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Found 14 results

  1. The M

    The Metro, or M, is Alexandria's subway system. With 4 lines and 30 stations, and a light rail line with 23 stations, it's unusually comprehensive for such a small city, particularly in the United States. Today it serves more than 150,000 riders each day. Each line is named after the color as it appears on the map, except for the Brookline Shuttle, which is orange, and the Capital Connect, which is lavender. Every line is subway and elevated rail, apart from the Black Line, which is light rail. Black Line stops are marked with dashes, but stop at the regular stations as well. Sanders used to be called Pullman Street, State House used to be called Central Station, and Capitol Commons used to be called State House (I know, it's confusing). The Madison Black Line Stop is actually nearly directly in front of Sanders Station, but for realism purposes and aesthetic reasons it made more sense for the Blue Line to continue straight west. History of the M Starting in the late 19th century, Alexandria had a network of rail lines running across town. From the west, lines ran from southern Yorktown and the Industrial District, in what is now Kensington. These converged roughly where Sanders Station is today and rose up onto a viaduct. This continued east, stopping at a Chapman Avenue station, and crossed the Seneca River. The Yorktown line then headed northeast before curving east to College Park, while the Industrial District line turned south, descending to ground level. It had two branches: one to Industrial Park, where Acton Park is now, and one to Brownsville, via Hartford and Burlington. The tracks were extended beyond College Park on the first line to Brownsville in 1908, closely following the present alignment of the Blue and Purple Lines. The Halifax line, some of which is still in operation, ran from Halifax to Central Station, near the State House. It passed under Chapman Avenue and ran along the same route as the Capital Connect does today. This line is still in operation. Additionally, two streetcars ran through Alexandria: the downtown Chapman Streetcar, opened in 1908, and the East Side's Brown Streetcar, opened in 1912. All of these were privately owned and operated. By the late 1940s, ridership on the train lines was declining, in part due to the rise of the automobile as the dominant form of transportation. When I-85 was completed in 1956, the lines' fate was effectively sealed, and they closed in 1959. However, with Alexandria growing and congestion increasing, it became clear that Alexandrians needed another way to get around. Studies commenced in 1963, and in 1964 recommended the construction of a rapid transit system. The plan was finalized in 1966, calling for purchasing the old rail right of way and rebuilding viaducts on the East Side with a tunnel under I-85 as well as elevated rail in Seneca and subways downtown. The Blue and Purple Lines would take the same route and stations as the old rail lines on the East Side, but would dive underground to cross the Seneca River. They would stop at Mattapan Square, then diverge. The Purple Line would stop at Camsden Square, the State House, and Central Station. The Blue Line would stop at the planned Robert B. Reich Convention Center, Pullman Street, Ellis Street, and Wellesley Hill. The Red Line, starting at the State House, would head north, stopping at the Convention Center station, continuing north into Seneca with an eastward curve through Kensington. The Chapman and Brown Streetcars would be converted into modern light rail, with their own rights of way and a tube under the Seneca River connecting the two. Construction began on January 25, 1967. Halifax wanted its own line, and the Green Line was added to the plan in 1968. The lines opened in phases, with the Blue Line from Brownsville to College Hill first, then the Red Line from Fisher Street to Kensington, then the Green Line from West Halifax to Yorktown, and then the Purple Line from Burlington to MacArthur. The Black Line opened next, followed by the underground section from Brownsville to Burlington, and finally the downtown subway. The system opened with the full Green Line, the Purple Line from Brownsville to Central Station (which has since been renamed State House), the Blue Line from Brownsville to Wellesley Hill, the Red Line from Fisher Street to State House (which has since been renamed Capitol Commons), and the Black Line from Hartford to Madison. The system has expanded several times since then. The Red Line was extended from Capitol Commons to Hartford as part of the Acton Park redevelopment in 1992; The Black Line was extended to Warren Street in 1998; the Purple Line between State House and Sanders and the Brookline Shuttle was built as part of the Capital Connect in 2015; and the Black Line branch to Newton was built in 2016. Today, 157,000 riders take the M each day, or 38% of all trips made within the city. Alexandria has the fourth-highest transit ridership of any U.S. city. However, problems still remain: the system's proved too popular and the network is over capacity, particularly on the Red Line. The Alexandria Transit Authority is considering options to address this, but no plans have gained traction. A Blue Line train leaving College Hill. The original brown-brick viaducts were restored in 1968. A Black Line train on Brown Street. A Green Line train. Yorktown residents refused a concrete viaduct, so the tracks were placed on an embankment.
  2. Hi, I'm wondering how this player accomplished the elevated rail above blvd in the medium and running through an intersection freely. Here is the video. Around 8:52.
  3. I run my cities based on elevated rail system and monorail. And I have some questions, please help! 1. To connect monorail stations in a main line for reality When constructing monorail stations on a main line, the sum of previous stations' passengers affects the capacity of the next station. Is there any way to solve the issue, such as elevated rail to monorail transition or a special monorail station not affected by previous passengers without constructing monorail lines seperated or changing the capacity of the station? 2. To modify the speed of transportation Of course I prefer monorail, because monorail trains show more frequently than elevated trains and the Sims prefer higher speed. But the reason I use elevated rail is because of the only better thing that its stations can be connected in a line. If No.1 is imposible, Is there any way to modify the speed of elevated rail as fast as monorail? 3. Disappearing trains! I hate that trains of monorail or elevated rail disappear, although it is not the last station! It seems unreal. And I enjoy watching trains traveling persistently and I want them to show more frequently on display. Is there any mod for this? Thank you for your help!
  4. Tokyo Station

