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City-building game(s)

Found 52 results

  1. Version 1.0.0


    Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props. All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution. The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures. The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers. Menu Location: Utilities > Power Menu Sort: Before Default Lots Stats: Smokehouse Power Station Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy Boilerhouse Type A Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45 Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D Dependencies: BSCMegaProps JES Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSCMegaProps jestarr Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 Sterling Consolidated Manufacturing by jestarr http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1633 Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 Installation: Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing. Removal: Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder. Bugs: Please report any problems with these lots to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  2. SM2 Water Towers

    Version 1.0.0


    SM2 Water Tower. 2 lots with fully functional water towers. 2X3 Water Tower with pipe connection to SM2 Aqueduct. (Water output = 39700) 2X2 Water Tower (Water output = 26500) Just connect them with your city's underground water pipes! Enjoy Simmer2 PS. No dependencies!
  3. SM2 Main Transformers

    Version 1.0.0


    Two more power substations to play with. 1) 1x2 lot with 600 output. 2) 2x2 lot with 1000 output. Textures included. 1 dependency : SM2 Prop Pack Vol2. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 Enjoy. Simmer2
  4. SM2 Mobile Power Generator

    Version 1.0.0


    SM2 Mobile Power Generator. For all your sports events, outdoor entertainment and emergency needs. Lot is 1x2 with no base texture. Plop it and dress it. Power output = 1500 with little to no emissions. Enjoy Simmer2 PS. No dependencies!
  5. Thank you for everyone who viewed and is following this journal. Here it is after a weeks worth of work, Frontier City's water pumping and sewage treatment plant, owned by the Frontier City Municipal Water Supply District. The plant draws water directly from the Blue Gill River, and has a pumping capacity capable of serving a population of a quarter million. While Frontier City is not that size, the plant provides water and sewage treatment services to a much larger area beyond Frontier City's borders. The entire plant is environmentally friendly, using only biodegradable chemicals, and natural bacteria to treat sewage, while the primary pumps extract water by diverting it into a canal which is protected by a series of screens to prevent any fish or other wildlife from getting sucked into the pumps. Water Pumping and treatment plant looking towards the west. Water Pumping and treatment plant looking towards the east, with Blue Gill Lake in the background. Sewage treatment basins used to naturally treat raw sewage with bacteria and environmentally friendly (biodegradable) chemicals. Close-up of one of the treatment basins. Note numerous vegetation grows along the edges despite the toxicity of the water. These basins often have the appearance and smell of a swamp. Water after primary treatment drains through an underground network of drainage pipes and dirt filters, acting in a way like a giant septic tank. Sewer Treatment Chemical storage between the basins. These chemicals are biodegradable; therefore, are kept outside in the open, since runoff is no threat to the environment. The final stage in treatment before water is injected into the ground. Water Pumping and drinking water treatment facility. Primary water pumps, which extract water directly from an artificial canal. First stage treatment process which utilizes a combination ozone/ ultraviolet treatment system to kill 99.99% of all bacteria and other microorganisms. Second stage treatment process which mixes chlorine and fluorine into the water before sending the water into water mains servicing the area. Water quality monitoring and testing facilities. These are used to ensure that the water quality remains consistent and safe for human consumption. Also used to monitor plant operations. Emergency water storage reservoir. This 25 meter deep pool stores water in the event that the Blue Gill River's water level drops below the canal floor. While this has never happened in the plant's operating history, the plant still prepares for the possibility. Intersection of Freeway 25 and Water Works Blvd. Another shot of the exit into the water plant. Close-up of the plant entrance viewed from the exit ramp. Front Entrance. Night shot of the plant. Another night shot, looking across the canal bridge to the south. Night shot of two of the pumping stations. Sunrise over the plant. Early morning. Satellite image depicting the Frontier City Municipal Water Supply District's Plant to the lower center and the Blue Gill Lake Power Cooperative Plant to the upper left. Closer satellite image of the plant and sewage treatment basins. Another closer satellite image. A lot of space was left between the highway and treatment basins, due to there being the possibility of some industrial development near the plant in the future. Extreme satellite close-up. it is easy to tell where trees were artificially planted, since they have a higher density relative to the surrounding forests. I spent many hours on YouTube, watching videos from players such as Freshpopcorn, Fluxtrance, and Strictoaster which give me a great deal of inspiration for this water plant. In particular Arrowhead Junction Episode 9, gave me a lot of different ideas for going forward. If either of you three follow these forms, incredible work on your cities btw.
  6. Maxlion's Modular Solar Farm

    Version 1.0


    A modular set of solar panels to create a 'power farm' of any size, suitable for rural and suburban areas. Each module produces a certain amount of power according to its size (1 to 6 panels). LIST OF MODULES 1x1 - 1 panel / 50 KWh 1x1 - 2 panels / 100 3x1 - 3 panels / 150 3x1 - 6 panels / 300 1x1 - Control Unit, Eyecandy 1x1 - 2 panels, Eyecandy DEPENDENCIES SPAM Super Resource Pack SPOT DEVELOPER NOTES The additional 2-panel module can be used to shape the 'farm' without producing additional power. Find the items at or near the end of the 'Utilities | Power' menu with custom icons. CREDITS Maxlion: Idea, concept and original lots Murimk: BATs Paeng: Additional modding and lotting SUPPORT If you have questions or need support on this product please visit the Support Forum
  7. Transparent Power Utilities

    Version 2


    Transparent Power Utilities By Craig-Abcvs This pack contains two lots, that are designed to power lots in remote areas that use effects or props that require power. The lots have no visible props or buildings and have a transparent base... when plopped nothing will be visible. Nada, nothing, zilch. This is to allow terrain detailing with any MMP Flora of your choice. The Transparent Transmission Utility lots can be used to bring power from anywhere in the tile without spoiling the look of your pristinely detailed wilderness with transmission towers or visiable power stations. Turn on the power view in your Mayor menu and then evenly space the transmission lot across your tile to where you need the power. The power will now extend two grid squares around the transmission lot. Place the next lot two grid squares away from the green power view edge, and so on. Menu: Power Stats: Transparent Power Utility Plop Cost - 500 Monthly Cost - 50 Life Span - 75 years Pollution - 0 Flammability - 0 Hard Failure - 0 (Does not explode) Power Generated - 500 Plant Type and Sounds - Wind Transparent Transmission Utility Plop Cost - 10 Monthly Cost - 0 Landmark, Park, Pollution - 0 Power - 0 Flammability - 0 Installation: Unzip to Documents/SimCity/Plugins These lots have no dependencies... incredible but true!
  8. Electrical substation

    Version 1.0.0


    Tired of the same grisly, expensive and polluting power plants? Here I bring a small electrical substation to increase the realism of your cities. Plop cost: 4,500 Power generated: 6,000 Pollution: NONE -------------------- NO DEPENDENCIES Enjoy it!
  9. Wavestar Tidal Power Plants

    Version 1.0.0


    the small model represents the experimental wavestar machine 1/2 scale located in Hanstholm,Denmark (2009) I decided to put an extra 2 floats, the large model represents the comercial design, a total of 20 floats. If they Want to put in a shallow area,i suggest shink the ground that the columns are not immersed in waterand it would look weird, if made longest down They will not be displayed correctly. Descripción en Español El modelo pequeño representa a la maquina Wavestar de escala 1/2 ubicada en Hanstholm Dinamarca, puesta en funcionamiento en 2009, aunque decidi agregarle 2 flotadores mas, el modelo grande representa al modelo comercial creado por la misma empresa. Si quieren colocar las plantas electricas en una zona de poca profundidad, les sugiero que hundan el terreno ya que las columnas no se sumergen en el agua y se veria algo raro, hice los modelos de esa manera por que al hacer mas mas largas hacia abajo no se verian correctamente. Small Power Plant purchase cost: $6000 Power Generated;: 1600Mwh Monthly Cost: $200 Large Power Plant purchase cost: $30000 Power Generated: 8000Mwh Monthly cost: $950 Optional, for Wirings http://community.simtropolis.com/files/file/31048-rb-offshore-power-plants-powerbuoys/
  10. Version 1


    You may remember Odd From Sweden, he released several European styled BATs on the STEX, most notably his German Wall to wall buildings. Eitherway he's mostly lost interest with SimCity 4 for now, and is instead an eager model railway builder. Either way these are some of his BATs he never released. Many of them seen in Test Town. A CJ about his Test City for BATs he was testing. Either way i talked to him about this on Windows Live, and he agreed to send me a folder with some of his finished buildings he could find, plus some buildings he had not fully finished, which i took care of, overhauled textures, and modeled the missing pieces. i have full permission by him to release this. There is only so much i can fit in two STEX description pics, so please check the ZIP for more images. This contains the Following: Odd Cafe Central Odd MekanoBrothers Industrial Manufacturing Odd Offices for rent in several variations Odd Warehouse Manufacturer Industrial Mechanical lots comes in 3 variations Oddbats Blyverkstaden in 2 variations Oddbats Bulkstorageunit tower in 2 variations Oddbats DDT & Sons in 3 variations Oddbats POWER Substation Oddbats Water Bulkstorageunit-B in 2 variations I hope you enjoy this, and let's all hope he returns to BATting one day, eh? 2014-03-31 - Prens: Added basic tags.
  11. Version 1


    The time has come to clean up your act. Specifically... you now have access to clean, affordable and realistic power for your cities. Its time to stop burning those fossil fuels and irradiating the gene pool and start developing GeoThermal Power Plants in all your cities. Geothermal energy is abundant... and renewable. The process involves using either direct steam or high-pressure hot water from underground to power steam turbines... which in turn power electric generators. The steam is then condensed back to liquid and pumped back underground where it is super heated to be used again... repeatedly... forever. This is not science fiction. Geothermal power plants are in use today throughout the world. This 5x4 power plant has all the costs, power output and other properties of a game-default coal fired power plant... but virtually none (1-3%) of the associated pollution. In fact, the only real pollution generated here is when the roach coach rolls in on 2-for-1 burrito day. This is not a conditional power plant and is always available. Its the cheapest source of power ($0.04 cents per MegaWatt Hour [MWh], in-game) and the cleanest now available. For bringing power to your cities, Geothermal should not only be your first choice... but your only choice! ** This lot requires the PEG Security Fencing Kit **This lot also requires PEG MTP Super Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  12. I was wondering if anyone knows of any power producing buildings that I can use in a small, all residential city. The Maxis ones and the ones I've downloaded don't fit in a suburban city. Thank you.
  13. Version 1.0


    Here is a large facility to clean your water supply... It's much larger (14x7) than the default and accordingly costs more to plop - but in turn it's more effective and costs less to maintain. DEPENDENCIES * bldgprop_vol1.dat * NOB Water System (direct link to ZIP) * PEG Security Fencing Kit * SG 01 Mega Note: You only need the model files (*.SC4MODEL) of the NOB Water System. Enjoy!
  14. Version V2


    There is No need to track this file as eventully the finale version will replace this beta & i decided i will delete this one & re-upload it as a new file once it's completed. (There are Larger picture links at the bottom of this description page). Here is My sc2000 oil power plant remake(beta2)info about beta1 is in the included readme.This file is also going to be on my web site here:http://www.freewebs.com/biwdc/ So finally i got it out as in game sorry about it being beta still eventully it will be completed.Now this is the in gameBat Building complete with lot it is plopable & is a power plant which will be under the power menu it provides power & works like any other power plant(mainly like the sc4 oil power plant)the stats are in the included readme but i will also list them here: *Plop Cost:$10,080 *Bulldoze Cost:$250 *Budget Cost:$1,050 Pollution Effect:Plugin Manager Default Pollution Radius:Plugin Manager Default *Power Capacity:60000 Any other Stat's(Not mentioned Above)are the same as the sc4 oil power plant or are plugin manager defaults. *(Means)i set these values. This Oil power Plant Will Not Replace the sc4 oil power plant it will be set as another one in the power Menu.On jobs i never noticed any power plants in sc4 having any so it may not have any & i didn't set to it ether. -------------------------------------------------------------------------------- This requires the following dependencies: 1.BSC Bat Props jestarr vol 01(now in BSC MEGA PROPS Jes Vol 01) link:SimPeg(this is on the pegasus productions web site now you will need to register & login to download the file) (it's under THE BSC Under Jestarrs stuff in the exchange there) Update:SimPeg is shutdown now so you will need to get the above prop pack from the exchange on sc4 devotion link:http://sc4devotion.com/csxlex/index.htm After Login(required)search the exchange for BSC MEGA PROPS Jes Vol 01 2.vehicle props-v3 link:http://gizmo.lunarpages.com/ -Site Not Running Get it from Here instead. Link:http://kurier.simcityplaza.de/details.php?file=274 The site is in german. --------------------------------------------------------------------------- (This power Plant is my first BAT Building)(Enjoy & have fun & please rate)let me know what you think of it. (2006,2007,2008 Biwdc Architechs inc.) Check out the early version(gmax file)of this here: Biwdc SC2000 Oil Power Plant(remake)v2-Gmax ----------------------------------------------------------------------------- Please note:This Building Doesn't have night lighting i am still working on it simtropolis member bobbo662 was helping me with that & may still.He has also provided some of the textures used on the power plant,mainly the oil tank textures.I hope to have nightlighting (of some kind)in the finale version.I Also hope to improve the textures & add textures to the pipes & garage door)in the finale version aswell.So it is not perfect it is a beta after all. You should see the original beta1(which was far worse). ----------------------------------------------------------------------------- (This uses an installer which should install the files to the correct location after unzipping the file double click the installer to start it unistall info is in the readme) if you have any problems with it or the power plant please contact me here via private message or the comments or via my e-mail located on my web sites support area here:Support or in the included readme).The readme can be viewed once the power plant is installed. Heres Links To Larger pictures(on imageshack)you can see it better this way: Picture:http://img148.images...erplantrwu4.jpg Picture2:http://img148.images...erplantrny3.jpg
  15. Version 1


