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From the album Hall of Fame
Entered the Hall Of Fame from the Best Picture Competition.-
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From the album Hall of Fame
Entered the Hall Of Fame from the Best Picture Competition.-
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Overview ~ Three Kodiak Shuttles are making their way toward a unknown destination, making an approach for the seemingly inconspicuous human gas giant colony of Austra. What business could they possibly have here? Find out where they're heading as we dive into Austra's upper cloud decks. Schulmanator Thanks! Benedict Thanks! I'm using a demo version of Cinema 4D to render the planets and creating the planet's textures through a bit of photoshopping. city89 It's originally an industrial colony gone commercial cause of gang faction control over the city. SimCoug Thanks a lot! Evillions Thanks! RepublicMaster Thank you! ggamgus Thanks! KonstantinII Lol, thanks! Forthwall I'll be sure to make as many as possible Forth, thanks MilitantRadical Thank you very much! Fox I thought you'd like it Fox Thanks! Felano Thank you! ____________________________________________________________________________ Welcome again. We've now departed the Nesu'luun star system, and have arrived back at Aerene. Today, we'll be visiting a planet that you'd more than least expect to visit. A gas giant world with a often chaotic atmosphere and weather pattern; Austra, Aerene's largest local source of Helium-3, rivaling the Asari mined colony world of Lera, harbors many orbital stations that conduct mining operations, solely collecting Helium-3 and extracting Hydrogen from the very atmosphere of Austra. Like any gas giant, there is no tracable surface discounting the planet's rocky and metallic core, therefore surface colonies are not an option to establish. So besides orbital Helium-3 mining stations, what could possibly be of interest here to see? An irregular signature, showing an environmental interference and an area of low mass, possibly indicating the presence of an orbital station with active mass effect fields was found in Austra's higher atmospheric band, where weather is much less intense, and gravity almost non-existant. It's determined location was in Austra's Southern Hemisphere Zone S-43, one of 60 helium-3 mining zones which divide the Southern Austran Hemisphere for practical reasons. The specific zone, Zone South-43 is a helium-3 mining territory left unoccupied by Human extraction teams as operations do not yet exist in this area. With no operations occurring here, it can leave room for just about anything to take the area, and a suspicious unidentified station is one possiblity. A group of Cerberus Kodiak transport ships are making their approach to Austra. Their destination is unknown, as for their reasons to even go to Austra. As they continue through their designated route, they begin to make contact with Austra's atmosphere. They've approached Austra's Southern Hemisphere Zone particularly referred to by Human Helium-3 miners as Zone S-43. It's one of 60 South Hemisphere divisons, used as reference to easily allocate operating Helium-3 mining territories on Austra. The transport ships begin to make their decent into Austra's upper band atmosphere. As they reach the calmer upper band of Austra's atmosphere, a large mysterious space station is seen further out. The space station's size and structure suggests a number of things, but mainly that it's a private orbital research station. Detection of Mass Effect fields around the atmospheric station suggest that the station's mass is being decreased in order to stay afloat, while shielding is operational as well to contain a calm environment around the station. The low gravity in addition to mass effect fields om this upper cloud deck also suggests that the station requires minimal amounts of propulsion to keep the station in its place above Austra. The Cerberus Kodiaks approach ever closer to the space station, and are in the midst of its calm environment maintained by the prolonged use of Mass Effect fields around the station. This unidentified orbital station is increasingly likely to be a Cerberus facility. The Cerberus Kodiaks being their close approach and eventually make contact with the possi It looms larger as the obscuring clouds being to shift away from the station, and emphasizes the station's sheer size. The clouds obscuring the view of Cerberus' masked atmospheric station disappear, as more of the station becomes visible. The Kodiak transport ships now begin to make their final approach before making contact with the station and landing in its various docking bays. Such a mysterious facility hanging over Austra's upper atmosphere continues to go unheard and unrecognized by Helium-3 orbital stations and probes surveying the gaseous giant. Only time can tell what this station means to Cerberus. Thanks for viewing! Rate 'n' Comment! ________________________________________________________
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REPLIES ____________________________________________________ Schulmanator: Thanks a lot! Blunder: Thanks! And a tropical tree controlled mod would be really a great mod to have, hope you finish it eventually! MilitantRadical: Thanks and sorry to tell you, but the Mass Effect Kodiak ship is actually photoshopped in there. It'd be great if there was a model of it though... ggamgus: Thanks a lot! City_Master: Thanks! RepublicMaster: Truly is mysterious indeed, thanks Hellken: I Appreciate the very "shocked" reaction, Thanks! TekindusT: Thanks a lot Tekindus but your CJs are one my inspirations, so the pleasures all mine Forthwall: Thanks, but won't be on break for long... Fox: Thanks a lot Fox, and I'll be sure to revisit this place sometime later... KonstantinII: Cool, thanks for the link, I'll be sure to try it out! Modern City Lover 26: Jurassic Park? Lol, well thanks! IL.: It's really awesome to see your enjoying it, thanks! Kruness: All down to trial and error, it really is hard to get it right sometimes but you'll get it. Thanks btw! felano: Thanks a lot! About the staircase, I kinda liked how it turned out, considering the ruins are several dozen thousand years old, I hardly think something would be able to stay in form for long considering that flora would probably obscure it in its future, but that's just me And the ME shuttle is just photoshopped in, while the temple prop is from the STEX. Just search "temple". alerules: Lol, thanks Follarch: Thanks a lot! ____________________________________________________ Note: Since this city journal was heavily inspired by playing through the "Mass Effect" series, I've wildly decided to take my planets and incorporate them into the Mass Effect universe, and adapt the story, ideas and plots into my own worlds. I've been really intrigued by the story lately and probably will make an update with Reapers destroying the worlds I've been showcasing, and the use of Mass Effect's own game plots will appear regularly in certain parts of this City Journal. Generally, all the planets that I use are of my creation, and simply take place in the Mass Effect universe. So...uhh...yeah, enjoy ____________________________________________________ Welcome back, oh and by the way, we're still on Kanaze. The very same Filthy and hazardous wasteland. We're still on the same island of Ark'bor, which is just another part of the greater continental plain of Ilego-Ark'bor. We've travelled several hundred miles across the island to the very heart of Kanaze, considered the planet's capital. Ark'bor City. It's a relatively small metropolis, compacted on an island surrounded by two rivers. The East Glo'gahn River and its counterpart, the West Glo'gahn River. It's the scum capital of the swampy wasteland planet Kanaze, dominated by criminals, gangs, factions and off-world pirates. It's haven criminal haven in the lawless Terminus Systems, allowing its inhabitants to do almost anything on Kanaze. Therefore, with a mediocre excuse of a government, Ark'bor, as for the entire planet, remains a corrupt, hectic and totally uncontrolled society. Crime in Ark'bor City is on a constant high, and ever present brothels, bars, nightclub as well as hideouts litter the edges of the city's civilian accessible districts. In the inner core of the city, off-world corporations base operations here, constructing an endless array of structures, factories, refineries and storage tanks across the inner metropolitan Ark'bor districts. No matter where you are in this city, you'll always find yourself in the worst of situations, but those many used to this form environment and ambience try, manage and succeed in enjoying themselves in a lawless city full of chaos and disorder. At first glance, the city looks like any other. But underneath this is a bustling, never ending story of grief, criminality and an underworld hidden from the surface of the city. Its surrounding swamplands are often hiding bases, and obscure the city's position at times. The overgrowth of plants in this planet is often very radical, which causes for concern about the future of the city on many occassions. But with the amount of pollution it throws back into the environment like all other industrial colonies located on Kanaze; many that of which are unknown and unregistered on planetary maps, also causes for question as to how much Stagnum's floral and fauna population can take. And of course, on another note, Cerberus seems to have found there way into the planet. Though what could possibly hold much value on this dying rock that Cerberus would want to retrieve? As evening falls on Ark'bor, the hazy yellow atmosphere begins to soften into a dark, maroon air. Time doesn't halt operations on the planet, and so continues to spew out pollution into the planet's already fragile environment. Industrial factories like this cover almost 80% of the city's island area, which has been fully developed. Many of these factories and refineries run manufacturing operations which are of an unknown nature, never