    Version (BTM and HSR Compatible)

    22,288 Downloads

    Tokyo Station is a large, multi-modal transportation hub intended for use in dense cities with a highly developed transit system. This station is intended to serve as the focal point of your network, allowing sims to easily transfer from one mode of transportation to another all within the same station. This gem of a station was originally created by APTX. With the demise of his site, many people have been left in the dark as to where to go to download his creations. Like the NAM-compatible Bullet Train Mod (BTM) and bullet train skins I have uploaded from APTX in the past, good faith is assumed. Credit should be given to APTX for creating this station. I am merely uploading it to the STEX for all to enjoy, with the permission of APTX and the Simtropolis staff. Anyways... onto the station: Dependencies: None, but I highly suggest you have at least the recommended downloads Recommended Downloads: Bullet Tran Mod (BTM) version 1 or 2, Network Addon Mod (NAM) Suggested Downloads: a Bullet Train skin for your monorail cars You can also use the HSR mod in place of the BTM. You can also use monorail, although that will look a little wonky View my BTM downloads here: http://community.sim...loads&mid=96537 Station specs: Capacity: 75,000 Networks served: Elevated rail, monorail (BTM), subway Cost: $35,000 Monthly Fee: $150 Size: 19x10 From front to back, the first 3 tracks serve elevated rail lines. The back two lines serve bullet train (monorail conversion). In the subway view (underground) there is a 1x1 tile near the centre of the station that is concrete. Run a subway line through it to connect it to your subway network. Simply extract the files to your plugins folder for it to work. The station will be found in your railways menu. Tokyo Station was built in 1914 and has been reconstructed many times. Its most major rebuilds took place after World War Two, in the 1960’s for bullet train compatibility, and most recently in 2011 for expansion. It serves as the main transport hub for Tokyo, Japan. More info can be found here: http://en.wikipedia....i/Tokyo_station If you have any questions or concerns about the mod please post below. Thanks and enjoy! -Haljackey Update: the issue with the platforms not appearing has been fixed. Please re-download this file if you experienced this problem.
  5. Version 1

