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Showing results for tags 'michigan'.
Found 57 results
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From the album Beaver Island
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From the album Beaver Island
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Version 1.0.0
160 Downloads
An Island archipelago in Lake Michigan. start SimCity 4 create [New Region] exit SimCity 4 navigate ~/Documents/SimCity 4/Regions/[New Region], replace config.bmp start SimCity 4 load [New Region] press Ctrl+Shift+Alt+R, open beaver.bmp https://en.wikipedia.org/wiki/Beaver_Island_(Lake_Michigan) -
Version 1.0.0
121 Downloads
The northern shores of Lake Michigan, halfway between the North Pole and the Equator. start SimCity 4 create [New Region] exit SimCity 4 navigate ~/Documents/SimCity 4/Regions/[New Region], replace config.bmp start SimCity 4 load [New Region] press Ctrl+Shift+Alt+R, open leelanau.bmp -
Version 1.0.0
262 Downloads
Lincoln Park is a city in Wayne County in the U.S. state of Michigan. Lincoln Park contains Council Point Park, which dates back to 1763 when Chief Pontiac met with other tribal leaders along the banks of the Ecorse River to plot a rebellion against increasing European settlers, specifically those in nearby Fort Detroit. The Potawatomi eventually ceded the land to the French in 1776. Lincoln Park is considered part of the Downriver collection of communities within Metro Detroit. The city borders Detroit to the north and also shares borders with Allen Park to the west, Ecorse to the east, Melvindale to the north, and Southgate and Wyandotte to the south. It developed as a bedroom community, providing homes to workers in the nearby steel mills and automobile plants of the Detroit area, while having no industries of its own. Lincoln Park was originally part of the now-defunct Ecorse Township, incorporating as a village in 1921 and again as a city in 1925. Lots of industry, lots of commercial, lots of parks and schools...and only 36,525 Sims to run it all. Oh, did I mention tons of diagonal and FA grids. Made from scratch, pre-transitted(for select maps) cities or regions requested by our special members or for special events. To Use: Unpack, place in Regions folder, play. Raised lines reference streets, roads and highways. Refer to enclosed maps if you're unsure which is which. Simply level and place roads as you go or zone agriculture around them. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Stand alone or import into larger regions. Be nice to your fellow mapper and rate and review!. -
Version 1.0.0
1,563 Downloads
Great Lakes Academy provides EMS, paramedic, CPR, and other medical and first aid related training. It's located in Grand Rapids, Michigan. 1x2 growable and plopppable CS§§ lots. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Requires mipro Essentials - December 2015 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files. -
Version 1.0
7,588 Downloads
"We no longer live in a leisurely age, nor do we move on streets from which it is possible to contemplate and enjoy minute sculpted detail. What we see we must see quickly in passing, and the impression must be immediate, strong, and complete. Color has this vital power." Wirt Rowland of Smith, Hinchman, and Grylls, designed the Guardian Building to be a bold modern skyscraper for a bold modern city. It was designed functionally, and composed according to a rigorous geometric system. The building features ceramic art by Mary Chase Perry of Pewabic Pottery, murals by Ezra Winters, stained glass clocks from Tiffany Studios, and sculptures by Corrado Parducci. The Guardian Building opened in 1929 as the headquarters of the Union Trust Company, which quickly became Guardian Detroit Union after a series of mergers, before failing during the Great Depression. It now houses offices for Wayne County, and various companies, including SmithGroup, the original designer of the building. All of the models share the same TGI, and you may switch between any combination of SD, HD, MaxisNite, and DarkNite, by swapping out the .SC4Model files. This is my 100th upload! 5x2 and 2x5 growable CO$$$ lots. 5x2 ploppable CO$$$ lot. CAM version included. High definition (HD) version included. MaxisNite and DarkNite night versions included. DarkNite requires the Day and Nite Modd. Requires mipro essentials January 2019 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. If you change your mind, you can switch between DN and MN versions by swapping out the .SC4Model files. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. If you use the CAM, download the CAMeLots. Replace the original growable lots with the CAMeLots. Ploppables are already compatible with CAM. If you'd like to use the HD version, download the corresponding HD model, and replace the original .SC4Model file with it. If you change your mind, you can switch between HD and SD by swapping out the .SC4Model files. HD BATs have very large file sizes. mipro Forum Thread mipro STEX Uploads -
Version 1.0
1,940 Downloads
“Well it’s 1 2 3 4 take the elevator at the Hotel Yorba I’ll be glad to see you later…” Located at 4020 Lafayette Blvd in Detroit’s Hubbard Farms neighborhood, the Hotel Yorba stands as a symbol of Detroit’s glorious past and challenging present. Originally built in 1926 as a residential hotel for retirees with a taste for housekeeping and room service, it now serves largely as a flophouse, offering short-term stays for unsavory customers. Visible from I-75, the building with its iconic sign has been a Detroit landmark, even before being memorialized by Detroit garage rock band, the White Stripes. 4x2 growable and ploppable CS$ lots. MaxisNite and DarkNite night versions included. DarkNite requires the Day and Nite Modd. Requires mipro essentials January 2019 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. If you change your mind, you can switch between DN and MN versions by swapping out the .SC4Model files. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. .SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files. mipro Forum Thread mipro STEX Uploads -
Version 1.0
712 Downloads
Firstly, thanks to everyone who gave input and feedback: @matias93, @T Wrecks, @jimc, @krasner, and especially to @mattb325 for BATting help, and Daeley for documenting the click-to-copy mechanics. This is a modular factory puzzle piece set, based on the Fisher Body Plant No. 1 in Flint, Michigan, by architect Alfred Kahn. Stats: Nite lites: Maxis Plop costs: minimal Monthly costs: none Other effects: none Power/water required: no The building models all use modular components in the form of prop families. With millions of possible combinations in windows, roofjunk and weathering, no two plops should ever be the same. However, with millions of possible combinations, you're definitely going to want to run the crucial bugfix mod SC4Fix - it's listed as a dependency below. How to use it: By default, the lots will appear near the bottom of your park menu. I use DAMN Manager to handle the problem of overflowing menus, so there aren't any MML lots included here. For ease of endless labyrinth construction, all lots use "click-to-copy". After placing a lot, simply query that lot ("/" key), then close the query box to plop another of that lot wherever you like. Note on viaducts: There are lots for NAM heavy rail viaduct docks and passthru (cosmetic only). The passthru uses a viaduct prop that should match the appearance you chose when you installed the NAM. Factory Lots: Ortho Corner Corner Fancy Vents Roof Vents Windows Doors Dock Filler Viaduct Dock Viaduct Passthru Park Lots: Ortho Var1 Ortho Var2 Corner Sign (Ortho) Sign (Diagonal) Sign (FA3) See included Readme.jpg for a view of each lot. Install: Unzip "CT14 Fisher Body Plant Modular Factory.zip" into your plugins folder. This will create a new folder "CT14" containing a folder "Fisher Body Plant Modular Factory". If you already have a CT14 folder, say "yes" to merge. Remove: Bulldoze the factories, and let the brownfields lie fallow for generations to come. Remove the folder "Fisher Body Plant Modular Factory" from "Plugins/CT14". Dependencies: CT14 Prop Pack Vol 1 BSC - VIP girafe bushes https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 SC4Fix Bugs: Probably. Please report bugs in comments to this post, or to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat4F- 6 Reviews
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Version 1.0.1
732 Downloads
A pack of various HD props to support upcoming releases. Includes Fisher Body Plant puzzle piece modules, transparent grunge props and roofjunk. Prop families will be found by name in the Lot Editor. Install: Unzip "CT14 Prop Pack Vol 1.zip" into your plugins folder. This will create a new folder "CT14" containing a folder "Prop Pack Vol 1". If you already have a CT14 folder, say "yes" to merge. Remove: Remove the folder "Prop Pack Vol 1" from "Plugins/CT14". Bugs: Probably. Please report bugs in comments to this post, or to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/- 2 Reviews
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From the album ericexp
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- tayor
- shopping center
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(and 1 more)
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One Last Drive Through Harbor Country
slickbg56 posted a City Journal entry in Great Lakes, Great Times: Retooling the rust belt.
