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City-building game(s)

Found 8 results

  1. Countryside Peninsula Galore !

    Countryside Peninsula Galore ! Last time I mentioned the railferry to the Cape Hartford area. In this CJ we will explore the countryside of Cape Hartford and Fort Grayon Islea and Ocean. Cape Hartford peninsula countryside is still in a early stage; Fort Grayon Islea and Ocean area is much wider developed. First settlers to Mayon Province went ashore on these peninsula´s wich were relativy safe. Some area´s of Fort Grayon Islea and Ocean and the town development of Fort Grayon Ocean will be revealed in a later CJ. Let´s start with the Cape Hartford area ! Early pictures of the harbour town ! Latest reworked harbour area ! Some countryside splendour ! Cape Hartford Town Another rural community Cape Hartford has as mentioned a connection with Fort Grayon. Cape Mayon is another well connected destination by fast ferry ! This route shorten the journey to Mayon by 50 miles, a relaxing boat trip. Ferry operates summer only ! Cape Mayon Port ! Now we move on to the Fort Grayon Islea and Ocean area ! Agricultural the oldest area of Mayon Province where the first founders of the province started up the area´s wealth. First Fort Grayon Islea the tip of the peninsula ! Cows enjoying the grasslands ! Fort Grayon Islea Town Apple orchards ! Next to conclude the Fort Grayon Ocean area ! Another agricultural community ! Some more agricultural pictures to conclude ! Well that´s are some pictures; the mods you install do comeback sometime ! Cows are lot harder to reproduce. Development is going so rapidly in the west part of Mayon province I have more than enough pictures fill some future CJ.. However to not fall into repetition I change the subject next time and will have a look at; the maritime scene of Mayon Bay ! Hope you enjoyed this CJ and see you back in the next one !
  2. Herring Point Peninsula

    From the album City Overview (S3-13-W)

    The peninsula town of Herring Point, a suburb of the city of Jericho. Known for its famous lighthouse at the tip, local marina, and the best medical center in the region. This is a 4 image composite taken at zoom 2 with some config file tweaking for "beyond maximum" graphical settings. You can just barely see some automata here but they're definitely more noticeable when in motion. Automata is normally not visible at "high" until zoom 3.

    © kingofsimcity

  3. Antarctic Peninsula

    From the album Realistic Recreation (S3-08-M)

    4 elements are combined with SC4's icy blue water to depict a polar scene, 1) a water level mod that raised the water to 1500m, 2) a cloudy sky background, 3) an Antarctic terrain mod, and 4) the SC4 Easter Egg that adds snow caps to higher elevations on Dec 25. The Antarctic seems to be the most peaceful place left on Earth. There are no major industries or defense operations, just some penguins and scientists. https://en.wikipedia.org/wiki/Antarctic_Peninsula
  4. Herring Point

    Replies @Artimus: Avalon Air would totally serve you had there been an actual international airport... . Thanks a lot! @raynev1: Thanks! I do use a money cheat since my focus is very sandbox-y in nature; I need the extra funds to experiment! @APSMS, @waybig, @feyss, @kschmidt, @Ln X, @philforhockey51, @Urban Constanta, @Dreadnought, @korver, @takemethere: Thank you all so much for the comments! Herring Point: The Really Pointy Peninsula City Welcome to the beginning of the Azura Metropolitan Area, and the first of the two final "semi-catch up" updates. These contain cities that were largely built in the middle of last year but with some new development and style shifts. We'll be exploring the peninsula city of Herring Point today with Jericho and Avantasia as follow-up updates. 1. Region overview of the area. 2. BEFORE: An old mosaic overview of the city of Herring Point. Population: 15,000 3. At the very tip of the peninsula is the Avalon Lookout. This lighthouse serves as the beacon for ships coming into Azura Bay. Note that this section is not part of the actual city of Herring Point. 4. A roundabout signifies the end of Herring Point Blvd. This portion is also part of Avalon Lookout. 5. Now we move into modern day Herring Point with a zoom 1 overview (left side is north)! 6. The north side is easily the most affluent area of the peninsula. Mansions and generally large homes are hidden behind winding roads and thick foliage. This particular chateau has graced this city for over 100 years. 7. Even somewhat major intersections around this area are dominated by residential. 8. Downtown Herring Point remains relatively unchanged. The little clearing towards the north is the future site of a sleek apartment complex. 9. Sustained growth has attracted the need for a new marina for the affluent. This little coastline section was leveled to make way for one. 10. Further south remains unchanged for the most part. 11. H.P. High is one of the best public high schools in all of Avalon. 12. Detailed suburb shot. 13. The sections of Herring Point closer to the mainland are grittier. Suburbs give away to industry and commercial. The Herring Point reservoir provides a freshwater source for the locals. 14. In the early days, this segment of A-515 stretched past the reservoir towards the waters of the north. In a twist of events, A-515 was shortened to this at-grade crossing to make way for new businesses that sprouted up in the area. 15. The Bywater Spring Hospital is the premier hospital in the area. Directly across the street is its disease research building. 16. Herring Point continues to grow! This section of forest was cleared to make way for a future suburban block. 17. Some new development along the primary road. The twin apartment towers in this shot were torn down after defects in construction were discovered. The much smaller pod apartments (from above) now reside in its place. 18. This new diamond interchange serves as exit #1 for A-515 south. 19. Jericho's northern business development creeps into Herring Point. Scales Plaza is a new set of office buildings that sits on top of an old parking lot. Landscaping renovations have been performed but plans for repaving are currently still in discussion. 20. A mosaic of the new A-515 corridor. You might notice something interesting about one particular pair of power pylons here - they appear FA 1.5 aligned! To be honest, I have no idea how this happened and have been relatively unsuccessful in replicating it exactly. If you're interested in what a similar example would look like in detail: 21. AFTER: Herring Point mosaic once again with some new updates. Population: 31,000 and growing. And that's it for now! For Next Time We'll explore the neighboring city of Jericho - home to even more gross amounts of suburbia.
  5. Maxisland 2.0 aka Santa Bella

    Version 1.0


    Maxisland 2.0 aka Santa Bella Ever wanted to play the Maxisland region but found it too small or too lumpy for your terrain mod? Ever wish that the city tiles had been optimized for bridge building? Presenting Maxisland 2.0. This expanded version of the original map fixes many of the problems with the original Maxisland. Several passes through SC4Terraformer's height compressor have leveled out the plains to where even the strictest of slope mods won't complain. The city tiles have been optimized for bridge building, and the region is now 32x32 instead of a cramped 16x16. The terrain has also been run through a couple of erosion cycles to add some realism. I want to make clear that this is not a very original map. This is simply an altered version of Maxisland. I am releasing this based on feedback from readers of my City Journal. Feel free to make further modifications as you see fit. All credit for this map goes to Maxis and the SC4Terraformer. Enjoy.
  6. The Marina at Masel

    Replies: @ggamgus: Lol. Yeah Antarctican democracies don't make sense so I suppose it will have to be a dictatorship. @Blakeway: @dubaidude303: Thanks man! @TowerDude: -Insert Trollface- @Mastof: YAY! ^-^ @111222333444: Yup Carl! Lol. Dose greenhouse gases D: @Hazani Pratama: Thanks man! @NMUSpidey: TAKE THAT BLAKEWAY! Lol. Yeah I love Sci-Fi! @TekindusT: I sure hope so ^-^ Quick Note: So were you expecting Antarctica? Lol, NOT TODAY BOYZ. Actually I'm still working on it, but first update should be out soon. Anyways, today we have Masel, Atlantsia. The marina of it that is. Embassies Part 1+Around the CBD will be coming soon, so stay on the lookout for that . BTW, for some reason my automata is messed up at further zooms, not sure why. There are still some cars visible from these zooms, but much less than when I zoom in. Without further ado, here is the update: The Marina at Masel, formally known as the Masel Bay Marina, is one of the most popular tourist destinations in the city for avid boaters. The Marina is lined by large condomoniums and hotels. Rental centers for yacht and speedboat rentals are open 12 hours a day starting at 7:00 A.M. Along with the many residential estates, a large variety of restaurants, diners, clubs, theatres, and other attractions bring the marina to life at night. The Sierra Complex is a cruise ship port, located half a mile from the marina. The Antebairah Hotel located Jebel Barudekh Ave. is the most popular hotel in the marina district. That's all for today! Ciao guys . Comments and ratings are always appreciated Psst, Fox. Foxy, that grey building next to the triangular blue building in the marina pictures is your embassy. Just lettin' y'know!
  7. Tyrria Raw

    Version 1.0


    I uploaded this a little while ago after I'd put it up on Reddit and gotten some positive feedback. It was originally taken down from here because I didn't have everything in the proper format. I've attached a .sc4m file and the corresponding config.bmp now so hopefully that's what everyone needs in order to get the map to work properly now. Please let me know if I'm missing something and I'll try to get it as fast as I can.
  8. Flat Coastal Map

    Version 1.0


    It's a very simple and almost flat map for Cities XL 2012, replacing the Peninsula. It has custom textures, lots of place to build, a coast for placing ports (or blueprints built on water, like the Alcatraz), and all resources almost everywhere. It has road/railroad/highway connections on two out of four sides, so you can haul a lot of cargo even before placing a harbor. It's basically like a quarter of a frisbee, almost perfectly flat in the corner opposite to the water, and gradually curving down towards the shore line, to meet the water in a gentle slope. It's still more than flat enough to build on in any point. There are no trees in water. In fact, the the shore was actually built around the existing trees. So you don't have to buldoze anything. It's inspired by the very flat geography of peninsulas like Denmark or Florida, or rather, coastal places on them rather than the whole peninsula, but it's not based on the actual terrain data of any particular place. To install, just unzip the file into your Paks folder. To uninstall, just remove it. (Removing it might, however, break any cities built on the custom map.) IMPORTANT NOTE 1: No attempt has been made to match the height of the map it replaces, and arguably it's not even possible to both have two maps have the same height in any place AND have one be flatter than the other. I.e., it might or might not break existing cities built on the Peninsula. It is highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big coastal city on. Maybe someone else can use it too. Or maybe not.

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