Jump to content

Search the Community

Showing results for tags 'business deal'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 6 results

  1. Vehicle Impound and City Jail

    Version 3.0.0

    763 Downloads

    1. Vehicle Impound and City Jail 4x5 Lot, Inmate Capacity: 1600, Maintenance Cost: 450, Police Radius: 500, Dispatches: 5, Manufacturing Jobs: 1600, Power Generated: 500, Pollution 8 over 8 Optional Day of Peace (Canada, US, UK Flags) Required Dependencies: Buildings as Props Volumes 1 and 2. https://community.simtropolis.com/sc4-maxis-files/ 3 Additional Policing Lots in this Package 2. Maximum Security Business Deal 4x4 Lot, Inmate Capacity: 960, Business Deal Income: 1400 Maintenance Cost: 500, Police Radius: 500, Dispatches: 5, Manufacturing Jobs: 800, Power Generated: 500, Pollution 8 over 8 3. Community Police Station 3x3 Lot, Inmate Capacity: 50, Maintenance Cost: 250, Police Radius: 585, Dispatches: 4, Power Generated: 100, Pollution 4 over 4 4. Modern Courthouse Demand Satisfied 0x00001820,0x00001388, R$$ 5000 0x00001830,0x00001388, R$$$ 5000 0x00003B20,0x00000FA0, CO§§ 4000 Demand Created 0x00002010,0x00000000, Jobs § 0x00002020,0x00002ee0, Jobs §§ 12000 0x00002030,0x00000000, Jobs §§§ 0x00001810,0x00000000, Amenities § 0x00001820,0x00000000, Amenities §§ 0x00001830,0x00000000, Amenities §§§ Occupant Groups 0x0000150B, Reward 0x00001511, Courthouse 0x00001005, Building Civic 0x00001500, Police Menu Placement 0x00004002, Automata Vehicle 0x00004207, Automata Police Source: Demand Simulator: Demand, Supply and CAPs https://www.sc4devotion.com/forums/index.php?topic=6089.0 Occupant Groups and Occupant Types https://www.sc4devotion.com/forums/index.php?topic=2378.0 Crime Simulator 1. High Crime .dat file 2. Radical .dat file Put either one in the plugins folder to simulate increased crime. Crime, R$: EQ -> Base Criminality Curve Crime, R$$: EQ -> Base Criminality Curve Crime, R$$$: EQ -> Base Criminality Curve Crime, Criminality -> Crimes Curve
  2. Steel Dice Sculpture

    Version 1.0.0

    377 Downloads

    Description: Buildings and plazas can become more modern but there will always be human vice. Commissioned by the local casino, a risk management firm, and a factory that pumps out foam versions to dudes who drive 70s American classics while wearing colorful suits, it's a landmark for any occasion. The artist snuck in a customization of their own - can you catch it? Stats: Plop Cost (bulldoze): 4400 (100) Maintenance: 150 Landmark Effect: 21 over 52 Pollution: 0/0/0/0 @ 0/0/0/0 Power: 3 Water: 0 Dependencies: The likelihood the house is not going to win.
  3. Version 1.0.1

    705 Downloads

    KK Underground Nuclear Waste Facility A by-product of Kloudkicker Industries Nuclear waste is not going to disappear any time soon. It requires proper storage for long term and SC4 is not equipped to deal with this issue beside a "reward" lot you can get when you are broke and out of options. But the radiation it produces will ruin a good city and the funds received are not worth the trouble. This is where the Underground Nuclear Waste Facility comes into play. An unconditional reward with no radiation pollution and paying you 2950 Simoleans a month. Transit enabled dual track rail for freight and passengers allows the waste to arrive by train. It will require 375,000 Simoleans to plop and 830MW/month in power, but after 127 years its paid for. A built in water pump means no water is needed. Also the negative landmark and park effects are not all that bad on this lot. And as a bonus, this lot recycles 1% trash for 100,000 sims. Think of it as the nuclear waste going here instead of the landfill. It is not cheap to bulldoze, at 62,000, so place carefully. I recommend using this mod( https://community.simtropolis.com/files/file/29368-fully-loaded-recycling-trucks/) as way to remove the green haze emanating from the nuclear waste trucks. The game's waste trucks automata lasts 'forever' and this stops them from 'glowing'. You can use just the toxic truck reskin (Toxic Truck.dat) if you chose. This is not a dependence, just highly recommended. Stats: Lot size=10x10 Plop/Bulldoze Cost= 375,000/62,000 Jobs= 80 total- R$ 23, R$$ 49, R$$$ 8 Menu Location= Rewards Pollution at Center= air 9, water 22, garbage 13, radiation 6 (only is within the lot, does no harm) Pollution Radius= 16, 15, 0, 0 Landmark Effect= -95 over 185 tiles Park Effect= -100 over 220 tiles Mayor Rating= 5 over 440 tiles (for being responsible) Recycling Reduction= 1% Serving= 100,000 Dependences: WMP Mega Props vol. 02 - Misc Industrial Props https://community.simtropolis.com/files/file/33622-wmp-mega-props-vol-02-misc-industrial-props/ BSC - VIP girafe maples v2 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 SM2 RRW nsb Tex https://community.simtropolis.com/files/file/31021-sm2-rrw-nsb-tex/ SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ SM2 Mega Prop Pack Vol4 https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ SM2 Mega Prop Pack Vol5 https://community.simtropolis.com/files/file/34316-sm2-mega-prop-pack-vol5/ All Maxis building props with proper names https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ BSC Textures Vol 01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol 03 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806 Note: All of the dependences are required for a complete looking lot; without any brown boxes, missing textures or objects. Name of included files: KK_Underground Nuclear Waste Facility_10x10_2db2ba2c.SC4Lot README KK Underground Nuclear Waste Facility.txt KK UndergroundNuclearWasteFacility 3.jpg Installing: For SimCity 4 Deluxe and SimCity 4 Rush Hour Only After downloading, extract the folder and open it. Than open folder inside named "Kloudkicker" and open folder in there labeled "README KK Underground Nuclear Waste Facility". After reading the README text file inside, remove folder "README KK Underground Nuclear Waste Facility" and store it in a separate place other than the two plugins folders or discard it. Take folder "Kloudkicker" and place it in the Documents SimCity 4 Plugins folder. Enjoy while playing. Uninstall: Bulldoze all of the lots in every city they were placed and then remove the files from your Plugins folder. I smell smoke. Did something just go up in smoke? Credits: Many thanks goes to all the wonderful work so many people did, including; the BSC team, TWrecks, Simmer2, the Working Man Productions Team and contributors. Thank you, to all of the Simtropolis community, SC4D and Maxis of course. But a Big Thanks goes to Dirktator, the founder of Simtropolis, for starting Simtropolis in 2002. Thank you Everyone. This lot was designed by me(Kloudkicker) and has been tested. Much care has been take to ensure that there are no errors, but this does not mean that errors do not exist. How can anyone ensure that when the game is not perfect itself? Use at your own risk. Feel free to use this mod for any reason. Please, just give credit when it's due. However, Do Not upload this mod to any site without my permission. KK May 27, 2021
  4. Version 1.0.0

    670 Downloads

    Description: Cryptocurrencies are all the rage lately for investors and contemporary governments are debating whether and how to regulate and tax them. Sometimes the investor can remain passive while a computer can be set up to "mine" the cryptocurrency - or verify that transactions are legitimate - and are rewarded with coin in that currency. In this business deal, a group of rich investors are looking for a place to plop their mining computers, funded by the city government to build, of course. In return, you will receive §1,092 each month in revenue. Beware, though - once the crypto mining is underway this tiny lot becomes an energy hog! The file contains one landmark ploppable business deal lot and one growable high tech lot. Stats: Lot size: 1x1 Revenue: 1092 Plop Cost (Bulldoze): 4400 (100) Jobs: 2476 Wealth: High Wealth I-HT Power: 1610 Water: 5 Pollution: 2/2/2/0@1/1/0/0 Dependencies: None. Disclaimer: This BAT is just for fun, but I will say if someone turned the Simoleon into a RL crypto, I could die satisfied with life.
  5. Friendly Business Deal Mods. (All 7)

    Version 2.0.1

    5,399 Downloads

    These Business Deals have been modified from the originals and appear in the reward menu at the start of the game. The negative mayor rating effect has been reversed to a positive effect, the amount of income increased and positive landmark and park effects and jobs added. The impacts of pollution, crime, and radiation have been radically reduced or completely removed, and other positive benefits added such as cap-relief and transit. These rewards may now be used safely to add income to your budget. Each deal/reward has a color-coded menu icon and is separate from the original which will still appear as usual according to the game.. Eco-Friendly Toxic Waste Dump Business deal income: §200. Same job demand as Advanced Research Center. Slight landmark and park effect. Minimal pollution, no radiation. Power and water consumed: 200. Mayor rating effect: 8, 440 Humanitarian Army Base Business deal income: §440. Cap relief: 100,000 I-M Jobs. Same job demand as for Army Base. Moderate landmark and park effect. Mininmal pollution, no radiation, minimal crime effect. Power and water consumed: 300. Mayor rating effect: 8, 440 Particle Testing Range Business deal income: §580. Same job demand as Advanced Research Center. No missile launches. High tech boost. Slight landmark and park effect. Minimal pollution, very slight radiation. Power and water consumed: 220. Mayor rating effect: 8, 440 Social Rehabilitation Center Business deal income: §140. Same job demand as Prison deal. Transit Capacity: 200. Slight landmark and park effect. Minimal pollution, minimal crime effect. Power and water consumed: 180. Mayor rating effect: 8, 440 Digital Gaming Center Business deal income: §320. Same job demand as Casino. Transit Capacity: 300. Creates taxis. Moderate landmark and park effect. Minimal pollution, minimal crime effect. Water and power consumed: 280. Mayor effect: 10, 400 Teleportation Facility Business deal income: §620. Same job demand as Spaceport. No shuttle launches. High-tech boost. Slight park and landmark effect. Minimal pollution. Water and power consumed: 360. Mayor rating effect: 12, 400 Area 5.1 Amusement Park Business deal income: §910. Cap relief: 100,000 I-M Jobs. Same Job demand as Area 5.1 Base. Transit Capacity: 500. Creates taxis. Slight park and landmark effect. Minimal pollution, very slight radiation. Water and power consumed: 380. Mayor rating effect: 10, 400
  6. Large Toxic Waste Dump

    Version 1.0

    1,115 Downloads

    This is a large version of the Maxis Toxic Waste Dump, it brings in $5000 a month, but costs $4000 to plop, it DOES NOT replace the original, and is located under the rewards menu. No Dependencies..
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections