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Recent disasters on the Businesspeople territory made many New Udananian tribes more aware and cautious about what happens around them. Government officials understood that their respective societies are still in a nascent state and remain vulnerable in case of earthquakes, bolide impacts or challenges of the modern world. Because of this, many capitals took steps to better prepare their populations for the future. Various projects were initiated to create new tools and opportunities that could be used in times of crises or unexpected events. Today's episode explores some of these measures. We begin our journey in the Resident tribe, whose greatest weakness is its low population. The elitist social structure of the tribe allows only select few to be a part of it, which is in fact the very source of the problem. The Residents attempted to increase the population numbers by adding an attractive residential zone to Common Interest. The new neighborhood proved to be a success and lured 4000 new citizens to the town. The Businesspeople and Altruists who co-own the city, contributed to the project by adding shops and essential infrastructure to the town's newest zone. The circular residential zone in the town designed by the latter, expanded a bit as well. What comes as a veritable surprise is the fact that, compared to the other tribes, the Slackers embarked on one of the most ambitious resilience projects in New Udanani, owing perhaps to their sailing experience and maritime culture. First of all, the tribe made good on their promise to limit ties with their neighbors - taking advantage of the turmoil that engulfed the nearby Businesspeople towns, the Slackers performed a blitz landgrab and took control of a city tile East of their capital, making sure that the Businesspeople won't claim it for themselves in the future. The new town became an extension to neighboring Cape Careless, creating an almost seamless continuation of the capital's seaport and the working-class residential areas. As you can see, now, the entire Southern coast under Slacker control is a large seaport area through which countless goods are processed daily. The tribe is now able to dictate the shipping and customs fees as they wish. Behold, Lazy Bay and the Susprall Cargo Seaport. And just a small icing on the cake - the Slackers introduced tolls on their part of R-1 highway so now, Businesspeople visitors must pay their "respects" upon entering Cape Careless... Another ambitious infrastructural project was also completed on the other edge of New Udanani. Altruists, following the well-informed advice of the Revered Spirits of the St'ropoli Dimension, built a high-speed railway to connect their largest city (Optimism) with their other towns off to the Southwest. The Altruist bullet train operates from two stations located in Optimism's commercial strips. The stations are placed close to the main residential area, so it takes just between 8 to 15 minutes to get to a station, depending whether one boards subway or a bus. Also, notice the safety fencing running along the ground-based railway. A mandatory feature sanctioned by the Altruist regulations, that aims to prevent animals and oblivious pedestrians from entering the tracks. But the Altruist railway project is not fully complete... The tribe would like to ask you one more follow up question regarding the new communication line. Namely, where the terminus for it should be built? Please acquaint yourself with the proposals below and cast your spiritually inspired vote... Moving on, it is time to take note of the changes that took place on the Smileyface territories. Innovation and science are one of the best ways to build resilience, so the tribe decided to expand their special "Future Technology Development and Special Economic Zone" (abbreviated as "FTDSEZ") in the town of Tralfamadore. The town expanded towards West and new plots of land dedicated to clean and futuristic industries were designated. Three new companies were also allowed to set up shop in the zone. Here are their short information sheets if you'd like to know them better. Due to the fact that the rules regarding running business in FTDSEZ are quite strict, the town is rather sleepy at the moment. However, Western Tralfamadore has an important natural gem - an extensive wetland and jungle forest area known as Cat-Nilam Bayou. The happiness-pursuing Smileyfaces already explore the swamps by the means of watersports. Two spontaneously (and semi-legally) built boat docks were constructed in the town. So far, the Smileyface authorities added a small Park Ranger station in the middle of the area to keep an eye on the tourists but the future protection of Cat-Nilam Bayou will have to be discussed in detail when population and tourist numbers rise. Last but not least, it should be mentioned that the Activators' recipe for building resilience did not change - expanding the size of their cities and mining ground to extract valuable resources is still the tribe's preferred way of gaining strength. However, the violation of The Sacred Pond of Forces which influences the harmony of the entire New Udanani, exacerbated ecological problems that Kuun Lan Plateau experiences due to mining activities. The hydrology of this area has always been rather fragile but the serious damage dealt to The Sacred Pond of Forces was the proverbial "last straw" and it spun the process of plateau's desertification out of control. Within last year, water table dropped so drastically that it turned the entire area into a desolate, wind-swept sand sea! Sadly, it occurred to me that I forgot to answer the comments that you submitted under Episodes 41 and 42. I'm so sorry about it! This is why today the comment replies section will be much longer than usual as I wish to reply to all the comments left under previous episodes. Here we go! Comment replies (#41) @tonyr - Hey tonyr and sorry for a belated reply to your question. If you mean the MMP grass, I use items in the BSC ALN RRP Pasture Flora 2.0 package. @TogaMasterJohn - Happy to hear you like rural towns with a little bit of nature. This is my preference as well! @Honolulu - I'm flattered. Thank you. @TakemeThere - Thank you for nice words @TakemeThere and for your vote! Comment replies (#42) @TogaMasterJohn - Thank you for a nice, analytical comment! There is a lot of nice stuff in these cities but long coastal areas sure have some of the greatest potential! @Tamijo - Bullet train it is! Thank you for your vote and comment. @TakemeThere - I understand your affinity for highways! To be honest, this was my first transportation choice as well but the Spirits decided differently. Comment replies (#43) @Tamijo - True! Crime deserves punishment. And the world that is too civilized is indeed not a good place to live! @TogaMasterJohn - I'm glad you like the plot twist! Recovery from the damages and diplomatic disillusion might indeed be an interesting follow up to this episode. @kschmidt - You got me intrigued... Is this story available somewhere here? It sounds very interesting but I'm afraid I never stumbled upon this CJ.
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On reliably laying roads and infrastructure from an external image
Francis90b posted a topic in SimCity 4 General Discussion
G'day, I've been thinkering with the idea of developing a whole region by laying down just the transportation infrastructure, without building an actual city, similar to how it's done in some "roadgeekery" CJs. For that purpose, I've been tracing every road I intend to lay inside the game on a region overview I have gotten from Terraformer - please see first image. There are non-orthogonal or winding stretches of road, and for those I took note of the footprint of the puzzle pieces I might need to recreate them, and checked that the combinations I need would be doable in game without modification. Many more roads will follow, inclusing some rather winding ones - the second image kind of gives an idea of some I would like to incorporate in the road grid. That's doable too, just by doing what I've been doing. I'm now concerned with finding a way to translate all of that planning into the game, individual city tile after individual city tile, following an efficient and reliable method. In Cities skylines that is definitely possible - an external image is overlaid on the terrain map, and roads can be efficiently and accurately plotted from there. Alas, this is not as straightforward in SimCity4. Common sense has it that I should take careful note of the position of every interection and every non-orthogonal segment, and work methodically from there - which is what I intend to do. However, I understand that this method alone might not necessarily be the most efficient, and might not grant sufficient reliability. Sure, in some cases erring 1-2 tiles might not represent an issue, but in general it would be far better if I can make the roads I plotted on the overwiew align as intended. I'm looking forward to more insight from someone who might have found themselves in a similar situation. Thanks in advance. PS: The map is an excerpt from Drunkapple's /Dobdriver's beautiful "Minneapolis" map, with further edits. I might attach it upon request, if it is possible.- 54 Replies
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Before we start, here's the replies to my fourth entry commenters: And now back to our regular programming! Mew: Nyah-nyyaaah!! Mew-mew-mew, miu-mew nyah-mew. Nyah-mew-mew! (Translation: Hi everyone! The Queen and Jenny are still having lunch. But rain is coming!) Mew: Miu? Nyah-myah-myah, myah-mew myah-nyah-miu! (Translation: See? Here they are, at the Rockford Tavern and Inn!) Queen Ilene: My goodness, this venison roasted with meadow herbs and cheri berry sauce is amazing! I Wonder if we could add it to the menu of the royal banquets... Jenny Salisbury: Your highness, I just got a reply from the engineers supervising the reservoir projects, they would like us to visit the new reservoirs, they're undergoing testing of their systems before their definitive inauguration. Since we're close to them, shall we return to the Palace and inspect them on the way back? Queen Ilene: Sure! Thank goodness the reply arrived just in time. And how's the weather outlook? Jenny Salisbury: We better hurry, it's around this time with the looming rain clouds gather for their evening deluge. Might as well save the leftovers to take back to the palace! Queen Ilene: Agreed. Let's