Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'elevated rail'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 27 results

  1. Hi there, I wanted to make a lot with a elevated rail over it. I want to have a elevated rail over the backyard of this café. Is this possible? I've seen once a soccerfield with an elevated rail over it. It want it so that I can drag the rail over the lot but I see no option to do that in the LE.
  2. Hi again, everyone. The only way I've discovered to connect regular el rail to rail over road is to have a corner road piece turn out; obviously at that point the rail over road ends and there's just el rail, but it's actually a pretty ingenious solution. If any one has others I'd love to hear. The real issue is el rail over avenue: are there any stations for it? I love the depth of options on the NAM and I am loving especially the beautifully modded Madison Wells station. Thank you!!
  3. In the video posted above, When building a One Way Road of any size other than 2 lanes across these very four rail systems (regular rail, Elevated Rail, and one way high speed rail), the one way road appears to become visually, if not operationally, broken. No matter how many times you try to correct this by dragging the cursor with the one way road, it still doesn't fix it. Not shown in the video, if you don't have a starter piece, the whole road breaks (into two laned one way roads). This has been a problem since the induction of High Speed Rail along with the One Way Road. EDIT: I just noticed that this also happens when you make two high speed rails at most 2 spaces away from each other. Seems to work fine with just one HSR, but that's only if there is another one way road starter piece plopped on the other side. Notice when I plop one in the middle, it fixes the graphical bug, but then you can't put the rail in. I think it might be a programming issue or overlap of many pieces that causes this graphical (maybe even automa) bug. More testing is needed.
  4. Hi Guy I am using Ground rail to EL rail from Tropod, THE NORMAL TRAIN goes from the NORMAL RAIL to the ELRAIL, NO PROBLEM but when i test the SUBWAYCAR, it doesn't go from the ELRAIL to the normal RAIL it dissapears before it goes downstairs Can somebody explain?
  5. For some reason, when attempting to build elevated rail with Metro Overhaul Mod, I cannot get pillars to appear. The pillars work fine with other types of transportation networks, and when MOM is deactivated, and I also have the required dependencies for it. Really starting to bug me as I used to really enjoy using this mod.
  6. A long train snake

    (image for context)
  7. A wave of unbridled industrial expansion into the Inner Plantation Bay brings a surge in population but nearly leads to disaster!
  8. It's time to think about mass transit for Shakako beyond buses and I'm considering trying out the Elevated Rail over Avenue*/Road (very appropriate here). I tend to use Tram in Avenue for mass transit after buses, but I wanted to try something new. However, having assessed the city's layout, at least 2 issues with intersections came up: 1) Elevated Rail and Heavy Rail intersections. Now, of course, there is an option here: have the elevated rail go to tram in avenue and use a viaduct rail crossing. That's okay I suppose, but I'd prefer to not take it down to street level (* especially since I've decided to go with the elevated rail over Road-4, since that provides the cleanest look with the station) 2) Elevated Rail and Diagonal Avenue intersections. This one is a lot more tough - the only thing I could think to do was have the diagonal turn to meet the elevated rail carrying avenue (road-4) in an orthogonal connection. Not very pretty, and would bastardize any continuous diagonal that happened to be crossing both sides of the avenue (road-4). Are there any puzzle pieces I've somehow missed? There are the roundabouts for the TiA, but there none for the Elevated Rail that I can find. Thanks for reading! Edit: I'm just going ahead and doing the TiA. I couldn't figure out any alternatives.
  9. Guangzhou El-Train Red

    Version 1.0

    293 Downloads

    A mod to replace the default elevated rail train with a custom red livery as used to celebrate the 2010 Asian Games held in Guangzhou, China. This version is from a 4-part series featuring different colour schemes. Only one colour can be used at once for the replacement, so just be sure to selectively install the variation you wish to use. Since this is a direct override, it's possible to switch over between them in the same city when reloading. Installation Copy the included Engine.dat and Traincar.dat files into your Documents Plugins folder. Note: The models are HD textures, meaning Hardware rendering (-d:DirectX) is required. Please Note As approved by the Admin Team, this content item created by @srainy has been restored to the STEX in good faith. The original file entry has long since been missing, so this restores it for the community's benefit. Along with ownership, the entry ID has been changed to match that of the original (25287). This means existing links will now redirect properly to here.
  10. Guangzhou El-Train Orange

    Version 1.0

    379 Downloads

    A mod to replace the default elevated rail train with a custom orange livery as used to celebrate the 2010 Asian Games held in Guangzhou, China. This version is from a 4-part series featuring different colour schemes. Only one colour can be used at once for the replacement, so just be sure to selectively install the variation you wish to use. Since this is a direct override, it's possible to switch over between them in the same city when reloading. Installation Copy the included Engine.dat and Traincar.dat files into your Documents Plugins folder. Note: The models are HD textures, meaning Hardware rendering (-d:DirectX) is required. Please Note As approved by the Admin Team, this content item created by @srainy has been restored to the STEX in good faith. The original file entry has long since been missing, so this restores it for the community's benefit. Along with ownership, the entry ID has been changed to match that of the original (25285). This means existing links will now redirect properly to here.
  11. Guangzhou El-Train Green

    Version 1.0

    243 Downloads

    A mod to replace the default elevated rail train with a custom green livery as used to celebrate the 2010 Asian Games held in Guangzhou, China. This version is from a 4-part series featuring different colour schemes. Only one colour can be used at once for the replacement, so just be sure to selectively install the variation you wish to use. Since this is a direct override, it's possible to switch over between them in the same city when reloading. Installation Copy the included Engine.dat and Traincar.dat files into your Documents Plugins folder. Note: The models are HD textures, meaning Hardware rendering (-d:DirectX) is required. Please Note As approved by the Admin Team, this content item created by @srainy has been restored to the STEX in good faith. The original file entry has long since been missing, so this restores it for the community's benefit. Along with ownership, the entry ID has been changed to match that of the original (25284). This means existing links will now redirect properly to here.
  12. Version 1.0

    378 Downloads

    A mod to replace the default elevated rail train with a custom white (blue) livery as used to celebrate the 2010 Asian Games held in Guangzhou, China. This version is from a 4-part series featuring different colour schemes. Only one colour can be used at once for the replacement, so just be sure to selectively install the variation you wish to use. Since this is a direct override, it's possible to switch over between them in the same city when reloading. Installation Copy the included Engine.dat and Traincar.dat files into your Documents Plugins folder. Note: The models are HD textures, meaning Hardware rendering (-d:DirectX) is required. Please Note As approved by the Admin Team, this content item created by @srainy has been restored to the STEX in good faith. The original file entry has long since been missing, so this restores it for the community's benefit. Along with ownership, the entry ID has been changed to match that of the original (25283). This means existing links will now redirect properly to here.
  13. Anyone who likes U-Drive-It-ing in SimCity4DE, or likes trains, or likes Chicago, I think will enjoy the following video. This is like U-Drive-It-ing an El-Rail train through an SC4 city... but in real life! This is a driver's view of The Green Line. Note that we pass through both Lake&Morgan Station (with it's beautiful translucent roof) (24:40) and Lake&Ashland Station (with it's gorgeous Victorian architecture) (26:13). Both of these stations are part of NAM. If nothing else, this video will give an SC4 enthusiast an idea of how El-Rail lines are laid-out and used in real life.
  14. caribou Caribou Large Station

    Version 1.0

    1,404 Downloads

    It has come to my attention that Caribou's website went down back in 2016 and after scouring the internet there is no trace of any of his work. Since I have his work stored in a secure offline vault, I feel that in the spirit of preservation, his work should be available to the public once again. These lots and models were made by Caribou and are provided AS IS, nothing in the Zips has been changed by me. Since he never provided any pictures I took it upon myself to plop all the lots in game for the purpose of taking snapshots in order for everyone to peruse them before downloading. Anyone in the future who would like to create new lots from these models can now use these uploads as a dependency. There is lot in this zip. 1) Large Elevated Rail station. Many Thanks go to Tyberius06 for bringing this matter to my attention. Kind regards Simmer2
  15. The M

    The Metro, or M, is Alexandria's subway system. With 4 lines and 30 stations, and a light rail line with 23 stations, it's unusually comprehensive for such a small city, particularly in the United States. Today it serves more than 150,000 riders each day. Each line is named after the color as it appears on the map, except for the Brookline Shuttle, which is orange, and the Capital Connect, which is lavender. Every line is subway and elevated rail, apart from the Black Line, which is light rail. Black Line stops are marked with dashes, but stop at the regular stations as well. Sanders used to be called Pullman Street, State House used to be called Central Station, and Capitol Commons used to be called State House (I know, it's confusing). The Madison Black Line Stop is actually nearly directly in front of Sanders Station, but for realism purposes and aesthetic reasons it made more sense for the Blue Line to continue straight west. History of the M Starting in the late 19th century, Alexandria had a network of rail lines running across town. From the west, lines ran from southern Yorktown and the Industrial District, in what is now Kensington. These converged roughly where Sanders Station is today and rose up onto a viaduct. This continued east, stopping at a Chapman Avenue station, and crossed the Seneca River. The Yorktown line then headed northeast before curving east to College Park, while the Industrial District line turned south, descending to ground level. It had two branches: one to Industrial Park, where Acton Park is now, and one to Brownsville, via Hartford and Burlington. The tracks were extended beyond College Park on the first line to Brownsville in 1908, closely following the present alignment of the Blue and Purple Lines. The Halifax line, some of which is still in operation, ran from Halifax to Central Station, near the State House. It passed under Chapman Avenue and ran along the same route as the Capital Connect does today. This line is still in operation. Additionally, two streetcars ran through Alexandria: the downtown Chapman Streetcar, opened in 1908, and the East Side's Brown Streetcar, opened in 1912. All of these were privately owned and operated. By the late 1940s, ridership on the train lines was declining, in part due to the rise of the automobile as the dominant form of transportation. When I-85 was completed in 1956, the lines' fate was effectively sealed, and they closed in 1959. However, with Alexandria growing and congestion increasing, it became clear that Alexandrians needed another way to get around. Studies commenced in 1963, and in 1964 recommended the construction of a rapid transit system. The plan was finalized in 1966, calling for purchasing the old rail right of way and rebuilding viaducts on the East Side with a tunnel under I-85 as well as elevated rail in Seneca and subways downtown. The Blue and Purple Lines would take the same route and stations as the old rail lines on the East Side, but would dive underground to cross the Seneca River. They would stop at Mattapan Square, then diverge. The Purple Line would stop at Camsden Square, the State House, and Central Station. The Blue Line would stop at the planned Robert B. Reich Convention Center, Pullman Street, Ellis Street, and Wellesley Hill. The Red Line, starting at the State House, would head north, stopping at the Convention Center station, continuing north into Seneca with an eastward curve through Kensington. The Chapman and Brown Streetcars would be converted into modern light rail, with their own rights of way and a tube under the Seneca River connecting the two. Construction began on January 25, 1967. Halifax wanted its own line, and the Green Line was added to the plan in 1968. The lines opened in phases, with the Blue Line from Brownsville to College Hill first, then the Red Line from Fisher Street to Kensington, then the Green Line from West Halifax to Yorktown, and then the Purple Line from Burlington to MacArthur. The Black Line opened next, followed by the underground section from Brownsville to Burlington, and finally the downtown subway. The system opened with the full Green Line, the Purple Line from Brownsville to Central Station (which has since been renamed State House), the Blue Line from Brownsville to Wellesley Hill, the Red Line from Fisher Street to State House (which has since been renamed Capitol Commons), and the Black Line from Hartford to Madison. The system has expanded several times since then. The Red Line was extended from Capitol Commons to Hartford as part of the Acton Park redevelopment in 1992; The Black Line was extended to Warren Street in 1998; the Purple Line between State House and Sanders and the Brookline Shuttle was built as part of the Capital Connect in 2015; and the Black Line branch to Newton was built in 2016. Today, 157,000 riders take the M each day, or 38% of all trips made within the city. Alexandria has the fourth-highest transit ridership of any U.S. city. However, problems still remain: the system's proved too popular and the network is over capacity, particularly on the Red Line. The Alexandria Transit Authority is considering options to address this, but no plans have gained traction. A Blue Line train leaving College Hill. The original brown-brick viaducts were restored in 1968. A Black Line train on Brown Street. A Green Line train. Yorktown residents refused a concrete viaduct, so the tracks were placed on an embankment.
  16. Hi, I'm wondering how this player accomplished the elevated rail above blvd in the medium and running through an intersection freely. Here is the video. Around 8:52.
  17. I run my cities based on elevated rail system and monorail. And I have some questions, please help! 1. To connect monorail stations in a main line for reality When constructing monorail stations on a main line, the sum of previous stations' passengers affects the capacity of the next station. Is there any way to solve the issue, such as elevated rail to monorail transition or a special monorail station not affected by previous passengers without constructing monorail lines seperated or changing the capacity of the station? 2. To modify the speed of transportation Of course I prefer monorail, because monorail trains show more frequently than elevated trains and the Sims prefer higher speed. But the reason I use elevated rail is because of the only better thing that its stations can be connected in a line. If No.1 is imposible, Is there any way to modify the speed of elevated rail as fast as monorail? 3. Disappearing trains! I hate that trains of monorail or elevated rail disappear, although it is not the last station! It seems unreal. And I enjoy watching trains traveling persistently and I want them to show more frequently on display. Is there any mod for this? Thank you for your help!
  18. Can someone please take a look at the mods that I am using to let me know if something is conflicting with the Elevated Railway by Oppie and the regular Maglev. I can place the stations just fine but cannot connect any tracks to them. The lock points won't appear on either the El or the Maglev. I still need to go in and try the subway but right now I'm working in a lower altitude region but I'll do that sometime today. I've tried removing mods, re-downloading mods. Going through and reading to see if I need to remove certain mods that are knowingly conflicting with these and for the life of me, I just can't figure it out. My Maglev was working before but I can't remember what mods I installed prior to the point where it stopped working properly. I wish some of the original modders would come back, I don't think they are working on SC5 too much anymore and I don't know a thing about modding.... I do know that some of my mods such as roads, vehicles, and others such as those do conflict with each other but I've been using a mod switch that keeps them off and have had no issues at all with those. (Just wanted you to know that I do know certain mods are conflicting but those are mostly just smaller mods and nothing - at least that I know of - that are actual 'changes in play' mods). But if you see any that you think I could be missing that could be causing this issue, please let me know. OR.... IF THERE ARE ANY MODS THAT I AM MISSING THAT I 'SHOULD' BE USING, I WOULD APPRECIATE IT IF YOU WOULD LET ME KNOW THAT AS WELL. If someone has any ideas, I would greatly appreciate the help! Thank you so much in advance!
  19. Version 1.0

    5,681 Downloads

    NYC style elevated train station named after one of our great modders Boformer, This station have dependencies. Extra Train Station Tracks Fine Road Heights Pillar Changer No Pillars Mod NYC Elevated Pillar (Actually Optional) See workshop link for required files. ---------> Installation: Extract the file into a folder then copy paste crp file into assets folder. Enjoy.
  20. NYC Elevated Pillar

    Version 1.0

    2,874 Downloads

    NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project. There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like. Special thanks to Boformer who made this possible and was a big help with this asset! STATS: Main Model 242 tris Custom LOD 82 tris Required Assets: Pillar Changer mod by Boformer http://steamcommunity.com/workshop/filedetails/?id=54372285 Usage: Use the Pillar Changer mod to choose new pillar types from drop down list. Steam workshop link available ---------> Installation: Extract folder from rar file and copy/paste into your assets folder. Enjoy!
  21. Hi all! I am wondering if anyone can help me, I have two areas that are causing me troubles. I don't even know if what I want to do is possible. I'm trying to connect EL over Road 4 to EL over road (Maxis regular) crossing over an intersection, but it seems to elude me. What am I missing? I have the current NAM, did not choose "alternate" for EL and do have the puzzle piece that is supposed to connect EL over road to either EL over Rd4 or Ave, but the EL doesn't line up on that piece with the EL over Rd4, so I'm a bit lost. I have LHD, if that makes any difference... Also, in the second troublesome area, does anyone know how to connect EL over road, through at T intersection to just plain EL? I cannot get the puzzle piece to connect to the regular EL. If the two pictured configurations I have set up at the present are impossible, does anyone have any suggestions as to a better method or configuration I might try instead? Either way, thanks in advance!
  22. In The City - The V Line

    REPLIES: @ Bipin : Cheers! To hear that from you is like getting a wink from a rockstar or the bouquet at a wedding! @ SimRico : Look on here! I've started one little thing and another is in the pipeline. Thanks for the imput too! @ Mulefisk : Yeah last time I was in Melbourne I rode around on the trams a bit but Melboune's grid is really only the city and St. Kilda Road and a few other main roads (?) because once you ride out a bit it kinda goes windy. Anyway yes I have looked into it and done some experimenting and rezoning. @ MatTSW : Cheers! Yeah it started as like a little halt and then just grew from the church, water tower and station to be a nice leafy suburb. @ Huston : Thankyou Good to see you still give a look in despite my somewhat erratic posting @ Schriefer : Thankyou! I plan to, the only time I have left the house this week is to buy toilet paper... Because we ran out. *** IN THE CITY - A TRIP DOWN THE V LINE Welcome back to Liverpool friend! Today I'm gonna show you the new 'old' V line, named so after the physical arrangement of the system in the city. The V line used to be 2 rural lines converging just south of downtown but through the late 1800's and early 1900's as the city grew the lines were raised or sunken. Today we're gonna take a look at the elevated section which has one Terminus in Downtown and the other in the commuter town of Kravinsk, a part of the city with a high Russian/eastern european background. And above, moving out of the gritty downtown and into the suburbs we can see October Bridge by Odd, one of my all time favourites. Along with his rail through building from the first photo. Pulling into Kravinsk. The town has the tallest building outside of the city downtown, a nice funky res tower. We can also see the Kravinsk ground rail. Its this terminus that makes the bottom point of the V. Anyhow I never said it was a big city! heres a larger overview of Southlands, It's sort of the Braddon, Toorak, Northsbridge or Newtown of liverpool (Throwing in some nice Australian references. I'll give you a star for naming the cities those suburbs belong to!). Southern elevation of Southlands, peeking through Downtown. Anyway here is the waterfront, as promised last update. It was constructed in 1893 as a man made harbour. Liverpool is about 10km from the coastline and it was the largest engineering feat in the country at the time to carve out and pathe a suitable cargo canal to the city. Nowadays the dock has been scaled back to be just an extra form of public transport and intracity delivery mechanism. The city's most prestigious suburbs are between the canal and rail line, as they feature stunning gardens, historic official buildings and long tree lined boulevards. Again Some of the last remaining Metro industry resides at the convergence of city and suburb. And to end the update, a country scene. Thanks for viewing and don't forget to leave your opinion!
  23. I've been playing SC4 long enough to have seen quite a few strange commuter behaviors, but this one has me scratching my head. I have two cities sitting next to each other in a region. One is an entirely residential city of low/medium wealth high-rises (about 65k residents). The other is a costal city with large areas of industry as well as some smaller redidential and commercial areas. In order to reduce the traffic congestion caused by people commuting between the two cities, I added an elevated rail network with lines that run from the border of my cities to the industrial and commercial areas. I then created an El Rail connection to my residential city and made sure to put some stations in both cities. I ran both cities for a few months and the results were bizzare. Rather than using the stations right next to thier buildings in the residential city, the sims would get in thier cars (or use the bus if a station was nearby), drive across the border, and then hop on the nearest train station in my industrial city and ride that to their final destination. Even with massive congestion on the road links between the cities, they still prefer driving to a station in industrial city rather than using the station right next to their house. As a final measure, I thought I would be clever and demolish all the road connections, leaving mass transit as the only means to move between the cities. As soon as I did that, every single building in the residential city started showing a no-job zot. Apparently they would rather be jobless than ride the train I'm out of ideas. Can someone explain to me what is going on here and what I can do to fix it? P.S. I am currently using the NAM ( not sure which version but fairly recent) with the default settings if that makes a difference.
  24. Seabridge Commuter Rail map completed

