subway system and then in goes down to less than 5k). Does anybody know why is that? I've been trying to encourage the use of public transport by increasing the budget to 150% and setting the free public transport policy for the whole town, but it won't help. I always try to design a multi-modal public transportation scheme, and it works really well (increasing number of users, reduced traffic congestion, etc), but then this happens. I have also noticed that traffic congestion is very well controlled, even with the low public transport usage. I've been looking for an answer for this like crazy, but it seems that anybody in the internet ever has had this issue before, and it's driving me nuts.
  13. A long time ago Turjan requested a Vienna elevated train station: I liked the idea, so I forwarded it to Ninja_Thomek. He created this excellent model and sent it back to me for the import and network editing: The normal map is great: I hope that I will be able to release it before my vacation. The next version of Network Skins will probably be delayed. Here is the original:
  14. LET TAKES A RIDE ON THE METRO

    Palmdale Transit Authority operates and owns the 21 mile heavy rail system that serves the many districts of Palmdale. One way trip runs about 3.00 weekly pass 30.00 .Some citzens deos not like the rail system they say its overpriced and doesn't run as often or late as it should. Even thought this system need a major overhaul its still a vital aspect of the city transportation climate. P.T.A is currently doing a study to Improve the system /
  15. Thank you, Simtropolis!

    Hi guys, I am a huge fan of SC4 and therefore I could not stand to live without Simtropolis, so THANK YOU ALL for making this the greatest Sim City ever!!! I've made many many cities, my style is between realism and imagination, I am a frequent traveler and I love big cities; I decided to post my first CJ after many many years of playing, I am Italian and had the chance to live for some time in Paris, Brussels, London. I was born in Naples, just left Milan for a small town in Tuscany, I've also spent some time In Antwerp (Anvers is the french name for it), working there in a big shipping company , I like Belgium is the very heart of Europe, thanks to its position; I like realism but building Anvers I've added a lot of imagination (i.e. pretending it was adjacent to the sea or having nice sandy beaches). But what is life without some sane imagination? So here I am, I designed a very basic region, I do not love to spend days in terraforming, so I wanted to have a easy-to-build-on Region, making it easier to build ports, waterfronts etc. The heart of the region, the big city center is going to be the crossing of the two inland channels. (see below) Even large tiles (which are preferred to the medium-small) layout was made on purpose: I wanted the city center connected to as many as possible large tiles (6). Now let me start posting some little intros, which will guide you to what the recent growth of the City has meant, how the city looks 'tonite'. Once upon a time (somewere in Europe, year 1995)... City is developing big time, we are in the 90's, and economy is booming, thanks to the fact Anvers was recently made 'Free Port City State' of the European Union in 1989, right after Berlin Wall (and cold war) demolition. Anvers was then declared an independent city, (although in the 'Benelux' European Region) with its own government and economy, as a neutral City as the main destinations for Containers and goods coming from any Extra European country (namely USA, Russia, China and Central and Southern America) as all imported goods could be registered as being 'EU ready' having to pay very little duties, but still the main source of revenues for the Free Port City State of Anvers. Also Export from EU was made easier if done through Anvers as any extra EU destination would immediately recognized and accepted those as 'Duty Paid' Goods. Result was that many Industries and Companies moved to Anvers and its Port with its neighbor, the Hendrik Intercontinental - City Cargo Airport (named after Hendrik Conscience), were completely flooded of billions. Before that and during the 20th Century Anvers was widely known for its Diamonds District and Commerce/Market, about 84% of the world's rough diamonds pass through the district each year. As of Today, around 1Mio people lives in Anvers, but the Population is increasing very fast. Below the Anvers Central Station, located in Anvers Centrum (ACM1) built in the 1905. It's currently (1995) the busiest in the Benelux, thanks to the 480% increase he last 5 years. Anvers is connected to London and Paris with 16 Fast Trains per day, (taking 3,2 Hours to London and 1,2 hour to Paris). Anvers is also connected obviously to Brussels (30mins by Train) and Amsterdam (12 trains per day, 2 hours) , Kolnh (via Rhur) and then Berlin, with12 fast trains per day. More to come...
  16. Two views of the G2 line along the Northern Peripheral Freeway, first passing under the Crescent Lake exit bridge, then departing West Crescent Station towards Fawn Park and East Portal, with the CBD in the background.
