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City-building game(s)

Found 2 results

  1. Hello NAM Team, I never really put much thought into it until I started to upgrade roads in one of my cities. I am using the medium capacity settings for my NAM installation. When I noticed that one of my roads is tipping at 2100 commuters, I decided to upgrade this stretch of road by using an NRD-4 starter piece that handles 5000 commuters - just enough in this case. However, the map view still shows that this stretch of road is yellow, running at 100% of capacity, rather than the bluish 40s to 50s that you'd logically expect from the NRD-4. Am I right to assume that the map view simply doesn't recognize individual network types? In other words, the network itself is now within capacity but the charts use the default for road? EDIT: I just realized that default road capacity in "medium" is 4000... So now I really don't understand why the map shows 2000 as the maximum for a road...?
  2. Ferry Traffic Data View Before I start, please note that I just created this mod for my personal enjoyment, and have no plans to release it anywhere. It has a number of downsides that make it look unfinished, and it modifies the Traffic Volume Data View which is very much the domain of the NAM TSCT. For me, even if it is rough around the edges, this little mod is now a permanent part of my SC4 gameplay. I think I might have reached the built-in limits of the SC4 Data View features, but if anyone knows further ways to improve it, I'll be delighted to hear more. I have a software development background, but I'm still an utter newb at SC4 modding. This Data View replaces the Ferry Traffic Volume Data View, which I always felt never really helped me enough with my waterways and in my Passenger Ferry and Car Ferry gameplay. I created this Data View for the specific purpose of making it easy to spot the Bus, Car, and Rail traffic resulting from Ferry passengers at Zoom 1 and Zoom 2, rather than the Ferry traffic itself. As such, it's actually far more similar to the Maxis default "DataView: Subway tool" (rather than the "DataView: Traffic Volume - Ferry". Click on the screenshots to zoom in and arrow around, comparing Route Query in the standard view to the same Route Query using my Ferry Traffic Data View. Advantages: Hides buildings, zonings, props and trees, for minimal distractions to the use of the Route Query at broad view Zoom 1 and Zoom 2 levels. Fades out the roads, again for minimal distraction to the Route Query colours across the map. Shows buildings for just the subway, ferry, marina and port plops, making it easy to scan the shorelines for relevant buildings. It shows the Watercraft Automata, which is a cute touch and doesn't distract from the Route Query colours. X-ray vision to see the sea floor to a depth of 55 metres, exposing much of the continental shelf for review of shipping and ferry routes, and for terraforming the sea floor. This is a distinct visual improvement on using the Water Pollution Data View to terraform underwater, and looks rather reminiscent of mud flats at low tide. Same as the Water Pollution Data View, you can use God-mode or Mayor-mode terraforming tools at the same time as seeing the glowing Grid on the sea floor, by repeatedly pressing (or holding down) the G key. Disadvantages: Only the base of the Maxis Port is visible. I haven't tested third party Port mods. While the Ferry Terminal plops are fully visible at Zoom 1 and Zoom 2, they almost completely disappear at closer zoom levels. Some plops, such as Airport and Water Treatment Plant, appear as dark rectangles. Some growable lots show up as dark rectangles, too. Although this replaces the Ferry Traffic Volume Data View, it doesn't actually show ferry traffic volumes on the main screen. Ferry Traffic Volume remains visible on the popup map panel, which is good enough. The mod requires amendment of the NAM's "NetworkAddonMod_Volume_Data_View_Z_Medium_Custom.dat", which is reset and customised by the TSCT. Some of the NAM subway stations, such as the 1x2 Elevated Road Bus Stop and Subway Station, don't show up as subway buildings, though the subway portal tile is visible if you look closely. While not really a disadvantage, it would be nice if it made all mass transit stations visible, while still hiding all the other buildings, lots, and plops. I'm guessing most, if not all, of these disadvantages, have no solution. Very happy to be wrong! If you want to have a play with your own "NetworkAddonMod_Volume_Data_View_Z_Medium_Custom.dat" (beware of the TSCT), here's the exemplar properties I changed: NetworkAddonMod_Volume_Data_View_Z_Medium_Custom (Naomi-1a).dat Exemplar Name DataView: Traffic Volume - Ferry DataView: Type filter 0x8A13918A,0xC772BF98,0x68FD0C69,0x2A183167,0x897F7EC2 DataView: Hide zones 0x01 (True) ; Hide the empty zones DataView: Custom view 0x4A19BDE3 ; Inherit the "Subway Tool" base functionality which ghosts the roads DataView: View level 0x00000002 ; Look underwater DataView: Network Visible Level 0x02 ; Expose the subway DataView: Highlight mode 0x00000009 ; Highlight subway stations Note that DataView: Invert filter property is not present, so the DataView: Type filter is specifying the occupant types to include, not exclude. Here's what I've observed about those occupant types: 0x8A13918A : Ingred.ini says this is a "Subway connection" 0xC772BF98 : Shows the subway lines ... cool! 0x68FD0C69 : Shows the Ferry plops at zoom 2, but only pieces of them at zoom 3. Also shows the base platform of the Maxis Port and Marina. Weirdly, it also shows dark holes for various landmark plops, and for lots adjacent to tunnels, and a few other lots, too. 0x2A183167 : Shows the Water Treatment spigot ... might as well include it. 0x897F7EC2 : Shows watercraft automata, speed boats, yachts, port ships. Yep, that looks good! I discovered that occupant type 0x278128A0 shows Ferry Terminals perfectly at zoom 3, and parts of most transport lots, but it also shows most growable and ploppable buildings, too, which is too much information for what I wanted on this Data View. For reference, here's an excerpt of occupant types from Ingred.ini. (I've also got properties.xml for my iLive Reader v0.9.3) In particular, 0x74758926 could be another good one to include, if wanting to use this view for underwater MMP decorating, but I prefer to leave out the flora. I left other properties of the NAM Ferry Traffic Volume exemplar unchanged: NetworkAddonMod_Volume_Data_View_Z_Medium_Custom.dat Exemplar Name DataView: Traffic Volume - Ferry DataView: Colour ramp 0x00000000,0x00FFFFFF,0x00000001,0x30E4E5FF,0x00000002,0x99D3D5FA, 0x00000003,0xBB999EF9,0x00000005,0xBB7B81F7,0x00000007,0xBB5D64F7, 0x0000003F,0x9900FF00,0x00000053,0x99FFFF00,0x00000069,0x99FFCC00, 0x00000080,0x99FF9900,0x00000097,0x99FF6600,0x000000AD,0x99FF3300, 0x000000C3,0x99FF0000 DataView: Maximum scale 0x00000FA0 DataView: Data source 0x0000004C DataView: Interpolate data 0x00 (False) DataView: Legends Colour 0x30E4E5FF,0xBB999EF9,0xBB5D64F7,0xBB06C6C1,0xBB03DC29, 0x9900FF00,0x99FFFF00,0x99FF8000,0x99FF0000 DataView: Legends Labels 0xFF0F6960,0xFF0F6961,0xFF0F6962,0xFF0F6963,0xFF0F6964, 0xFF0F6965,0xFF0F6966,0xFF0F6967,0xFF0F6968 DataView: Legends Header 0xCC22F6EC DataView: Travel Types 0x00000004 The DataView: Colour ramp , even though not visible in the main view, is still relevant and useful in the popup map panel. Thoughts or ideas, anyone? I'm very interested to know if there's some way to improve it further, or secret knowledge on the ways of DataView modding.
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