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Showing results for tags 'smalltown'.
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Version 1.0.0
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The Johnson Building, constructed in 1883, was a commercial building in Portland, OR. Located at the northeast corner of Front and Ankeny streets, the Johnson Building featured a cast iron facade and brick on timber construction. On left of Minor White's 1939 photo below: This building met the wrecking ball along with the rest of the block when the Harbor Freeway was constructed. Caveats: I've added bays to the width to span 16m. Real facade closer to 12m. Optional dependency: SCILT for your choice of sidewalk Install: Unzip to Plugins. Remove: Remove Plugins/CT14/W2W Johnson Building Models: 5 variations 2 story, 5 variations 3 story. Real building was 3 stories with a gray face. Lots: All lots are Growable 1x2 in all tilesets. Setback of 2 tiles matches Smalltown USA and other common lots. All lots use prop families for the building model, to help avoid the game's tendency to place more than one of the same building together. CO$$ 2 Story (stage 3) CO-$$ 37 CO$$ 3 Story (stage 4) CO-$$ 66 CS$$ 2 Story (stage 3) CS-$ 80, CS-$$ 22 CS$ 3 Story (stage 5) CS-$ 144 Bugs: Please report bugs with the lots to https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/- 2 Comments
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These are the souther suburbs of the city. The tram line MIDDLESBROUGH METRO extends south into this region and terminates at Staunton. Here is a small shopping district with local amenities and large parking garages for commuters to enter the city easily. Also an area known as Linthorpe, with a metro station a large commuter bus interchange and small offices.
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Heya! I am not building in a hurry, so, well, let´s say, I made some progress. As a fan of railways, especially if it comes to more local services, I had to build a railway for goods transport, and it had to be single track. So my decision was to build some kind of ring based train network but in a way, that it at least looks like two lines with normal single train tracks. One runs the southern and eastern side of the island while the other climbs the hills two times. After all the work done on the map I realized, that this in no way longer would look like a part of the North American east coast. Everything is so dense in a way, and only the shape of the landscape divides different sceneries, while the beeline is 2,5 kilometers or 1.4 miles. And so there was a second decision to come: Now this island is located somewhere in the Atlantic Ocean (in my best personal reality). It was first explored by a few pirates, who lost their ship during a storm, then, later on people from all around the world made this island into a place to live in freedom, as it never had any king or was part of any colony. When the population started growing in the 19. century the wise and thoughtful people of Waldey volunteered for a parliament to solve political dissenses. This worked for some time (at least I had a plan for the "biggest" town then as can be seen on the pictures). This also is important for me, as my grandfather became president of the state during the people´s rebellion in 1952, and since then, the island was alway ruled by one of the Fatal family , and I can assure - elected by free choice. Here on Waldey people say. "Democracy is if one rules and nobody follows". "It´s no good if there´s no fatalism." So first a map overview again. I built all streets as dirt streets, wherever it seems reasonable for people to walk. I will replace some of them with small two lane highways as soon as the cims move in. But now I can do, what happened in the real worls once: Often used paths became roads eventually, and exactly this way it works in Waldey now. A few overviews ingame, the forests are made with pdelmo`s Ultra Low Poly Trees: Eristown: Stillhaven: Harwich: The harbor, unfinished work but functional for trains. It is based on this Cargo Harbor template made by feretwind .The buildings you can see, are made with the Procedural Objects mod, as the loading tracks are higher than the street of the harbor (nearly 2 meters). I had to deal with the niveau difference, and I couldn´t build road access to them. The big storage building is made by using this set: So far so good! I hope, you like what you see. I am back soon, cheers!
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Time to resume our little journey in the Mont-Valin region. North-East of Middletown, Agrestan has become a suburb of Mont-Valin, like Middleton and the other towns of the region, now amalgamated under the name of Mont-Valin, with only one Mayor, Arielle Brownstone (remember her ? the anti-grid Mayor.) Like the other cities, it was a quiet agricultural town, more like several hamlets separating big farms. That time has passed. it is now a bona fide town. 1. 2. Agrestan has taken to Mayor Brownstone's policies when building new neighborhoods. 3. 4. Some big farms did survive the onslaught of urbanisation : 5. 6. Not much industry but flourishing commerce : 7. 8. it's mostly East Agrestan that has stayed agricultural (the following picture will be from East to West) 9. 10. 10. Next time : A few shots of the other little towns, Fieldsborough, Aldergrove and Elmsborough.
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Once upon a time, Middletown was a resolutely farming town. It can easily be seen when flying over (the next local airport is in Mount-Valin). What can also be seen is that it is not anymore, although farms are valiantly resisting the encroaching residentials, commercials and industrials. 1. 2.Agro-industrials were the first to develop, as usual : 3. 4. 5. And some farms are still doing well : 6. Once the hospital, high school and college were built, and people came flocking from the neighbouring villages, it was the beginning of the end for Farm-City... 7. 8. Still, here and there in the town, you find reminders, relics of the past (no doubt soon to be converted into little country estates for Mount-Valin's mucky-mucks.) 9. 10. 11. The old-timers shake their heads : would you believe the cemetery, which once marked the southern limits of Middletown, is now almost in the center of the town ? 12. Residentials and commercials have all but won the day, now : Next time : Commerce & Industry are doing fine, though.
