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Showing results for tags 'water mod'.
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I'm encountering a strange problem with water mods. As you can see from attached picture, it seems to miss the gradient transition. This occurs with different water mods, so it's not reduced to a specific one. Im running SC4 over STEAM on Linux (Ubuntu 24.01) Any help is highly appreciated :-)
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Your One-Stop Shoppe for Side Water Downloads As y'all know, most of the Water Mods peeps have made for SimCity 4 change only the surface water color while leaving the sides Maxis blue. CB and I have spent several days creating side water overrides for all the mods which don't already have them. Using SHK Brigantine, here's an example of the difference: All the mods listed in Cori's Water Shoppe are here in the same order. (Said order there was simply which ones I found and tested first.) The format for this Shoppe is: A reference number (which is basically a consecutive number to help us keep track) Cori's Side Water: (Indicator) Downloadable Side Water File Image of the side water in use The mod pack, variety name, and @Creator the side water is made for [Linky to the Water Mod Itself] The exact file name the side water is made to work with Installation: If the water mod you are using shows Maxis blue water sides, you can drop our file anywhere in your plugins. The only thing it needs to override is the game's main .dat files. There are a couple or three water mods which have side waters included, but I've still made my own as an alternative. For these few, drop the file in the same folder as the original water mod and based on the file name, it should override. If any file names have been changed, simply double check that Cori's Side Water file is renamed or located in a place to override the current water mod. Ref #001 Cori's Side Water: Dogfight's Cold Blue - Side Water v2.0 by Cori.dat Created For: Water Mods - Cold Blue by @dogfight [View Water Mod] Use with their Surface Water: dogfight_ColdBlue_WaterMod.dat Ref #002 Cori's Side Water: Dogfight's Marshy - Side Water v2.0 by Cori.dat Created For: Water Mods - Marshy by @dogfight [View Water Mod] Use with their Surface Water: dogfight_Marshy_WaterMod.dat Ref #003 Cori's Side Water: Dogfight's Muddy Lake - Side Water v2.0 by Cori.dat Created For: Water Mods - Muddy Lake by @dogfight [View Water Mod] Use with their Surface Water: dogfight_MuddyLake_WaterMod.dat Ref #004 Cori's Side Water: Joergs Water Mod 2 - Black Sea - Side Water v3.0 by Cori.dat Created For: Joergs Water Mod 2 - Black Sea by @joerg [View Water Mod] Use with their Surface Water: blacksea.dat Ref #005 Cori's Side Water: Joergs Water Mod 2 - Bloody Nile - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Bloody Nile by @joerg [View Water Mod] Use with their Surface Water: bloodynile.dat Ref #006 Cori's Side Water: Joergs Water Mod 2 - Caribbean Dream - Side Water v2.0 by Cori Created For: Joergs Water Mod 2 - Caribbean Dream by @joerg [View Water Mod] Use with their Surface Water: caribeandream.dat Ref #007 Cori's Side Water: Joergs Water Mod 2 - Emerald Isles - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Emerald Isles by @joerg [View Water Mod] Use with their Surface Water: emeraldisles.dat Ref #008 Cori's Side Water: Joergs Water Mod 2 - Icy Arctic - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Icy Arctic by @joerg [View Water Mod] Use with their Surface Water: icyartic.dat Ref #009 Cori's Side Water: Joergs Water Mod 2 - Mediterranean - Side Water v3.0 by Cori.dat Created For: Joergs Water Mod 2 - Mediterranean by @joerg [View Water Mod] Use with their Surface Water: medeteranian.dat Ref #010 Cori's Side Water: Joergs Water Mod 2 - Muddy River - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Muddy River by @joerg [View Water Mod] Use with their Surface Water: muddyriver.dat Ref #011 Cori's Side Water: Joergs Water Mod 2 - Northern Pacific - Side Water v3.0 by Cori.dat Created For: Joergs Water Mod 2 - Northern Pacific by @joerg [View Water Mod] Use with their Surface Water: northerpacific.dat Ref #012 Cori's Side Water: Joergs Water Mod 2 - Rivers of Lava - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Rivers of Lava by @joerg [View Water Mod] Use with their Surface Water: riversoflava.dat Ref #013 Cori's Side Water: Joergs Water Mod 2 - Yellow Puke - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Yellow Puke by @joerg [View Water Mod] Use with their Surface Water: yellowpuke.dat Ref #014 Cori's Side Water: Mas71 Water MOD - Waters_100 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_100 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_100.dat Ref #015 Cori's Side Water: Mas71 Water MOD - Waters_200 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_200 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_200.dat Ref #016 Cori's Side Water: Mas71 Water MOD - Waters_300 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_300 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_300.dat Ref #017 Cori's Side Water: Mas71 Water MOD - Waters_400 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_400 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_400.dat Ref #018 Cori's Side Water: Mas71 Water MOD - Waters_500 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_500 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_500.dat Ref #019 Cori's Side Water: Peg Water Mod - Brigantine - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Brigantine by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Brigantine_205.dat Ref #020 Cori's Side Water: SHK Brigantine 2.0 - BluGrn - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 BluGrn by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_BluGrn.dat Ref #021 Cori's Side Water: SHK Brigantine 2.0 - ClrBlue - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 ClrBlue by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_ClrBlue.dat Ref #022 Cori's Side Water: SHK Brigantine 2.0 - DkBlue - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 DkBlue by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_DkBlue.dat Ref #023 Cori's Side Water: SHK Brigantine 2.0 - Emerald - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Emerald by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Emerald.dat Ref #024 Cori's Side Water: SHK Brigantine 2.0 - LtBlue - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 LtBlue by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_LtBlue.dat Ref #025 Cori's Side Water: SHK Brigantine 2.0 - Orig - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Orig by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Orig.dat Ref #026 Cori's Side Water: SHK Brigantine 2.0 - Silt - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Silt by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Silt.dat Ref #027 Cori's Side Water: SHK Brigantine 2.0 - Teal - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Teal by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Teal.dat Ref #028 Cori's Side Water: Peg Water Mod - Clipper - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Clipper by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Clipper_205.dat Ref #029 Cori's Side Water: Peg Water Mod - Windjammer - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Windjammer by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Windjammer_205a.dat Ref #030 Cori's Side Water: Peg Water Mod - Hawaiian Holiday - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Hawaiian Holiday by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Hawaiian Holiday_205.dat Ref #031 Cori's Side Water: Peg Water Mod - Crystal Lagoon - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Crystal Lagoon by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Crystal Lagoon_205a.dat Note: This water mod shows a more elaborate texture at zooms 4, 5, and 6, as follows: Ref #032 Cori's Side Water: SMP Teal Water Mod - Side Water v2.0 by Cori.dat Created For: SMP Teal Water Mod by @SimtropiaProductions [View Water Mod] Use with their Surface Water: Tealwater.dat Ref #033 Cori's Side Water: SMP Paradise Blue Water Mod - Side Water v2.0 by Cori.dat Created For: SMP Paradise Blue Water Mod by @SimtropiaProductions [View Water Mod] Use with their Surface Water: Paradisebluewater.dat Ref #034 (No Side Water Override Needed) Existing Side Water Previewed From: SMP Paradise Blue Water Mod by @runamuck [View Water Mod] However, I felt that was too dark with the lighter part in the wrong places so I also made: Cori's Side Water: Runamuck's HD Water MOD v1 - Side Water v2.0 by Cori.dat Use with their Surface Water: Blue-Green Water MOD V1 12-2-2013.dat (My file must override theirs. This will only affect the two side water textures.) Additional Comparison: Ref #035a Cori's Side Water: ELSHA WATER MOD (Their Original) - Side Water Split v2.0 by Cori.dat Created For: ELSHA WATERMOD by @roe99 Use with their Surface Water: ElshaWater1beta.dat [View Original Water Mod] Note: They deliberately created this water mod to have completely different water surface textures depending on the zoom level. At zooms 1 and 2 it is as seen above, but at the closer zooms it is darker and the water has ripple / wave patterns. Due to this difference, my side water is an average of the two distinctly different colors to hopefully be better than the Maxis Side Water. As a comparison: Ref #035b Cori's Revised ELSHA v1.1 with Side Water: ELSHA WATER MOD v1.1 (Revised by Cori) with Side Water v2.0.dat Surface water and side water are included in my revised mod above. Note: My revised version 1.1 of the ELSHA Water Mod makes all zooms commensurate with the color already included for zooms 1 and 2. This also allows my side waters to be more in tune with the surface water colors. As follows: Ref #036 Cori's Side Water: Realistic Water v1 by Joerg and Teirusu - Side Water v3.0 by Cori.dat Created For: Realistic Water v1 by Joerg and Teirusu – Uploaded by @Karybdis [View Water Mod] Use with their Surface Water: DarkBlueishGreenish.dat Ref #037 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Blue1 by @drunkapple [View Water Mod] Ref #038 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Blue2 by @drunkapple [View Water Mod] Ref #039 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Blue5 by @drunkapple [View Water Mod] Ref #040 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Grey by @drunkapple [View Water Mod] Ref #041 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Grey1 by @drunkapple [View Water Mod] However, I felt like messing with it anyhow. Cori's Side Water: z Drunken Water Mods In HD! - Grey1 - Side Water v2.0h by Cori.dat Must override their Water Sides contained in: Grey1.dat The backstory for this is I've been using drunkapple's Grey1 water mod for a few years and I love it. However, as I studied more about how water mods work with the additional colorization obtained from the top pixel of the 69EFB6F8 texture, I realized I could add more of a blue tint to this one while not going as far as his blue set choices do. Unlike all the other side waters I've created for this shoppe, my override for Grey1 deliberately alters the surface water color via the side water top pixel influence. This'll be noticeable if you have old pics and then make new ones plus it'll make a bit of a change in the region view. Region water color comparison: Ref #042 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Grey3 by @drunkapple [View Water Mod] Ref #043 Cori's Side Water: Ocean River Mod Final 1.1 - Side Water v2.0 by Cori.dat Created For: Ocean River MOD final 1.1 by @MayorBean [View Water Mod] Use with their Surface Water: WaterSurface_256.dat Ref #044 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 1 - GB Bodensee by Gobias [View Water Mod] (LEX File) Ref #045 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 1 - GB Seto Inland Sea by Gobias [View Water Mod] (LEX File) Ref #046 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 1 - GB Staten Island by Gobias [View Water Mod] (LEX File) Ref #047 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 2 - GB Cape Cod Bay by Gobias [View Water Mod] (LEX File) Ref #048 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 2 - GB Caribbean by Gobias [View Water Mod] (LEX File) Ref #049 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 2 - GB Mississippi River by Gobias [View Water Mod] (LEX File) Ref #050 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 3 - GB Chicago River by Gobias [View Water Mod] (LEX File) Ref #051 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 3 - GB Inside Passage by Gobias [View Water Mod] (LEX File) Ref #052 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 3 - GB Loch Lomond by Gobias [View Water Mod] (LEX File) Ref #053 (No Side Water Override Needed) Existing Side Water Previewed From: LK StarterSet by @Lowkee33 [View Water Mod] (LEX File) Ref #054 Cori's Side Water: Coastal Modd - DkBlue - Side Water v2.0 by Cori.dat Created For: Coastal Modd - DkBlue by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkBlue.dat Ref #055 Cori's Side Water: Coastal Modd - DkCyan - Side Water v2.0 by Cori.dat Created For: Coastal Modd - DkCyan by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkCyan.dat Ref #056 Cori's Side Water: Coastal Modd - Emerald - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Emerald by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkBlue.dat Ref #057 Cori's Side Water: Coastal Modd - Green - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Green by @rivit [View Water Mod] Use with their Surface Water: RippledSeaGreen.dat Ref #058 Cori's Side Water: Coastal Modd - Ice - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Ice by @rivit [View Water Mod] Use with their Surface Water: RippledSeaIce.dat Ref #059 Cori's Side Water: Coastal Modd - Overcast - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Overcast by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkBlue.dat Ref #060 Cori's Side Water: Coastal Modd - Steel - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Steel by @rivit [View Water Mod] Use with their Surface Water: RippledSeaSteel.dat Ref #061 Cori's Side Water: Coastal Modd - Tropic - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Tropic by @rivit [View Water Mod] Use with their Surface Water: RippledSeaTropic.dat Ref #062 Cori's Side Water: Coastal Modd - Turbid - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Turbid by @rivit [View Water Mod] Use with their Surface Water: RippledSeaTurbid.dat Ref #063 Cori's Side Water: Coastal Modd - Ultramarine - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Ultramarine by @rivit [View Water Mod] Use with their Surface Water: RippledSeaUltramarine.dat Ref #064 (No Side Water Override Needed) Existing Side Water Previewed From: Sudden Valley Terrain Mod – SV Water by Gobias [View Water Mod] (LEX File) Ref #065 (No Side Water Override Needed) Existing Side Water Previewed From: Berner Oberland Terrain Mod – BO Water by Gobias [View Water Mod] (LEX File) Long ago I used the full Berner Oberland mods and I felt the side water was a bit too bright near the surface, so this is another I've created an alternative for. Cori's Side Water: z Berner Oberland Terrain Mod - BO Water - Side Water v2.0 by Cori.dat Use with their Surface Water: BO Water and Shore Mod.dat (My file must override theirs. This will only affect the two side water textures.) Additional Comparison: Ref #066 Cori's Side Water: Tobermory Style Water VERII - Side Water v2.0 by Cori.dat Created For: Tobermory Style Water VERII by @timotheus4 [View Water Mod] Use with their Surface Water: guelph v2.dat Ref #067 Cori's Side Water: Edmonton Water Texture VERII - Side Water v2.0 by Cori.dat Created For: Edmonton Water Texture VERII by @timotheus4 [View Water Mod] Use with their Surface Water: edmonton v2.dat Ref #068 Cori's Side Water: Sharp Teal Water Texture - Side Water v2.0 by Cori.dat Created For: Sharp Teal Water Texture by @timotheus4 [View Water Mod] Use with their Surface Water: grflm.dat Ref #069 Cori's Side Water: Tobermory Style Water VERI - Side Water v2.0 by Cori.dat Created For: Tobermory Style Water VERI by @timotheus4 [View Water Mod] Use with their Surface Water: guelph v1.dat Ref #070 Cori's Side Water: Minnetonka Style Water - Side Water v2.0 by Cori.dat Created For: Minnetonka Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: minnetonka.dat Ref #071 Cori's Side Water: Pennsylvania Style Water - Side Water v2.0 by Cori.dat Created For: Pennsylvania Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: blendapenna.dat Ref #072 Cori's Side Water: BBlue Water Texture - Side Water v2.0 by Cori.dat Created For: BBlue Water Texture by @timotheus4 [View Water Mod] Use with their Surface Water: bblue.dat Ref #073 Cori's Side Water: Tropical Style Water Modd - Side Water v2.0 by Cori.dat Created For: Tropical Style Water Modd by @timotheus4 [View Water Mod] Use with their Surface Water: tropo v7.dat Ref #074 Cori's Side Water: PEG Stream Kit Water - Side Water v2.0 by Cori.dat Created For: PEG Stream Kit Water by @timotheus4 [View Water Mod] Use with their Surface Water: PEGstream.dat Ref #075 Cori's Side Water: Oppie Canal Water - Side Water v3.0 by Cori.dat Created For: Oppie Canal Water by @timotheus4 [View Water Mod] Use with their Surface Water: oppiecanal.dat Ref #076 Cori's Side Water: Green Water - Side Water v2.0 by Cori.dat Created For: Green Water by @timotheus4 [View Water Mod] Use with their Surface Water: green.dat Ref #077 Cori's Side Water: Auckland Water Texture - Side Water v2.0 by Cori.dat Created For: Auckland Water by @timotheus4 [View Water Mod] Use with their Surface Water: auckland.dat Ref #078 Cori's Side Water: Purple Water Texture - Side Water v2.0 by Cori.dat Created For: Purple Water by @timotheus4 [View Water Mod] Use with their Surface Water: purple.dat Ref #079 Cori's Side Water: Bright Blue Water v2 - Side Water v2.0 by Cori.dat Created For: Bright Blue Water by @timotheus4 [View Water Mod] Use with their Surface Water: brightbluv2.dat Ref #080 Cori's Side Water: Japan Water Pack - blendedjapan - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – blendedjapan by @timotheus4 [View Water Mod] Use with their Surface Water: blendedjapan.dat Ref #081 Cori's Side Water: Japan Water Pack - japan01 - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – japan01 by @timotheus4 [View Water Mod] Use with their Surface Water: japan01.dat Ref #082 Cori's Side Water: Japan Water Pack - japan02 - Side Water v3.0 by Cori.dat Created For: Japan Water Pack – japan02 by @timotheus4 [View Water Mod] Use with their Surface Water: japan02.dat Ref #083 Cori's Side Water: Japan Water Pack - japan03 - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – japan03 by @timotheus4 [View Water Mod] Use with their Surface Water: japan03.dat Ref #084 Cori's Side Water: Japan Water Pack - japan04 - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – japan04 by @timotheus4 [View Water Mod] Use with their Surface Water: japan04.dat Ref #085 Cori's Side Water: Barbados Water Pack - barbados01 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados01 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados01.dat Ref #086 Cori's Side Water: Barbados Water Pack - barbados02 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados02 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados02.dat Ref #087 Cori's Side Water: Barbados Water Pack - barbados03 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados03 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados03.dat Ref #088 Cori's Side Water: Barbados Water Pack - barbados04 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados04 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados04.dat Ref #089 Cori's Side Water: Barbados Water Pack - barbados05 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados05 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados05.dat Ref #090 Cori's Side Water: Barbados Water Pack - barbadosblend2 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbadosblend2 by @timotheus4 [View Water Mod] Use with their Surface Water: barbadosblend2.dat Ref #091 Cori's Side Water: Barbados Water Pack - barbadosblend - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbadosblend by @timotheus4 [View Water Mod] Use with their Surface Water: barbadosblend.dat Ref #092 Cori's Side Water: Barbados Water Pack - barbadosblendblur - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbadosblendblur by @timotheus4 [View Water Mod] Use with their Surface Water: barbadosblendblur.dat Ref #093 Cori's Side Water: Water Pack 2 - Baltimore - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Baltimore by @timotheus4 [View Water Mod] Use with their Surface Water: baltimor.dat Ref #094 Cori's Side Water: Water Pack 2 - Blood - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Blood by @timotheus4 [View Water Mod] Use with their Surface Water: blood.dat Ref #095 Cori's Side Water: Water Pack 2 - Chesapeake - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Chesapeake by @timotheus4 [View Water Mod] Use with their Surface Water: chesap.dat Ref #096 Cori's Side Water: Water Pack 2 - Fiery-Darker - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Fiery-Darker by @timotheus4 [View Water Mod] Use with their Surface Water: fiery-darker.dat Ref #097 Cori's Side Water: Water Pack 2 - Fiery-Lighter - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Fiery-Lighter by @timotheus4 [View Water Mod] Use with their Surface Water: fiery-lighter.dat Ref #098 Cori's Side Water: Water Pack 2 - Flamesrock - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Flamesrock by @timotheus4 [View Water Mod] Use with their Surface Water: flamesr.dat Ref #099 Cori's Side Water: Water Pack 2 - Medium Blue - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Medium Blue by @timotheus4 [View Water Mod] Use with their Surface Water: medblu.dat Ref #100 Cori's Side Water: Water Pack 2 - Metallic Grey - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Metallic Grey by @timotheus4 [View Water Mod] Use with their Surface Water: metalgrey.dat Ref #101 Cori's Side Water: Water Pack 2 - Navy Blue - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Navy Blue by @timotheus4 [View Water Mod] Use with their Surface Water: navyblu.dat Ref #102 Cori's Side Water: Water Pack 2 - Tropical - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Tropical by @timotheus4 [View Water Mod] Use with their Surface Water: tropocal.dat Ref #103 Cori's Side Water: Water Pack 2 - Venice - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Venice by @timotheus4 [View Water Mod] Use with their Surface Water: venice.dat Ref #104 Cori's Side Water: Water Pack 2 - Wintry - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Wintry by @timotheus4 [View Water Mod] Use with their Surface Water: wintrx05.dat Ref #105 Cori's Side Water: Water Pack 2 - Yellow - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Yellow by @timotheus4 [View Water Mod] Use with their Surface Water: yellow.dat Ref #106 Cori's Side Water: Edmonton Style Water - Side Water v2.0 by Cori.dat Created For: Edmonton Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: edmont.dat Ref #107 Cori's Side Water: Port Huron Style Water - Side Water v2.0 by Cori.dat Created For: Port Huron Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: huron.dat Ref #108 Cori's Side Water: Muddy Grey Water - Side Water v2.0 by Cori.dat Created For: Muddy Grey Water by @timotheus4 [View Water Mod] Use with their Surface Water: muddygrey.dat Ref #109 Cori's Side Water: Dark Green Water - Side Water v2.0 by Cori.dat Created For: Dark Green Water by @timotheus4 [View Water Mod] Use with their Surface Water: darkgreen.dat Ref #110 Cori's Side Water: Bright Blue Water - Side Water v2.0 by Cori.dat Created For: Bright Blue Water by @timotheus4 [View Water Mod] Use with their Surface Water: deepblu.dat Ref #111 Cori's Side Water: San Fransisco Style Water - Side Water v2.0 by Cori.dat Created For: San Fransisco Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: sanfran.dat Ref #112 Cori's Side Water: Rocky Bottom Water Texture - Side Water v2.0 by Cori.dat Created For: Rocky Bottom Water by @timotheus4 [View Water Mod] Use with their Surface Water: rocky.dat Ref #113 Cori's Side Water: Timotheus4 Water Pack - Algae - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Algae by @timotheus4 [View Water Mod] Use with their Surface Water: algae.dat Ref #114 Cori's Side Water: Timotheus4 Water Pack - Dark Mud - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Dark Mud by @timotheus4 [View Water Mod] Use with their Surface Water: drkmud.dat Ref #115 Cori's Side Water: Timotheus4 Water Pack - Emerald Brownish Try Two - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Emerald Brownish (Try Two) by @timotheus4 [View Water Mod] Use with their Surface Water: embrx02.dat Ref #116 Cori's Side Water: Timotheus4 Water Pack - Emerald Brownish Try One - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Emerald Brownish (Try One) by @timotheus4 [View Water Mod] Use with their Surface Water: emrald brownish.dat Ref #117 Cori's Side Water: Timotheus4 Water Pack - Faded Blue - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Faded Blue by @timotheus4 [View Water Mod] Use with their Surface Water: fadedblue.dat Ref #118 Cori's Side Water: Timotheus4 Water Pack - Hot Pink - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Hot Pink by @timotheus4 [View Water Mod] Use with their Surface Water: hotpink.dat Ref #119 Cori's Side Water: Timotheus4 Water Pack - Muddy - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Muddy by @timotheus4 [View Water Mod] Use with their Surface Water: muddy.dat Ref #120 Cori's Side Water: Timotheus4 Water Pack - Natural - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Natural by @timotheus4 [View Water Mod] Use with their Surface Water: natu-rals.dat Ref #121 Cori's Side Water: Timotheus4 Water Pack - Reddish - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Reddish by @timotheus4 [View Water Mod] Use with their Surface Water: reddx01.dat Ref #122 Cori's Side Water: Timotheus4 Water Pack - Rich Blue - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Rich Blue by @timotheus4 [View Water Mod] Use with their Surface Water: richblu02.dat Ref #123 Cori's Side Water: Timotheus4 Water Pack - UK X01 - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – UK X01 by @timotheus4 [View Water Mod] Use with their Surface Water: ukwx01.dat Ref #124 Cori's Side Water: Timotheus4 Water Pack - UK X02 - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – UK X02 by @timotheus4 [View Water Mod] Use with their Surface Water: ukwx02.dat Ref #125 (No Side Water Override Needed) Existing Side Water Previewed From: VIP Terrain Mod – VIP Water by @BadSim [View Water Mod] (Dropbox File) A note to any creator of any of the above water mods: My Side Water files contain two specific textures and they do not alter your surface water FSH textures in any way. Should any of y'all wish to include my side water files inside your water mods, feel free to package them with yours and add instructions so peeps'll know they need not come here to get them separately. Other Threads in Cori's Shoppe Series: Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) Special thanks to @Cyclone Boom for all his help again with the mods creation and especially the formatting and structure of this post. Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
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Hey, I have downloaded a water mod from Pegasus (Brigantine). I like the mod but when I look to the pillars of the bridges they look a bit weird. Is there a mod or something which can fix this? Greetings, Sander
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Why does the water in Brigantine water mod appear clear for me?
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Cori's Side Water Alternate Paint Scheme (Tutorial)
CorinaMarie posted a topic in SC4 Modding - Open Discussion
Cori's Side Water Alternate Paint Scheme (Tutorial) aka C.SWAPS ^ Image created by @Cyclone Boom Many of the water mods for SimCity 4 re-color the surface, but leave the sides as Maxis nuclear blue. Here's a sample from SHK Brigantine 2.0 shown using the SHK_Peg_BrigantineHD_Orig.dat file. (And I intend to show how to create compatibly colored sides.) Before: After: Following up on the guidance provided by @rivit in this post, here are the steps in detail: Tools Needed: iLive - Reader 0.9.3 GoFSH - FSH Texture Editor (version 3.6.1 or later) GIMP - GNU Image Manipulation Program 01. For simplicity, we begin with an empty Plugins folder in which we have created a Side Water folder and dropped in the water mod. The Side Water folder will be where we export and then manipulate two specific textures. 02. Open Reader, load SimCity_2.dat, sort by the Instance column, and find IID 69EFB6F8. It's a narrow 1x128 pixel FSH file. I've zoomed it a bit in this pic so you can see it. 03. Right click on that line and select Add to patch. 04. Now find IID C9EFB727. 05. Right click and Add to patch. 06. Click the Patch button. 07. Click the Create DAT button. 08. Select the Side Water folder and name the file. (The .dat extension will be appended automatically.) Then click Save. 09. Open the file you just created, click the File menu, then click Export all files. 10. Save them into the Side Water folder. 11. Go to the Side Water folder, highlight all .TGI files and the one .dir file and delete them, leaving the two .fsh and one .dat. 12. Now it looks like this with two .fsh and the .dat we made. 13. Open your water mod in Reader. Select the File menu, Export all files, and Save into Plugins. 14. Highlight all the .TGI files (and the .dir if one is present) and Delete them, leaving the .fsh and .dat. 15. So now we have only .fsh and the water mod .dat in Plugins. 16. Open GoFSH. You need version 3.6.1 or later. Click the lower left " ... " to load FSH. 17. Select one of the water mod .fsh in the Plugins folder. Then click Open. 18. Check that Batch Mode is set to Decode then click the GoFSH button. 19. Back in your Plugins folder, highlight all the files that end with -A0.bmp and delete them, leaving the -C0.bmp, .fsh, and .dat files. 20. In GoFSH, click the lower left " ... " button to load more FSH. This time navigate to the Side Water folder and select one of them. Then click Open. 21. Click the GoFSH button. (Decode in Batch Mode should still be selected.) 22. Back in the Side Water folder, Delete the -A0.bmp files, leaving the .-C0.bmp, .txt, .fsh, and .dat files. 23. In GIMP load the 7AB50E44-891B0E1A-69EFB6F8-C0.bmp file (located in the Side Water folder), zoom in five clicks (550%), select the Image menu, and then click Scale Image... 24. In that pop up window, click the chain to break it then enter 128 for the width and click the Scale button. 25. Select the File menu and then click the Overwrite option. 26. Open the 7AB50E44-891B0E1A-C9EFB727-C0.bmp file (located in the Side Water folder), zoom (to 550%) and Scale Image. 27. Same routine. Break the chain then set width to 128 and click the Scale button. 28. Select the File menu and then click Overwrite. If you will be fixing the side water for more than one water mod, you can save a copy of the above two BMP files to a separate location. This way you need not repeat the above steps later on. (These two BMPs are also attached at the bottom of this post.) 29. Now open 7AB50E44-891B0E1A-09187300-C0.bmp from Plugins. This is the zoom 1 texture. Make note of the image size. 30. Now, we want to get the average of all colors. There may be more logical ways to obtain that, but the following method works. Select the Filters menu, mouse down to Blur, then over and click Gaussian Blur... 31. In that pop up window, enter double of whatever number you noted for the file dimension. If it was 256 (for SD texture) then use 512 here. For HD it was 1024 so we double that and put in 2048 for the Horizontal and GIMP automatically makes the Vertical match. Then click OK. (This can take roughly 10 seconds on a 1024x1024 texture.) 32. Just for curiosity we can use the Color Picker tool to see what color we have now. After clicking the eyedropper in the image you can click the foreground box to see the codes. 33. Select the Colors menu and click on Brightness-Contrast... 34. Adjust the Brightness to -42 making it darker. Click OK to set. 35. This time it's important to click the Color Sampler Tool in the image to set the foreground color. And again we can take a peek at what color the image is now. 36. Go back to (or reload) 7AB50E44-891B0E1A-C9EFB727-C0.bmp from the Side Water folder. Zoom in again if reloading it. It's important now to be sure you have the correct side color file as different positions within the image control different aspects of where said colors are applied in the game. Select the Pencil tool, set Opacity to 80%, set the Size to 512, and click somewhere near the middle of the image. You need not be precise on the location as we've made the pencil size significantly larger than the entire image. 37. Select the File menu and click to Overwrite. 38. Go to (or reload) 7AB50E44-891B0E1A-69EFB6F8-C0.bmp from the Side Water folder. Zoom in again if reloading it. Do the same as above with the Pencil set to 80% opacity and size 512. Click somewhere near the middle of the image. 39. The 69EFB6F8 texture has a secondary function inasmuch that the top row (technically the top pixel in the 1x128 version) controls an additive color to the surface water. Since all water mods were made with that being applied in the background we want to set the top row back to the default Maxis color so the color of the surface water will stay exactly the same color you are used to seeing in the game. Click the <- -> button beside the Foreground/Background selector boxes then click within the foreground box there to bring up the color selector box. Type in 55638E for the color. This is a dull blue. 40. Set the Pencil to 100% Opacity with a Size of 1 pixel. Click once (not click and hold) in the upper left corner (where pixel 0,0 is located) then hold down your Shift Key and drag a line over to the far upper right corner and click once there. This will paint the whole upper row to the Maxis default dull blue color. 41. Zoomed in so you can see that top row. 42. Select the File menu and click Overwrite. 43. Back in GoFSH click the upper left " ... " to load a BMP file. 44. Select one of your modified side textures in the Side Water folder and click Open. 45. Select as A8R8G8B8 for Encoding Settings, set Batch Mode to Encode, then click the GoFSH button. 46. Now click the FSH x DAT button. 47. In the pop up box, click the Create .dat from LoadList button. 48. Navigate to the Side Water folder and select the _ReaderLoadList.txt file then click Open. 49. Give the file a Name and Save. (I use the whole first part of the original water mod name and then add my text after that so they will group together alphabetically in File Explorer.) 50. And now some basic clean up. In the Plugins folder, highlight the .txt, .fsh, and .bmp files and Delete them. 51. Do the same in the Side Water folder leaving only the .dat file you just created. 52. Copy your new .dat file to the root of Plugins then highlight and Delete the now unneeded Side Water folder. 53. And here's what's left in Plugins. The original Water Mod and the new Side Water mod you created. From here you can Copy these to your main Plugins, Delete this temporary one, and Rename your original folder back to Plugins. 54. And here it is again shown in the game: For convenience, here are the two original Maxis side water BMPs already expanded to 128x128. If using these you can skip the steps related to creating them. Both Original Side Water BMPs Expanded to 128x.zip- 44 Replies
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I've requested that region-view ferry route color be customizable in the NAM. I think it would be cool for the TSCT to display and offer customization of the RGB and pattern for each transit network. However, while I am waiting, I am wondering what I can do to mod my own plugins to help my problem: I installed a water mod. I like it except... The new darker color in the region view renders NAM's purple ferry routes virtually invisible. I wish I could flip the ferry-route color to white (or some other bright, high-contrast RGB). Does anyone here know how to find and mod the colors and patterns of region-view network displays?
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What water mod am I using? I can't find its dat file.
PlutonianEmpire posted a topic in SimCity 4 General Discussion
I'm trying to find and remove the dat for this water mod, since it is interfering with my other terrain mods sometimes. Does any one recognize this mod? It looks kinda glitchy when max zoomed out, but when max zoomed in, theres extremely faint grid lines among a featureless dark blue surfce, like in my uploaded screenies. Can anyone recognize this water mod? Edit: After resorting to the trial by error method of removing one folder at a time, i found the culprit to be JRP_WaterMod_Beta.dat in the JPR Addon Lot Pack 02>xx_Options directory. -
Cori's Water Shoppe by CorinaMarie@Simtropolis A picture catalogue of every known Water Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each water mod using the same city tile for easy comparison. If you find this useful feel free to use your browser's Save As function and do a Save Complete Web Page. This will give you an offline copy with all the pictures. My content is freely available for use by anyone. You can even make a duplicate thread on any other site if you like. Please, just be sure to give me credit for the original creation. For peeps with 16:9 (or other wide screen) monitors you could open this thread in two separate windows side by side. This would allow you to have independent scroll bars to compare specific mods. It would also work if you have dual monitors tho there may be some slight color difference between the two. Other Threads in Cori's Shoppe Series: Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) And see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 (Quick alternative realistic map making method) New Information Many of the water mods have Maxis nuclear blue sides. I've now written a tutorial showing how to fix those. See here: ---------- Note: If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that comes with it. I do have Ennedi's HD Sandstone1 Brown Rock Mod installed, but otherwise my game is vanilla. Let's start with the default Maxis blue water: And here I'm showing the underwater view. I hope I've designed this so all aspects of the water mods will show their various colors based on elevations. Water Mods by dogfight contains 3 Cold Blue: Marshy: Muddy Lake: Joergs Water Mod 2 contains 10 Black Sea: Bloody Nile: Caribbean Dream: Emerald Isles: Icy Arctic: Mediterranean: Muddy River: Northern Pacific: Rivers of Lava: Yellow Puke: Mas71 Water MODs (v1.0) contains 5 Waters_100: Waters_200: Waters_300: Waters_400: Waters_500: PEG WATER MOD Brigantine: SHK Brigantine 2.0 contains 8 BluGrn: ClrBlue: DkBlue: Emerald: LtBlue: Orig: Silt: Teal: PEG WATER MOD Clipper: PEG WATER MOD Windjammer: PEG WATER MOD Hawaiian Holiday: PEG WATER MOD Crystal Lagoon: SMP Teal Water Mod: SMP Paradise Blue Water Mod: Runamuck's HD Water MOD v1: ELSHA WATERMOD: ^ This one looks vastly different depending on zoom. Realistic Water v1 by Joerg and Teirusu: Drunken Water Mods, The Blues and Greys. In HD! contains 6 Blue1: Blue2: Blue5: Grey: Grey1: Grey3: Ocean River MOD final 1.1 contains 6 with 4 variations each This one goes beyond the typical single .dat file. Be sure to check out the Readme.html file in the download. For the following pics I did install the TerrainProperties.dat and the WaterSurface_256.dat. There are also 4 other files for blending. I skipped those in favor of brevity. DeepSea_5F5F00: DeepSea_669966: DeepSea_669999: ShallowWater_5F5F00: ShallowWater_669966: ShallowWater_669999: Gobias HD Water Pack 1 (v1.0) contains 3 All 3 of the Gobias Water Mod Packs have two variations tweaked for use with either Lowkee or Gobias Terrain Mods. There's also a Berner Oberland Shore Patch for two different altitudes. Check out the Readme files in the download. For the following pics I used the GB version. GB Bodensee: GB Seto Inland Sea: GB Staten Island: Gobias HD Water Pack 2 (v1.0) contains 3 (see comments under pack 1 above) GB Cape Cod Bay: GB Caribbean: GB Mississippi River: Gobias HD Water Pack 3 (v1.0) contains 3 (see comments under pack 1 above) GB Chicago River: GB Inside Passage: GB Loch Lomond: LK_StarterSet (v1.0) Coastal Modd Ok, so this one contains: 10 Offshore Textures 14 Inshore Textures 9 Foreshore Textures 6 Beaches Be sure to check out the Readme file included in the download. Since this could yield a zillion combinations I simply picked the Offshore and Inshore .dats which have corresponding color names to illustrate here. DkBlue: DkCyan: Emerald: Green: Ice: Overcast: Steel: Tropic: Turbid: Ultramarine: Sudden Valley Terrain Mod (v1.0) SV Water.dat only: Berner Oberland Terrain Mod (v1.0) BO Water and Shore Mod.dat only: Tobermory Style Water VERII: Edmonton Water Texture VERII: Sharp Teal Water Texture: Tobermory Style Water VERI: Minnetonka Style Water: Pennsylvania Style Water: BBlue Water Texture: Tropical Style Water Modd: PEG Stream Kit Water: Oppie Canal Water: Green Water: Auckland Water Texture: Purple Water Texture: Bright Blue Water v2: Japan Water Pack contains 5 blendedjapan: japan01: japan02: japan03: japan04: Barbados Water Pack contains 8 barbados01: barbados02: barbados03: barbados04: barbados05: barbadosblend2: barbadosblend: barbadosblendblur: Water Pack 2 contains 13 Baltimore: Blood: Chesapeake: Fiery-Darker: Fiery-Lighter: Flamesrock: Medium Blue: Metallic Grey: Navy Blue: Tropical: Venice: Wintry: Yellow: Edmonton Style Water: Port Huron Style Water: Muddy Grey Water: Dark Green Water: Bright Blue Water: San Fransisco Style Water: Rocky Bottom Water Texture: Timotheus4 Water Pack contains 12 algae: ^ Same as: Algae Water drkmud: ^ Same as: Dark Mud Water embrx02: ^ Same as: Emerald Brownish Try Two emerald brownish: ^ Same as: Emerald Brownish Try One Fadedblue: ^ Same as: Faded Blue Water hotpink: ^ Same as: Hot Pink Water muddy: ^ Same as: Muddy Water natu-rals: ^ Same as: Natural Water reddx01: ^ Same as: Reddish Water richblu02: ^ Same as: Rich Blue Water ukwx01: ^ Same as: UK Water X01 ukwx02: ^ Same as: UK Water X02 The following is HD so you will need to have Hardware Rendering or you will get CTD. Water Mod contained in VIP Terrain Mod by Cédric. (Attached to this post on Devotion.) Note: In addition to the Water Mod there are also Beach, Rock, and Terrain mods. The following pic has all 4 installed: ^ Thanks to @Indiana Joe for mentioning this one. So, when peeps ask: Which water mod should I get?, show them this thread so they can compare and decide. P.S. If I've missed any water mods, feel free to post a linky to their download and I'll get them screenshotted and edit them into this post. I plan to make similar threads for Beach, Terrain, and Tree mods. You can already get your rocks off here. (I might take a bit of a break tho. This is a tedious and boring task I've set for myself.) I hope everyone makes good use of my reference threads. Attached is the medium size city tile I've used for these pics that way you can make your own with the exact same location. City - Water Mods.sc4 Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
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For those of you who don't venture over to the SC4Devotion too often, you may be pleased to hear that the SC4D staff has decided to re-enable Gobias's amazing HD terrain and water mods on the LEX. The decision was not made lightly; only after some debate over the creator's rights vs. those of the community was a decision reached. Read it here. For now, however, those who have been searching need search no more! Download from the LEX
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A mod request. Matching lot grass with world grass.
Anthracite posted a topic in SimCity 4 General Discussion
Hi everybody. As you may see. I am newcomer here in the community. Maybe I shouldn't post this here, but well, here I am. I don't know if this mod actually exist but it'd be wonderful (in my opinion) if there was a mod which made the grass of the lots and networks completely transparent, so the blend much more with the terrain and to eliminate diagonal networks jagged edges. Does this exist? Thanks in advance. Oh, and I forgot another thing. I'd love a water mod that matches the color of Pegasus' ponds. It would look more realistic IMO. Oh, and I forgot another thing. I'd love a water mod that matches the color of Pegasus' ponds. It would look more realistic IMO. -
Version 1.0
17,452 Downloads
This is a suite of "new" water mods based on the wave pattern of an old standby, Peg's much revered Brigantine. Due to the different texture tiling properties when using HD terrain mods (namely Lowkee's Appalachian and Orange's PTM), older water mods will not scale correctly to the terrain and look odd. Thus I have taken the original Brigantine and effectively doubled the resolution, as well as created 7 other colors utilizing the same wave pattern. *Note - In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop. Dependencies None Credits Thanks to Pegasus for his fantastic work on the original! Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0- 30 Comments
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Version 1.0
13,906 Downloads
this mod is for more realistic watermod I make this with different for each zoom Installation : just unzip the dat file to your /My Documents/SimCity 4/Plugins directory Uninstall: Remove the dat files from your /My Documents/SimCity 4/Plugins directory NOTE: You must use only one of the water mod file so if you have the other watermod on the plugin folder cute first the other watermod file to other plugin folder for backup or delete that file and then put this elshawatermod to your plugin folder -
Version 1.0
5,164 Downloads
Water Mods by dogfight ********************** TG Productions I have created three new Water Mods for you to put into your game. 1: Marshy 2: Muddy Lake 3: Cold Blue Warning: You can load only one of these into the game directory at any given time. If you have more than one the game will crash. This includes any of PEG’s Water Mods. Compatability ************** This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Istallation ************ From the Zip file, simply pick the Water Mod you want to use and place it into your plugins folder (see file paths below). Remember to use only one. Un-Installing: To un-install the files, simply delete the file(s) from the My Docs\Plugins folder . File Paths ********** To make it easy on yourself. Put the Water Mod of your choice into this folder: Dat Files: \My Docs\SimCity 4\Plugins\dogfight\Water Mod Disclaimer ********** The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Please don't distribute them without asking first. Credits ******* Special thanks to Pat and Patriots_1228 for their testing and insightful help during the creation of these Water Mods. Feedback and Support ******************** Please see my "dogfight’s lounge" (Look in "Bat Projects) on SC4 Devotion for any feedback or support issues. I will attempt to answer them to the best of my knowledge, and as quickly as possible. -
Version 1.0
9,111 Downloads
This mod was inspired by pictures from Lake Louise taken by TheJerseyDevil73. Modded by Crazychickensc12 Read-me by Mjig_Dudy This Mod will replace the default water in SimCity4 with the water showed in the picture above. Make sure to remove any other water mods before installing. To install simply extract the contents into your My Documents/SimCity4/Plugins folder. We also suggest you create a folder called SMP PROD in your plugins to keep all of our work together. Any Questions or Comments feel free to PM CrazyChickensc12, Please do not PM SimTropia Productions. Vist our Base at: www.simtropia.net -
Version 1.0
2,356 Downloads
This Mod will replace the default water in SimCity4 with the water showed in the picture above. Make sure to remove any other water mods before installing. To install simply extract the contents into your My Documents/SimCity4/Plugins folder. We also suggest you create a folder called SMP PROD in your plugins to keep all of our work together. Modding - CrazyChickensc12 Read-Me - Mjig_Dudy Any Questions or Comments feel free to PM CrazyChickensc12, Please do not PM SimTropia Productions. Vist our Base at: www.simtropia.net -
Version 1.0
431 Downloads
Swamp Water A completely disgusting water. Very green and very icky. At first meant to be chessapake bay water but it was even to icky for that. Mabye this is the water for the one region you wanted to make, a region with scary trees and nasty water. How about this as your nasty water? How about this as prepolluted water? Do what ever with it, just make sure to read the readme. -
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- water mod
- tobermory style
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