-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'utility'.
Found 142 results
-
Version 0.8.3
130 Downloads
This is a recompilation of Sawtooth's Region Census. That version was made over two decades ago and still works fine if your region size is not humongous. I found that with the extremely large regions, it would fail to load and generate an image. So, I decompiled the application, made some compatibility changes for Python 2.7 (I suspect the original was 2.3), and verified its functionality with large regions. Other than that, it is faithful to the original application - if it ain't broke, don't fix it. Note that this was compiled with 64-bit Python 2.7, and you might need VC++ 2008 Redistributable (64-bit) installed for it to function, try it and see. Tested on Windows 11.- 5 Comments
- 2 Reviews
-
- 15
-
-
-
Version 2.0.0
214 Downloads
ULISSE WOLF - CHERNOBYL NUCLEAR POWER PLANT (PRE DISASTER) This mod allows the Soviet RBMK 1000 Nuclear reactors to be added to the game. There are two types of RBMK 1000 in the prop pack. Variant A - RBMK nuclear reactors with generation 1 specifications (Early 70s). Variant B - RBMK Nuclear Reactors with generation 2 specifications (The same Nuclear reactor that exploded at Chernobyl - Mid 70s) DEPENDENCIES SimFox Day and Nite Modd - https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ INSTALLATION Copy the Ulisse Wolf folder present in the zipper file and move it inside the Plugins folder UNINSTALLATION OR UPDATE Run the following file using SC4Cleanitol. Cleanitol_MASTER REMOVE LIST_Chernobyl_Nuclear_Power_Plant.txt LICENSING: This prop pack is provided as free content to SimCity 4 players, who are free to modify it for their use and for production of derivative for publication. Should the author be absent from SC4Devotion/SC4Evermore and Simtropolis.com for more than a year, site staff or individual users may re-host the file, as long as due credit is given to him, user @Ulisse Wolf -
Version 1.0.0
490 Downloads
An old pumping station constructed in the 1930's located in Leatherhead, about an hour southwest of London, U.K. A larger more decorative water pump lot that can blend into residential areas, also has some night lighting that shows off some of the interior. The roof and sides differ from the real life building because I wasn't able to find detailed images of everything, in particular the rooftop. Thanks @sejr99999 for testing and re-lotting this one. Dependencies (not essential but recommended): BSC Mega Props - CP Vol02.dat CP_PropPack_Vol01.dat Mattb325_UrbanCivics_MN_Vol01.dat SFBT_CP_Street_Deciduous_Trees.dat -
Version 0.6
204 Downloads
ModMan 0.6 for Banished. It reads the files in the WinData folder and lets you sort and activate your mods. You can save/load configurations and there is the possibility to add a description. A very handy utility if you have many mods. It was located at WoB before the first crash. Then it suddenly became almost extinct. Just put the exe-file in your Banished directory. It is made by JM. I uploaded it here for posterity. -
After a long discussion and some research I had done on SC4Devotion I found out that SimCity 4 can handle fresh water and salt water. So I changed some parameters in the Utility Controller and maxis buildings like Hydiric Towers and Water Pumps to run a test if we can update the water utilities gameplay. I can say that the Test was successful although with interesting implications. First, SC4 manages to handle the difference between aquifer (Default setting), Freshwater and Saltwater. But there is a problem. Since we cannot access the source code of the game and we cannot physically change the difference between fresh water and salt water and as a result we have a game that sees a sea, a lake, a river of both fresh water and salt water. But among the settings of the Utility Controller we can set the distance parameter where if we are outside a certain distance from the water source, the building will not work. So you can change this setting for freshwater and saltwater to implement a virtual seperation between the water sources Water pumps that supply fresh water from a lake If we put fresh water pumps and desalinators in the mainland away from the water these buildings do not supply water but the UI can deceive people as it shows that the pumps have a maximum efficiency but do not produce anything. Fresh water pumps and desalination plants do not work if they are on land but the efficiency of the buildings is at its maximum despite the fact that they do not produce any water Currently the mod is in an alpha phase because there are problems such as the UI and probably we should modify a little Utility Controller to incorporate other patches concerning waste and electricity But since we are talking about an important mod I decided to make this alpha available to the public to know your feedback. ZZ__AWM.zip Warning: To make the desalinator work you must first install this mod. Also for a modding error the main building does not work correctly and then you have to use the tank to build the desalinator working
-
Version 1.0.0
635 Downloads
AC Saturn Coal Power Plant This AC Saturn Coal Power Plant was made by Aras (AC) and originally was uploaded onto http://www.simcitypolska.pl/, which is no longer existing and this upload hasn't been available according to my best knowladge since then. Please note, with the permission of the Simtropolis Staff Members (Cyclone Boom and CorinaMarie) and former SimCity Polska Staff Member (kbieniu7), this file has been uploaded on behalf of Aras. It was not available anymore due to the unfortunate demise of the SC4 Polska site. All the works contained within this download (lots, descriptors and models)* were created by Aras. Some modding was made by Tyberius06 as part of the update. *models now part of the Polish Mega Props - Misc Industrials dependency pack. Installation: COPY/Extract the "Aras" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder in your Plugins, best if you remove it somewhere safe outside of your plugins. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Statiscics: - Lot Size: 17x9 - Monthly cost: 100$ - Bulldoze cost: 100$ - Flammability: 10 - Hard Failure Treshold: 1 - Hard Failure Type: Doesn't explode - Max Fire Stage: 1 - Plop Cost: 1100 $ - Pollution at center: 0,0,0,0 - Pollution radius: 0,0,0,0 - Power Generated: 8000 - Power Plant Type: Coal - Water consumed: 10 The LOT is only visually transit enabled for railways, so you need to place it on a spur instead of the main line. Rails won't pass through on this lot. DEPENDENCIES: - Polish Mega Props - MISC Industrials (former AC Saturn Prop Pack): https://community.simtropolis.com/files/file/33309-polish-mega-props-misc-industrials/ (original location is not existing anymore: http://www.simcitypolska.pl/download.php?view.390) - SFBT Essentials: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 - BSC Mega Props - JES vol.01: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1582 - Vehicle Props v4.0: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3505 (original location is not existing anymore: http://gizmo.lunarpages.com/index.php?action=downloads&sa=vehicleprops) - BSC Textures vol.2: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 - BSC Textures vol.3: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806 Have fun and enjoy! - STEX Custodian TEAM (Tyberius06, CorinaMarie, Cyclone Boom) -
Version 1.0.0
483 Downloads
AC EC Saturn Kociol Sodowy/AC Saturn Recovery Boiler This AC Saturn Recovery Boiler was made by Aras (AC) and originally was uploaded onto http://www.simcitypolska.pl/, which is no longer existing and this upload hasn't been available according to my best knowladge since then. Please note, with the permission of the Simtropolis Staff Members (Cyclone Boom and CorinaMarie) and former SimCity Polska Staff Member (kbieniu7), this file has been uploaded on behalf of Aras. It was not available anymore due to the unfortunate demise of the SC4 Polska site. All the works contained within this download (lots, descriptors and models)* were created by Aras. *models now part of the Polish Mega Props - Misc Industrials dependency pack. Installation: COPY/Extract the "Aras" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder in your Plugins, best if you remove it somewhere safe outside of your plugins. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Stats: - Lot Size: 9x7, - Type: Oil Power Plant, - Power Generated: 6000, - Plop Cost: 1100$, - Monthly Cost: 100$, - Bulldoze Cost: 100$, - Water Consumed: 10, - Pollution at Center: 0,0,0,0, Dependencies: - Polish Mega Props - MISC Industrials (former AC Saturn Prop Pack): https://community.simtropolis.com/files/file/33309-polish-mega-props-misc-industrials/ (original location is not existing anymore: http://www.simcitypolska.pl/download.php?view.390) - SFBT Essentials: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 - Vehicle Props v4.0: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3505 (original location is not existing anymore: http://gizmo.lunarpages.com/index.php?action=downloads&sa=vehicleprops) - BSCMegaProps JES Vol01: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 Have fun and enjoy! - STEX Custodian TEAM (Tyberius06, CorinaMarie, Cyclone Boom) -
Version 2.0.0
1,724 Downloads
SM2 Garbage Transfer Station 22 DTR A realistic garbage transfer station where the local garbage is shipped to be burned for waste to energy purpose or for burial somewhere off the maps... This is the DTR (Dual Track Rail) version. Lot stats. Lot size 6x3 Plop cost 9500 Bulldoze cost 1200 Power req 9 Water req 12 Population served 25000 Percent reduction 50% Monthly cost 200 Provides 49 jobs You will find this station under the garbage menu Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 -
Version 2.0.0
918 Downloads