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1. The Coyla, north-west of the city, was the first to be (relatively) tamed by bridges, and then the settlers began settling in earnest. It meant dealing with water -- a lot of water, beginning with the Mathis River and its many swamps (in the whole Eden Bay region, swamps were the bane of the first settlers.) The Mathis was especially prone to flooding, and very early on the first mayor, Zabnis Senior, decided it would be completely canalized. 2. 3. To convince the citizen to fork out their hard-earned money for the long-lasting, costly project, he had a sample built --his detractors derided it as “Zabnis' Folly”, but were overridden by the people. The Mathis would be vanquished ! 4. The work proceeded at a reasonable pace during the elder Zabnis' life. 5. Nice promenades were built along the canalized waters : 6. 7. 8. Zabnis Senior was reelected five times, but he would not see the end of his pet project. His son, Zabnis Junior, took the mayor's mantle after him and thought he would finish the job. But times had changed, something had been blowing in the wind and as the flooding had been reduced almost to nothing -- the engineers had begun, of course, with the sectors most prone to flooding -- the younger, greener generations wanted the river to keep on flowing free. A serious political struggle begun about a part of the Mathis which was now in the middle of the city, but still was a birds' refuge. A compromise of sort was reached : 9. After that and the changing of the guard, the Taming of the Mathis was no more first and foremost on the City Council's agenda : younger councillors were busier with commerce and industry projects. 10. And the river stayed otherwise free : 11. 12.
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1. The third and last town where P. R. Crastina stayed, in that golden half-year of her first big residence as a writer, way back then, was Smallville.. 2. ...Another part of the amalgamated city of Eden Bay, under the aegis of Mayor Zabnis -- all three generations of them. Please forgive the small pictures : P. R. had only a small, non-digital camera at the time -- beginning writer, almost a student's budget... y' know... 3. It was another pretty, quiet and green town : 4. 5. 6. with only two honest-to-God skyscrapers to its name (and the oldest citizens grumbled a lot about those) : 7.They were all from old Polish farmer's stock, and their parents could still remember the humble, agricultural beginnings of the town. Almost nothing is left of it, only the Adamcyk Farm, north of the Coyla river, which no bridge had yet crossed, at the time. 8. 9. 10. 11. But the river would have to be bridged, and it was, once the forestry industry came to the region and logging began in earnest, as wood was (and still is) the main resource of that part of the region. Next : Logging.
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P. R. decided to stay one more day in Villatesta after the end of her tour there, because of the Zabnis Day Regatta. A boat race in honour of one of the numerous Mayors named Zabnis (she's lost count). The one who built the last canals and artificial lakes out ot the swamps, and also the one that wisely kept part of the swamp as a natural sciences lesson for the school children. It's a day when everybody walks around to enjoy the city's promenades, either along the lakes, on the ancient port or, of course, to go to the marina, and watch the racers train, and then, well, race. After which everybody goes to the swamp boardwalk to pay one's respect to the bird sanctuary. There are usually some fowl still there, as the various species don't migrate all at the same time. Then it's back to the resort for P.R. (she takes the water taxi, being all promenaded out) and packing bags to go home, with a little tan left and only one mosquito bite. The little buggers are very well behaved in Villatesta, considering...
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Hard to believe this place was a major swamp way back then. The Estelle river just got lost in that wide, shallow basin. It was a Herculean task, especially for the first settlers who literally built a lake in its place, as they didn't have modern equipment. At first, of course, it was for the lumber mill. The later generations built the port itself. Not big, but busy enough to feed a small but vibrant industrial sector. As more high tech industries came to Villatesta, however, a whole side of the port along the railway line was transformed into a park and promenade. A little bit of the swamp as been preserved and is a wild life refuge in the heart of the city. School children go there to study wild life habitats, using the boardwalk specially built for that purpose. People are in very good health in Villatesta : they walk a lot...