Hello Everyone! It's been far, far too long. I hope life is treating each of you very well! I'm happy to present this entry, but it feels a little bittersweet. Today we will take one last drive through the Little Traverse Bay harbor country. This city has been nearly three years in the making! I never anticipated that it would take this long, but real life always seems to pop up. That being said, I feel like this is the most complete city I have ever made. I'm pretty happy with the direction that the build has taken over the years. On to some photos! US 31 winds its way around Little Traverse Bay, and we find ourselves starting at the southern most end of the city. This is where we find the vacation getaway that is Bay Harbor. The village boasts a gas station, county sheriff's office, volunteer fire station, and a few small shops. Bay Shore's population jumps up in the summer as vacationers arrive at their cottages. The premium attraction is the Grand Traverse Resort & Conference Center. There is a large golf course that is quite popular! Here is a closer look at the cottages that cover the bluffs. Further east along US 31 we arrive in Petoskey. The city has seen some changes, the biggest change being the water front. A better tour is available in the previous city Journal that highlights the town. This is the updated water front. The dock space organization is much better. I also wanted to highlight the water front's industrial heritage. Gentrification has swept through the heavy industries. Many of the working class homes have also been converted into more modern living spaces. The downtown area is still a bright spot in the region! East of Petoskey are the hills that surround Walloon Lake. The countryside is filled with wineries, dairy farms, and many staple crops. Bay shore, not to be confused with Bay Harbor, is visible at the bottom of the photo. This is the heart of Walloon Lake. The village is home to the regions agriculture. The railway station is over a hundred years old! The large rail trestle is a popular spot for photographers. A man made channel connects the two portions of the spring fed lake. This area is popular with kayak and boating enthusiasts, as well as fishermen. Farms, a church, a winery, and a few small homes dot the countryside south of Walloon Lake. Back on US 31, the highway winds northward along the coast line. We see the forests, dunes, hills, and the North Branch of Walloon Lake that make up Petosaga State Park. Whoa, watch the road... More farms, more coast line. We've arrived at Menonaqua, just outside of Harbor Springs. The main point of interest here is the Traverse Bay Regional Airport. Menonaqua also hosts the region's fuel depot, wind farms, recycling waste center, and a train station. Three highways connect in this small town. We'll continue west on US 31 from here. Fortunately there is good signage to point travelers in the right direction. Hey, check out this wind farms. Logging is still taking place here as well. We've nearly reached Harbor Springs. This farm stands overlooking the Pere Marquette Railway line as it approaches the town. We've arrived in downtown Harbor Springs. This small town is a famous vacation destination in the north country. The town has a strong tourist and industrial past. It is situated on the northwest corner of Little Traverse Bay, making a nearly perfect natural harbor. And here's that harbor. This photo is looking northward. The Iron Horse Hotel is still in operation both as a hotel and a train station. There are many tourist activities available along the boardwalk area. People are clearly enjoying the day. The western edge of downtown is the industrial area. Manufacturing in the area has changed over the years, but Northern Lumber and Acme Boiler continue to be profitable. Harbor Mill Works closed two decades ago, but it has been revitalized as a centerpiece for the downtown. It now houses shops, restaurants, and apartments. US 31 winds north at Harbor Springs, but this photo is taken looking towards the south, back towards the Bay. The land formation is Stafford's Point, an homage to the family that settled here in the early 1800's. The point is now home to multi-millionaires. At the bottom of the photo is Harbor Springs School and the Point West neighborhood. The Harbor Springs Union Hall and the industrial area can also be seen. Well, we've come to the final photo, and it pretty much sums up life in this corner of the word. We see people of all backgrounds lining the pier. Some are fishing, some are boat watching, others swim or just enjoy the day. A sharp looking speed boat is returning from a cruise on the bay... That's all from Harbor Country! Thank you all for reading over the past few years! It has been a lot of fun making this project and sharing it with all of you! I hope life continues to treat each of you very well.- 14 Comments
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From the album Winter Wonderland (S3-21-M)
I've never been big on Christmas Day. I like Christmas Eve. The anticipation. The gathering of family and friends. The excitemtent of what's to come tomorrow. That's what these two images are meant to invoke. Here are two uniquely Midwestern spins on winter, and Christmas. A late evening train bringing families together, as the local townspeople put the final touches on the decorations. A tree lighting ceremony in the town square complete with music and warm drinks. Celebrations of winter at it's best! -
From the album Winter Wonderland (S3-21-M)
I've never been big on Christmas Day. I like Christmas Eve. The anticipation. The gathering of family and friends. The excitemtent of what's to come tomorrow. That's what these two images are meant to invoke. Here are two uniquely Midwestern spins on winter, and Christmas. A late evening train bringing families together, as the local townspeople put the final touches on the decorations. A tree lighting ceremony in the town square complete with music and warm drinks. Celebrations of winter at it's best! -
From the album Waterside (S3-17-W)
Harbor Springs is always a busy place, especially in the harbor itself! The harbor has docks for private boats and yachts, an in-and-out service, a pier with a lighthouse, and a freight dock for fishing boats and deliveries. The downtown area is connected to the harbor and this proves to be a major tourist destination.- 2 Comments
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From the album Railroads (S3-16-W)
Pere Marquette 1223 steams through Lansing in the early fall of 1937.- 2 Comments
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- 11
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- simtropolis challenges
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Excerpts & Vignettes from a Michigan Guy that Likes Multi-syllable Words and Extra Long Titles: Part One.
slickbg56 posted a City Journal entry in Great Lakes, Great Times: Retooling the rust belt.
