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Calvss

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About Calvss

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  1. Odd, I'm still getting the same issue on Debian 12 (Bookworm) inxi --full shows: Audio: Device-1: Intel Cannon Lake PCH cAVS driver: snd_hda_intel Device-2: NVIDIA GP107GL High Definition Audio driver: snd_hda_intel Sound Server-1: ALSA v: k5.18.0-2-amd64 running: yes Sound Server-2: PulseAudio v: 15.0 running: yes Sound Server-3: PipeWire v: 0.3.53 running: yes both inxi --recommends and config-log.txt are identical to before. I wanna try using Lutris' version of Wine instead of Proton. Would you know if it's possible to just add the existing game files into Lutris?
  2. Yeah agreed. I can play with missing sound effects for now, and hopefully Debian Bookworm fixes it when it transitions to stable
  3. I ran inxi --full and my ALSA server is older, but the driver is the same: Audio: Device-1: Intel Cannon Lake PCH cAVS driver: snd_hda_intel Device-2: NVIDIA GP107GL High Definition Audio driver: snd_hda_intel Sound Server: ALSA v: k5.10.0-15-amd64 My recommends have a few items missing, but it shouldn't matter: Test: recommended files: Note that not all of these are used by every system, so if one is missing it's usually not a big deal. /etc/lsb-release: -S distro version data (older version)............................................... Missing /etc/os-release: -S distro version data (newer version)................................................ Present /proc/asound/cards: -A sound card data................................................................. Present /proc/asound/version: -A ALSA data..................................................................... Present /proc/cpuinfo: -C cpu data............................................................................. Present /proc/mdstat: -R mdraid data (if you use dm-raid)...................................................... Present /proc/meminfo: -I,-tm, -m memory data.................................................................. Present /proc/modules: -G module data (sometimes).............................................................. Present /proc/mounts: -P,-p partition advanced data............................................................ Present /proc/scsi/scsi: -D Advanced hard disk data (used rarely).............................................. Missing /var/log/Xorg.0.log: -G graphics driver load status.................................................... Present The following recommended files are missing: File: /etc/lsb-release File: /proc/scsi/scsi I'm on an older kernel, too. (Debian stable is always slightly old haha) "5.10.0-15-amd64" It could be the culprit, I'm not sure if upgrading the kernel would solve the sound issues.
  4. I tried to launch the game with Proton 7.0-3 and every older version until 5.13 (including proton experimental), but still no sound. (it wouldn't launch on Proton 5.0 or older) But I noticed config-log.txt had no sound driver when running with Proton 7.0-3: soundDriverName = soundCardName = Primary Sound Driver
  5. Unfortunately I'm playing on a laptop, and I tried listening through the speakers and by plugging in a pair of headphones. It sounds the same either way. Thanks for your help though Update: I playtested a bit more and found that ambient construction sounds will play when zones are being built on, as well as car horns and bike bells. However, there are no knocks, doorbells, library hushing, powerplant humming, or cash registers when you use the query tool
  6. My plugins folder is empty right now, when I noticed the sounds were missing I did a clean reinstall in case it was a plugin issue. whoops, sorry. double-clicked the save button
  7. My plugins folder is empty right now. when I noticed the sounds were missing I did a clean reinstall in case it was a plugin issue. Also, it's not just the construction sounds that are missing. I just launched the game again and tried to trigger some disasters. No sounds for meteors, lightning, giant robots, anything.
  8. Launched with -audio:off -> no sfx, no music (as expected) Launched with -audio:on -> music plays, but no construction sounds, no button clicks. Weirdly, I heard birds start to chirp though. I didn't notice that before.
  9. Yup, I've already set it all the way to the right and the sound checkbox is enabled. I've also tried the -audio:on launch option and still no sound effects.
  10. Hi! I'm trying to get back into the game after several years, but now I'm running Debian stable. Installation was pretty smooth, just download from Steam and the game runs fine (even with hardware acceleration!) I noticed that some sound effects were missing, such as road building, button clicks, bulldozing, etc. but all the music still plays. I've tried switching Proton versions from standard, 7.0-3, 6.3-8 5.13-6, GE 7-16, and GE 7-20 and I'm getting the same problem no matter what version I use. I've attached the contents of config-log.txt if it helps. It seems like it can detect my sound driver fine, so I don't know what the issue could be. P.S. congrats to the NAM team, NAM installation was totally painless config-log.txt
  11. Thanks! Yeah apparently my water was just barely too shallow. I didn't think of this before as I had a ferry line running a bit further north of the monorail bridge. Apparently the seabed under the monorail bridge just happens to be a teeny bit shallower near the bridge, which made it impassable to ferries.
  12. I can't seem to make ferries be able to go under my monorail bridge. I've tried both the default Maxis bridge and the custom bridges that came with the NAM. Even after leaving the game to run for about a year, there's still no ferry traffic going through. I tried to investigate by manually driving a ship through and it just crashes. Initially I used the Putrajaya bridge and I assumed that it was one of those bugged bridges that didn't allow traffic underneath. Then, after changing it to the maxis bridge, it still didn't work so I raised it by about 20ish meters to make sure there was enough height. Nothing could still pass underneath despite the fact that the bridge construction menu showed that it was high enough both before and after adding extra height. Sometimes I would be able to drive a ship or fishing boat through but I assume it was because the traffic simulator hasn't updated yet. When I try again a year later the boats crash again.
  13. I love this fix! Especially since my cities are so tram-heavy. However, I've noticed a compatibility issue with the SC4launcher, for some reason having the DLL installed causes a problem with the autosave feature. Specifically, it gives a "sc4 is not running" error in the log. I suspect this is due to the sc4fix DLL renaming the window to SC4Fix Pre3.
  14. Has anyone played SC4 on a TV?

    I've played it on an old Sony 30" Trinitron CRT, does that count? Runs well and the graphics isn't too bad, actually. There's just something about CRTs that make low res look nice.
  15. Sadly, this is a problem whenever you hover a puzzle piece (tram in road piece, etc) over a traffic-enabled piece (stations, others that let you drag road through). It's a problem in any lot, not just NAM. Usually I avoid this by placing all the tracks first and the stations after, to prevent these crashes.
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