Starting a thread for a project I'm tentatively titling STEAM, aka "The Sands of Time Era-Adaptive Mod " (previously STAMP).
What It Is: STEAM is intended as an all-inclusive mod pack that would allow players to develop a 19th century settlement into a modern-day metropolis over the course of 150+ years. The mod will be split into a series of historic periods. Each period will have a unique mix of building styles, reflecting the architecture of the period in question. Additionally, each period will have a unique gameplay experience, reflecting the technological and social developments of the time.
How It Works: The basic idea is to create a core set of plugins, which would remain in place for any STEAM city, plus a series of period-specific plugin folders. The core set of plugins would contain all of the models, lots, and props, required for STEAM, as well as a set of core gameplay mods. Meanwhile, the period-specific folders would contain: A) a set of lot blockers, to control which buildings grow during different periods; B) a set of menu blockers, to control which ploppable items and rewards are available to players in each period; C) mods to update automata, props, and textures according to the period in question.
The period-specific folders will also include some additional gameplay mods. For example, a mod to reduce road traffic speeds and personal vehicle usage during the horse-and-wagon era, then increase both of these properties after the invention of the automobile. There might be also be mods to adjust the ways cities develop during different periods, such as a mod that widely reduces desirability during the Great Depression.
A Quick Note: In a perfect world, this would be something that I could release on the STEX or LEX. That said, I'm expecting a laundry list of dependencies. So this might end up as a purely personal project. But I'm going to proceed with the goal of making this widely available.
What's Next: To start, I'm compiling a list of possible models, prop packs, texture packs, and automata mods suitable for the late 19th century. After that, I'll be creating a series of test lots and figuring out the best way to ensure the lots adapt from one era to the next -- specifically, how to update historical props with era-appropriate replacements from one period to the next. I'll also be using this space to sketch out the project in greater detail, including some more information about features I'd like to include, some of the problems that will need to be solved, and a list (or several lists) of assets that need to be compiled and/or created.
LATEST WORK: WIP Era-Adaptive Lots - 1875 Stage 1 R$ 2x2