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Showing results for tags 'high tech'.
Found 56 results
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Version 1.0.0
209 Downloads
SM2 Agritech Research High tech 4x2 lot to add to your industrial zones IHT$$$3_4x2_SM2 Agritech Research Lot size 4x2 Stage 3 Bulldoze cost 456 Power req 47 Water req 44 Provides 260 I-HT jobs Will grow on high density industrial zoning. Dependencies SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ SM2 Mega Prop Pack Vol4 https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ SM2 Essentials https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ Simmer2- 2 Reviews
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Version 1.0.0
190 Downloads
Merry Xmas 2025! SM2 Ethylene Distiller High tech 2x1 lot to add to your industrial zones IHT$$$5_2x1_SM2 Ethylene Distiller Lot size 2x1 Stage 3 Bulldoze cost 621 Power req 19 Water req 17 Provides 103 I-HT jobs Will grow on high density industrial zoning. No dependencies Simmer2- 3 Reviews
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- industrial
- grow
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Version 1.0.0
509 Downloads
This is the updated 3ds HD version of the 2nd release of the Towers of Steel Project. The Bell Canada Microwave Relay Tower is a 160m tall microwave relay lattice tower(556ft/169m to the antenna tip) located in Toronto, Canada. The tower has a relatively simple structure which allows for objects behind it to be seen clearly through it. There are two versions, one with the darker real life textures and another with grey metallic and rusted texture. Some industrial high tech cap relief is also provided. Stats: Plop Cost: $5,560 Demand Satisfied: HT 5000 Landmark Effect: 25 over 30 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: None- 4 Reviews
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- radio tower
- lattice tower
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Hi All, As always I appreciate everything the simtropolis forum offers regarding support for this wonderful game. My Question is if the "IH missing $$$ jobs fix (update!) .dll" is still required? I see and understand that it is not a part of or mentioned in the following links: Performance and graphics list - Index of all critical mods to install SimCity 4 Ultimate Guide I was previously going off of older/outdated posts and information before Ulisse Wolf recently pointed me in the right direction to a more updated list and game performance enhancements (above links); I wonder if this is something that I might have once read as required game fix in an outdated post somewhere, but is no longer necessary? Is this IH missing $$$ jobs fix still required or suggested? Any information regarding this is much appreciated. Thank you for your time. Thank you Corint
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Why isn't IHT growing in this specific area?
AneriphtoKubos posted a topic in SimCity 4 General Discussion
I can't figure out why my IHT isn't growing in this region. I have a lot of IHT CAP, the desirability is good and I have a lot of available vacant jobs. General Area Desirability RCI -
Difficulty getting High-tech industry to grow
bbsmitz posted a topic in SimCity 4 General Discussion
Hi Folks, So I recently returned to SC4 after a multi-year absence. Having fun getting back into it. I'm running most of the Small/Mods fixes listed in Indiana Joe's thread. So things like NAM, high-tech industry missing jobs fix, industry jobs doubler etc. The issue I'm running into right now is that I'm having some difficulty getting my High Tech industrial zones to develop. I have fairly robust demand for it, a lot of high density industrial zoned, and good transport links to it (both road and subway). Desirability also shows very green. But it seems like unless I zone literally right next to the residential areas (and even then in some cases) it doesn't seem to want to develop. Anyone have any ideas on why this might be? I thought with NAM things like the commute time shouldn't be as much of a factor but could that be it? Cheers for reading! -bbsmitz- 3 Replies
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- simcity 4
- industrial
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(and 1 more)
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Version 1.0.0
1,126 Downloads
SM2 Industrial Exhaust Stack A high tech looking smoke stack for your industrial maps. Stats Grow IHT$$$3_1x2_SM2 Industrial Exhaust Stack Lot size 1x2 Power req 35 Water req 40 Bulldoze cost 1196 Provides 95 high tech, high wealth jobs Will grow on high density industrial zoning. Dependencies NONE! -
Version 1.0.0
900 Downloads
SM2 Hydrocarbon Distiller Another small 1x1 high tech, high wealth industry component for your industrial maps. Stats IHT$$$3_1x1_SM2 Hydrocarbon Distiller Lot size 1x1 Stage 3 Power req 2 Water req 1 Bulldoze cost 500 Provides IHT 11 jobs Grows on high density industrial zoning Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ -
Version 1.0.0
1,396 Downloads
SM2 Chemical Mixing Tanks Set Yet another high tech industrial lot. This one is just a mere 2x1, perfect for filling those small industrial empty areas. Stats are as follow Lot size 2x1 IHT$$$3_2x1_SM2 Chemical Mixing Tanks Set Power req 9 Water req 7 Bulldoze cost 352 Provides 47 I-HT jobs It will grow on high density industrial zoning. Dependencies None! -
Version 1.0.0
956 Downloads
SM2 Hydrogen Extractor Array X1 Another single 1x1 high tech high wealth industrial lot for your maps. Stats Lot size 1x1 IHT$$$2_1x1_SM2 Hydrogen Extractor Array X1 Stage 2 Power req 3 Water req 2 Bulldoze cost 189 Will grow on high density industrial zoning. Simmer2 Dependencies SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/- 3 Reviews
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Version 2.0.0
795 Downloads
SM2 Sodium Hydroxide Storage X1 Due to the utter lack of decent 1x1 high wealth high tech lots I decided to do something about it and created my own. I may expand this line of lots to cover more 1x1, 1x2, 1x3 etc. Now even if you industry grows along the high tech line you will finally have 1x1 I-HT (and more) lots to cover those pesky little 1x1 patches that always seem to linger. Stats Lot size 1X1 Stage 3 Power req 4 Water req 3 Bulldoze cost 326 Provides I-HT$$$ 18 jobs It will grow on high density industrial zones. Dependencies SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Simmer2- 7 Reviews
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everything seems right but maybe im missing something. i moved this area out, dont see any air/water pollution
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Chapter 21 - The Factory turned Biotech Facility
drocca posted a City Journal entry in Izzy City - A Ghost Town Exploration Story
Chapter 21 The explorers left the church grounds and drove northward along the avenue that ran along the west side of the northeastern portion of the city. The road was in oddly good condition, and Melissa got the van up to 40 mph, just 5 mph shy of the original speed limit. Billy was changing out his SD card when he felt the van suddenly slow. ‘Oh, no!” he yelled, nearly dropping the card. His camera swung so far, it came within two inches of hitting the dash. He hurriedly changed the card and looked up. Instead of the landslide he’d been expecting, he found a power pole fallen across the road. “Wait a minute, why was there a power line here? Wouldn’t the one at the north side of town be enough?” asked Billy. “It was a backup power line. We had the same mayor for the last 40 years before the volcano, and he was a real stickler for making sure that everything had a backup, that nothing ever broke.” said Melissa. “I guess something broke here.” said Billy. “Well, 33 years without maintenance will do that.” said David. “I guess that would explain why Mr. Virgo always drove Mercedes. Precision engineering.” said Billy. “Wait, how do you know what the mayor drove?” asked Megan. “My dad’s been in his car. Two of them I think, back in the ‘80s, I want to say ’81 and the mid-80s. I know he was 20 the first time.” said Billy. “Why doesn’t that surprise me?” asked Melissa. “We have to meet your dad.” said David. As Billy called his dad to meet them at the hotel, Melissa turned the van onto the road a block over and drove at about 15 mph. Billy put the phone on speaker so that the explorers could say things to his dad, but they didn’t even get past the hellos before the explorers reached their next destination: what appeared to be a heavily decayed car factory. All agreed to let Billy’s dad go and explore the factory first; after all, they’d see him in person in a couple of hours. Melissa drove the van onto the grounds of the 50,000 square foot abandoned building, which, if viewed from above, would be shaped like a “V” with about a 30-degree difference between the angle of the legs. The smokestacks on the roof had an ever-so-slight lean to them, and a few bricks were missing from the façade. Ivy and overgrowth hid some of the brick building, but the roof, which was about 20 feet high, peeked over the overgrowth, revealing a section of missing roof about the size of a small home near the rightmost section of the building. There were a few smaller holes in the roof, concentrated on the right side of the building. About 80% of the windows were broken in the sections the explorers could see on the right side, but only about 30% on the left. The explorers walked up to the building’s entrance, finding a Yugo still parked in a spot near the entrance. The red Yugo was in oddly good condition; the paint job had been destroyed by pollen and dust, and the tires were deflated, but the vehicle itself was mostly intact, with the windows all still in place and the interior undamaged. “Wow, a YuuY! I’ve never seen one of those before in person.” said Billy. “Did they build the Yugo locally here? Because it’s parked awfully close – wait a minute, YuuY?” asked David. “Yeah, it’s a meme on this YouTube channel called Less Doug DeMuro. It’s hilarious, but not for kids because the humor is R-rated. Anyway, what kinds of cars did they build here?” asked Billy. “Haha, YuuY, I like it. And they built stuff here that you wouldn’t want to drive, mostly microcars, stuff that would have been even smaller than the original Volkswagen Bug. They were mostly super-cheap cars for export and little Jeep-like vehicles. They got their start in World War 2 building military vehicles, then once the war was over, they kept building them under the name “Izzy Buggy”. They also built a few other little cars, most of them went to foreign countries as cheap transportation for people who may not have had a car before. I want to say a lot of these cars went to Europe between the end of World War 2 and about 1960, then they started to focus more on the Izzy Buggies. Anyway, Mr. Virgo was none too happy to have dirty industries in town, so he really pushed education and taxed the heck out of dirty smokestack industries even back in the 1940s. Eventually, all the dirty industries left. Factories that met pollution standards, like this one, could stay, but those in charge gave low taxes and all the benefits to the high-tech industries like electronics and biotech. Most of the factories left, like this one, which moved out around 1973.” said Melissa. “Wow, so this place has been abandoned even longer than everything else?” asked David. “Nope. Something else moved in.” said Melissa, as the explorers finished walking toward the entrance doors. “Petrone Pharmaceutical Research” read Billy, on the still-intact glass doors to the building. Although the lobby looked largely intact, the doors were locked. Melissa started walking to the right; the rest of the explorers followed her. They tried one door about 30 feet down. Locked. They found the next door, about 30 feet down from the last, but overgrowth blocked access to it. The explorers could see no more doors and lost a little hope. They reached the section with a missing roof, but the walls were still in place. “I guess we’re going to have to miss this one. I wanted to see it too.” said Melissa. “Look.” said Billy. A 15-foot-wide section of the side wall, previously obscured by trees and plant growth, was gone. Getting in, between all the overgrowth and fallen bricks, would be a challenge. The explorers peered into a wrecked conference room; a tree grew where a water cooler had once been. Megan decided to stay out. “When you get to the left side of the building, I might go in.” she said. The remaining explorers carefully started walking through the maze of trees, thorny plants, and fallen bricks to get into the building, hard hats on. Billy tripped on a brick, instinctively putting his arms out as he began to fall forward just five feet from the threshold of the floor, before he felt something yank his arm. “Melissa?” asked Billy. “No, it’s me, David.” Billy dusted himself off. “Thank you, Dave.” The explorers continued into the building, arriving in the destroyed conference room. An analog clock on the wall was permanently frozen at 5:21. The roof over the front half of the room had collapsed, and sun blanketed the moldy white front wall and dark wood conference table with brown leather business chairs trimmed with brass. The entire room looked like it would have had a sterile, minimalist look. “This reminds me of, like an old financial company office or something.” said Billy. “Yeah, I remember a few rooms that looked like this in my financial days.” said Melissa. The explorers went through a door and found themselves in what felt like a completely different building. The floors and walls looked clean enough to eat off of in the corridor, which was pitch-black; flashlights revealed it to have tan walls, a tan ceiling, and gold carpet. The lobby, with a few fake plants and couches, was visible in the distance; blue doors led to rooms. “I’ve never seen a building look this bad in some sections and this good in others. Look.” said Billy, opening a door labeled “Mixing Tanks”. Inside the room, there were six stainless steel tanks each about the size of a house water heater. A poster with instructions and warnings stuck to the wall beneath a section of collapsed roof. Despite the fact that the paint and drywall was stripped to the bare walls and the room looked like a terrarium, complete with a 5-foot-tall tree, the tanks were still shiny. Back in the corridor, two ceiling tiles were missing. David looked up. A couple feet above the ceiling level, there was a strange looking rail. “Didn’t you say this used to be a car factory?” asked David. “Yes. A fairly small one.” said Melissa. “I found something that might have been part of it.” said David. Billy looked up at the rail. “Judging by the position of this rail in the building, I’d say that was a conveyor rail for cars.” “I think it might have been, they only made about 1,000 cars here per year.” said Melissa. The explorers turned to go in a room labeled “Research and Development”. The first thing they found in there was a whiteboard that had detached on the left side and fallen to the floor; beside some chemical formulas, there was a chart that said “Myocarditis Deaths, 1984-1986”, and beside it “Myocarditis Deaths on Drug MC-83, 6/2/86 – 1/30/87”. The data suggested that the drug was effective, reducing deaths by about 25 percent. “I wonder what a Z-score of -4.06 means.” said David, to himself. “It means that, statistically, this drug has been found to be effective with near certainty. Typically, when the Z-score is more than about 2, that means that there’s a statistically significant difference between two data sets. Melissa, do you know if this drug ever came to market?” asked Billy. “If it’s the drug I’m thinking of, it was called Zyboost and came out in probably 1989. Development was set back a few months, if I remember correctly. My grandfather on my mom’s side took it for 27 years and it helped him make it to 100.” said Melissa. “100? That’s a long life. I hope you make it to 120.” said Billy. “Thank you! I hope you do too! I’d like to live as long as I can, because I just adopted a 2-year-old whose parents died in a car crash.” said Melissa. “Oh, wow, that’s awesome of you.” said Billy. The explorers noticed that it was getting darker inside the room as the light from a broken window at the back of the room faded. “Should we call it a day?” asked Melissa. “Yeah, let’s call it a day. My flashlight just died.” said David. Melissa lead the way for the explorers out of the building; David and Billy stuck close by. They walked back to the van and met up with Megan. “My back hurts.” said David.-
- industrial
- high tech
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(and 1 more)
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Version 1.0.0
664 Downloads
Description: Cryptocurrencies are all the rage lately for investors and contemporary governments are debating whether and how to regulate and tax them. Sometimes the investor can remain passive while a computer can be set up to "mine" the cryptocurrency - or verify that transactions are legitimate - and are rewarded with coin in that currency. In this business deal, a group of rich investors are looking for a place to plop their mining computers, funded by the city government to build, of course. In return, you will receive §1,092 each month in revenue. Beware, though - once the crypto mining is underway this tiny lot becomes an energy hog! The file contains one landmark ploppable business deal lot and one growable high tech lot. Stats: Lot size: 1x1 Revenue: 1092 Plop Cost (Bulldoze): 4400 (100) Jobs: 2476 Wealth: High Wealth I-HT Power: 1610 Water: 5 Pollution: 2/2/2/0@1/1/0/0 Dependencies: None. Disclaimer: This BAT is just for fun, but I will say if someone turned the Simoleon into a RL crypto, I could die satisfied with life. -
Version 1.1.0
671 Downloads
KK Wind Farm Maintenance Facility A Division of Kloudkicker Industries. This is a AMPS Certified Mod. One 4x4 plopable high tech industrial facility found in the utilities menu. This lot DOES NOT produce power, however it does produce 222 High Tech jobs. The Wind Farm Maintenance Facility is the center of operations for servicing wind turbines. Wind energy is an important part of the increasing need for renewable energy. The wind turbine industry is rapidly growing along with the services needed to repair them. This kind of facility provides the necessary infrastructure to service the ground turbines when they are in need of maintenance. The service men and women don't work from home, they need this wind farm maintenance facility in your city. Hurry and build one today! Stats: Lot Size: 4x4 Plop Cost: $1,000 Monthly cost: $100 Water: 100/month Power: 10/month Garbage: 250/month Bulldoze: $320 Jobs: R$ 22, R$$ 173, R$$$ 27 Total=222 *To take full advantage of all available R$$$ jobs, you will need the IH missing $$$ jobs fix (update!). More information and DL found here >>> LINK IH missing $$$ jobs fix (update!) If you let this lot go abandoned, you will notice with the changing of lot texture. If you use a car mod, the maxis cars used will change to match. I designed this lot by request for RobertaME's "AMPS" project but will work independently. More information on "AMPS Development Thread" can be found here, *LINK HERE*. Dependencies: All Maxis building props with proper names.dat https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ Grfe_hedge_3m.dat found in- BSC - VIP girafe villa Libeskind https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3071 Grfe_props_pack_LE_common_spruces.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 NetworkAddonMod_Props.dat - from version 39- https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-cross-platform/ SM2 Mega Prop Pack Vol1.dat https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2.dat https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3.dat https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ BSC Textures Vol 01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 dayopeace.dat https://community.simtropolis.com/sc4-maxis-files/ *All of the dependences are required for a complete looking lot; without any brown boxes, missing textures or objects. Note: You can fly your countries flag with one supported from PEG One Flag Many Nations Mod. https://community.simtropolis.com/files/file/27711-peg-one-flag-many-nations-mod/ Names of included files: KK_WindFarmMaintenanceFacility_4x4_v2.1_2d31fae9.SC4Lot KK_WFMF_README.txt KK_WFMF 1.jpg Installing: For SimCity 4 Deluxe and SimCity 4 Rush Hour Only After downloading, extract the folder and open it. Than open folder inside named "Kloudkicker" and open folder in there labeled "KK WFMF README". After reading the README text file inside, remove folder "KK WFMF README" and store it in a separate place other than the two plugins folders or discard it. Take folder "Kloudkicker" and place it in the Documents SimCity 4 Plugins folder. Enjoy while playing. Uninstalling: Bulldoze all of the lots in every city they were placed and then remove the file from your Plugin folder. Change your mind yet? Credits: A special thank you goes to RobertaME, if not for her, this DL would not of happened. Awesome industrial props by Simmer2 (aka SM2) and the beautiful seasonal plants are made by Girafe. Thank you for the use of your props. Also thank you to all of the Simtropolis community, SC4D and Maxis of course. But a Big Thanks goes to Dirk, the founder of Simtropolis. If it was not for him starting Simtropolis in 2002, this could not of happened. Thank You Everyone. This lot was designed by me(Kloudkicker) and RobertaME. This lot has been tested. Much care has been take to ensure that there are no errors, but this does not mean that errors do not exist. How can anyone ensure that when the game is not perfect itself? Use at your own risk. Feel free to use this mod for any reason. Please, just give credit when it's due. However, Do Not upload this mod to any site without my permission. KK February 27, 2021 Updated April 18, 2021- No change to lot file, only the folder structure and corrected dependence links, added "Note" and other minor changes.- 5 Reviews
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- industrial
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Version 1.2.0
482 Downloads
KK Transformer Manufacturing Plant A Division of Kloudkicker Industries One plopable 6x5 high tech industrial facility with a STR terminal connection found in the Landmarks menu. Terrain must be level before placing. Provides 159 high tech jobs. The Transformer Manufacturing Plant produces and ships transformers of various sizes for high voltage applications. Transformers are a key and vital part of the electrical grid system. Stats: Lot Size: 6x5 Plop Cost: $5,9000 Bulldoze: $ 1,200 Jobs: 159 High Tech Water consumed: 9 Power consumed: 12 Dependencies: All Maxis building props with proper names https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ Network Addon Mod (NAM) https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-cross-platform/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ SM2 Mega Prop Pack Vol4 https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ SM2 Mega Prop Pack Vol5 https://community.simtropolis.com/files/file/34316-sm2-mega-prop-pack-vol5/ SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ BSC Textures Vol 01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol 02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Names of included files: KK_TMP_IHT_6x5_v1.75 _edb75200.SC4Lot KK TMP IHT README.txt KK TMP IHT 1new.jpg, KK TMP IHT 5new.jpg Installing: For SimCity 4 Deluxe and SimCity 4 Rush Hour Only After downloading, extract the folder and open it. Than open folder inside named "Kloudkicker" and open folder in there labeled "KK TMP IHT README". After reading the README text file inside, remove folder "KK TMP IHT README" and store it in a separate place other than the two plugins folders or discard it. Take folder "Kloudkicker" and place it in the Documents SimCity 4 Plugins folder. Enjoy while playing. Uninstalling: Bulldoze all of the lots in every city they were placed and then remove the file from your Plugin folder. Than go check your temperature. Credits: Thank 20huskies for helping test the lot and assisting me. Thanks to RobertaMe for the inspiration for the lot idea and the assistance along the way. Thank you Simmer2 for the wonderful props. Thank you TWrecks for the maxis prop name fix and to the BSC team for the textures. Thanks to all of the Simtropolis community for your hard work and effort and in make it a friendly and encouraging environment, along with SC4D. Also Maxis, for laying the ground work for all the possibilities that follow. But a Big Thanks goes to Dirktator, the founder of Simtropolis. If it was not for him starting Simtropolis in 2002, this could not of happened. Thank you Everyone. This lot was designed by me(Kloudkicker) and has been tested. Much care has been take to ensure that there are no errors, but this does not mean that errors do not exist. How can anyone ensure that when the game is not perfect itself? Use at your own risk. Feel free to use this mod for any reason. Please, just give credit when it's due. However, Do Not upload this mod to any site without my permission.- 7 Comments
- 7 Reviews
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- industrial
- plopable
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Version 1.0.0
4,491 Downloads
Pfizer Laboratory by Mattb325. --------------------------------------- As the world waits for the roll-outs of vaccines to combat the effects of the pandemic and enjoy a return to a semblance of normal life, I thought I would make a BAT of one of the companies responsible. There are many companies making vaccines around the globe: Pfizer is one of them. This is based on one of the massive facilities in Andover MA (it is not a recreation, as that would take about 40 tiles)... Despite being scaled back considerably, this is still a massive IHT Bat by SC4 standards, and the complex angles help break the grid. The building is offered as an I-HT growable Anchor on an 8x8 lot (use the CTRL key while zoning dense industrial to assist in growth) or download Buggis extra cheats to make this ploppable from a drop down menu. It is suited to both CAM and non-CAM cities and provides 292 Hi Tech jobs. --------------------------------------- STATS I-HT: Lot size : 8x8 Growth Stage: 3 (High Density Zoning) Bulldoze Cost: $ 417 Capacity Satisfied: I-HT 1,508 Pollution: 21 (Air)/ 8 (Water)/ 6 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 157 Mwh Water Consumed: 147 Gal/Month Occupant Group: Industrial Hi-Tech Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: Mattb325 BAT Props Vol04: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) Super SHK MEGA Parking Textures: (https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/) SHK Parking Pack: (https://community.simtropolis.com/files/file/27563-shk-parking-pack/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 2 Comments
- 16 Reviews
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Do Dirty Ind change to Manufacture, High Tech Ind? (Also, do parks help for high tech?)
unknownbeing posted a topic in SimCity 4 General Discussion
I have a lot of (starting) dirty industry near my (starting) residential area, and even though I taxed dirty industry 20% to make it Demand -4000, and educated my sims up around 160, made demand for Manufacture Industry, High Tech Industry, and made Clean Air Act Ordinances, even after Cheetah speed with 30 years simulation, the dirty industry will still not go... (which is causing air pollution, land value-desirability drop) I think they still make profit even with 20% tax and will not go, do they eventually change to manufacture or high tech (don't think high tech wiil, since air pollution...) or maybe should I just bulldoze them and rezone... Also, for High Tech industry to come in, do parks make difference in desirability (i know that they increase for commercial...)- 13 Replies
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Version 1.0.0
242 Downloads
And did the Countenance Divine, Shine forth upon our clouded hills? And was Jerusalem builded here, Among these dark Satanic Mills? --William Blake, "And did those feet in ancient time" The F.A.U.S.T., or Fractional Angle Ugly Shed Towers, are designed to almost fit in those spaces where nothing will truly ever fit. They are as big as you can get with shed construction and not simply topple over. Their additions ooze and encroach on every easement. Despite the ramshackle mode, appearances can be deceiving - the workers inside these structures are employed in the most advanced mechanical and electrical engineering and will satisfy capacity for high tech jobs. If they don't seem to fit the FA3 road, move them down a tile or rotate and try again. 1x1 ploppable landmark lots Cost: 50 Dryland Doorknobs Kudzu Kabinets Sidelong Surveying Weevil's Wonder Works Dependency: Installation: Unzip the file into your plugins folder. Removal: Remove the folder "Plugins/CT14/Fractional Angle Ugly Shed Towers". Bugs: Please post at https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/- 3 Reviews
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- industrial
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Industrial Park its a zone where mostly high tech industries settles, besides farms. There are rail connections to make easier the transportation of products. Industrial activity during night. As the rest of the country, and the capital city, industrial park works with nuclear power. Althought there are a growing movement for replace it with hydrogen plants, due the posibility of another Chernobyl in Europe.
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Simple question for those in the know: How do you get high tech industry? All my industrial zones are either dirty smoke-stack major factories that pump out pollution, or low density manufacturing. Thanks
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Evening, I've just started a new city and am finding it quite difficult to attract high-tech companies to the industrial area. I have good transport links (road/rail) and planted about a billion trees to encourage them. However I seem to have a large majority of dirty industry popping up - which I don't want. I've raised taxes on dirty industry to 20% and then un-zoned/re-zoned them, only for the advisor (Neil what's-his-face) to say that "High taxes sees industries fleeing" - and the industrial tiles sit vacant. I also have some high-tech buildings that get abandoned due to low demand. How on earth can I get industrial demand to be, well, good? I can supply screenshots if required. Thanks in advance
- 241 Replies
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- industrial
- high tech
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How much education do you need to have in SimCity 4, and how to develop high-tech industry?
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Version 3.0
448 Downloads
This is my contribution to the STEX 20K file mark. Its just a simple landmark file of the Maxis Quantum Dish. Plop it in appreciation of all the files that came before. EDIT: JUST VERIFIED. STEX Files 20,000 Yiiiiiiiiiihaaaaaa!!!!! ---------------------------------------------------------------------------------------------------- This download now has 3 versions of the Quantum Dish. The original is the 1x1 Landmark found at the top of the LM menu. The LM is a functional industrial lot (stats below). The 2nd version is a 1x1 (non-functional) Park found in the Parks Menu. The Park lot can be used to place anywhere on a map without needing road and power connections and will not dilapidate. The LM and Park lots are identical but can be differentiated by clicking on the lot with the query tool. The stats for the 1x1 Park lot are the same as for the Open Grass Area park with light park effect and negligible pollution. On the morning of February 10, 2017 I noticed the counter was at 19,999 and I had been working on making a functional landmark from the Maxis Quantum Dish. I quickly threw together a zip-file to upload so I could claim the fame of having the 20,000th upload to the STEX. I've further developed this download, adding 2 more Quantum Dish lots and a Simtropolis lamp-post sign. The 13x2 Simtropolis Lamp-post sign is a hand-printed souvenir for fans and colleagues of Simtropolis. It is found in the Parks menu. Quantum Dish 3x3 Network Roundabout This lot is lavishly gardened and lit with lamps. Each side of the lot is connected to the street network so cars will pass through and drive around the roundabout. The street overlay textures are included in the folder with the lot. These may be used in other lots but references to the textures should be maintained to prevent duplicate loading of the textures. If another lot uses the textures a message should be included instructing to delete multiples of the same .dat file. . Landmark Effect: 25 over 15 tiles Park Effect: 15 over 20 tiles Pollution: Negligible Quantum Dish 1x1 Landmark Lot STATS: Lot Size: 1x1 Type: High-Tech Industrial Machinery Building Lot based on Big Ben 1x1 Landmark. Query: Industrial, Quantum Dish Query Sound: Machine Lot Menu Icon: Landmark Menu, purple background. Jobs: High-Tech 84 Wealth: High Monthly Cost: 0 Monthly Income: 20 Plop Cost: 20 Bulldoze Cost: 0 Landmark Effect: 40 over 20 tiles Park Effect: 10 over 20 tiles Mayor Rating Effect: +7 over 100 tiles Power Consumed: 20 MWh Water Consumed: 20 Gallons Air Pollution: 0 over 0 tiles Water Pollution: 1 over 2 tiles Garbage: 2 over 0 tiles Flammability: 4 INSTALL: Choose which lots you want to use by folder name, delete any not used and delete the readme and preview html files. Place The 'Quantum Dish STEX 20K V3' folder in your user Plugins folder. In Windows the user Plugins folder is found in \<username>\Documents\SimCity 4\Plugins ------------------------------------------------------------------------------------------------------ No external dependencies, Maxis night-lighting on Simtropolis Lamp-post Sign and 3x3 Networked Quantum Dish- 1 Review
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- sc4
- quantum dish
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This is simple in base game High Tech İndustry have faulty jobs data to fix this there is a mod that does it But Does Colossus Addon Mod fixes that ?
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- colossus addon mod
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