    It's finally complete. This is a map of the Seabridge Commuter Rail (SCR), owned and operated by the Seabridge Metropolitan Authority of Public Transport (SMAPT). It serves 9 of the 11 boroughs of the Seabridge Metropolitan Area, an area with an expected total population of 3,410,000-3,784,000 once fully complete. The network currently consists of 18 lines and a total of 337 stations, providing fast and easy access to 2 international airports, 2 ferry ports and 8 regional railway stations.
  25. Tokyo Central Station

    Version 2.0

    24,281 Downloads

    Tokyo Station is a large, multi-modal transportation hub intended for use in dense cities with a highly developed transit system. This station is intended to serve as the focal point of your network, allowing sims to easily transfer from one mode of transportation to another all within the same station. This gem of a station was originally created by APTX. With the demise of his site, many people have been left in the dark as to where to go to download his creations. Like the NAM-compatible Bullet Train Mod (BTM) and bullet train skins I have uploaded from APTX in the past, good faith is assumed. Credit should be given to APTX for creating this station. I am merely uploading it to the STEX for all to enjoy, with the permission of APTX and the Simtropolis staff. Anyways... onto the station: From front to back, the first 3 tracks serve elevated rail lines. The back two lines serve bullet train (monorail conversion). In the subway view (underground) there is a 1x1 tile near the centre of the station that is concrete. Run a subway line through it to connect it to your subway network. Tokyo Station was built in 1914 and has been reconstructed many times. Its most major rebuilds took place after World War Two, in the 1960’s for bullet train compatibility, and most recently in 2011 for expansion. It serves as the main transport hub for Tokyo, Japan. More info can be found here: http://en.wikipedia....i/Tokyo_station If you have any questions or concerns about the mod please post below. Thanks and enjoy! -Haljackey ---------------------------------------------------------------------------------------------------------------------------- Station specs: Lot Size: 19x13 Plop Cost: $35000 Monthly Cost: $1722 Bulldoze Cost: $28730 Power Consumption: 35 Water Consumption: 137 Passenger Capacity: 560000 (from Ver2.0) Jobs: 425 Multipurpose Monorail/HSR and El-Light Rail station, with bus and subway station. If you are using the Submenu DLL, the station will show up in the Transportation/Misc-Transit/Multi-Modal Stations Submenu, without the DLL you will find it somewhere in the Rail menu. List of Items: * aptx_prop_pack_tokyo_station.dat (included) – originally the included models and props were on loose, and contained one inproper model file as well. I datpacked them and provided a cleanitol to help removing those. * TTRL_Utils19x10_TokyoCentralStationVer1.15_f24cbb26.SC4Lot PLOP_19x13_TTRL_TokyoCentralStationVer2.0.SC4Lot – it also contains the custom UI/query data * z__aptx_tokyo_station_RHD paths.dat – by default it comes with the RHD path file, but one can find the LHD paths (z__aptx_tokyo_station_LHD paths.dat) in the ~Documents folder. If you are using LHD set-up, simply replace the RHD path file with the LHD one. Dependencies: None, but I highly suggest you have at least the recommended downloads Alternatively if you already have the SC4D LEX Legacy - APTX Dependencies Pack V1 installed the APTX Mega Prop Pack05.dat already contains the models and props which come with this upload. Recommended Downloads: Bullet Tran Mod (BTM) version 1 or version 2, Network Addon Mod (NAM) (this still contains the main HSR mod, which is also compatible with the station, although since NAM v37 and above, the NAM doesn’t contain the ML Shinkansen (BTM) mod anymore. A „final” legacy version will be uploaded probably at a later time). Suggested Downloads: a Bullet Train skin for your monorail cars (You can find some among APTX uploads on the STEX or the VDK HSR and Bullet Train Skins over at SC4Evermore and many others) You can also use the HSR mod in place of the BTM. You can also use monorail, although that will look a little wonky Installation: Copy the "APTX" folder from the zip (or unzip it) into your plugin folder. The station will be installed by default with the z__aptx_tokyo_station_RHD paths.dat, but in the ~Documents folder you can find the z__aptx_tokyo_station_LHD paths.dat if you are using LHD set-ups. - Tyberius06
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections