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Honolulu last won the day on
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2,774 ProminentAbout Honolulu
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Laying the foundation for the construction of a tunnel over the highway. I would have liked to have openwork side walls so I could see the highway. But the slope of the terrain where the railroad passes doesn't allow for that. Do you think applying a “trompe l'oeil” texture to this side wall could simulate the continuity of the highway?
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I'm still experimenting with rural textures. I need to figure out how to tone down the intensity of the colors.
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Acabo de descargar el archivo y no veo problemas, por lo menos con los grandes aviones. No entiendo lo que está sucediendo. Ahora...Al modificar en el Reader, el número de instancia 10940001 a 10940005 (por ej) tu resuelves el problema con los aviones más pequeños. Pero sigo sin entender lo que está pasando. Efectivamente tiene pinta de un archivo faltante.
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Verifier HQ: File Verifying Info & Discussion
Honolulu replied to Cyclone Boom's topic in The Planning Commission
Hello, I started looking into how the verification process works by starting with SC4 Legacy - KS_JPN Arabian Canal. Everything is correct (image, download, extraction, and content) except for one thing. The link to BSC Cleanitol points to the SC4 Legacy - KS_JPN Arabian Canal page. As a result, I didn't mark the verification as complete. Did I do the right thing? Please ignore this message. I thought I could complete the verification process. I was wrong.- 39 Replies
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In my opinion y my pleasure, your driving videos really bring out the full realism of your highway networks.
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Looking for inspiration for my next farm lots while experimenting with new textures...
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sign up Calling All Volunteers!
Honolulu replied to Cyclone Boom's topic in Simtropolis Recovery Project
My two STEX files and all my screenshots have been uploaded again. I have some free time until September to help with the verification process if you'd like.- 63 Replies
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sign up Calling All Volunteers!
Honolulu replied to Cyclone Boom's topic in Simtropolis Recovery Project
I'll re-upload my two STEX files and all my screenshots this weekend, but other than that, I don't think there's much else I can do. My plugin only contains dependencies.- 63 Replies
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I'm trying to bring to life a project that's been on my mind for quite some time: creating BATs for my walled city. I still have a lot to learn about, but you've got to start somewhere, right?
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The five final T21 designs for the 45-degree curves. The first design for the 90-degree curve. And the drafts for the S-curves. I may have gotten a little carried away with the latter.
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Show us your Riverside, Lakeside, or Oceanside
Honolulu replied to scifanata's topic in SC4 Showcase
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A T21 test that gets out of control.
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After talking with @hugues aroux, a solution to my dilemma was found... Make a T21.
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Some news regarding the SAM3 & SAM4 rural curve fillers- Initial idea A single lot 1x1 with a Prop Family (3 variations of decor) for each type of curve. Advantages: Easy to plop in the game, takes up minimal space in the menu and if the player wishes, it works with all street or road textures. Disadvantages: Very poor prop graphics quality due to the reduction in the size of the FSH (Flora AGC, Giraffe, VIP, etc.), loss of colors when saving the final image. Options: Use collections that have FSHs that do not require scaling (CP, Gascooker, LBT, etc.). Alternative 1 lot TE 3x2 Advantages: Original graphic quality of the prop, therefore the best that exists. Disadvantages: A little more complicated to plop in the game, takes up more space in the menu (one lot for each variation of decor and street texture). My lack of knowledge about TE means I can't judge whether it's a good idea to use it in this case. However, I believe that the transit values for the lot should be set to the highest transit values in the NAM for that lot to be accessible to all types of players. Alternative 2 Abandon the idea of this project. Any advice on how to proceed is welcome.
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Hello everyone, I've been thinking for a while now about creating a thread where I could present ideas, projects, etc. Well, here it is. Any suggestions, comments, questions, criticism, etc. from you are welcome. Let's begin. I am currently working on a farm pack. I will present its progress when there is something to show. Today, I would like to present a project to you, if you think it is worth pursuing, for fillers for the SAM3 and SAM 4 curves. Here is a sketch. (Unfortunately, Timed Prop only allows me two seasons.)