  17. back again with EP09 - allot of effort in the recycling center, I'm quite happy with how it turns out
  18. Today, we get to work on creating a metro, so that our citizens can travel around our city more easily
  19. hi guys can somebody make mod with will be possible build colored underground rail? i mean i want build tube with red line, blue line, black line etc. the same like in london or new york. and where i select underground wiew i can see different colors of lines. sorry for me english but i hope understand... thanks
  20. Version

    3,704 Downloads

    Metro station pack is a collection of my old, 2006 and 2007 made metro (subway/underground) station in Helsinki-style. Some of the stations are recreations, others fictional. There are total 8 stations, 3 orthogonal, 4 diagonal and one diagonal corner. And believe or not, that big orange M-station is a recreation of Itäkeskus metro station's entrance. And if you don't like the Helsinki metro's orange colour-scheme, don't download STATS: Capacity: 2 000 passangers Plop cost: 100 § No dependacies, but because some buildings are diagonal and overhangin, there is that "hidden building" which gives the stats. Everyone got a free ride at Krioworks
  21. Hiya everyone! Somehow the mayor managed to survive elections and remain major, and that may have to do with...a new metro line! Today we're going to the Eastern areas of Glenvale - the towns of Baxford, Brook Hill, and Canal City. You've probably never heard of them because I've never featured them yet - but there's a LOT of people there, and some of the loveliest areas in town. For instance, take Canal City. Its name is derived from the canals that crisscross what used to be an industrial area that was dismantled starting in the 70s. The canals were essentially a massive port which became obsolete when the Port of Glenvale opened with its giant industrial wards. The area gentrified, and warehouses were replaced by condos and lovely little shops and even office space...but also low-wealth housing projects. All surrounded by pre-existing suburbia. Today Canal City boasts one of Glenvale's highest land values. In fact, there are motions in City Hall to expand on the canal system to connect with more parts of town. That is, with a lot of locks, as Glenvale is definitely not all flat land. Today, however, canals are contained to the neighborhood - but far more efficient and modern mass transit now links Canal City to the CBD. Gone is the slow 6 to Brook Hill - the future of commuting for Eastern Glenvale is on rails! ..okay maybe not high speed rails, as this train is actually coming from the nearby depot and will soon run a service on the East Coast Main Line. The new metro line - dubbed Line B - begins in Brook Hill, about 5 km from the CBD. A shuttle bus goes to the nearby Glenvale Regional Airport - but we'll talk about airports in a different entry. Trains here are bound for Convention Center at least until the next expansion - so let's follow the line! The route is operated by ten Lint 41 double units, all painted in Chirper's color scheme. Why so? Well, Chirper Inc. actually funded about thirty percent of the line's construction. Unlike the first metro line, these trains are not fully driverless at all. The major stated that the benefits of automation were not worth the loss of potential job creation. Not everyone agrees. The tracks weave around housing projects and runs parallel to the A45 road (which, as with all A roads, is a federal highway). This highway was refurbished a few years ago, and this interchange links with the main avenue leading to the Regional Airport. The next station is Canal City - Nakamura St. That station was built in Akaviri style, but it's actually a relatively small station serving the upper parts of Canal City - mostly poorer housing districts. Just one minute later, metro trains pull into Canal City - Woodley Street. This is the bigger station serving Canal City and is also built in Akaviri style. The upper level of the station houses the operation center for Line B, as the tracks leading to the depot branch out just east of the station. Mind the gap! A train pulls into Woodley Street station during morning rush hour. The station acts as a bus hub, and passengers are funnelled from local buses into the metro system from here. Bus and metro tickets are separate but regular commuters can use their MetroCard across the entirety of the bus and metro network, and even city taxis! The train leaves the station, then turns southwards to cross the A45 roadway. The roadway is one of the most modern roadways in Glenvale, though so far it only stretches as far as Meadowfair. Later it is slated to meet up with the freeways - but local groups oppose any destruction caused by building the roadway further into town. Parallel to the A45 city officials laid out a cycle path, so that cyclists can safely go straight from their homes into the suburbs into the outer downtown area. The next station is North Baxford, about 7 minutes away from Brook Hill. It is designed in the same style as the terminus at Brook Hill, though with more shops around. Baxford is still a very suburban area though. The train line weaves westwards again, towards downtown, and passes the Baxford University Hospital. Finally the route reaches the outer parts of the downtown core. Thirteen minutes in, and you're already at Westbrook Square station, on the outer edge of Meadowfair. This station is, in fact, the first elevated station we call at - and also the shortest. It just about accommodates the typical 2-unit (4-car) set! From now on, the line enters the city itself - on elevated rails! The line races along Downey Avenue, but not quite. The line was built in the middle of the block column to minimize disruptions to the businesses and buildings along the busy avenue. In fact there was very little demolition as the viaduct is built on an earlier landscaped slope that was mostly not built up anyway. The trains are barely visible from Downey Avenue or the adjacent parallel street. Sixteen minutes in the trip and we arrive at Meadowfair station, though it technically is actually located on the border with the Orchard Park district. The tracks then squeeze between two buildings on either side of the station, before turning at a 45 degree angle over Downey Avenue (in the background). The tracks need to keep parallel to the avenue but on the other side of it to cross the M1 freeway artery. Finally the line crosses over the freeway. The road is already sunken quite deep (about 15 meters) but the train tracks need to be even higher to reach the next elevated station. Finally, twenty minutes into the trip, the train stops in the first CBD station, Bloomdew Circle. The station name itself is an artefact of road construction that was eventually shelved, as the intersection was initially slated to become a roundabout. That did not happen. Most elevated stations in the CBD are built to the same design, with a station and small parking lot and elevator AND stairs access to the platforms. Just like in Meadowfair, the train line runs behind the buildings along the avenue, once again hidden from view - it also helps mitigate noise pollution, or so the city council claims. Finally, we reach Union Station and the city bus terminal at Union Square / Concord Plaza. This is also where we meet up with Metro Line A, and a new exit to the underground station was built in the lobby of the elevated stop. It also helps transfers to the bus terminal or mainline station as people can transfer through underground passageways and the underground station lobby instead of crossing the busy road. The area of Concord Square itself was reduced by a third to make way for the station building. Initially, that station was supposed to be the terminus for Line B - but a last-minute change prompted more construction westwards, especially as the land ahead is all parking spaces or plazas. Instead the tracks carry on downwards, slowly at first over the road, then slightly steeper... Finally, past the road the line dives down entirely underground - though just below street level. In the tunnel, a small but steep spur line connects Metro Line B to Metro Line A, which runs parallel to it but at a greater depth (about 4 m lower) on the other side of the avenue. Metro Line B eventually emerges at its current terminus : Convention Center station. It is a sunken station, though not entirely underground, and is also a transfer point for Metro Line A. The station is only sunken and not completely underground because the Line A tracks, after exiting their own underground station, cross the Line B tracks just a few meters below them. It would have been far too costly and difficult to rebuild the entire area, as opposed to building this sunken station. In time, there are plans to stretch the B line underground towards Burbank and the South Beach area, though for now the tracks and tunnel end here. And so trains reverse here and go all the way back to Brook Hill. With this new subway line, Glenvale and its urban area are better connected, though at the minor cost of a 1 percent rise in commercial and industrial taxes. At least taxpayers aren't moaning as much this time. Here's an updated bus and subway map for downtown Glenvale. Line B is shown from Westbrook Square to Convention Center - the suburban areas of Brook Hill, Canal CIty and Baxford are still not shown on the main bus map. However, here's the full subway network map, showing every station on the network along with two planned expansions, such as Line B extending to Burbank and the Line A city loop - though the city loop is not even funded yet, so very unlikely to meet the deadline at all. Interestingly there is no Chirpy logo on the map, though there is a free wifi service on the entire network to everyone with a Chirper handle! #CoolOrWhat? And finally, a stylised map of the Glenvale metro area - it's actually not very developed, maybe 2.000.000 inhabitants max, but there you go! That's it for today! I'm going to take a break from Glenvale so next entry we're going in the Euro/Dunmer part of Cathnoquey, to visit a completely new town! Thanks for reading and I'm looking forward to your feedback!
  22. How important are multiple lines in bus/metro? I've poorly designed my transit systems on all of the cities I've built, and they still seem to work fine. I literally build only 1 line, and it loops pretty badly through the whole city with tons of stations. Do you see any advantages to splitting the lines as opposed to just linking one line everywhere? And question #2, is there a need for more than 1 bus station (or depot, I don't remember what it's called). I build multiple, but I'm not sure that is necessary. Will the number increase unlimited from 1 station, or is there a limit?
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