released, due to the fact that most companies which base manufacturing here operate anonymously on the planet with no given records. In the midst of a dark night, wild holograms and bright seizure inducing lights appear out of nowhere; transforming the city's civilian outskirt districts into a vibrant city of color. Though a hard place to live, and difficult to access, many people off-world enjoy the social sites, Ark'bor's clubs, brothels and bars, with endless parties and continuous stream of music playing throughout the night. Ark'bor essentially becomes a nocturnal metropolis; A quiet sleeping city (but of course, still full of noise, gunshots and criminal activity) during the day, a vibrant and cool, yet dangerous social city during the night. Though one can never avert, nor avoid the dangers this city contains. There's always something hectic, and life-threatening hiding on the far corner of the street that one walks through. Ark'bor will eternally be a city of danger, criminality, forever spiraling Kanaze into a chaotic world and destined to be lawless for its remaining future. Thanks for viewing! Rate 'n' Comment! ________________________________________________________
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TMW#3 - Elmere Satellite System | "Long Nights"
Huston posted a City Journal entry in Mass Effect: Beyond
REPLIES ____________________________________________________________________ Fox: Thanks fox, the title is honoring k50: Thanks a lot! Hazani Pratama: Thank you! Simcoug: Thanks, Endor was an inspiration for Ferust TekindusT:Thanks so much! blunder: Indeed Soer_II: Thanks! Hellken: Thank you! ggamgus: I'm gravely honored RepublicMaster: Thank you so much! KonstantinII: I will keep that in mind, thanks! TayMay27: Lol, thanks Jesus Christ: Thanks Julien felano: Thanks! I'm not exactly sure about where I got those retaining walls, I tend to forget. I only realized I had them when I was making the update, lol. But I'm fairly sure they're of Jeronij's work and should be over at the SC4Devotion LEX. Evillions: Oh thanks a lot! And I got some of the props goin', which is good, I'll try use them eventually ThomasSimpson: Thanks Thomas, I really think you should make a military base, it'll be interesting to see what you come up with! spursrule14: Really? Awesome! _____________________________________________________________________ And we're back in the midst of the future Milky Way. But this time, we're out on Ferust's hapless moon. Elmere. Airless, dead, but far from lifeless. The moon Elmere is home to a few stellar colonies. Though most of the establishments here are majorly military based and are a part of the Ferusian Defense network that operates to insure the planet's safety for it's 2.9 million human inhabitants. The moon's mix of communication hubs and military outposts scan the perimeters of Ferusian space, to insure that threats, violations such as smuggling and criminals are detected and kept off from reaching the surface of Ferust. It's almost like border patrol, but far more extreme. It's also a training ground for military units as well as harboring various docking stations for the Aerene System's industrial transport network. Here, we are visiting one of Elmere's most vital communication hubs and military outpost. Being one of Elmere's main stations, it works to manage and maintain the moon's busy communications network as every station works to update their status, to highten and insure the awarness of all bases on Elmere. The station is known primarily as the Tharastis Comm Station. It's located at a reasonably large valley called the Uzbek Sea, an area that's been pummeled by rock and debris, forming nearby craters, some which have long existed before discovery. As night falls, lasting over 19 and a half days, the extreme temperatures and total darkness experienced on Elmere often means, that activity outside the station is kept to a bare minimum. The intensity of darkness on Elmere allows for zero-visibility outside unless you have a reasonably bright torch or a pressurized vehicle equipped with various fog-lights. A night on Elmere would be one of the blackest of nights you would ever experience. Besides that, all you would be able to see visible from the outside is the illuminated station and the stars in the clear night sky. It'd be another 19 and half days 'til the light of Aerene and its reflective parent planet, Ferust shines in the airless sky. As you can see, outside of the Tharastis Comm Station is nothing more than rocks. Activity on the outside is at a low, whilst inside Tharastis, are dozen, even hundreds of people running the station, living life, in the station, equipped with whatever anyone would want and need; be that recreation & leisure, good food, a gym and crew quaters etc. Thanks for viewing! Rate'n'Comment! ________________________________________________________ -
TMW#2 - Ferust System | "Mountain of Mysteries"
Huston posted a City Journal entry in Mass Effect: Beyond
REPLIES _____________________________________________________ Simcoug: Thanks! You'd think that, but I have poorest plugin folder building skill. I've never really gotten to sort my Plugins files and now its a mess that can never be properly sorted out dubaidude303: Thanks! Forthwall: Thanks Shub Hazani Pratama: Thanks! Evillions: Thanks a lot! I'd put in SimMars buildings on this but I haven't had a chance to install them in cause they don't seem to appear (I get brown boxes) TekindusT: Too kind Tekindus Thanks! newyorka: I did use quite a bit of plopping (and lotting ). The buildings on Horizon are on the STEX. They're pretty easy to find. Most of them are by Kellydale, the Lippo Center made by the HKBAT team as well as the Hong Kong Commerce Center building (I think that's the name). 10000000000000: Haha, thanks ggamgus: Thanks a lot weixc812: Thanks so much, means a lot coming from a very talented CJer/MD KonstantinII: Oh, it'll be interesting to see what you come up with in your future based CJ And I don know that set, but haven't had the best chance at installing it cause the props don't seem to show up properly; and the distances being in kilometers was just me being really lazy Jesus Christ: Thank you very much my lord Fox: Such kind words, thanks a lot Fox WELCOME AGAIN! _____________________________________________________ Well, I guess I lied that there was going to more about Horizon, but of course the planet's other colonies and rural stations have something to offer as well. Which brings us to the privatized research platform with three names; the Hanvhar Plateau Station (HPS), Hanvhar North Station (HNS) or Solidarity Station. The station is located north of the Hanvhar colony and south-west of the capital, Horizon. This particular station operates outside of the radar of Hanvhar and Horizon government authorities. Laws set for these colonies do not apply in the Plateau region where land has been restricted to access by Station employees, officials and associates. Despite it's name, Hanvhar colonial government have no interactions with the station with the exception of maintained communication (base communication does not release any information on its actvities) which is essential for all colonies and bases on Ferust. But of course, many rogue settlements still sit isolated from this chain of communication and remain totally invisible to higher authorities. The only information colonial governments have obtained about Solidarity is that the station employs biological research which is used by an unknown source company which funds the research and testing that is performed in Solidarity Station. There are other facilities surrounding Solidarity, and the proximities of these platforms suggest they're interconneceted by subterranean tunnel systems. One facility outside of Solidarity, which is located south from the base and across a river is particularly referred to as Mast-One, a name obtained from past communication interception. Accessing the remote and isolated Solidarity Station can only be done by flying to the station as there are no known access routes by ground transport. This explains the reason for each main facility to have a hangar area to access the station. WARNING: TWO MASSIVE MOSAICS AHEAD approx. 1024 x 8600 px. each During the evening, the stations seem fairly quiet with no odd occurances. The most significant phenomenon sighted in this area was an increasingly bright blue light eminating from Mast-One. Other reports from wandering intruders originating from Horizon, Hanvhar, Endeavor and Parthense have not been proven to be true and stealth surveillance over the area give colony government's and other planetary system government's; particularly Earth, insight on the activities of Solidarity. Discounting the previous statements, Solidarity poses some interest to governments but is essentially no different to other research platforms. By morning, the situation on Solidarity barely changes. Activity outside is low, nothing more than passing transport vehicles and employed scientists walking from facility to facility. Unfortunately, it's quiet status though is becoming a growing concern for the colony governments of the neighboring Hanvhar and Horizon. Thanks for viewing Rate and Comment ! ________________________________________________________- 17 Comments
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___________________________________________________________ It's been almost 2 centuries since the turn of the millenium, and Humanity's fast paced world and increasing technological capability has jumped a long way from a monsterous world, consuming masses of fossil fuels to a civilization, using a variety of cleaner sources of power and energy. Humanity has even spread far into the abyss of our Milky Way Galaxy after discovering advanced FTL-drive technology hidden in the later identified, Prothean ruins of Mars, to exploit the resources of other worlds and to take up the challenge of galactic colonization. Along this treacherous journey, Human's have even made contact with various interstellar races, varying from the hyper-intelligent to the culturally primitive races, struggling with similar woes Humanity endured through as a race in its dark, yet booming 20th century period of rapid modernization. To begin the trek through the galaxy, we'll start at a major Human Colony on an exo-planet located many light-years from the Sol System; in the star system referred to as Aerene, named after one of the first Asari scientists to discover the star. The colonial settlement of Horizon , officially known as the New Horizon Settlement is a city located on the eastern coast of the continental landmass called Arcadelia. It's also Ferust's capital city; essentially the political, social and economic heart of the planet. Horizon was the first settlement established on the exo-planet Ferust, a lush Earth-like world that was found with an abundance of Oxygen and presented a flourishing eco-system of carbon-based life forms. The colony is the largest in the planet and houses several hundred thousand people. It's a colony full of various Human Cultures from all over Earth, a sign of the many people who left their lives on the homeworld to start fresh and expand Human reach in the greater galaxy. And where better to start than a lucrative and controversial system like Ferust, along the borders of two largely unstable regions of The Milky Way? FOUNDING OF COLONY: 2171. (Banner stating 2182 is incorrect) Here is a presentation of basic background information of the planet Ferust, as well as noting it's 2 natural satellites: Elmere (a moon slightly larger than Earth's Luna) and Orlaca (an asteroid moon which was considered to be a rogue asteroid from the star system's further asteroid belt, captured by Ferust's gravity) You're probably expecting some flying cars around here right? Well unfortunately, the average human civilian cannot seemingly cope and adapt to the controls of a flying vehicle. They have not yet become a popular mode of transportation, but doesn't mean people certainly don't find it interesting. It's rare but not unheard of to encounter flying civilian cars on other colonies, but on Earth, the occurance is more common and widely used. It's why the skies still seem quite bare and getting a view from the Horizon Colony Administrations Center is still not obstructed and obscured by passing vehicles. On the ground, people go about their daily lives, as they would if they were on Earth. Above them, towering modern glass pinnacles invade the sky, which dominate the colony and are often connected by sky-bridges. Humanity's attitude towards city-planning hasn't changed drastically as many people struggled to grasp the idea of walking around a city and having transport stuck underground and electronically controlled by A.I.s and computer systems. The still outdated concept of city planning and construction has prevailed in the next century, as people still adore the freedom of driving around a city. Luckily, in this century, the consequences of driving everyday doesn't cost the planet as much as it did in the 21st century. But! You've still got grinding traffic and frustration at your side. All the fun in driving in a crowding colony. The Homebase District as it's commonly referred to is a bustling area of commerce infused with the grinding financial precincts and the all the boring government service buildings. Of course, the government buildings play a vital role in managing the colony and keeping contact with the 3 other major colonies on the planet, as well as managing communication with other planets. And to get around these political and social powerhouses? LET'S HOP ON A GOLFCART THING. SCREW SEGWAYS. The always beautiful Homebase district is quite the place during the day and is especially beautiful during the evening. It's missing a few trees on it's plaza though. Back at the HCAC, the alluring height of the glass skyscraper is adorned on the ground with native shrubs and trees around it's lobby entrance, to give the city to a more natural ambience and better improve the image and single it out from the ordinary amongst other colony cities. As night falls, the city begins to illuminate, and the towers flood with lights. On the ground, it's not exactly spectacular, but the lights are doing what they're made and placed to do. A couple of operating and rented out holo-boards appear out of nowhere to ambush walking pedestrians and drivers. There have been many reports of these holo-boards inducing seizures all over the colonies, but no one ever seems to do anything about it. Lights a glowin', fog's a rollin' and the city continues on. The colony really never sleeps. Ever. And of course, the Government C-Wing structure decides to illuminate the infamous Horizon sign. So Bright And on another angle, you can see that the plaza has a giant Holographic TV Screen or what everyone actually calls it; A Holo-Screen! Galactic news presented at it's finest, 3 floors up a building in the middle of the colony. There's more to come of Horizon...
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