SM2 Advanced Solar Array A futuristic solar energy converter that generates electricity. During the night or in the case of high winds it will automatically retract underground in order to avoid damage. This particular lot is made up of 12 different timed models which gives the lot a somewhat animated feel. The entire sequence will occur within the 24 hours day/night game period. The best way to plop this lot is in a staggered fashion because when the solar panels are fully deployed it will cross the lot boundaries and may touch the other array adjacent to this one. Nothing will happen but for that short duration it wont look so good. They can be plopped anywhere, no road/streets necessary. If they are plopped in a remote location you may need to use the game power pylons in order to bring electricity to where it is necessary. Game lag may cause 2 models to appear at the same time. Give it a few minutes and it will fix itself. Lot size 1x1 Plop cost 7500 Bulldoze cost 250 Power req 1 Water req 0 Power generated 800 Dependencies SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ -
Version 1.0.0
2,169 Downloads
SM2 Sim Gideon NG Power Plant A realistic Natural Gas electric power plant for your maps Includes maintenance, front office and staff quarters buildings on the lot plus many new props. Custom made base texture included. Stats Lot size 9x7 Plop cost 35000 Bulldoze cost 2000 Power req 40 Water req 80 Power generated 29500 Provides 250 jobs Monthly budget 300 Available under the power menu Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/- 1 Comment
- 9 Reviews
-
- 31
-
-
-
-
- power plant
- natural gas
-
(and 5 more)
Tagged with:
-
I am never quite certain about what tags to add, but in my post I am going to talk about some plugins I dowloaded, "attempting" to play the "base game" without any downloads, at least not the ones I specifically talk about. Ialso discuss my goals in the current region I am developing. I have dowloaded many plugins over the years, but three of them are what I call the "magical utility facilities, and they are: The first is the cosmic neutrino power plant. I won't describe all the stuff it does since the link does that, but will say that I think, if someone is better at managing neighbor deals than I, just 2, possibly 1 plant could water/power an entire region. The business deal version also pays $50,000 per month, so that version at least could be considered a "money cheat" as well The second is the MCP Water & Air Purification Plant, and again the link describes what it does, so I won't do that, but will say that in pracitical use, putting one of these next to a coal power plant limits the air pollution from the plant to the area immediatley over the plant itself. The 3rd is the Black Hole Waste Management v2, which is much more effective than the ways in the base game of managing garbage (incinerators, landfill, recycling centers, and some city ordinances). Again, I think that if you are better at managing neighbor deals than I am, just a few (or perhaps even just 1) could manage an entire region. Currently, in the region I am developing, I am attempting to play using the base game, sorta. Technically, I suppose I should uninstall the NAM, but I am not going to do that. I also should uninstall the plugins I have downloaded, though at this point, I am not certain what I have downlaoded and what was with the base game. More specifically, I am trying to play without using the above mentioned "magical utility facilities." My goal, in this region, is to earn the hydrogen power plant and the space shuttle in the medium and large cities, and I will describe that I am doing in the small cities. The hydrogen power plant has the power consumption requirements and the HT jobs requirement for the game to offer it to you, hawever, I think there is a third requirement for wheter it is practical to buy or not, and that is that your city is making a "profit" of about $7,000 to $8,000, because the power from the hydrogen plant is much more expensive than the power from coal power plants. So far I have used the coal power pants as my "starter" power plants, and usually have 5 or so of these running in a medium city when I earn the hydrogen plant, and the cost is somewhere around $2,000 for the power, and replacing with the hydrogen plant jumps the cost to $10,000, though that can be slightly lessened by adjusting the funding for the hydro gen plant. I suppose in this region, I will experiment with the other plants as my "starter" plants. I think the numbers will at least be similar-ish with the natural gas or oil power plants. With the waste-to-energy plants, which I usually cut the funding to 0 and use as incinerators and not power generation, I am a bit concerned that these power plants might not produce electricity to their full potential if there is not enough trash to burn. When I try the "clean power," the windmills and the solar power stations, I am not certain if that will not be power that is too expensive to develop a full city without some sort of money cheat, though I have to admit that I am "cheating" a bit here because I got a mod that enhances the wind turbines, but I have no idea which one I got. The space shuttle has the HT-job requirement and the advanced research center, which in turn has the requirement of the advanced university, which in turn has population, mayor rating, and overall education-system-grade (at least 4.5 apples) requirements, and gives a measure of how "Silicon valleyish" the city is. As I said, I am doing this in the medium and large cities, but the small cities, there is not enough land to get the population, energy consumption, or HT-jop requirements for these things (or at least I dont think there is). In the small cities that I develop, which are next to the medium/large cities that I have developed so far, I have avenues running in from the right or left and top or bottom 3 tiles from the edge. I first complete the avenues so they form a "ring" around the city(albeit rectangular rather than round). On the outside of the "ring," Iplant a bunch of trees, using an enhanced tree mod so I can plant fully grown trees, to form a sort of buffer from my "Siliconvalleyish" cities, a buffer that might be sort of required in real life, but in this game it is just for looks. Inside this "ring," I put in a bunch of farms. In one of the cities, I messed with the landscaping tools to give it some hills and stuff, and another I just left flat. Since my goal in these cities is just for looks, and not to "play" them, so I don't have big blank squares in my region map, I use the moolah command to give myself a bunch of money to accomplish that. Maybe I will try a city using one of the other power plants as my "starter" plants, but as soon as I finish this message, I think I will watch a few episodes of "Fruits Basket 2019." Brian Christiansen
-
I need some help dealing with the phantom slider bug. After finishing an overhaul of the power buildings, I dumbly forget to kill my power buildings first. This has left me with a broken power slider, thankfully in the up direction, but super annoying nonetheless. I've run through the various fixes with no luck, and seem to have two powerplant entries that are stuck, something I feel is the likely source of the problem. After deleting every power source and pole, I'm left with 3 entries under the power utility entry in the budget. 1 is for power poles, with the other two being bulldozed power plants. I've yet to figure out a way to get rid of them, and haven't run across any information on what should be done, though I found another thread with the same issue (unresolved it seems). I'd really appreciate any help.
-
Are there any trash shipping mods for ships and or aircraft?
Flamesofshadow posted a topic in SimCity 4 General Discussion
I have been trying to find a mod or patch that allows me to make island or river cities which can export trash via ships and or aircraft (ships would be most needed), but it seems that it doesn't exist or if it does it's very hard to find. I have found several mods for waste disposal buildings and even the underwater neighbor connection, but I would still prefer a way to have ships/airplanes take trash away from my island cities so I don't have weird and unrealistic connections all over the place, apparently a lot of people have wanted similar things as I've seen several posts about it in my searching but as far as a can tell on this site, no one has ever made one for some reason -
Version 1.0
1,305 Downloads
SM2 Kinetic Wave Energy This is based on a real machine. Its actually being installed in many places around the world to complement wind powered turbines. It works by harnessing the awesome power of sea waves, a never ending source of kinetic energy. All green renewable energy. It plops entirely on water. This pack includes a special made buoy which will be needed to bring the power to shore. Turn on your power view and plop the buoy every 5 tiles. You will see the power being transferred by watching the green tiles light up. Use my power pack lots to simulate a transformer station on shore. Follow the instructions on that pack for bets visual results. Cost to plop 40000 Power produced 6000 Power buoy plop cost 10 Life expectancy 100 years at full production. Find it under the power menu Dependency SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Optional if you want to couple it with my land substation transformers. SM2 Power Pack https://community.simtropolis.com/files/file/32002-sm2-power-pack/- 9 Comments
- 2 Reviews
-
- 23
-
-
-
-
- wave power
- power lot
-
(and 3 more)
Tagged with:
-
Version 1.0
1,290 Downloads