get ready to show our viewers these new and nifty facilities! Just as we paid and left the Rockford Tavern and Inn, rain clouds started engulfing the landscape. They started pouring over Nida, the town downhill from Rockford, which gave us some time to resume our journey towards the new reservoirs. We go east along the Rockford pass and into the upper reaches of Lake Diamond, one of two new reservoirs on the far east side of the Kingdom. Just like in Nida and Rockford, rain clouds start to gather in the sky above us, we arrive just in time to have Mew provide us with a mostly clear view of the area. The mountain pass is a valley with steep sides and the only portion of terrain below the snow line. During the times of old, the invading red army controlled this area and projected its power from Castle Rockford, which they could supply reliably from this side. We barely reach a hamlet along the way to the reservoir before the clouds completely cover us, it seems so peaceful and solitary, although too far from a proper city for my comfort. Then the clouds start to spill their watery entrails over the landscape. I really now get why the engineers were so insistent on building the reservoirs here, there's a very plentiful water supply from the sky, as well as glaciers upstream from the reservoir site! Jenny was shouting at our chauffeur to go slower, as the fog and wet pavement made for some difficult driving along the winding lanes! As for Mew? He seems happy as ever, whether the sun shines or the rain spills. We reach the dam and the upper part of the first hydroelectric facility of our tour: the Lake Diamond Pumped Storage Hydroelectric Power Station. As one of the supervisors tells us, the beauty of this system is using two reservoirs at different elevations as a mechanical battery. When there's more power demand, they empty the upper reservoir through the plant, filling the lower reservoir. When there's less demand, the excess power from other generation systems is used instead to pump the water up into the upper reservoir, thus balancing demand with supply. The lower reservoir of this arrangement corresponds to Lake Pearl, which itself has its own newly constructed hydroelectric system emptying at Ingena. We'll get there later. Mew gets ahead of us and visits three waterfalls just downstream of Lake Diamond. They seem so much smaller nowadays compared to how they were before this huge construction! Mew: Nyyyyaaaaaaaaahhhhhh!!!!! (Translation: Wheeeeeeeeeeeeee!!!!) Jenny Salisbury: Just how big is this facility? Supervisor: Lake Diamond has a dam that's 150 meters (490 feet) tall, the reservoir itself is 135 meters deep (440 feet), covers 1.98 square kilometers (490 acres) and stores 89 million cubic meters of water (72,000 acre-ft). With it we can essentially balance the power needs of the entire Kingdom, provided that we manage to get the power grid to reach all the communities. We can bridge power demand fluctuations of up to 80 megawatts, for up to a week, with Lake Diamond's output. Jenny Salisbury: My goodness, it sure seems you folks put the Royal coffers to good use with this! Supervisor: Absolutely! This will be the start of a massive boom of development in Rota. The clouds seem to be chasing us, as we just exited Lake Diamond and approach Lake Pearl, the lower reservoir of this hydropower complex. Meanwhile, Mew took the scenic route and reached the fourth waterfall downstream of Lake Diamond. It seems to be picking up flow as the rains of Lake Diamond drain along its river! Mew: Nyah-niau!!!!! (Translation: Another one!!!!) Lake Pearl is located in another river, but shares its waters with Lake Diamond through the pumped storage system. Even then, the supervisor tells us that Lake Pearl is deeper than Lake Diamond, but occupies a smaller surface area. The surveyors have yet to conduct a final measurement to rigorously assess the final dimensions of the reservoir. Mew helps us get another view just before rain gets in the way! Here we can see Lake Pearl's dam, the power lines coming down from Lake Diamond, four huge pipes emptying Lake Pearl's water in the outskirts of Ingena, our road and what looks to be an artificial stream. Queen Ilene: So what is the small artificial stream for? Supervisor: Ohh, Your Highness, that artifical stream is called a fish ladder. It forms a passageway for fish pokémon to bypass the dam and allows them to swim between Lake Pearl and the lower river. We're designing one for Lake Diamond as well, but the terrain there is much more challenging than here! Queen Ilene: Do fish pokémon use it already? Supervisor: A few, but once autumn fully arrives we hope to have a huge migration upstream as the fish gather to spawn their descendants. Queen Ilene: It's truly amazing to have these brilliant ideas in place to help wildlife in the Kingdom! As the supervisor gave us this explanation, Mew decides to obtain another view of the river downstream of Lake Pearl. It shows the penstocks in their full length, just before they cross over to Ingena. He also shows us the penstocks up-close: At different points, the penstocks cross significant obstacles and terrain irregularities, like this overpass we drive under on our way to Ingena. We finish our descent along the river valley as