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Showing results for tags 'business deal'.
Found 6 results
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Version 3.0.0
763 Downloads
1. Vehicle Impound and City Jail 4x5 Lot, Inmate Capacity: 1600, Maintenance Cost: 450, Police Radius: 500, Dispatches: 5, Manufacturing Jobs: 1600, Power Generated: 500, Pollution 8 over 8 Optional Day of Peace (Canada, US, UK Flags) Required Dependencies: Buildings as Props Volumes 1 and 2. https://community.simtropolis.com/sc4-maxis-files/ 3 Additional Policing Lots in this Package 2. Maximum Security Business Deal 4x4 Lot, Inmate Capacity: 960, Business Deal Income: 1400 Maintenance Cost: 500, Police Radius: 500, Dispatches: 5, Manufacturing Jobs: 800, Power Generated: 500, Pollution 8 over 8 3. Community Police Station 3x3 Lot, Inmate Capacity: 50, Maintenance Cost: 250, Police Radius: 585, Dispatches: 4, Power Generated: 100, Pollution 4 over 4 4. Modern Courthouse Demand Satisfied 0x00001820,0x00001388, R$$ 5000 0x00001830,0x00001388, R$$$ 5000 0x00003B20,0x00000FA0, CO§§ 4000 Demand Created 0x00002010,0x00000000, Jobs § 0x00002020,0x00002ee0, Jobs §§ 12000 0x00002030,0x00000000, Jobs §§§ 0x00001810,0x00000000, Amenities § 0x00001820,0x00000000, Amenities §§ 0x00001830,0x00000000, Amenities §§§ Occupant Groups 0x0000150B, Reward 0x00001511, Courthouse 0x00001005, Building Civic 0x00001500, Police Menu Placement 0x00004002, Automata Vehicle 0x00004207, Automata Police Source: Demand Simulator: Demand, Supply and CAPs https://www.sc4devotion.com/forums/index.php?topic=6089.0 Occupant Groups and Occupant Types https://www.sc4devotion.com/forums/index.php?topic=2378.0 Crime Simulator 1. High Crime .dat file 2. Radical .dat file Put either one in the plugins folder to simulate increased crime. Crime, R$: EQ -> Base Criminality Curve Crime, R$$: EQ -> Base Criminality Curve Crime, R$$$: EQ -> Base Criminality Curve Crime, Criminality -> Crimes Curve -
Version 1.0.0
377 Downloads
Description: Buildings and plazas can become more modern but there will always be human vice. Commissioned by the local casino, a risk management firm, and a factory that pumps out foam versions to dudes who drive 70s American classics while wearing colorful suits, it's a landmark for any occasion. The artist snuck in a customization of their own - can you catch it? Stats: Plop Cost (bulldoze): 4400 (100) Maintenance: 150 Landmark Effect: 21 over 52 Pollution: 0/0/0/0 @ 0/0/0/0 Power: 3 Water: 0 Dependencies: The likelihood the house is not going to win. -
Version 1.0.1
705 Downloads
KK Underground Nuclear Waste Facility A by-product of Kloudkicker Industries Nuclear waste is not going to disappear any time soon. It requires proper storage for long term and SC4 is not equipped to deal with this issue beside a "reward" lot you can get when you are broke and out of options. But the radiation it produces will ruin a good city and the funds received are not worth the trouble. This is where the Underground Nuclear Waste Facility comes into play. An unconditional reward with no radiation pollution and paying you 2950 Simoleans a month. Transit enabled dual track rail for freight and passengers allows the waste to arrive by train. It will require 375,000 Simoleans to plop and 830MW/month in power, but after 127 years its paid for. A built in water pump means no water is needed. Also the negative landmark and park effects are not all that bad on this lot. And as a bonus, this lot recycles 1% trash for 100,000 sims. Think of it as the nuclear waste going here instead of the landfill. It is not cheap to bulldoze, at 62,000, so place carefully. I recommend using this mod( https://community.simtropolis.com/files/file/29368-fully-loaded-recycling-trucks/) as way to remove the green haze emanating from the nuclear waste trucks. The game's waste trucks automata lasts 'forever' and this stops them from 'glowing'. You can use just the toxic truck reskin (Toxic Truck.dat) if you chose. This is not a dependence, just highly recommended. Stats: Lot size=10x10 Plop/Bulldoze Cost= 375,000/62,000 Jobs= 80 total- R$ 23, R$$ 49, R$$$ 8 Menu Location= Rewards Pollution at Center= air 9, water 22, garbage 13, radiation 6 (only is within the lot, does no harm) Pollution Radius= 16, 15, 0, 0 Landmark Effect= -95 over 185 tiles Park Effect= -100 over 220 tiles Mayor Rating= 5 over 440 tiles (for being responsible) Recycling Reduction= 1% Serving= 100,000 Dependences: WMP Mega Props vol. 02 - Misc Industrial Props https://community.simtropolis.com/files/file/33622-wmp-mega-props-vol-02-misc-industrial-props/ BSC - VIP girafe maples v2 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 SM2 RRW nsb Tex https://community.simtropolis.com/files/file/31021-sm2-rrw-nsb-tex/ SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ SM2 Mega Prop Pack Vol4 https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ SM2 Mega Prop Pack Vol5 https://community.simtropolis.com/files/file/34316-sm2-mega-prop-pack-vol5/ All Maxis building props with proper names https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ BSC Textures Vol 01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol 03 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806 Note: All of the dependences are required for a complete looking lot; without any brown boxes, missing textures or objects. Name of included files: KK_Underground Nuclear Waste Facility_10x10_2db2ba2c.SC4Lot README KK Underground Nuclear Waste Facility.txt KK UndergroundNuclearWasteFacility 3.jpg Installing: For SimCity 4 Deluxe and SimCity 4 Rush Hour Only After downloading, extract the folder and open it. Than open folder inside named "Kloudkicker" and open folder in there labeled "README KK Underground Nuclear Waste Facility". After reading the README text file inside, remove folder "README KK Underground Nuclear Waste Facility" and store it in a separate place other than the two plugins folders or discard it. Take folder "Kloudkicker" and place it in the Documents SimCity 4 Plugins folder. Enjoy while playing. Uninstall: Bulldoze all of the lots in every city they were placed and then remove the files from your Plugins folder. I smell smoke. Did something just go up in smoke? Credits: Many thanks goes to all the wonderful work so many people did, including; the BSC team, TWrecks, Simmer2, the Working Man Productions Team and contributors. Thank you, to all of the Simtropolis community, SC4D and Maxis of course. But a Big Thanks goes to Dirktator, the founder of Simtropolis, for starting Simtropolis in 2002. Thank you Everyone. This lot was designed by me(Kloudkicker) and has been tested. Much care has been take to ensure that there are no errors, but this does not mean that errors do not exist. How can anyone ensure that when the game is not perfect itself? Use at your own risk. Feel free to use this mod for any reason. Please, just give credit when it's due. However, Do Not upload this mod to any site without my permission. KK May 27, 2021 -
Version 1.0.0
670 Downloads
Description: Cryptocurrencies are all the rage lately for investors and contemporary governments are debating whether and how to regulate and tax them. Sometimes the investor can remain passive while a computer can be set up to "mine" the cryptocurrency - or verify that transactions are legitimate - and are rewarded with coin in that currency. In this business deal, a group of rich investors are looking for a place to plop their mining computers, funded by the city government to build, of course. In return, you will receive §1,092 each month in revenue. Beware, though - once the crypto mining is underway this tiny lot becomes an energy hog! The file contains one landmark ploppable business deal lot and one growable high tech lot. Stats: Lot size: 1x1 Revenue: 1092 Plop Cost (Bulldoze): 4400 (100) Jobs: 2476 Wealth: High Wealth I-HT Power: 1610 Water: 5 Pollution: 2/2/2/0@1/1/0/0 Dependencies: None. Disclaimer: This BAT is just for fun, but I will say if someone turned the Simoleon into a RL crypto, I could die satisfied with life. -
Version 2.0.1
5,399 Downloads
These Business Deals have been modified from the originals and appear in the reward menu at the start of the game. The negative mayor rating effect has been reversed to a positive effect, the amount of income increased and positive landmark and park effects and jobs added. The impacts of pollution, crime, and radiation have been radically reduced or completely removed, and other positive benefits added such as cap-relief and transit. These rewards may now be used safely to add income to your budget. Each deal/reward has a color-coded menu icon and is separate from the original which will still appear as usual according to the game.. Eco-Friendly Toxic Waste Dump Business deal income: §200. Same job demand as Advanced Research Center. Slight landmark and park effect. Minimal pollution, no radiation. Power and water consumed: 200. Mayor rating effect: 8, 440 Humanitarian Army Base Business deal income: §440. Cap relief: 100,000 I-M Jobs. Same job demand as for Army Base. Moderate landmark and park effect. Mininmal pollution, no radiation, minimal crime effect. Power and water consumed: 300. Mayor rating effect: 8, 440 Particle Testing Range Business deal income: §580. Same job demand as Advanced Research Center. No missile launches. High tech boost. Slight landmark and park effect. Minimal pollution, very slight radiation. Power and water consumed: 220. Mayor rating effect: 8, 440 Social Rehabilitation Center Business deal income: §140. Same job demand as Prison deal. Transit Capacity: 200. Slight landmark and park effect. Minimal pollution, minimal crime effect. Power and water consumed: 180. Mayor rating effect: 8, 440 Digital Gaming Center Business deal income: §320. Same job demand as Casino. Transit Capacity: 300. Creates taxis. Moderate landmark and park effect. Minimal pollution, minimal crime effect. Water and power consumed: 280. Mayor effect: 10, 400 Teleportation Facility Business deal income: §620. Same job demand as Spaceport. No shuttle launches. High-tech boost. Slight park and landmark effect. Minimal pollution. Water and power consumed: 360. Mayor rating effect: 12, 400 Area 5.1 Amusement Park Business deal income: §910. Cap relief: 100,000 I-M Jobs. Same Job demand as Area 5.1 Base. Transit Capacity: 500. Creates taxis. Slight park and landmark effect. Minimal pollution, very slight radiation. Water and power consumed: 380. Mayor rating effect: 10, 400- 8 Comments
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- business deal
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- 33 Reviews
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