    9,473 Downloads

    Caribou Elevated Rail Station BAT and original lots & modding by caribou Re-modding, new lot design, readme & custom menu icon by T Wrecks Take a look at my little lot thread at Simtropolis Introduction / Overview This download contains a new lot for an elevated rail station BATed by Japanese BATter caribou. It has a capacity of 3,000 and is a combined EL-rail and bus station. I merely modified and re-lotted the station to introduce some tweaks and additional features: The original lot had a road overlay texture placed under the open underpass, but it was without function. I wanted to make it functional, but transit-enabling one tile for two traffic types (EL-rail above, road below) is a pain and would have caused problems with automata. So I opted for making the building overhang the lot by 1 tile, just like morifari did with his modern EL-rail stations. Now you can place it partly over a street/road/one-way road - see screenshots. The Plugin Manager suggests horrible values; most civic buildings are set to 95 low-wealth and 5 medium-wealth civic jobs by default! This was the case with caribou's station, too. However, a Maxis EL-rail station provides no more than 2 low-wealth civic jobs. This is why I re-modded the station, and of course to tweak some other stats. Since it is possible to make this station bridge a road, and there are even some commuter shelters down there, I reckoned it would be cool to have this station act not only as a simple EL-rail station, but also as bus station! It can even convert EL to bus traffic directly, i.e. commuters can ride to the station by El-rail and continue their travel by bus without any additional bus station. Last but not least, a new custom menu icon & description and, of course, this concise readme have been added for your convenience. My special thanks goes to: Caribou for BATting such a nice station, Vester_DK for bringing it to my attention in the Massive Gigantic Japanese BAT Gallery thread, and Andreas Roth for helping me out with the transit properties. This item will appear in your "Misc. Transportation" menu right next to the Maxis EL-rail station. Dependencies You will need Caribou's original BAT, which you can find here. (click the download link under the screenshots)</ -Mod Edit: Fixed page layout -Cori
  6. Version 1.0.0

    4,919 Downloads

    NYC style elevated train station named after one of our great modders Boformer, This station have dependencies. Extra Train Station Tracks Fine Road Heights Pillar Changer No Pillars Mod NYC Elevated Pillar (Actually Optional) See workshop link for required files. ---------> Installation: Extract the file into a folder then copy paste crp file into assets folder. Enjoy.
  7. Can someone please take a look at the mods that I am using to let me know if something is conflicting with the Elevated Railway by Oppie and the regular Maglev. I can place the stations just fine but cannot connect any tracks to them. The lock points won't appear on either the El or the Maglev. I still need to go in and try the subway but right now I'm working in a lower altitude region but I'll do that sometime today. I've tried removing mods, re-downloading mods. Going through and reading to see if I need to remove certain mods that are knowingly conflicting with these and for the life of me, I just can't figure it out. My Maglev was working before but I can't remember what mods I installed prior to the point where it stopped working properly. I wish some of the original modders would come back, I don't think they are working on SC5 too much anymore and I don't know a thing about modding.... I do know that some of my mods such as roads, vehicles, and others such as those do conflict with each other but I've been using a mod switch that keeps them off and have had no issues at all with those. (Just wanted you to know that I do know certain mods are conflicting but those are mostly just smaller mods and nothing - at least that I know of - that are actual 'changes in play' mods). But if you see any that you think I could be missing that could be causing this issue, please let me know. OR.... IF THERE ARE ANY MODS THAT I AM MISSING THAT I 'SHOULD' BE USING, I WOULD APPRECIATE IT IF YOU WOULD LET ME KNOW THAT AS WELL. If someone has any ideas, I would greatly appreciate the help! Thank you so much in advance!
  8. NYC Elevated Pillar

    Version 1.0.0

    2,079 Downloads

    NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project. There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like. Special thanks to Boformer who made this possible and was a big help with this asset! STATS: Main Model 242 tris Custom LOD 82 tris Required Assets: Pillar Changer mod by Boformer http://steamcommunity.com/workshop/filedetails/?id=54372285 Usage: Use the Pillar Changer mod to choose new pillar types from drop down list. Steam workshop link available ---------> Installation: Extract folder from rar file and copy/paste into your assets folder. Enjoy!
  9. Hi all! I am wondering if anyone can help me, I have two areas that are causing me troubles. I don't even know if what I want to do is possible. I'm trying to connect EL over Road 4 to EL over road (Maxis regular) crossing over an intersection, but it seems to elude me. What am I missing? I have the current NAM, did not choose "alternate" for EL and do have the puzzle piece that is supposed to connect EL over road to either EL over Rd4 or Ave, but the EL doesn't line up on that piece with the EL over Rd4, so I'm a bit lost. I have LHD, if that makes any difference... Also, in the second troublesome area, does anyone know how to connect EL over road, through at T intersection to just plain EL? I cannot get the puzzle piece to connect to the regular EL. If the two pictured configurations I have set up at the present are impossible, does anyone have any suggestions as to a better method or configuration I might try instead? Either way, thanks in advance!
  10. In The City - The V Line

    REPLIES: @ Bipin : Cheers! To hear that from you is like getting a wink from a rockstar or the bouquet at a wedding! @ SimRico : Look on here! I've started one little thing and another is in the pipeline. Thanks for the imput too! @ Mulefisk : Yeah last time I was in Melbourne I rode around on the trams a bit but Melboune's grid is really only the city and St. Kilda Road and a few other main roads (?) because once you ride out a bit it kinda goes windy. Anyway yes I have looked into it and done some experimenting and rezoning. @ MatTSW : Cheers! Yeah it started as like a little halt and then just grew from the church, water tower and station to be a nice leafy suburb. @ Huston : Thankyou Good to see you still give a look in despite my somewhat erratic posting @ Schriefer : Thankyou! I plan to, the only time I have left the house this week is to buy toilet paper... Because we ran out. *** IN THE CITY - A TRIP DOWN THE V LINE Welcome back to Liverpool friend! Today I'm gonna show you the new 'old' V line, named so after the physical arrangement of the system in the city. The V line used to be 2 rural lines converging just south of downtown but through the late 1800's and early 1900's as the city grew the lines were raised or sunken. Today we're gonna take a look at the elevated section which has one Terminus in Downtown and the other in the commuter town of Kravinsk, a part of the city with a high Russian/eastern european background. And above, moving out of the gritty downtown and into the suburbs we can see October Bridge by Odd, one of my all time favourites. Along with his rail through building from the first photo. Pulling into Kravinsk. The town has the tallest building outside of the city downtown, a nice funky res tower. We can also see the Kravinsk ground rail. Its this terminus that makes the bottom point of the V. Anyhow I never said it was a big city! heres a larger overview of Southlands, It's sort of the Braddon, Toorak, Northsbridge or Newtown of liverpool (Throwing in some nice Australian references. I'll give you a star for naming the cities those suburbs belong to!). Southern elevation of Southlands, peeking through Downtown. Anyway here is the waterfront, as promised last update. It was constructed in 1893 as a man made harbour. Liverpool is about 10km from the coastline and it was the largest engineering feat in the country at the time to carve out and pathe a suitable cargo canal to the city. Nowadays the dock has been scaled back to be just an extra form of public transport and intracity delivery mechanism. The city's most prestigious suburbs are between the canal and rail line, as they feature stunning gardens, historic official buildings and long tree lined boulevards. Again Some of the last remaining Metro industry resides at the convergence of city and suburb. And to end the update, a country scene. Thanks for viewing and don't forget to leave your opinion!
  11. I've been playing SC4 long enough to have seen quite a few strange commuter behaviors, but this one has me scratching my head. I have two cities sitting next to each other in a region. One is an entirely residential city of low/medium wealth high-rises (about 65k residents). The other is a costal city with large areas of industry as well as some smaller redidential and commercial areas. In order to reduce the traffic congestion caused by people commuting between the two cities, I added an elevated rail network with lines that run from the border of my cities to the industrial and commercial areas. I then created an El Rail connection to my residential city and made sure to put some stations in both cities. I ran both cities for a few months and the results were bizzare. Rather than using the stations right next to thier buildings in the residential city, the sims would get in thier cars (or use the bus if a station was nearby), drive across the border, and then hop on the nearest train station in my industrial city and ride that to their final destination. Even with massive congestion on the road links between the cities, they still prefer driving to a station in industrial city rather than using the station right next to their house. As a final measure, I thought I would be clever and demolish all the road connections, leaving mass transit as the only means to move between the cities. As soon as I did that, every single building in the residential city started showing a no-job zot. Apparently they would rather be jobless than ride the train I'm out of ideas. Can someone explain to me what is going on here and what I can do to fix it? P.S. I am currently using the NAM ( not sure which version but fairly recent) with the default settings if that makes a difference.
  12. Seabridge Commuter Rail map completed

    It's finally complete. This is a map of the Seabridge Commuter Rail (SCR), owned and operated by the Seabridge Metropolitan Authority of Public Transport (SMAPT). It serves 9 of the 11 boroughs of the Seabridge Metropolitan Area, an area with an expected total population of 3,410,000-3,784,000 once fully complete. The network currently consists of 18 lines and a total of 337 stations, providing fast and easy access to 2 international airports, 2 ferry ports and 8 regional railway stations.
  13. I finally decided to get around to finishing the Rush Hour tutorial, but I ran into a small problem. One of the first things the tutorial tells me to do is to connect two elevated rail stations with a track. However, the game won't let me actually connect the track to the station, it just allows me to build right up to the adjacent space. I have Deluxe Edition, version 1.1.640.0. Any help please?
  14. Caribou Monorail Station Revisited

    Version 1

    9,746 Downloads

    Caribou Monorail Station BAT and original lots &modding by caribou Re-modding, new lot design, readme & custom menu icon by T Wrecks Take a look at my little lot thread at Simtropolis Introduction / Overview This download contains a new lot for a monorail station BATed by Japanese BATter caribou. It has a capacity of 3,000 and is a combined monorail and bus station. I merely modified and re-lotted the station to introduce some tweaks and additional features: The original lot had a road overlay texture placed under the open underpass, but it was without function. I wanted to make it functional, but transit-enabling one tile for two traffic types (monorail above, road below) is a pain and would have caused problems with automata. So I opted for making the building overhang the lot by 1 tile, just like morifari did with his modern EL-rail stations. Now you can place it partly over a street/road/one-way road - see screenshots. The Plugin Manager suggests horrible values; most civic buildings are set to 95 low-wealth and 5 medium-wealth civic jobs by default! This was the case with caribou's station, too. However, a Maxis monorail station provides no more than 2 low-wealth civic jobs. This is why I re-modded the station, and of course to tweak some other stats. Since it is possible to make this station bridge a road, and there are even some commuter shelters down there, I reckoned it would be cool to have this station act not only as a simple monorail station, but also as bus station! It can even convert monorail to bus traffic directly, i.e. commuters can ride to the station by monorail and continue their travel by bus without any additional bus station. Last but not least, a new custom menu icon & description and, of course, this concise readme have been added for your convenience. My special thanks goes to: Caribou for BATting such a nice station, Vester_DK for bringing it to my attention in the Massive Gigantic Japanese BAT Gallery thread, and Andreas Roth for helping me out with the transit properties. This item will appear in your "Rail Transportation" menu right next to the Maxis monorail station. Dependencies You will need Caribou's original BAT, which you can find here. (first scroll down on the page until you see the box labeled caribou_elevated_rail_station.zip and click the download link) -Mod Edit: Fixed page layout -Cori
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