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Better Knowledge Network (electronics factories)  1.0.0

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so the issue with the knowledge network was ( and is ) is that the modules for each of the special electronics factories take so much of it and more importantly consume it almost as quickly. this can lead to the issue of not enough knowledge points bieng generated fast enough which means that some factories modules may not get any knowledge points leading to a loss in productivity to fix this i have adjusted the amount of knowledge that each module can hold and more importantly the depletion rate of knowledge for each module.

 

under the hood for buildings that can use the knowledge network there are three attributes to pay attention to

 

kpropSkillconsumer_SkillThreshold 2 and 3 are the properties that tell the module how much of the tier 2 and 3 (CC knowledge network and uni knowledge network) they can hold kpropSkillconsumer_SkillThreshold 1 add on to this but more importantly it acts as a knowledge consumption rate in the base game these three values were set to 640 for each of the three properties discussed above that means that the module ( more specifically the computer assembly line ) would start out with 1920 knowledge but would lose 640 at the end of each shift even a fully decked out uni has a hard time keeping up with that depletion rate  so i changed that now the processfor assembly module starts out with 900 knowledge and depletes at 20 knowledge per shift so accounting for 3 shifts that's 15 days worth of knowledge the tv assembly and computer assembly lines start out with 750 knowledge and deplete at 20 knowledge per shift so they have enough for 13 days worth of knowledge

there are two flavors to choose from

electronics1 contains just the modded factory modules

electronics2 is the same as electronics 1 but contains the added modules present in processfactory Upgraded 1.01 and Consumer Electronics factory Upgraded 1.00 by Nikola101

happy electronics manufacturing

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