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City-building game(s)

Found 6 results

  1. Feels like the default one is really fussy about what terrain you can put it on. Failing that what is the best way to get a coastline ready to accept the default one. Which I think is really ugly. Thanks in advance
  2. Version 1.0.0


    Time to give our SC4 coastlines some love! This MMP pack comprises of 17 different sea and coastline items. From fish to vegetation to rocks, etc. They will literally paint your terrain. For individual plops please click once. They will also complement my previous MMP release, SM2 Breakwater Concrete Blocks. Included are a couple of pics for reference. No dependencies. Enjoy! Simmer2
  3. The Gold Coast, 2013-2014 (pt. 2)

    Replies @raynev1, @Compdude787, @gviper, @kschmidt, @Golhbul, @ulisse: Appreciate the comments! Thank you very much! @philforhockey51: Thanks! I think one more tile may be putting it too lightly; often times it's usually around 3-4 since I like throwing in those wide radius curves. @sucram17: Thank you! Glad you found them inspiring. @MissVanleider: Happy to see that even my MMP techniques can inspire people . As for as the vegetation I use, the lighter green grass is Girafe's wonderful feather grass. The darker bushes should be these. I've also used his cattails, which are part of the mix shown. Also, I'm really digging your new profile picture. @takemethere: The latest draggable wide radius curves from the NAM were a godsend for these winding roads. Thanks a lot! @Themistokles: Curves galore indeed! At least the seas don't have it quite as bad yet...apart from undersea cables, oil rigs and garbage of course. Thank you! @Ln X: Thanks a bunch! Definitely got that dirt car park idea from one of your entries a while back. @Dreadnought: Thank you! there was actually one particular stretch of highway in the Rockies that inspired me to tackle these mountain roads. The Gold Coast We return to our tour with some ares (mostly) built during 2014 (and some screenshots from last year). Behold, the Gold Coast! Name is *ahem*, totally not related to an area from one particular open world RPG from 2006... 1. It's called the Gold Coast because in the fall, the yellow aspen trees stand out distinctly from boats navigating the aptly named Bay of Gold. 2. Syrus Cove is a small little coastal community located towards the southern edge of the region. 3. The coastal neighborhoods are protected from the sea by rock formations that stretch across most of the coastline. 4. Further up the hills lies some affluent suburbs. The mayor of this city resides up here. 5. Downtown Syrus Cove is mostly home to office space. The main city square design competition was unfortunately held at the mayor's house during a birthday bash. Every council member was incapacitated to a degree. Unsurprisingly, the end result is this jumbled mess of a plaza. 6. The old lighthouse overlooking the cove is a popular spot for tourists. The few tourists that actually stop by of course. 7. 8. Syrus Beach further north is a more popular spot, with long trails, a log cabin and a hot spring. 9. Mimilur Valley - nestled between the Titan Mountains and the Highwalls - is the workhorse of the Gold Coast, providing goods for local communities. 10. Local industry. 11. Twin TV masts tower over the valley. 12. Past the boring little town of Ibarra is the winding Gold Coast Highway. 13. A little beach spot. Logs from fallen trees line the coast. 14. The quiet little town of Overlook further up the road. 15. After crossing Overlook Pass. The power lines continue to follow the path of the road. \ 16. Welcome to the city of Victory Bay! This is the largest city in the Gold Coast region with a population of around 38,000. 17. A closer look at downtown. 18. Some surrounding industry. 19. The port of Victory. 20. The ZaZa hotel is a popular resort for tourists for its proximity to the ferry and downtown. 21. The most famous landmark in Victory Bay is the giant angel statue located on top of Victory Cliff. 22. This statue overlooks the bay and offers incredible views of the surrounding areas. 23. One last look at Victory Bay during springtime with this zoom 3 mosaic. (Right click -> view image, for more details) For Next Time We'll finally move into the 2015 and the Arcadia Metropolitan Region. This marks the beginning of the end for this "historical" tour, as I'll be going over areas that I've showcased starting last year.
  4. Hi all. I haven't played Sim City 4 in years, but I got a new computer recently and installed it again. I've a plan for a new city. I was wondering if there is a way to get a straight coastline and river? I thought I saw a tutorial somewhere online a few years back about it. If I recall correctly it required you to build a few roads, then change the sea-level of the city and when you demolished the roads, water would appear......something along those lines. Could anybody clarify this for me? Thanks!
  5. Version 1.1


    This mod adds a new set of Coastline and Waterways path and tools. These paths can be used to place the trade port's docs or ferry docs where ever you want. They are most practical when used in conjunction with mods that let you change where the water graphics are (ie Sky Storm's Regional Freeway Mod) and you want the functionality to match. The coastline paths are needed to be drawn from left to right when looking towards the land. This is to ensure proper orientation to the docks. 7/7/2014 - Version 1.1 has incorporated our new Icons and images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the original game look and feel. Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new identity and graphic art on this subject and with all our mods that have been released and our future release to the community. These will be added to Akar and each individual mod as are required and represent the3 first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments THe waterways paths need to be connected to the regional path that's located outside the city in order to bring the boat traffic. These paths come in 2 flavors, a narrow, 80 meter path and with one boat lane going each direction and the wide, 100 meter path which two boat lanes going each direction (so two boats can go on it side by side passing each other) the coast line paths will show as wide green lines while the coast line tool is active, and so will the waterways paths when the waterways tools are active. You need to make sure that the greens for the coastlines and the waterways don't intersect or you won't be able to place docs on the coastline. To install this mode extract the rar into your simcitydata folder. NOTE / TIP.. There are routes always in place already when you are on any map with water that exists. Is not always seen in the map your actually editing but can and is there outside the map area. These Waterways act as visual guides and route guides for the ships and boats. They are more visual than anything however to impact and have value for trade and visitors. You must connect to these routes that pre exist just like you would a regional road or else traffic would and will not flow down the path you create for these new routes. As demonstrated by someone already you will notice that the boats do not care if you are on LAND or WATER they will go under ground if needed to get to a port if you plop one. Visually its not what we want but functionally its very much what everyone wants in some ways. Water is not always where you want it and neither are plop points for ports and other such harbors. We are working on better ways to create waterways that will allow a more realistic perspective of water as you plop ports and docks.
  6. 6 hr's of NAM Highway Re-placement on my Downtown.

    These are photos of my first major downtown city using the NAM highway mod, It took just as long to build the highway as the zoning and entire city itself. It was a lot of fun though other then the occasional crash. But anyway check it out. comment? Downtown Kuan Yin, at night Here are some apartments from the lower part of the mountain here is a close up of some diagonals, The coast line A little bit I've been working with in the country a few counties over. more urban sprawl Well I'm going to go sking tomorrow morning and I need sleep, next update, suburbs + MORE NAM, I have 4 large Tiles left in the region and as long as its cold out the cities will keep on coming! ahh one last one SOUL

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