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15 FavourableAbout kowism1
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Version 1.0.0
1,970 Downloads
so, planes the muni airport is big, expensive , and barely brings in anyone. we all have tried to make tourism work via airports and have found their lacking of capacity, most disturbing. if you are one of those people then have i got just the solution for you. with this mod i have increased the capacity for ALL jets ( not to be confused with the airships, that is entirely seperate) as a result of this please observe the following in the picture above there are several things to note 1. normal wait times in the muni airport are usually hundreds of minutes long but mine are closer to 20 minutes 2. my tourists arriving today is 800 that is on a per hour basis so really what the airport is saying is that over the entire day i will be receiving 19,200 tourists 3. i have my Int Airport that thing brings in a combo of 3,600 tourists ( 1,800 medium wealth and high wealth) per hour or 86,00 tourists per day the combo of these two airports brings in well over 100K tourists for anyone who wants to know how i came up with these numbers here is how this works first i looked near the end of the day , these numbers rise through the day but always return to these values at the end of it, then i take my numbers as shown here and x that by 24 that gives me the true amount of tourists that arrive Under the hood in SimCity-Scripts_287520926.package there are 4 different entries for passenger planes these have values for capacities ranging from 100 to 500 changing just these 4 entries and standardizing them to 5k capacity is how i made this work Install instructions please place attached file here C:\Program Files (x86)\Origin Games\SimCity\SimCityData if you ever wanted to build high wealth tourist cities without water access then this mod is just what you need to make that work -
Version 1.0.0
1,681 Downloads
so the issue with the knowledge network was ( and is ) is that the modules for each of the special electronics factories take so much of it and more importantly consume it almost as quickly. this can lead to the issue of not enough knowledge points bieng generated fast enough which means that some factories modules may not get any knowledge points leading to a loss in productivity to fix this i have adjusted the amount of knowledge that each module can hold and more importantly the depletion rate of knowledge for each module. under the hood for buildings that can use the knowledge network there are three attributes to pay attention to kpropSkillconsumer_SkillThreshold 2 and 3 are the properties that tell the module how much of the tier 2 and 3 (CC knowledge network and uni knowledge network) they can hold kpropSkillconsumer_SkillThreshold 1 add on to this but more importantly it acts as a knowledge consumption rate in the base game these three values were set to 640 for each of the three properties discussed above that means that the module ( more specifically the computer assembly line ) would start out with 1920 knowledge but would lose 640 at the end of each shift even a fully decked out uni has a hard time keeping up with that depletion rate so i changed that now the processfor assembly module starts out with 900 knowledge and depletes at 20 knowledge per shift so accounting for 3 shifts that's 15 days worth of knowledge the tv assembly and computer assembly lines start out with 750 knowledge and deplete at 20 knowledge per shift so they have enough for 13 days worth of knowledge there are two flavors to choose from electronics1 contains just the modded factory modules electronics2 is the same as electronics 1 but contains the added modules present in processfactory Upgraded 1.01 and Consumer Electronics factory Upgraded 1.00 by Nikola101 happy electronics manufacturing- 5 Comments
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Version 1.0.0
2,368 Downloads
in the game the way that it is now if there is a college/university then at 6 AM every kid will first USE their car to go to the 6 AM class during the 9:00 12:00 and 3:00 classes they will still drive but some ( not much) will use public transit this mod changes that by removing the option for kids to drive at all and therefore every kid will either use public transit to get to school or wont go at all. some things to keep in mind 1. if you don't have enough public transit now kids wont be able to go to college even if there is enough room to go make sure you have enough shuttle buses or mag lev access to guarantee high attendance 2. it is recommended that you install the mag lev as subway mod and set up a subway network before building university/college 3. the changes made here will impact students going to both the university and community college even if the picture just shows the university 4. the university shown here has been modded with increased capacity and has the school of education mod but this mod will still work on un modded university campuses install directory is as noted C:\Program Files (x86)\Origin Games\SimCity\SimCityData building a university city/electronics city should be fun , why bother with traffic make students walk/take the bus/subway to school and start building the city you want kill student traffic and get back to building your city your way download this mod and kill student traffic today