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Villatesta : Visiting with the Swamp People
tariely posted a City Journal entry in P.R. Crastina's Travels (SC4)
"Visiting with the Swamp People" : that was the playful title of an e-mail P. R. received a few weeks back, inviting her to come in early September to read, lecture and workshop for a week in Villatesta. She of course accepted, her curiosity having been piqued. It was then explained to her : several generations of citizens (and their fearless leaders) have conquered the city over the large swampy bed of the River Estelle. Dredging, draining, mosquito & black fly herding... Now Villatesta is a holiday destination, proud of its beaches and lakes, however artificial they may sometimes be. There is even a small busy port now on the enlarged Estelle. Since it is still early in the Fall, P. R. was able to enjoy the location, especially as she was lodged at the rustic but welcoming Martineau Resort Hotel. It is situated on Lake Zabnis (named for the Mayor who tamed that part of the swamps). And not very busy at this time of year : she had a cabin all to herself, close to the hot springs -- totally artificial, those ; ah, the wonders of modern plumbing ! (To be continued) -
Her native Saint-Joseph is also the place where P. R. learned what all country girls know : food doesn't grow on supermarket shelves. It grows in the fields and orchards, and it's backbreaking work, even with modern machinery. But kinda rewarding, when the harvest is finally in. Saint-Joseph, first a logging town, has productively turned to agriculture. You can still see the old logging town center, at the crossroads, but when you buy trees and assorted green stuff now, it's mainly for your garden (although reforestation has been and still is big business all over the Queenbee region). Still, Old Maurice Marcoux has converted the oldest farm of the family into a B&B with bucolic nature paths and ponds (also, you can pick your own apples in the fall), and vegetarian tourists are assured that none of his cows (he now owns two dairy farms) will ever see a slaughterhouse, Milk, butter, cheese -- and ice-cream, which suits P. R. fine ! -- that's all they're for.
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It's raining, it's pouring, the Old man is snoring, P. R. Crastina is leafing through her old photo albums of Queenbee, longing for a time when summers were summers and she went to Saint-Joseph with her teenage friends, hiking through the fields and up and down the trails to get to the beaches or to Lake Riel.
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Another borough of Queenbee, Forestville has converted from wood cutting to tree hugging. P. R. has passed many a wonderful day ther as a child, in the warm light of lazy afternoon summers. It's nice to come home to fond memories.
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Three little boroughs of Queenbee
tariely posted a City Journal entry in P.R. Crastina's Travels (SC4)
Queenbee is (now) an amalgamated city, although covering a rather large territory. Here are three of its littlest boroughs : first, Bellaing, which was one of the first industrialized town, way back then, with the Comeau Inc. sawmill (wood was for a long time and stil is, the main resource in the region, with agriculture.). Saint-Geroges, which si mostly a sleepy little town, a crossroad for road and rail, and finally Saint-Benedict, mostly known for its resort hotel The Bougainville. It also has several B&Bs, most welcome by the tourist that haunts the region in summer and in the fall for the Colors Festival. -
Queenbee as it can be seen it from The Plane, The Plane !
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Up the coast, going inland on the river Limilou as the summer is ending, P. R. stops at the town of Saint-Jude, the first neighbourhood of the amalgamated city of Queenbee, where she will give lectures and workshops during the last days of summer and first weeks of the Fall. It's small, it's quiet, almost all the tourists are gone... She feels right at home.
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so, this is my first journal, i grabbed out sim city 4 again after a longer time and by getting back to simtropolisi have seen some really fantastic cityjournals. I was so impressed that i started out searching for bats and took some challange on japanese, korean and chinese pages after i loaded all from the STEX and the PLEX i might need for my upcoming projects. Thanks to all the people who put so much efforts in creating theese awesome mods and bats and make sim city 4 what it is now!! Mostly impressed by the awesome journals of LoonyMan (they fit my taste totaly i tried hard to get a propper set to my plugins folder, and im ready to show some first results. Some suburban atmosphere Weather changes quick at the coast (JENX JUPITER BETA1 weather mod and various stuff from Uki) Smaller industrials offer Jobs in this rural area some regional railroad (Bridge is from SimCity.ch, i was unable to read the name of the creator , but great job mate, thanks a lot! ). the main road candyed up with the suburban channel night on mainstreet (LRM 4.0 by MandelSoft) ...and dawn on the harbour (PEG CDK and Simfox day´n night) My progress so far, still a lot of stuff to do.... but thats what its all about, eh? Thats it for today, if you like it i will post more in the future, i hope i sticked to all rules and all comments, rates and suggestions are pretty wellcome Thanks for watching, Lance
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Version 1.0
9,172 Downloads
Courthouse, by Mattb325. A fictional courthouse executed in brick, slate and stone, suitable for towns and suburban streets. This courthouse has been modded very similarly to the in-game courthouse and provides a landmark effect and relief cap for R$$/R$$$ and CO$$ jobs. Like the in-game courthouse, this is found in the Rewards menu. This building however, does not have a reward requirement and can be plopped more than once in a city. Power consumed = 50 Mwh/month Water consumed = 8 Gallons/month Pollution (Air/Water/Garbage) = 2/1/11 per month Pollution Radius (Air/Water) = 2/3 tiles To install, simply unzip the model and lot files into your plugins folder. DEPENDENCIES You must be logged in at the SC4D lex to download: BSC BAT Props Mattb325 Vol03 (http://sc4devotion.c...php?lotGET=2768) BSC BAT Props Mattb325 Vol02 (http://sc4devotion.c...php?lotGET=2383) Thankyou and enjoy.- 20 Comments
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