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boformer

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About boformer

  • Rank
    Squadron Leader

Profile Information

  • Gender
    Other
  • Location
    Bochum, Germany
  • Interests
    Bicycling, Programming, Lego, Cooking, Politics, Women ;)
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity (2013)
    Cities XL
    SimCity Societies
    SimCity 3000
    SimCity 2000

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  1. It can be found on Github, but I'm unable to finish it.
  2. Also, it's not like buildings built during that time were demolished after the war. In fact, many of them are now historical monuments. If the station in Berlin had been built, it would probably still be there today. I don't think that Steam would ban the station if you don't publish it with nazi banners The cemetery in my city: The ministry of finance in Berlin:
  3. Kind of crazy that so many people are demanding Wuppertal-style tracks (and that they even know Wuppertal exists). I'm living like 30km away and never got there. Düsseldorf Airport and Dortmund University, two cities in the same region, got systems similar to the ones made by Ronyx. I think they were developed by Siemens.
  4. My first video tutorial. My English is surprisingly easy to understand The Softer Shadows Mod can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=643364914
  5. What is wrong with you? @rovapasi1 was just trying to help you. "This fits your needs" is a valid answer to a modding request, isn't it? I'm also using a combination of Precision Engineering, Fine Road Tools, Fine Road Anarchy, Slope Limiter, Move It and the Topo lines mod to achieve realistic slopes.
  6. Impressive! With a proper UI and a way to modify the stats of a building depending on the deployed modules, this could really go off! Upgrading service buildings like schools and fire stations is the first thing that comes to mind, but it would also be interesting for airports (more runways, terminals) and train stations (more platforms).
  7. Actually I'm not sure if BT is causing this specific issue, but it modifies the spawning algorithm so small 1x2 row houses can grow in a 4 block deep zone block on both sides. A similar issue was reported by another user (buildings not growing in certain spots).
  8. Blank road w no parking?

    That's possible.
  9. Vehicle spacing?

    @mgomrjsurf Sorry I don't understand you. As far as know there is no property exposed in the asset editor. Changing the waiting distance between vehicles would probably require a complex mod.
  10. how about a simple illusion using a normal map, just like in older games? Textures are not stretched so much, and ~45° angles are perfect for normal maps.
  11. I think I know why this happens. It seems like the game now includes props in the LOD2, which is great because it means they won't disappear when you zoom out. LOD2 is a combined mesh, that means all props are combined in a single mesh, and individual shaders are ignored. There is a certain zoom level where both LODs are visible simultaneously. Possible Fix: Somehow reduce the view distance so that the prop disappears before LOD2 kicks in.
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