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Everything posted by estates to the real
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- 4 Comments
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- b62
- b62 remastered
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- 3 Comments
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- b26
- b62 remastered
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Hate to nit pick, but the blades on these models are just too short. I work in wind energy and typical turbine blades are over half the length of the entire shaft. I like the fact these are animated, the lights, and nacelle details. But the blade dimensions do significant injustice to the design, IMO.
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ETAA - Treatment Plant and Water Expansion.
estates to the real commented on UbiraJunior's file in Utilities
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Great to see this update, Matt! I really love this CJ series and your fine work on all the details, textures, and lotting. Very cool. It's fun to click around on the links to get the comprehensive story line. Looking forward to the next chapter of New SorGun!
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Agree with T Wrecks, and if I may weigh in, the brick texture could use some variation in red hue, as in the RL photo you uploaded. Also the roof could use slight weathering. In the photo of the church you can almost make out a dusty tinge to the roof. Windows could use more detail or reflective qualities. Overall, I love this BAT though. You did a great job with dimensions and other details and it's a wonderful addition!
- 11 Comments
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- john wesley
- church
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- 15 Comments
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- target
- super center
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- 21 Comments
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- small shops
- stores
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Historic Harbor Support Thread
estates to the real replied to Historic Harbor's topic in SC4 Modding - Open Discussion
The whole set is right in my wheelhouse of city creation and I find this very useful, highly thorough, and painstakingly detailed. Thanks all for a truly remarkable project! If this is a launching board for additions, I agree, a functional seaport with matching pieces would be a great direction to go in. IMO, a small-sized seaport would work well for the HH set's aesthetic, but a range of sizes would be nice too. Maybe on down the road after these busy folks have had a breather. If anyone is looking for a seaport to use right now, I'd suggest the BSC Rural Seaport found in the BSC Functional Seaports over at SC4Devotion. It's stripped down and vintage enough to look good beside the HH set, albeit slightly out of scale with it. Just know that I don't think it functions alongside PEG's seaport controller, if you have their seaports installed. -
Wonderful work and very useful! Rural GLR stations with the sandstone texture would indeed be a great addition. The fact you include overlays for tram stations should make this possible! All of the current GLR station offerings are very modern/urban and we need some old-timey/rural transit stops, IMO.
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- 10 Comments
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- neighbor deals
- neighbor
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Industrial Revolution Mod - Base Pack (Maxis Lots)
estates to the real commented on T Wrecks's file in Gameplay Mods
This project is some serious business! I am totally floored by your ambition and dedication. Thank you so, so much! I second hkboondoggle's questions. I might run in a test city, since I use CAM and load lots of custom industrial BATs. And obviously, remove the pertinent BSC No Maxis mods, now that they are a lot nicer to look at. 5/5 -
- 26 Comments
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- bristol old vic
- theatre royal
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SimCoug Lots Vol01 of JMyers Homes Vol01
estates to the real commented on SimCoug's file in Residential
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I am stunned by your work, Matt, but no words can describe this thing. I am so floored by the sheer beauty of this court house! Love historical architecture, this building completely typifies the character of cities I try to develop. WOW. It's like the wedding cake of all court houses. Thanks for this wonderful gift to the SC4 community!
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- 15 Comments
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- mmp
- dependency
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