SM2 Cold Fusion Reactors You get not 1 but 2 different Cold Fusion Reactors. One domed and one not. More efficient and cleaner than fission reactors. These lots DO NOT give off radiation once their life expectancy expires. Lots size 4x4 Plop cost 120000 Bulldoze cost 30000 Power req 9 Water req 120 Power produced 75000 Life expectancy 100 years You will find them under the power menu. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Simmer2 -
Version 2.0
1,915 Downloads
SM2 Large Water Pump House This lot replaces the large Maxis water pump. The old one produced 200,000 m3, this one produces 350,000 m3 at a much lower cost per m3. Lot size 1X2 Plop Cost 30000 Bulldoze cost 4000 Power req 25 Water req 0 Water produced 350,000 m3 You will find it under the water menu. Dependencies SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Simmer2 -
Version 2.0
582 Downloads
SM2 Haut-Fond Prince Lighthouse Completed in 1964 The Haut-Fond Prince Light Tower is a modern pillar light of waisted caisson design. The caisson, anchored below the water’s surface, supports a low, round accommodation unit surrounded by a narrow gallery. The flat roof of the accommodation unit serves as a helicopter pad with a cylindrical tower set to one side. A simple gallery and flared lantern sit atop the tower. The light tower is painted in a red and white colour scheme. The caisson, iron pipe railings, and accents below the windows and at the top of the accommodation unit are all painted red. The tower itself features alternating red and white horizontal stripes. The light tower is situated in the lower St.Lawrence River, marking a shoal at the mouth of the Saguenay River. This lot can only be plopped on water. No need to hook it to the power network because it generates its own power. Lot size 1X1 Plop cost 6500 Power generated 25 You will find it under the utilities menu. Dependencies SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Simmer2- 1 Comment
- 2 Reviews
-
- 9
-
-
-
- lighthouse
- marine
-
(and 2 more)
Tagged with:
-
Version 1.0
1,565 Downloads
This is my first upload. It is a relot of Jestarr's beautiful Coal Power Plant. It sits on a 14x28 lot with the same base texture as the IRM dirty lots. It is surrounded by PEG's security fencing, which has gates that open up first thing in the morning. Shortly thereafter, a train brings in the coal to be used for the day via single track rail (that connects visually). It goes into a building that covers a huge pit where the coal is dropped, then a conveyor runs the coal up to the main building. There are two parking lots. One for workers, which starts to fill up in the morning, becoming almost full for most of the day, changing with shifts. Overnight, it is only about 1/4 full. The other parking lot is for service trucks and delivery trucks. Not much changes on this side as these service trucks are not timed. However, there are a couple of timed delivery trucks that show up at the gate and docks throughout the day. It uses many props made by Simmer2 and Pegasus in an effort to make it fit in with their industrial lots. Stats: Compared to the Maxis coal plant, this plant has double the plop cost, double the monthly cost, double the power output, and double the water usage. Jobs however, quite different. This plant provides 600 jobs compared to the meager 48 of it's Maxis counterpart. 120 §, 450 §§, and 30 §§§. It also has zero degradation rate (lasts forever). All other factors, including pollution, remain the same. So, like any coal plant, it can catch fire...and explode. Just make sure you have good fire coverage. For those of you that prefer a high output plant, I have included a second file (ending in _x100) that provides 100 times the power output...at 100 times the monthly cost. Decide which one to keep and delete the other, else you will have both show up in your menu. Dependencies: - SC4D LEX Legacy - BSC Common Dependencies Pack - BSC Mega Props - JES Vol01 - BSC Mega Props - JES Vol09 (The Coal Fired Power Plant model is included in this pack) - BSC MEGA Props - MJB Vol01 - PEG-CDK3_SUPER-PAK_RESOURCE - PEG_ChainLinkFence_RESOURCE - PEG_Rail-Fleet_RESOURCE - Railyard Texture Mega-Pack Vol 102 - SHK Parking Pack - SM2 Essentials - SM2 Mega Prop Pack Vol1 - SM2 Mega Prop Pack Vol2 - SM2 RRW No Sleepers and Ballasts Textures - SP SuperSHK MEGA Parking Textures -
Version 2.0
2,570 Downloads
SM2 The Pit. Ever wonder where the garbage goes in SimCity? Wonder no more. This lot serves up to 100.000 pop at a rate of reduction = to 100% Coupled with my waste to energy lot, they can clear an entire large city tile of garbage. Lot size 6X6 Plop cost 8000 Bulldoze cost 850 Monthly cost 50 Power consumed 20 Water consumed 10 Life expectancy 75 years at full capacity. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Please mind the hole.... Simmer2 -
Version 1.0
1,820 Downloads