rain encroaches on us, meanwhile Mew seems to have spotted some fish pokémon swimming up the ladder! Mew: Nyau-nyau-nyau!! Nyah-myah, mewmewmyah!! (Translation: Up, up, up!! You can do it Magikarp!!) We now cross the county border to enter Ingena. And my, is the water flowing here deafening! The penstocks cross one last gorge on their way to the power plant. Jenny Salisbury: Just how much power can you get from this facility? Supervisor: Lake Pearl's power plant is designed to generate 120,000 megawatt-hours annually, we estimate it's capable of supplying most of the needs of the major cities, but by no means is it enough to cover all the demands of the Kingdom. We have been studying other options to increase electric power generation, as the community-run renewable systems aren't enough to support industrialization or a large commercial boom, in their current form. We feel particularly interested in the Geyser Canyon, we expect to find a promising geothermal energy site just south of Aldemar. Jenny Salisbury: The Queen and I will evaluate a formal proposal on the power needs and potential projects as soon as you make it reach us. Supervisor: Glad to know, you'll hear from us sooner than later. And now that we've just visited the dams, reservoirs and hydroelectric facilities of the Kingdom, we finally reach the Palace. We have some wonderful preparations going on for the Festival of the Guardian! Jenny explained me that those barge formations around the Palace are part of a new fireworks display. The fireworks technicians indicated that they did not want to risk a fire by launching them closer to the palace and its autumn trees, they also tell us that this year's display will be more spectacular than ever! We will need additional arrangements for the Festival: food, costumes, transportation, advertisement/sponsorships, competitions, emergency services, news services, sound equipment, decorations and many, many volunteers to put everything together! Expect to see some updates about these preparations and other developments of our Kingdom, stay tuned!!
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So last time I said I was going to sketch a map of the region. I did that and it was pretty swell, too, but then I accidentally the whole thing, so now we're left without it. As in, I derped up and only saved the background: I'll redraw it soon, just couldn't be bothered right now. Meanwhile I still had my sketch to draw some highways into the region. Because I plan the entire region ahead anyway I like to build those in advance just to kinda get things going. Two highways are going to meet in the southern suburbs of Whitehaven, one of them heads northeast around the city while the other one runs from the southern border of the region to a future ferry terminal in downtown Whitehaven. The process of building these itself probably isn't the most interesting to most of you, so here's the finished product. First, the current region view, Day 1 so to speak: Yeah, they look chunky when you look at them like that, but we all know it's not really practical to have a highway smoothly waving through the countryside if you want some interchanges here and there, so... here's some of those from a little closer: A lot of parclo action and a roomy Y where the highways meet. Parclos are everything around where I live, almost all highway onramps are some variation of a parclo. I like that and I love how the NAM has evolved to be able to build them this smooth and neatly. I'm thinking I might add another interchange somewhere in the urban area and build it as a diamond of some sort though. This is the currently very barren looking end of the south-north highway: Had to get rid of that lane somehow... also, pardon the grid. And I see that bump right there... at least now I do. *facepalm* We'll see all of these again at some point when they look much nicer. So far I've decided to already dress them up with some lights and signage because god knows I don't wanna spend ages scrolling down to that stuff in my parks menu at some point in the future, so why not do it while that menu is still nice and empty... As for the terraforming, I'm going to take that step by step on a smaller scale, mediating between using the existing terrain and adjusting it for better use or aesthetics. And then of course, there's... The aforementioned signs in form of the GLR Signage Sets have gone in alongside with the outdated version of the LRM I like to use. The T21s you also may have noticed already. Along with that there's a sidewalk mod I made a while back using GoFSH and the wonderful compository by rsc. Still very nice and tidy, but now that the main traffic anchors are done road-wise, it's time to get dirty with some rail - and that means I have a couple of hours on the popular file exchanges ahead of me looking for some stations. Feel free to shoot any suggestions my way, what I've been looking for pretty desperately has been a really large central station that is not a terminus. I know Warsaw Central sort of fits that description but I'd like regular ground rail for regular ground raility purposes. If anyone has anything nice, I'm game. So next time hopefully I'll have the map back and some clunky old rail lines to show you guys. See you then!
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Hi, One question that has been on my mind for a while is how do other mayors design their water systems? I find the water pipes are an easy part of the game to ignore, once you have them built. If I'm growing a city fast, I'll do a quick basic outline to meet my city's needs before I start building. When I build cities more slowly, I like to expand the water pipes into each neighbourhood as they develop. I really enjoy when there's a rare earthquake, meteor, or a power plant implosion (heaven forbid!) and the water pipes are broken and it leaves a part of the city without water, reflecting the history of how the city grew and developed. I feel like cities are consistently rebuilding water pipes and upgrading capacity, so I find this is a big area were SC4 is lacking in realism (although I realize not everyone enjoys building infrastructure this much!). I would enjoy if we had to upgrade our small town's water pipes to accommodate high-rise districts once they develop. I also try to build water pumps upriver so the Sims gets clean water. Luckily there are some great custom sewage treatment plants which add some great detail, like Simmer2 ‘s Water Treatment Plant , which I always put downriver, of course. What do you do?
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Hello, Here are my bicycle networks: 2m Bicycle Path - all elevations (tunnel not rendered) https://steamcommunity.com/sharedfiles/filedetails/?id=1550328266 2m Bicycle Crossing - ground only https://steamcommunity.com/sharedfiles/filedetails/?id=1550328716 More coming soon!
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Praha - vývoj času ! Development through time, this is the last chapter in the visit to Praha. Last city vienna gave lots of oppertunities to stretch it longer. Praha long shelved in the refrigerator now is about completed, realizing these cities all square inch maybe covered but this city showed some quit challenging exercies of terra- forming; furthur progres would not do it any justice ! ANNO Europe CJ will return in october, switch will be made to Mayon Province CJ next month ! This CJ we cover the last part of Praha ! Kobylisy- Dolna Chabry north of the city and continue our way to the west bank with Letny and the last Mala Strana with the medieval town ! Kobylisy is on the prague subwayline C north of the second bend and houses at Kuchyfrica the university ! Kuchyfrica - Prague Modern University ! Dolin Chabry virtualy for this city houses the Airport, Hotels and Convention center area ! Now we cross the river to the west bank to Letny with the Spartak Prague Football ground ! Letny is a long part of a long highly leveled town wich stretches west ! Prague subwayline A covers much of the upper part of the boulevard west ! Mala Strana or the old medieval heart of prague with the castle and old town ! Old town ! Prahou rozloučenou - prague goodbye ! Pleasant town to create; top 5, real best city in this series, hard to imagine as every city got it´s perculier points wich up to now gave every city a little bit of it´s own identity. Weight of euro plugins now certainly making a ultra modern city just about imposible ! Hope you enjoyed this CJ and see you back next time !
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Theine - attempt at a realistic european/UK city.
Infrastructurist posted a topic in Cities: Skylines City Journals
Hi. Since i have two steam accounts i decided to start working on a realistic European city with stark contrasts to Kendrick (my US inspired series). I will of course cover many of the differences between US and EU cities as far as urban planning, infrastructure etc etc. But also follow a different narrative this time around; one of success, wealth, constant demand & development. In our first episode we start out small, building a central train station, the surrounding neighbourhood, and some basic initial infrastructure by rail and highway to get the city going. Hope you enjoy! -
To the North to be specific. We have mass transit and culture. We have old buildings, and we have alot of rails. This city journal will focus on function, infrastructure, public spaces and mass transit. Not the DLC, but real functional mass transit, Scandinavian/Northern european style. I will guide you through the larger urban area after the jet lag has let off. Welcome. A bit before landing, in the background you see Morstad, where we will spend most of our first tours. Older part of the urban area, Gamla Stan (Old Town). Can you spot the rail station? Hint: Walk down the road.
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Given purely residential tile population; so all jobs will be non-local to the tile. How does one estimate what transit infrastructure is needed to provide commuting off the tile? For example I have one medium tile with a population of 500,000 serviced by 3 HSR links off the tile. Still the HSR links show that they are hitting 300% capacity or greater on the commute. So: (1) How does one estimate ultimate residential population? (based on wealth, zoning, and coverage) (2) How does one pre-build off tile transit infrastructure which is right sized based on the given population? Thanks. BTW, NAM 35
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Encyclopedic Entry no.3 - The Blueprints
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
Taking a break from the usual localized entries it's time for another all-encompassing E2 update(the last one was almost 8 months ago!) E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. The original plan was to have 12 of these updates, but there will be 10 now after cutting off 3 and adding 1 special entry - that special entry is today's. What's special about this E2 is that instead of focusing on one specific system I'll instead be showing a variety of images from many different places across the region. Additionally to keep things fresh (for the images already seen) I'll be doing it in a way that as far as I know has not previously been done on Simtropolis - we'll be seeing their blueprints. These places encompass my best work in SC4 to date and my favorite things to create in-game(Industry, Infrastructure, Interchanges, Road & Rail networks, Lattice Towers & Skylines), with the exclusion of only my mmp work which doesn't pick up well with the blueprint photoshopping. In any case I figured this would be as good of a time as any for an update that showcases the best of what I've done so far since I've likely passed the half way point of the CJ. This entry is in essence both a review of what's been shown and a teaser of what's to come(all the images in spoilers). It will quite likely be the biggest single entry of the CJ both in terms of the number of photo's and quality of content so I hope you like what you see. Industry & Infrastructure Seeing as how I'm working through the industrial heartland of the region it's only fitting that I start with Industry first. Dresden Generation Station You might be asking how many times must I show this place before enough's enough? lol, well these images are a little different then the ones before but more importantly I'm please to announce that I'm planning on releasing this relot on the exchange, so the next you'll be seeing this facility is in your own city. As is the complex is made from several different modular lots, perhaps 2 dozen different ones in total. So it's going to take me a while to put it all together in one or two lots and it probably wouldn't look exactly the same but I'll do the best I can. Eastlea Power Plant Hillsboro TS South Shore Sewage Treatment Plant For sneak a peak at some of the industrial facilities I will be showing more of shortly, click on the spoilers below. Highway Interchanges It simply wouldn't be an all-inclusive update without showing you my highway interchanges. Here's a fine selection of which for your viewing pleasure Cisco Bay Highway 709/700 Interchange Highway 709/Crosby Ave. Interchange Sky Bridge, southern approach Dresden The Z-change The Web Looper Junction, Highway 700/702(S) Lindin City The Butterfly, Highway 705/709 () Spaghetti Junction v1.0(NAM 32), Highway 700/704/707 Spaghetti Junction v2.0(NAM 34), Highway 700/704/707 Perhaps the biggest spoilers of all, some of the other major interchanges which all together have have taken me hundreds of hours to create. Road & Rail Networks ICR & Fastraxx rail lines in Lindin City Frieght and Passenger rail lines in Dresden Telecommunications A personal favorite of mine, still have plenty of custom BAT's(and relots) to show & release The Ring of Steel from below KIRO TV Tower WBNS TV Tower Some of the towers yet to come; Skylines So far very little in the way of skylines has been shown so far but that will change as I get closer to the center of the metropolis. Lindin City Cisco Bay Dresden Click on the Spoiler below for teasers of Central Pretoria; I'd love to hear which one is your favorite picture or place and what you are most looking forward to seeing next. Also big thanks to all those who voted on the last poll with regards to the hydro pylon textures, I'll give it one more week before the results are final as it's pretty close right now but it looks like I'll be changing the textures afterall. *Update 07/08 I've modified the contrast and lightness settings on a number of the images so that the details are more clearly seen.- 18 Comments
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From the album City Infrastructure
Supply system in a big city needs a lot of water!!! -
Show us your Energy infrastructure! (power plants, fuel extraction, fuel processing)
Lucario Boricua posted a topic in SC4 Showcase
Hello all! Everyone knows that SimCity 4 runs on electricity, and most players think of that as an annoyance. Fortunately enough there's some people who like to take realism to the max and choose to provide a proper rendition to the energy infrastructure. But enough of an introduction, time for the pictures!!: Hydropower!! Here lies Tanamá with its hydroelectric dam and reservoir, tucked in the misty moist mountain rainforest. This here is the nearby town of Guajataca, which has a slightly larger hydropower facility: Fossil fuels!! This here are the early days of the Arena Serena Thermoelectric power plant. The great abundance of oil in the shallow sea bed of the region has prompted the use of this fuel as the region's main power source, feeding as much as 63% of the current demand. The city's power plant complex now hosts three generating units, here it's shown with the first one only. And here we have the Telaris Thermoelectric power plant. The government has finally realized petroleum is more valuable as an export and as a feedstock for other products than just burnt away for quick energy, and has finally succeeded on its quest to acquire coal from the Hydrakonei Island. Well-aware of the capital city's rapid growth, the power plant complex is sized such that it can accommodate six generating units. At present it uses two units, supplemented by a small waste-to-energy plant to keep the city streets clean. Finally here we have the new coal mine in the town of Hyades, at Hydrakonei Island. The operations have started underground but may later expand to open pit mining as the regional demand rapidly increases: Solar!! Here we have the first solar panel array in the city of Llanos Peridoto, where the more nature-oriented mindset spurred the development of a less environmentally damaging power source. The great weather of the area has enabled the power generation to supply the community and neighboring towns with a very clean source of electrical power.- 104 Replies
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Mountain road,Udi video,Pictures,Showcases!
Abrams posted a City Journal entry in (SC4,C:S)Tokod County,Picture Scrapbook
Hey guys!In this entry i will show you lot's of things My first windmill interchange A turbine interchange Oak ridges Industry My first european styled city/town! A nuclear power plant gives power to the whole city! A long curvy mountain road And for last,but not least the Enjoy watching the video! -
I stumbled upon Paradoxinteractives twitch account today and found some highlights and past broadcasts of Cities: Skylines. Demographics, "modding", districts, public transport http://www.twitch.tv/paradoxinteractive/b/623748169(From 01:06:00 and onwards) Roads, zoning, basic infrastructure http://www.twitch.tv/paradoxinteractive/c/5183437
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This is just a small plop of a modern infrastructure or subway station sorta thingy...whatever you like to call it. Probably a nice thing to put as a recreation infrastructure or as a subway station, however you want to use it... - No nightlighting, sorry for that, but I'm still trying to figure out how to do that... -
I continued to see more of the City, this being the last day in Fernston before heading off to Avno. Right on the fringe of the city is the airport, with only one runway, it serves as a hub for domestic flights, mostly business. There are talks for an expansion, but that is far off in the future. Right down on the waterfront is the 4th largest port in Mirani, it is fairly large for a city of it's size, it serves as the main port for the Jervis Islands division, bringing in various imports from all over the world, such as computers, tablets food and clothing. Vast quantities of sugar cane and coconut is exported here, both being some of Mirani's largest exports. The port has become increasingly busier every year, many expansions have been planned, including 2-3 more piers and more space for container areas. We drove back into the city centre for some last minute shopping, getting some food and accessories so we wouldn't get bored. We also bought a gift for the captain for being so nice and generous towards us. Well, it was time for my friends and I to head off, we drove back to the cruise terminal to set off for Avno, which is well known as a resort city and will take at most 24 hours to reach. I hope the city was as beautiful as Fernston and the other cities we have visited so far! We parked the car back at the hire car place, and walked to the terminal. We were there right on time! Walking up threw the gates and up onto the deck, I asked one of the crew members to give the gift to the captain as a thanks. Replies TowerDude: Yes those suburbs! Hazani Pratama: Thank you! Schulmanator: That's my goal! It can be a word now! Simul8ter8: Oh thank you! Ggamgus: Really? Thank you, appreciate it Ace: Will do Yanzoxe: Thank you! Fox: Thanks! The palms do very make it seem very tropical! Ajee: No problem! Thank you! 1234: Thanks SimRico: That was my goal know you know where to fly to!
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This will be the home for all BATs by Bipin, as I'm sure you figured by the title. These won't just be any BATs though, these will be ones centered around a cohesive theme. In other words, I'll be making the BATs that you've always wanted, but never gotten; the essential BATs no one has ever got around to making. ___________________________________________________________________________________________________________________________ I'll start off with something that is essential to any city; suburbs. While we have older suburban houses from the 50's up to the 80's, its difficult to find modern houses. So with that, I present to you... I've made all this in 8 hours today, I worked hard! On top of that, this is my first time making anything in 3dsMax, so I hope you like what I've done so far. As a side project, I'm also in the process of creating retaining walls and ramps for FARHW-MIS: Now, none of these are rendered, but there is a reason to that. Whenever I try and download and subsequently run BAT4MAX, the .mzp unzips itself, instead of opening an install prompt, so if anyone has suggestions as to what I can do, let me know. I'm running 64 bit Windows 7. I hope you enjoy my seeing my progress so far, comments, questions and any other concerns are always appreciated!

