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Car Ferry Terminal, by Mattb325.

While I quite like the look of the Maxis Car Ferry Terminal, after almost 15 years of seeing the same ferry building in game, it's time for an upgrade. 

This is a fictional building which I made for that purpose.

While the lot conforms to the existing Maxis Car Ferry Terminal, it does not replace the in-game building. 

It is also slightly easier to place along the shore line - if you have ever placed the in-game version, you will have no problems using this lot as the principles are identical. 

Additionally, it uses standard maxis pavement textures (rather than a batted base like the in game version) so the lot will blend in with any sidewalk mods that you have. 
Just like the ingame lot, this lot is transit enabled for road, and as long as you draw the road into the lot, cars will drive through the building.

Car Ferry buildings are a great alternative/supplement to bridges, and I use them to ease congestion on the road network.

Please note the Car Ferry Terminal is a separate network from the Passenger Ferry Terminal. 

Ferries that leave from a passenger ferry terminal do not use a car ferry terminal and vice versa. Now, this is no different from the function in the vanilla rush-hour game, but as there are so few custom ferry terminals available for download, it is important to point out. Therefore, I recommend placing this at least twice in any city tile (on opposite shorelines) to get use.

The ferry terminal is a modern building with a bar and restaurant on the upper levels. 

It has similar stats in terms of capacity and monthly cost to the Maxis Car Passenger Ferry Terminal, but provides a few more jobs.

It is also limited to a maximum of 16 terminals per city tile and both this building and the in-game car ferry terminal count towards the 16 terminal number.

Obviously it is found in the water transit section of the transportation menu and obviously it can only be placed in a city where in-game water is present; it does not work on canals or ploppable water. It has been tested to work in Vanilla (Rush Hour) and various NAM releases, up to NAM 35.



Lot size :                  3x5
Plop Cost:               §150
Bulldoze Cost:        §10
Occupant Groups: Transportation, Strikable Transit, Ferry, Car Ferry, Water Transit
Catalog Capacity:  1,000
Wealth:                    Medium Wealth
Demand Created:  Jobs§§§: 1, Jobs§§: 8, Jobs§: 18.
Pollution:                 Air 1 over 1 tiles, Water 1 over 1 tiles, Garbage 1 over 0 tiles
Power consumed:  10 MwH
Water consumed:   38 Gallons/Month



This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 

If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 



This file requires the following dependency:


You can delete the main model and lot files if you wish not to use the cruise ship terminal, but be absoluetly sure to keep the two files marked 'Mattb325_RetainingWall-xxxxxxxx' If you do not download these, the ferry building will appear to float above the water. 


To install, simply unzip the contents of this file into your plugins folder.


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Although I would have preferred it if the two TE tie-ins were for avenue instead of road (because that particular detail never made any sense to me), it's an excellent addition to the game nonetheless. Thanks for the work, and for sharing it with us.


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Wow! It's very nice! Thanks for sharing this too. I like the model very much, I was thinking about making some new ferry terminal lots, but I have quite a few projects on the list, so I'm very happy to see this gem!

- Tyberius

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thank you   I love the clean & modern look of this ferry building   the dark night version is also much appreciated as there are few

civic and transport models in that mode   the traffic circle at the entrance is something I hadn't thought of before so thanks for that idea too

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His Divine Hand


Dude, this is one of those things you always needed but really don't realize you needed.  Props for making it look good at Maxis scale.

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Beautiful building and a great lot implementation. I'm particularly fond of the use of sidewalk textures instead of a monolithic model. There is some intention on doing a passenger companion for this?

I was really giving up on ferries because of the bridge limitations, but with this, I'll attack the other side of the problem instead: somebody knows how to increase the clearance of a bridge? 30 metres is too much and some of them are even more restrictive! (I should post this on a NAM thread, guess)

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Wonderful ! Branching out ? *:)  I assume (I hope !)  the passengers' ferry cannot be far...

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