SM2 Modular Solar Power Plant. Solar power, clean green power and most importantly, renewable! As the name implies, you can build any size plant you like, from a single 1x1 lot to 1000's of them. It comes with a 2x2 step up transformer in order to feed the power grid and also a pair of container sized DC to AC inverters which can be plopped every few rows to give it a realistic feel. The inverters and the step up transformers also act as power generators, each one respectively outputs 200 units for the inverters and 300 units from the transformers. You can use them separately if you'd like to do so. The photovoltaic panels rotate on its X axis at intervals during the day for a total of 5 moves thus giving the assemblies a somewhat "animated" feel to them for even more realism. Best placed on flat surfaces. Photovoltaic panels lot : 100 units of power Step up transformer : 300 units of power Inverters lot : 200 units of power. I set plop and maintenance cost of the panels lot close to zero, so plop away! Don't forget that you can also set power output from 0 to their max output for all the lots by using the power slider. Dependency SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ Textures included. Have fun and post pics of your setup. Simmer2 -
Version 2.0.0
3,107 Downloads
SM2 Water Treatment Plant Water treatment plants are essentially in every civilized country in the world. They are used mainly to clean up storm drain and sewage water so that it can be put back in lakes without the harmful bacteria and debris it carries. This 8x4 lot can replace the old Maxis one. Better stats and of course models. In it you can see the Clarifiers tanks at different stages of fill. It also includes a Diffuse Water Aerator used to eliminate the heavier sediments before going in to the clarifiers tanks. It cleans up to 100,000m3 of water per month on a radius of 100 game tiles and it needs power to run. For those tougher farm water pollution spots you may need to plop a couple of them. Have fun Simmer2 Dependencies SM2 Mega Prop Pack Vol1https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ -
Version 2.0.0
1,075 Downloads
SM2 Ciechanow Water Tower New and Old This water tower actually still exists in Ciechanow, Poland. It was built in 1972 but it is in disuse now. With its amazing hyperbole and toroid design it attracts many tourists to that town Simple to use, just plop it and connect the water network to it. Lot size 2x2. Needs power to run. Produces 45,000m3 of water per month. You will find it in your water utilities menu. Both the new and old towers are included. I will leave the choice to plop whichever one you like up to you. Have fun! Simmer2 Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 Custom textures are included. Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/- 6 Reviews
-
- 13
-
-
-
- water tower
- utility
-
(and 1 more)
Tagged with:
-
Version 2.0.0
1,004 Downloads
SM2 Small Water Pump. This small 1x1 HD water pump can be used to replace the old Maxis one. Simple to use, just plop it and connect the water network to it. Needs power to run. Produces 30,000m3 of water per month. You will find it in your water utilities menu. Have fun! Simmer2 Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ -
Version 2.0.0
2,238 Downloads
SM2 Trash and Burn. A massive garbage handling facility but also a power generating station. (waste to energy) Here the trash is incinerated and the heath generated by the furnaces is used to create steam which in turn runs in to a turbine generator thus creating energy. Lot size 10X6 Handling capacity 50,000 tons per month. Power generated at peak 6,500 Plop cost 7500 Power used 8 Water used 60 Note - It can be used stand alone or in conjunction with SM2 Trash Dumper. The base textures are a match. If you wish to do so then refer to the picture included in this zip. Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ Optional Thank you. Simmer2 -
Version 2.0.0
1,459 Downloads
SM2 Scrap Metal Transfer Station This is a local scrap metal transfer station, where anything metal starts its journey before reaching a proper processing center. There used to be a lot of them in the past. Metal is collected and then transported to facilities such as these. It is then loaded onto railcars to be transported to a proper processing center where is then crunched into smaller pieces or compressed into blocks. Finally it is brought to a smelting center to be transformed into new metal items, just to start the cycle again. Each unit serves up to 50,000 people at 50% recycling reduction. You will find it under the utility menu. Lot size 8X5 Plop cost 15,000 Power used 36 Water used 90 Lots of timed props where used to make this lot somewhat animated. Action starts at 7am and goes on till closing time at 6pm. Due to game lag, you may experience props overlapping. Its not an issue. Wait a bit and it will correct itself. RRW DTR rail will connect to this lot visually only therefore it will have to be on a rail spur, not the main line. Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ Have fun and post them pics! Simmer2- 4 Reviews
-
- 16
-
-
-
- recycling
- scrap metal
-
(and 3 more)
Tagged with:

