-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'performance'.
Found 40 results
-
Hello I'm new to SC4 modding and I was wondering if there was a performance difference between the classic overwriting of an exemplar, and the exemplar patching of an exemplar ? My exemple: I've got 30 custom building exemplars that overwrite Maxis files, would the performance (be it at launching the game, loading the city, or running the simulation) be any better, even fractionally, if all those were exemplar patching ? Also does running Startup Performance Optimization DLL come into this ? Like maybe reduce the performance difference between 'old schoo'l overwrite and exemplar patching ? Thanks in advance. (I hope I posted this at the right place, I did my best to find the most relevant forum, plus a few searches)
- 7 Replies
-
- 1
-
-
- exemplar patching
- performance
-
(and 1 more)
Tagged with:
-
**Edited to include the following to save the reader time: After submitting the post I realized that I should mention this in advance in an effort to save readers time from reading the entire post. This speed reduction/standstill seems to occur on a specific fully occupied large city tile and does not occur on the other medium/small city tiles in the same region. Is it possible that a city file could become corrupted to a point that the corruption/performance hit is only noticeable when this specific city tile is played in conjunction with the NAM plugin?** I do appreciate the work/effort everyone here does and I hate to point towards NAM being the potential cause. I could be wrong and hopefully am wrong as mentioned above this could all be potentially due to a Corrupted City Tile and not NAM at all. ------ Original Post: Hi All, for some reason with NAM Full or NAM Lite plugin installed I have continued to experience very slow performance and sometimes a total standstill during in game play. I do have the game installed and played in steam. The plugin is installed in the normal documents/SimCity 4/plugins folder. I play the game set with all the performance recommendations, graphics list, critical mods to install and AMD Radeon Settings per post: And to be sure that I didn't forget to do something I have even followed the step by step instructions per Ulisse Wolf's most recent video which I really appreciate and I thank him and everyone here at Simtropolis for their efforts in making the game enjoyable: During my various troubleshooting steps I have even ran the game with no plugins installed, sometimes with just maxis buildings plugins installed then with NAM installed or only with NAM installed to troubleshoot. I have even tried adjusting the steam launch options tweaks and still the same. I even have the correct ini texts edited, the plugins fix, the 4gb patch, everything known to us, all types of Radeon settings combinations. But despite my various efforts to correct these issues it does seem to be NAM related. Overtime I have done every type of performance combinations and none of them seem to help. Game works fine and fast without the NAM Lite or NAM Full installed. Once NAM is installed performance drops significantly sporadically throughout the in game months.One thing I will add and not sure if this makes any sense to somebody but for some reason the performance drop/pause becomes very noticeable during the specific months of April, August & November (not sure if this means anything or helps). The game/days will slow down and then completely stops to a complete standstill no matter what the speed is set too (turtle rhino cheetah i believe are the play speeds). Sometimes it takes almost 5 minutes for the dates to start cycling again just to have it slow down and stop all over again a few short months later. Has anyone else experienced anything like this before? Are there any type of NAM settings/adjustments that I can make that may help with this? Again I always use NAM lite and never change the default settings keeping them at lowest recommendations. But it doesn't matter what NAM Settings I put with NAM Lite or NAM Full install it continues to happen. Side note: I am very thankful to the Simtropolis Community and appreciate everything everyone does. I have played this game since it's release date and have even been a simtropolis subscriber since 2009. I have used many versions of NAM in the past but more specifically (recently last 4 years) with NAM version (45?) 46, 47, 48. I do appreciate the work/effort everyone here does and I hate to point towards NAM being the potential cause. I could be wrong and hopefully am wrong as mentioned above this could all be potentially due to a Corrupted City Tile and not NAM at all. Any help is greatly appreciated.
- 18 Replies
-
- slow
- performance
-
(and 3 more)
Tagged with:
-
Version 2.1
16,116 Downloads
Optimizes the DBPF plugin loading that the game performs on startup. The effect that the plugin has on the game's startup time will depend on your system and plugins. It may have little to no effect for some configurations. Features Reduces the time for the game to show the SC4 logo by up to 90%. Adds an optimization to the game code for large data reads. Allows the game to handle plugin paths that are longer than the standard Microsoft Windows limit of 260 characters. Some of the file paths used by sc4pac packages may exceed the above limit. Reduce lag and city load times with large numbers of .SC4* plugins. Disables the game code that searches the entire file if the DBPF signature was not found. Changes the game code that loads the .SC4* files to ignore files with non-DBPF file extensions, .txt, .png, etc. With this change only .SC4Desc, .SC4Lot, .SC4Model, and files without any file extension will be loaded. Files without any file extension are included due to some older plugins having that issue. Changes the 'missing plugin' dialog to display the plugin pack ID in hexadecimal. System Requirements SimCity 4 version 641 Windows 10 or later Microsoft Visual C++ 2022 x86 Redistribute The plugin may work on Windows 7, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4DBPFLoading.dll into the top level of either plugins folder (place it directly in <Documents>\SimCity 4\Plugins or <SC4 install folder>\Plugins, not in a subfolder). Start SimCity 4. Command Line Argument The plugin adds a -StartupDBPFLoadTrace: command line argument that can be used for advanced tracing/debugging of the plugin loading process. It supports to following options (only 1 can be used at a time): ShowLoadTime - shows a message box with the resource loading time in milliseconds. WinAPI - shows message boxes before and after the resource loading code runs, this allows the user to start and stop a Process Monitor trace when the message box is shown. ListLoadedFiles - writes the loaded DBPF files to the plugin's log file in the order SC4 reads them. Troubleshooting The plugin should write a SC4DBPFLoading.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/763113-sc4dbpfloading The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-dbpf-loading If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me. -
[SC4DBPFLoading] A DLL that reduces SC4's startup time
Null 45 posted a topic in SC4 Modding - Open Discussion
A DLL Plugin for SimCity 4 that optimizes the DBPF plugin loading that the game performs on startup before the SC4 logo appears. DBPF is the name of the format that .DAT, .SC4Desc, .SC4Lot, etc. plugins use. The effect that the plugin has on the game's startup time time will depend on your system and plugins. It may have little to no effect for some configurations. Download: https://community.simtropolis.com/files/file/36244-startup-performance-optimization-dll-for-SimCity-4/ Source Code: https://github.com/0xC0000054/sc4-dbpf-loading Features Reduces the time for the game to show the SC4 logo by up to 90%. Adds an optimization to the game code for large data reads. Allows the game to handle plugin paths that are longer than the standard Microsoft Windows limit of 260 characters. Some of the file paths used by sc4pac packages may exceed the above limit. Reduce lag and city load times with large numbers of .SC4* plugins. Disables the game code that searches the entire file if the DBPF signature was not found. Changes the game code that loads the .SC4* files to ignore files with non-DBPF file extensions, .txt, .png, etc. With this change only .SC4Desc, .SC4Lot, .SC4Model, and files without any file extension will be loaded. Files without any file extension are included due to some older plugins having that issue. Changes the 'missing plugin' dialog to display the plugin pack ID in hexadecimal. System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4DBPFLoading.dll into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Command Line Argument The plugin adds a -StartupDBPFLoadTrace: command line argument that can be used for advanced tracing/debugging of the plugin loading process. It supports to following options (only 1 can be used at a time): ShowLoadTime - shows a message box with the resource loading time in milliseconds. WinAPI - shows message boxes before and after the resource loading code runs, this allows the user to start and stop a Process Monitor trace when the message box is shown. ListLoadedFiles - writes the loaded DBPF files to the plugin's log file in the order SC4 reads them. Troubleshooting The plugin should write a SC4DBPFLoading.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin.- 63 Replies
-
- 23
-
-
-
-
I had a 2070 which the game was working pretty well on. My region is not very build up at all, like under 10k population. A few weeks ago I upgraded to a 3070, and now I'm a little worried because when I go into a city tile I think my fps is dropping when I move the camera. Seems to be dropping down to single digits even. I'm really not sure what might be going on. Anyone seen anything like this, when upgrading to a new gpu? I'm wondering what I should try?
- 3 Replies
-
- fps
- performance
-
(and 2 more)
Tagged with:
-
Some visual and performance questions I have and other questions
SneakyDeaky posted a topic in SC4 Bugs & Technical Issues
Hi, so I have a whole bunch of questions I have about the game's visuals and performance and a couple of other random questions, that I thought I would start a thread and throw them all in here and maybe I might get a response and hopefully understand the game a bit better. For one thing, how can I get the best performance I can get from this game? Settings, resolution, framerate, ect.? One big problem I have is a lot of CTD's as the city grows, especially with more and more seasonal trees. My PC ain't all that great either; Windows 10 Enterprise 64-bit Intel Xeon E3 1220 @ 3.10GHz 8G RAM 1023MB NVIDIA GeForce GTX 650 (Leadtek) Not too hot lol. I have the 4g patch installed. Is there anything else I can do to get the best performance out of this game with this low budget hardware? I've read an SSD can help? 2nd problem I'm encountering is this visual glitch at ZOOM 4 on certain bats. Notice how the lines are wavy? Is this a quirk of the game or something I can fix? Why are my intersections brown in zoom 4 but normal in other zooms? Ok, so I seem to have a cobblestone texture for my tram-in-street network, but the sandstone texture for my other GLR networks, is there a way to fix this? I thought it might be the NAM Facelift mod, but I don't have a GLR folder in there, from what I can tell. Is this something I did when I installed the NAM? I would like to remove the sandstone completely from the other GLR pieces so they match up better with the tram-in-street texture I'm using. I downloaded justforfun Victorian automata and I thought the whole collection would suppress all the maxis automata but I'm still having this van of various colours spawn, also a vintage mini with a flag is spawning, too. Is there any way to suppress these automata? Are they spawning because of a lot I have in the city? And last but not least, is there a mod that allows ferry traffic through bridges that are not high enough? Having a real hard time getting my bridges high enough without the option to build them. Once I raise the height, they are unavailable to build. That's it, whew. Many thanks for ANY help I can get for any of this, I appreciate it as it will make the game play better for me in future. -
The best 'reasonably priced' new PC to run SC4 as well as possible
Haljackey posted a topic in SC4 Bugs & Technical Issues
Well I made a decision. My current PC- which contains guts from 2010 when I built the thing from scratch, is going to get a replacement. The only thing I remember upgrading was the GPU in 2015 to run Skylines better. It's done a good job running SC4, but now I want to get something new and replace it before something on it dies. It will still be a good backup. ----- I'm hoping on Black Friday I'll take advantage of some promos and build an entirely new PC from scratch. I want to aim this build to run SC4 as best as it possibly could. I'm thinking my budget for a new build will be $1k-1,500 CDN, but I can stomach up to 2k. That's why I say reasonably priced in the title. Not cheap, but also won't have a 3k GPU in it. ----- Having said that, I'd like input from the community. What guts do you recommend to get a brand new PC to run SC4 well on a 2022 build? What CPU should I get? I'm thinking less cores, more GHz per core? What motherboard? What graphics card? What RAM and how many GB? What power supply? Etc... I assume this will run Windows 11 too if that helps. I'd also see if I can get the game to stream/record better. Getting decent FPS in dense cities with a large plugin folder is something my current PC struggles to do. Ideally I want to record/streem seamlessly at 1080p 60FPS. Advice welcome! Thanks in advance! -
What is the difference between the number of cores your processor has and the number of logical processors it has? How should the number of logical processors be set for SimCity 4 best performance? Should I be using only one logical processors so the game does not get confused?
-
How to speed up SimCity 4, if I have many mods installed?
MichaelJBull769 posted a topic in SC4 Bugs & Technical Issues
With buildings, CAM and NAM, etc. Just wondering... how to do that.- 7 Replies
-
- slow
- performance
-
(and 1 more)
Tagged with:
-
City State 2 Released Now ! Some months ago I tried City State a SimCity like builder game with some nice edges where some different political options where presented tropico style. Looks just like SimCity 2K 3K graphics not much less. With a similair fashion of highs and lows to deal with it had a new fresh look at city building. City State 2 presently released got 3D and looks way advanced on his previous release. City State 2 system specs are little like City Skylines with a I7 16 Gig memory and certainly a fast graphics card wich is as CSKL out of my reach for now. Modding may be a little furthur no new about perhaps, look very good. ! Hope everyone have a look at the game at steam ! https://store.steampowered.com/app/1352850/Citystate_II/ and on Youtube KingMeeMaw videos " Hope you like it ! Kschmidt
- 3 Replies
-
- 2
-
-
-
- city builder
- gameplay
-
(and 3 more)
Tagged with:
-
Does Cities Skylines run quickly with 100k+ pop on PS4?
fattyboy1211 posted a topic in Cities: Skylines General Discussion
Hey guys, I have cities skylines on my laptop and the game time runs incredibly slow after 100k population which makes it impossible to play for me. I am thinking of getting the game on PS4, but does anyone know if the game runs quickly with big populations on a console? Thank you- 2 Replies
-
- 1
-
-
- cities skylines
- performance
-
(and 1 more)
Tagged with:
-
Ideas for Improving SimCity 4's Performance
bluedragon012 posted a topic in SC4 Bugs & Technical Issues
Hey all, First I want to thank you all for helping me last month with getting a new modded playthrough of SimCity 4 going. following Indiana Joe's guide has added a wealth of content that I couldn't even dream of having back about 4 years ago. However there is one big thing I've noticed, is the performance of simcity4.. It isn't what you call the best, at times. I'm aware that, in order to prevent crashing you have to use only one core on multi core systems.. and thus.. that's the limiting factor. As time goes on and cpus change and add even more cores, this game will be harder and harder to run. A little about my system: Amd Ryzen7 5800x, 32gb ram, nvidia gtx1060. A little about me: -Somewhat technically savvy but coding is something nearly foreign tome. I understand how its done, but I could not do it to save my life. So I may not be fully aware of all the work others have done over the years. I'm also wanting to do a live stream of this game when I finish adding all the building and stuff from that guide. I'm thinking its time to discuss what to do about that. I'll go first: The first is a "simple" fix: Somehow trick SimCity 4 into thinking that there is only one core. - Is there a way to make a virtual machine do this? (Initial search results on Google don't provide definitive answers.) if that is something that can be done, Then we could get this game running nice and smooth with modern performance to back it up. The second is a "Harder" option. - Go the rout Open Roller Coaster Tycoon 2 did and basically rebuild the game, but still require a legally owned copy and its game files to run. I'm very much aware that this is probably not the option most peeps want to do. How much do we know about the backend of SimCity 4? How open is the current code of the game? Would EA shut it down if tired? RCT2 was built in assembly, so I think the project creator knew assembly and formed a way to extract that and read it? I'm not sure, but my point is there a way to do that to this game? The third option: - A community effort to get in contact with EA or the original developers of SimCity 4 and see if a 64bit version with modern processor support could be made? This is probably not going to work unless a lot of folk chip in support somehow, and even then, EA may see no benefit to it even if they re released as a enhanced version for a quick cash grab. I just don't want to see one of my favorite city builders go the way of many other old games: only able to run on systems of the era. All the content made for it gone to waste on sites like this. Its wild in 2 years, this game will be 20 years old! Do you all have other ideas? Are there already tricks like this out there? Did a miss a forum post that is basically this topic?- 14 Replies
-
- 6
-
-
-
Wanted to get into SC4 again but weird performance issues
MrFissure posted a topic in SC4 Bugs & Technical Issues
Hi there, anyone else experienced issues with performance when not moving the camera around. On a blank standard map I get around 144 fps (my HZ) but when leaving the camera be the games starts stuttering and tanks down to 14fps until i move/nudge the camera. Then it jumps back up to 144 fps instantly. Tried lower and higher settings on everything. Hardware/software, fullscreen/windowed but nothing seem to make a difference. Also the load in time from overview into the building view is painfully slow.- 12 Replies
-
- graphics
- performance
-
(and 1 more)
Tagged with:
-
soooo, i might have installed steam SimCity 4 version and regretted, the gameplay was extremely laggy and i couldnt sync with my GPU, i was wondering if the GOG version of the game would be better to tweak those configurations since is DRM free , also is there any way to get the game running faster on my laptop? i have a predador helios 300 from 2019 running on windows 10 fully updated, RTX2060 6gigs GPU, i7 9th gen and 16gigs of RAM, also i couldnt get my game to run with Directx since there is no way to get a launcher to work with steams version i guess, anyways im a noob when it comes to those kinds of things so dont judge me, anyways if someone could help me i would appreciate :))
-
Version 1.0.0
620 Downloads
Description: The comedy club has been a fixture of American nightlife for decades at this point. It is a place where a stand up comedian will attempt to get an audience laughing for the duration of their bit while the club offers food and adult beverages to complement the entertainment. Stats: Plop cost (Bulldoze): 4400 (100) Lot size: 2x2 Jobs: 60 Wealth: Medium Power Used: 5 Water Used: 81 Pollution: 4/3/41/0 @ 2/2/0/0 Dependencies: No joke, there are no dependencies. -
Intermittent Stuttering / Freezing In-Game?
MekkA posted a topic in Cities: Skylines Technical Help Q&A
I have recently noticed periods of slow downs and freezing in-game. The most common occurrences are when drawing rail networks, ESPECIALLY when upgrading to another type, 2-3 seconds of freeze per segment can happen. Move it also takes longer in placing or removing items at times. Unfortunately I've got a massive amount of mods and assets to sift through so was hoping to get some insight as to potential mod conflicts others have already resolved or discovered to compare against my own subscriptions as a starting point. Thanks!- 1 Reply
-
- performance
- networks
-
(and 2 more)
Tagged with:
-
Choppy scrolling and time-of-day transitions
TheMurderousCricket posted a topic in SC4 Bugs & Technical Issues
Dear Community, Just now, I have installed the "4GB pack" hoping to increase the performance of SC4. I've got 4GB 1333Mhz RAM and 3.2 Ghz i3 CPU on my current computer. Also, we're talking Windows XP. I can generally run the game successfully and all animations are A-OK. The problems appear when I scroll the view. Especially in the up-down direction - it's a nightmare... Scrolling is always choppy, no matter what I do and what graphics options are (un)checked. The same goes for time-of-day transitions. Whenever the game transfers from day into night, the animations freeze every two seconds for a little bit, until the transition is complete. I was hoping that the 4GB patch would help resolve these issues. No such luck. My RAM activity barely exceeds 400MB... This is why I'd like to know whether this is one of the "it just has to be this way" situations, or whether it is me doing something wrong? Or maybe it is caused by tampering with the .exe file? Just to make it clear - by tampering, I understand adding HD resolution properties to the .exe shortcut. I know that pirated copies of SC3000U suffered intentional performance hits. Perhaps the same goes for SC4 and the program simply thinks that I try to hack the game...? I just don't know... I am really disappointed. Could you shed a little light on this? -
Game is running painfully slow even when in an empty tile !
MuddyFanta posted a topic in SC4 Bugs & Technical Issues
So I've tried everything under the sun 3rd party launcher software hardware rendering all the different setting the config file edits compatibility mode you name it. some of these have helped a small amount but even then my game still chugs when i am scrolling around a tile it is a nightmare. it seems to me after watching videos that my performance is significantly worse than others. figured id go out with a bang and make a post here to see what you guys think ! SPECS i7-4820K GeForce GTX 1060 3GB 16 Gigs of ram- 22 Replies
-
When I want to look at the Data Views (not necessarily the overhead map feature), exiting the views and turning off all views seems to work relatively fast...EXCEPT for the Zones view. When I try to shut off the Zones view, it takes F O R E V E R for my buildings to return. Is that normal? If not, is there some way to fix it? In the meantime, while I'm waiting, I seriously grab my phone and scroll through Instagram trying to pass time.
- 13 Replies
-
Hello, I have a midrange laptop with Ryzen 5 2500U, 8 gigs of RAM (non dual-channel unfortunately), 1 TB of mechanical drive, and (if I remembered correctly) 1809 Windows 10. For mods, I only have NAM, CAM, SC4Fix, and other little ones. With this spec however, the game still stutters, even in 30K population city, although not as laggy as my older laptop. I have seen a YouTuber running SimCity 4 very smoothly. How to run SimCity 4 smoothly? Should I upgrade the mechanical drive? Is the RAM an issue? Is a 10,000 dollars PC with i9-10900K, RTX 2080 Ti, 64 GB of DDR4 (or in near future, DDR5) RAM, and 4 TB of pro-grade (or even enterprise grade) NVMe SSDs worth it? (That's an exaggeration, but you get the idea) Thanks.
-
I'm wondering if anyone else has run into this. SC4 runs slower for large cities (which should be expected), but I have a hunch it ends up causing unemployment due to the simulator not being able to find jobs for sims quickly enough. I make this claim for the following reasons: 1. It seems that without fail, my cities start off with little to no unemployment problems until I fill up about a quarter of a large map. At this point, a number of the newly built buildings (regardless of wealth) will initially get the no job zot, and then it quickly goes away. Once I get to around 75% of a large map, almost all the new buildings (again regardless of wealth) get the no job zot, and more often than not go abandoned. 2. In these large cities there are job vacancies (as per the census repository facility). 3. Occasionally these newly built buildings will find jobs and the commute time almost always displays "Short". 4. These buildings jump from showing no commuters to all of them (usually around half the building capacity) instantaneously. Earlier in the game if I have unemployment problems I'll usually see something like 20 commuters in a 200 capacity building. 5. These problems appear to be tied to the number of buildings on the map rather than population or job totals. (ie. I don't these problems in a dense 100k city, but will get them in a low density 100k city). It may be the case that I'm consistently doing something wrong in sprawled out cities but it doesn't seem like the case for me. It's pretty annoying because everytime I fill up a large map, in the end I feel like I'm playing whack-a-mole with new buildings, destroying them if they go abandoned, and waiting for the seemingly random time they don't. I've considered moving to medium size cities but I've always felt cramped in with such cities. Just for the record, these are the gameplay altering mods I'm using: NAM 36 I-HT R$$$ Fix Industry Doubler Less Abandonment Mod (Bones1) I do however have a ton (likely 500-1000) custom buildings which probably slow the game down to at least some degree.
- 7 Replies
-
- 2
-
-
-
- unemployment
- performance
-
(and 2 more)
Tagged with:
-
OK, I give up: Why the hell is it still so slow?
Wheezy posted a topic in SC4 Bugs & Technical Issues
About my system: Samsung NP530E5M-X02US laptop, i5-7200U CPU, Nvidia GeForce 920MX 2GB graphics card, upgraded to 16 GB ram. (Although stock hard drive.) Not a high-end system or anything, but it should be more than enough. I have CPU's set to 1 and SC4Fix, so it doesn't crash, but game takes maybe 6 minutes to open. Plugins folder is 3.75 GB and partially datpacked, so it shouldn't be that bad considering how many players have twice that and don't report issues. I've also used that patch that allows 4GB virtual memory. This region is entirely large tiles, and lower-population cities are fine, but the one I'm currently working on is an almost built out large city tile with 700,000 people. I know you won't be getting peak performance with a city that size, but people have been building far bigger ones for years. And the way it's acting is very strange: Menus open quickly, and it usually runs perfectly smoothly, but then it'll randomly freeze for anywhere from 2-6 minutes; it can also take that long to rotate or perform random functions like unpausing - but only sometimes - and maybe 5-7 minutes to save. Meanwhile I'm running Chrome and Spotify just fine and using just half my RAM total. It drives me mental. SC4 Launcher was making it even worse, so I went back to opening it through Steam. Automata-increasing mods made it absolutely unplayable. I still haven't figured out how to change the graphics settings to run it off the graphics card because the process looks very complicated. Would that help? Edit: Solved. See below. -
I am trying to decide whether I am really going to learn NAM. The answer to that question is key on whether SC4 is still viable for me, or should I just concentrate on CS+DLCs+MODs. (1) Does deployment of the Traffic Simulator with the default installed model resolve the "endless commuter" problem? (meaning: the cycles which develop due to the fact that commuters only have attractors, but do not recall from whence they came and how long they have been in transit)? (2) Is NAM only cosmetic in terms of the amount of vehicle traffic (mainly cars) that it moves? So, for example, does a Maxis 2 way road move as much traffic as a NAM RD4? Does a Maxis Highway (6 lanes) move as much traffic as a NAM RHW 10S? Thanks! PS: The fun for me in city builders and transport games is building efficient designs. NAM adds a wealth of diversity to SC transportation, but is that diversity coming with associated performance improvements that make a challenging to integrate and worthwhile upon which to build city infrastructure?
-
Too much downtime and long loading time: CSL forums almost dead
boformer posted a topic in Simtropolis Related
Hello, It seems like there is less and less activity on the CSL parts of the forums. Simtropolis is my favorite city builder community, so it hurts to see that. I've heard a few members of the modding community talking about Simtropolis. Many of them left the site because it is too slow and unreliable. I can understand their reasons. Loading times and reliability have been bugging me for a while (location: Germany, high speed Internet, Firefox). To give you some examples: Loading a page often takes more than 10 seconds. Likes are often not transmitted to the server if you leave a page too early. when I hit Reply, the editor often does not appear. On many days, it is not fun to use the site. I understand that downtime cannot always be avoided, but maybe there is a way to improve the performance of the forums. Activity in the CSL community is definitely there, but it concentrates on other platforms. With Steam Workshop statistics and SteamSpy, we were able to determine that the player counts are constantly increasing. I've thought about adding a little Simtropolis promo to my mods (some kind of popup that leads them to this site to view the changelog or to take a look at upcoming mods), but currently Simtropolis is just too unreliable for that.- 11 Replies
-
- 3
-
-
-
- simtropolis
- site
-
(and 2 more)
Tagged with:
-
hello everyone i have not idea about how enough graphic system required to play SimCity 4 smoothly in Intel® and what is the type of settings that should be typed in shottcut, so i will give you guys my computer systems + my shortcut options below. shortcut : "C:\Program Files\Maxis\SimCity deluxe 4\Apps\SimCity 4.exe" -f -CustomResolution:enabled -r1024x768x32 -Intro:off -d:software -gp -CPUCount:1 system : Microsoft Windows 7 Professional operating system Intel (R) Core (TM) 2 Duo Processor CPU T6570 @ 2.10GHz, 2101 MHz, 2 core (s), Moile Intel(R) 4 Series Express Chipset Family Mobile Intel(R) GMA 4500MHD Regional Option United States Hardware abstraction layer Version = "6.1.7601.17514" Installed Physical Memory (RAM) 3.00 GB direcctx 11

