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Whelen and Federal Signal Sirens
Serpents Enigma commented on Serpents Enigma's file in Civic & Non-RCI
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Whelen and Federal Signal Sirens
Serpents Enigma commented on Serpents Enigma's file in Civic & Non-RCI
That's funny, I agree with you! As a matter of fact I actually did have them placed under both park and fire menus (still government building category) as well as providing minimal fire protection, which in turn raised the safety rating for the city. Thus, it would also show their effective ranges (theoretical effective audible range = actual bonus effect range) which I originally had set at about 1/4 the size of an large 4x4km city for each one. I changed this because it was causing problems with the GUI. Also, one of the first things I had thought as I started making these the other day was that it would be fantastic to eventually have them play an actual sample for each type of siren when you queried them, playing a full cycle. The thing is, it would likely take some considerable time collecting good samples off the web and edit them up... on top of the fact that I've never tampered with anything related to sfx in SC4 before. -
Whelen and Federal Signal Sirens
Serpents Enigma commented on Serpents Enigma's file in Civic & Non-RCI
Each siren is also provided in prop form so anyone can add them to any existing or new lots. I mostly made these for myself but since they're made I just thought that I should provide the community with some more decent and realistic sirens for them to use in their cities. Of course in their most common appearance and housing, a tall post/pole dedicated to the siren that were ready to use and plop in game right out the zip. I'll probably make some copies without their pole and electronic cabinet housing to be used on roofs, etc. I was thinking about placing some just like that in my public works lot, as potentially deactivated/retired/new sirens resting in the yard. -
Version 1.0
1,838 Downloads
This pack contains 3(4) unique sirens for the player to use within their cities. A Whelen 2750, a Whelen 3016 and a Federal Signal 2001 siren. There is also a Whelen 3016 positioned on a 45 degree angle. This package also provides a prop file for each siren type. There is a total of 8 1x1 lots to choose from. Two for each type of siren, one on grass and the other on urban/high density concrete. They can all be found in the Park Menu. They moderately boost both residential and commercial desirability within their effect range **(Approx. 1/4 4x4 Large City Plop), as well as the mayors approval rating. No dependencies. **Their effective range is set at 512 cells (city wide) for now. Low to moderate effect. With some of the free time I have recently obtained I've decided to get back into SimCity 4 and build a new region. I had lost my old up-to-date main one (along with some other things) due to a hard drive failure a while back. Yes, I make back ups but it fell on really bad timing/old hd formats prior. Over the years, I've been kind of surprised by the lack of emergency sirens for customization and eye candy within our cities. So after redesigning the core layout for my new city I've decided to start refreshing my BAT abilities and create some of my own to use within my city, along with recreating the few things I had made before that I also lost due to the hd failure. I never really experimented with BAT or got too hardcore with creating my own custom content for SC4 in my early Sim years. I really only started making a couple BAT creations shortly before I shelved my SC4 activities for quite some time. I had originally planned to create a Federal Signal Thunderbolt siren to go with this pack while making the models the other night but I've decided to wrap this up for now so I can move on. I want to finish working on my city's Service Department AKA Public Works HQ and main yard, a recreation of my first SC4 BAT model/building. Look for its appearance on Simtropolis soon. -
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