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City-building game(s)

Found 10 results

  1. Version 1.0.0


    These Files are relots of @MarcosMX. I Made the lots with bigger lots, more parking, a delivery area, cool ligths. These lots are made for side by side lot "Prop A Lot relots" Like @SimGoober did with his Prop A Shop. Hope you enjoy. You will need these Files to Prop.
  2. Sampson Woods 1

    From the album Mayon Province !

    Sampson City
  3. Cape Hartford City

    From the album Mayon Province !

    Cape Hartford City
  4. Hi all, Just a little stupid question I usually put all commercial venues in the few central block of the city, surrounded with residential area, but I'm thinking about changing it. Could you give me some suggestions on where to realisticly place commercial zones? Thanks!
  5. Sky Towers

    Version 1


    I have taken a very long hiatus from BATting and focused mainly on playing the game whenever I had some free time. There came a point when I needed a couple of corner buildings that would fit nicely at the intersection of avenues, which looked good at night too. So I went back to BATting for the first time in years, and just managed to finish these tonight. There are two twin buildings (not identical though ), and their respective bases. I chose to make the pavements separately from the buildings in case any of you decide to use them on corners with different shapes. The lots are landmarks and will appear on the Landmark Menu. I hope you enjoy these Lot size: 4x4 (plus corner overhang) Plop cost: §180,000 Bulldoze cost: §8,500 Monthly cost: §250 Air pollution: 18 over 5 tiles Water pollution: 18 over 6 tiles Garbage pollution: 18 over 1 tile Radiation pollution: 0 over 0 tiles Flammability: 45 Power consumed: 125 Mw/month Water consumed: 1.250 L/month Landmark effect: +70 over 50 tiles Park effect: +25 over 40 tiles No dependencies!
  6. 3. Downtown - Preview

    3. Stottlands Downtown (preview) Hi everyone, just wanted to share this teaser of my downtown area where you can see what the main shopping district looks like. Next time, I promise to post a lot more as I'm not having much time to edit and upload lately. QUESTION: next time, would you like to see some suburbs or downtown pictures?
  7. So I was playing Simcity and I noticed there were a few abandoned buildings I had to demolish. This is the description of one of them. Is there anything wrong with my game? As you can obviously see, there are several parks and several shops surrounding the abandoned house. I'm new to the website, so please tell me if I did anything wrong in making this topic. Thanks
  8. Version 1


    This latest addition to the CDK-OWW Seaport Village collection is a 2x section of shops that will add more variety to your village.The 2x Shops lot is, oddly enough, 2x tiles wide and is a CS$$ ploppable add-on designed for the PEG-SV Seaport Village. Like all OWW2 lots, it can be used with any other OWW2 style of lots, including the CDKM Marina lots. It features the same modular boardwalk and parking area... and plops seamlessly with all other OWW2 lots. The lot also features a custom query and rotating query sounds... and is extensively nite-lited. The lot was intended to be used as a filler between 2 SV Corner Shop lots but can be used in any fashion you desire. For help creating the perfect terrain for CDK lots,we strongly recommend reading The Official CDK Tutorial. ** This lot requires the PEG-CDKM Marina and the PEG-OWW2 Resource Pack 1. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  9. Version


    Are you still frustrated over that there are so few diagonal buildings on the STEX? Well, maybe this will help curing your frustration! Information Lot size:1x1 Power Consumed: 4 MW/h Water Consumed: 5 m³ Water Pollution: 3 Garbage: 14 Tons Jobs: 125 CS$$* Plop Cost: 5,750 $ Medium Wealth *Only on one version. There are no dependencies. Credits Model: Glenni Lot maker: Praiodan Modder: Praiodan Mod Edit: Fixed broken description formatting.

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