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gommasan

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About gommasan

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  1. Can't find it?... Ask here!

    Greetings everyone. I don't remember ever seeing it before and I'm unable to find anything myself. Just wondering if anyone knows if there are out there any non-functional eyecandy or mmp sets for houses. Doesn't need to be anything specific although I'd be using those in my rural/agricultural towns so I'd be happy if there's anything really. Thanks in advance.
  2. Scoty's small tinkering

    Hello @hugues aroux I have installed your WestWindStreet mods and they look beautiful. However I'm having some funny issues with it. On SAM 6 - Detroit and on SAM 8 - Firenze, whenever my zones start building I'm getting quite a few prop boxes which I'll assume its one of the trees. I have all the dependencies installed. Just wanted to know if this is an issue on dependencies or on my side. Thank you
  3. Can't find it?... Ask here!

    Yes! These are the ones I was looking for ! thank you very much.
  4. Can't find it?... Ask here!

    Greetings once again. Looking for a specific set of car parking lots that I'm fairly certain were on the SC4D LEX. I don't remember much about it, but it was a set of angle car parking that you could place alongside your road networks with only a handful of pieces, and each piece was quite detailed. I also remember that on the end pieces, the sidewalk would make a circular 90degree turn towards the road. Thanks in advance
  5. Greetings everyone I recently installed the Cycledogg's tree controllers from SC4Evermore and have all the mentioned dependencies from the new Readme file. I'm using the CPT_No7a_Meadowshire Coast Tree Controller however I'm still getting brown boxes on which I presume is a very specific tree. I've tried everything, include multiple reinstalls. I have the SC4D LEX Legacy - BSC Common Dependencies Pack V8 and the installer tells me I'm missing some of the dependencies, which I have checked and they're on my plugins folder. This is the last plugin I want to complete my base plugin folder and start playing properly. I'll appreciate any help. Many thanks in advance
  6. Can't find it?... Ask here!

    Bingo my friend, it's Jeronji's ones. Thank you so much!
  7. Can't find it?... Ask here!

    Thanks a lot, that's the mmp water I was looking for. Not those paths but nevermind, I found your mmp path pack on STEX, and I'll stick to them, they work pretty well and from my memory, better than the ones I used before. Thanks a lot
  8. Can't find it?... Ask here!

    Greetings all. Getting back again to SC4 post LEX shutdown with a fresh install and fresh plugin folder. Looking for a couple of things if anyone can help me find. One was a set of MMP ploppable water. It wasn't the most realistic looking but with some effort it could look good. There were around 3 different colors. Another is a set of MMP ploppable rocks, these are distinct because they were very white rocks in a couple of sizes. Lastly another set of MMP ploppable paths. I know there's a pack on STEX but he ones I used to have had a round brush instead of the STEX's square-ish look. Thanks in advance
  9. Thank you very much. I'll keep an eye for updates
  10. Another question as someone interested in participating in the challenge, specifically in building the airport. I have some of the airport content already that i've downloaded before, including some from the LEX. I know I have all the AC Prop Mega Props and Essentials. Im not the best person at organizing the plugins folder although i tried my best, and i believe I have the ACAircraft Requests as well. But anyway, my question is. Is there any possibility that the organizers of the challenge might provide the unavailable LEX Files in any other way if they have the files themselves ? For example even some stuff from the STEX require some dependencies that only exist on the LEX. Thanks in advance
  11. I might not have read everything correctly. Do we have to build and airport/seaport in all of the cities? Or can we pick only one of the designated cities?
  12. I don't have the slight idea how much work would go into it because just having the patched version doesn't seem to be much of a deal. But would be neat if a patch of some sorts would be made for higher resolutions and multi-core cpu's.
  13. Show us What you're Working On

    WIP - Giving it a go after a good decade without playing. Running Vanilla with Sprinkles
  14. Thats why i was finding it so weird, because i knew it would use double the resources, but the jobs were the same as vanilla. Glad it's solved Thanks you so much for the help.
  15. @CorinaMarie, seems like you hit the jackpot on this one, removed the the Plop Mod and it worked like a charm. Thank you! Edit: @TheMurderousCricket, it was in fact a conflict between mods. All is good now, but still open to suggestions.
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