Hello! How are you today? The expected American response to that question is 'good', then we expect you to pay for it and get out. NOT HERE AT GREAT LAKES, GREAT TIMES! We are totally retooling that rust belt, all day and all night. So stay and be proud to state your business. Sit down, breathe the air, and stick your toes in the sand and water. Where was I? Well, it's summer, so that means I like to do things that are not necessarily Simtrop related. I do stuff like work outrageous amounts of overtime, enjoy patio coolers with the fam, pay crazy amounts of money to attend national sporting events with friends, drive aimlessly around the country by myself because I hate to fly, chit-chat with friendly people I'll probably never talk to again, and have my truck repaired in exotic faraway repair shops. Recently I have felt moved to make an update. Mostly to try to work within this terrific new site update, and partly to show you that I am still out there, updating a city journal that people may or may not read, in a tiny corner of what we all call the interspherewebternet. We call it that, right? That's quite a tangent, but I just felt like writing, and let's be real, you just felt like reading. You know you did. Hey look! Replies! Militant Radical: Thanks! I wanted something different, tunnels was the answer. Schulmanator: I'll see what I can do to maintain my current level of awesomeness. Every day is a battle, let me tell yah. 47ply: Simply thank you! Pinkindustry: Thanks! This one was a fun one to make. Kim Sunwoo: Thank you! I do love the beach. Probably the best place on Earth. Tonraq: I was out sailing last Saturday on my uncle's boat. It's fun, but I wouldn't have the patience to own one. I go back and forth about buying a sea-doo. I'd whip around on it until I'm bored, then drive screaming hard into the beach. SimCoug: Thank you sir! Once again, the historic harbor shows why it's my favorite add on in recent years. Endless stuff to build with there. The stairways and paths blend together quite well. Tonyr: Thanks! gviper: Thanks! Major from Bajor: I know CPR. Themistokles: I believe it will be a perpetual construction area. People need jobs, so I'll just have them continuously building something. ANYTHING! So to answer your question, probably a Starbucks. Neto Dari: Thank you! Sucram17: Lotting is fun and frustrating. Like fishing, except with a computer and more beer. agnostiskbarn: Thanks man! ________________________________________________________________________________________________________________________________ Alright, here are a few photos of things I have worked on, but never really had a place to put them. This journal entry is more like a cheesy clip show than a full on update, but hey, it's free. So you've got that going for yah. Let's get to it. Here we see an industrial neighborhood from Holland. The area was never actually completed, and I moved on to another project before entirely completing the city tile. There may be a full update of Holland to include this part of town, but until then, this is the only view there is. So I used this photo in the 'Show us your railroad' contest a while back. I meant to present a likely, but fictitious, version of the railroad in my state that I never saw, but would have really enjoyed. Michigan was once layered with railroads. A map from the late 1800's shows a state that had a massive rail network. The majority of it is gone. This entry pays an homage to that passage in time. So this here is what was originally envisioned when Petoskey was made. Head over to the entry Northern Michigan Harbor Towns: Petoskey, to see the final version. Everything I seem to build is flat, flat, flat. I wanted something different and halfway into building the downtown, I wanted some elevation. So redoing an entire map and reconfiguring a downtown was the only possible outcome. Three hours of building turned into one instant of: Nope. Delete, and the rest became what it is now. How many of us have done that? In this case it was a happy decision. Here is that very Cleveland Christmas from back in December. A Christmas in July if you will. The big changes that finally made their way into the finished entry can be seen with the snow, and the choice of buildings. Seraf's seasonal buildings are fantastic. I wanted to showcase them here out of respect for the work put into them. The trouble was getting snow all over the city, to fit in with the parade, and cover the street. I used some white colored sand to simulate the snow, but the look just wasn't there. Ultimately, the buildings that fit best didn't fit with the surroundings. The great part is that I just get to find another scene that works best with the buildings! I'm a huge fan of summer. It is without a doubt my favorite time of the year. For some reason I like to make fall and winter scenes the most. A contradiction. This is another scene that was used as a contest entry. I believe it was the Christmas or the favorite season contest, I don't recall. In this case I made one giant lot. This was the first time I had attempted something like this. It was really fun! The building process was great. The challenge became adding the effects and learning that each effect doesn't necessarily take place exactly where the marker is. Choosing an era and combing the architecture into it was a real fun exercise as well. This game really allows for some excellent creative outlet. Well, there you have it. The first Great Lakes, Great Times entry on the new format. This was fun to make and I hope you enjoyed it. I hope all of you are well and that you have a good, safe week. -
Version 1.0
3,731 Downloads
A lighthouse has existed at the Port of Grand Haven since 1839. Since then the pier has been extended and lighthouses have been built and modified on it until it reached its current state in 1922. A catwalk makes the inner and entrance lights accessible during the Lake Michigan's dramatic storms. The lighthouse's distinctive long pier has made it a popular tourist destination on the west coast of Michigan. The Grand Haven Lighthouse is located in Grand Haven, Michigan. The great length of the pier has been accommodated as an overhang prop for your convenience. Plop it on a 1x1 piece of land, and the pier will overhang out to its full length. Grand Haven Lighthouse has been uploaded in celebration of the STEX's 100,000,000th download. My interview for the event can be read here. 1x1 overhang landmark lot. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Requires mipro Essentials - April 2015 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files. mipro Forum Thread mipro STEX Uploads- 11 Comments
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Version 1.0
2,551 Downloads
Starting out as a small wooden structure in 1872, the Holland Harbor Light, also known as Big Red, was gradually added to and modified until it reached is present state in 1932. In 1956 the building was sandblasted and freshly painted vibrant red, inspiring the lighthouse's nickname. Big Red is located in Holland, Michigan. Because of its small size, a high definition version of Big Red Lighthouse is being offered. Prop versions, for use by lotters, have also been included in a separate .zip. Big Red Lighthouse has been uploaded in celebration of the STEX's 100,000,000th download. My interview for the event can be read here. 1x1 landmark lot. Separate High Definition (HD) versions. Prop versions, for use by lotters, in a separate .zip. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Requires mipro Essentials - April 2015 or newer. Installation Instructions: Choose between the DarkNite (DN) or MaxisNite (MN) version, and download either the plain or HD version. If you're unsure, choose the plain MN version. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files. mipro Forum Thread mipro STEX Uploads- 7 Comments
- 18 Reviews
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Version 1.0
4,697 Downloads
220 West Congress is a nondescript office building located in downtown Detroit, Michigan. For the purposes of the game it's been modded as a CS§§ lot. 220 West Congress has been uploaded in celebration of the STEX's 100,000,000th download. My interview for the event can be read here. 1x3 growable and plopppable CS§§ lots. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Requires mipro Essentials - December 2013 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files. mipro Forum Thread mipro STEX Uploads- 6 Comments
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Version 1.0
4,716 Downloads
1520 Woodward Avenue was built in 1917. In 1945, women's clothing company Lane Bryant bought the building and had the facade reclad in the Art Deco style by noted local architect, Charles Agree. Although abandoned by the apparel company in the 1980s, the building is still referred to by its former tenant. In 2011, the building was converted into incubator space for technology start-ups. The Lane Bryant Building provides 148 jobs for your city. Dependencies: Requires mipro Essentials December 2013 or newer. - 1x2 growable and ploppable CO$$ and CS$$ versions. - Grows in the New York tileset - Available in MaxisNite and DarkNite - DarkNite requires the Day and Nite Modd. mipro Forum Thread mipro STEX Uploads- 19 Comments
- 37 Reviews
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Version 1.0
6,840 Downloads
Motown Records was founded by Berry Gordy, Jr. in 1959 in Detroit, Michigan. Gordy purchased 2648 West Grand Boulevard, where he boldly hung a sign “Hitsville U.S.A.” over the front door. Motown would be headquartered there for the next decade, absorbing adjoining buildings on both sides of the street, transforming it into a hits factory. Hitsville U.S.A. and an attached house were converted into the Motown Museum in 1985. With the slogan "The Sound of Young America", Motown Records was a powerful force of racial integration in the 1960s, making pop-infused R&B that was accessible to young people of all races. Kids jumped police-guarded barriers segregating concerts, venues which previously banned black artists began allowing them, and the Motown Sound permeated through all of American culture. This BAT is uploaded in celebration of Black History Month. 2x3 museum lot. MaxisNite and DarkNite night versions included. DarkNite requires the Day and Nite Modd. Requires mipro essentials February 2014 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. mipro Forum Thread mipro STEX Uploads- 26 Comments
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Version 1.0
8,431 Downloads
Anchor Bar is a traditional bar in downtown Detroit. At some times it's the favored hangout of the local newspapers and television stations, and at other times a sports bar. The bar was established in 1959 and is still family owned. 1x2 growable and ploppable CS§§ lots. MaxisNite and DarkNite night versions included. Dark Nite requires the Day and Nite Modd. Requires mipro essentials December 2013 or newer. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files. mipro Forum Thread mipro STEX Uploads