    This PEG Utopia Series lot is an improved version of the game-default Waste to Energy Power Plant. Using the real-world Plasma Gasification process to vaporize waste material, the resulting steam & SynGas are both used to power generators to produce electricity. In addition to the obvious advantage of turning trash into electricity and reusable green fuels, the process is extremely clean and environmentally friendly. Plasma Gasification has been used for years for the disposal of industrial & bio hazard wastes. More recently, municipalities world wide are adopting the process to eliminate the huge costs and environmental issues of dumping municipal solid wastes into landfills. New technologies and innovations have greatly reduced the operating costs of this process... and have added additional benefits in the form of generated electricity, reusable clean fuels, recyclable products and even potable water. The Plasma Gasification Plant is a fully detailed model of a workable gasification and power generation process. The interior of the structure is illuminated to make the components visible through the dome. In-game, the lot is a identical to the game-default Waste to Energy Power Plant except that is a single tile wider (5x4) and produces very little pollution over a much smaller area. ** This file has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  16. InnerCity Junkyard Modular

    Version 1


    This is a Inner City Junkyard. It is a NIMBY type group of lots that behave as 2 or more Recycling Centers. The Junkyard is expandable by repeating the center #2 section. The smallest version of the Junkyard can be created by using only the #1 and #3 sections. The #1 section is transit enabled for street and the #3 section is transit enabled for rail traffic (passenger and Freight). Although the game's original Recycling Center is pretty, it does not answer the question of where the Sims old unwanted junk cars and appliances go. This modular series of lots answers that question with an eye to realism. This lot is an unattractive eyesore, perfect for those inner city industrial areas. Whad ya spect?, another park? Ploppable Version for each Lot Section: Lot size: 8 x 4 tiles Menu position: Building: Utility,Building: Landfill,Building: Recycle Jobs: Jobs $ : 18,Jobs $$ : 0,Jobs $$$ : 0,R-$ : 18,R-$$ : 0,R-$$$ : 0 Plop cost: § 5000 Bulldoze cost: § 450 Monthly cost: § 350 Park effect: -20 over 10 tiles Landmark effect: -20 over 20 tiles Max. Fire Stage: 77 Power consumption: 9/3/3 MWh/month Water consumption: 75/10/10 Gallons/month Air pollution: 4 over 3 tiles Water pollution: 5 over 4 tiles Garbage pollution: 0 over 0 tiles Compatibility This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Dependencies To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. * Vehicle_Props-V3.dat -- http://www.gizmo.lunarpages.com * BSCBATProps Gascooker Vol 08.dat * * BSCBATProps Gascooker Vol 06.dat * Found in -- BSC_MEGA_Props_Gascooker_Vol01 -- http://www.simtropolis.com/STEX/index.cfm?id=15312 * bldgprop_vol2.dat * * bldgprop_vol1.dat * Found at -- http://SimCity.ea.com/coolstuff/loteditor/loteditortool_01.php * BSC Mega Props - JES Vol01.dat -- http://www.simtropolis.com/STEX/details.cfm?id=14861 * JRJ Industrial Props pack Vol 01.dat -- http://www.simtropolis.com/STEX/index.cfm?id=14457 * BSC Textures SG Vol 04.dat * Found in -- BSC_TextureMegaPack -- http://www.simtropolis.com/STEX/details.cfm?id=12646 Sorry, but BSC and JRJ files used here are no longer available on the STEX. They can still be found at the SC4Devotion fansite. * Railyard Texture Mega-Pack Vol 1.dat http://www.simtropolis.com/STEX/index.cfm?id=15976 Disclaimer The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Feel free to modify the lots for yourself and show them in your city journals, but please don't distribute them without asking first. Feedback and Support Please see my Building Thread on SimTropolis for any feedback or support issues. I will attempt to answer them to the best of my knowledge, and as quickly as possible. Review: This package and it's associated add-on function as intended. Although it has a small NIMBY effect in your city. Moderator Edit (21 Sep 2015): Fixed broken page formatting.
  17. Version 1.0.0


    M.U.L.E. (Mountain UtiLity Extension) The M.U.P.P.E.T.’s (Mountain Utility Personnel Providers of Extended Technology) have been busy creating a new utility pack for our mountain and rural areas.They have come up with the following five utility lots: *Waste to Energy Burn Pile *Donkey Engine Power Generator *Longdrop Composting Power Generator (toxic visual vapour) *Longdrop Composting Power Generator (non-toxic) *Moonshine Still Water Pump The lots have varying smoke and ‘vapour’ effects depending on what the utility is actually producing. Naturally the most noxious of the four is the longdrop, and yes it does cause just a small amount of air pollution (10). The good news however is that while it produces the same power output as the donkey generator (500), its running costs are considerably less, after all… as long as the TP costs are covered… the rest is pretty much free. The boys have also fired up the old donkey engine, and connected the flywheel to a generator. I am not entirely sure if the set up is completely safety approved, but it does seem to work! The boys seem to alternate between chopping wood and standing around yakking. These utility lots have reduced stats and outputs, as they are not intended to power or water a whole tile… rather just a small isolated part of it. Of course if you want to stick one of these babies, in your ultra modern megatropolis, and call it an ‘art installation’ then of course you can! All lots have transparent base textures to blend with whichever terrain mod is being used, and are slope tolerant. Dependencies: MTP Super Pack SPAM Resource The Terrain Kit (7n1) NBVC Logging Set Recommended: PEG Refuse Relocation Kit Additional Screenies:
  18. Version 1.0.0


    SPAM Irrigation Canals By Becca (RebalynnTS) SPAM Irrigation Canals are a set of irrigation canals designed for the SPAM. The water texture of these canals is designed to match the PPond set but they will work well in any rural setting. Core Lots: Straight End End, with culvert Turn Turn, Wide (2x2) Tee Cross Pedestrian Bridge Floodgate Reservoir Waterfall (1x3) Extender (1x2) Culvert Lots: Turn - Left Turn - Left-Right Turn - Right Tee - Center Tee - Center-Left Tee - Center-Left-Right Tee - Center-Right Tee - Left Tee - Left-Right Tee - Right Cross - All Cross - Corner Cross - Opposite Cross - Single Cross - Tee End - Both Utilities: Waterpump (water) Water Treatment (purification) Water Wheel (power) Developer Notes: Unless noted otherwise all sections are sized 1x1. They are very cheap to plop and to maintain. They don't consume power or water, create no garbage and have no impact on anything (demand, park- or landmark effects, mayor's rating) – they are perfectly neutral. The 'Utilities' are functional and produce or purify water and generate power at reduced capacity and cost. These functional pieces have a very modest monthly cost. The 'Waterfall' piece can be used to connect canals on terrain with different heights. Proper placement is the key for this lot, please follow the instructions given in the menu. The Culvert pieces can be used to easily create street or road crossings. The "Extender" can be used to run the canals under elevated networks All sections should be plopped on flat terrain only. The set has custom icons and is grouped together at or near the end of the 'Water' menu. Dependencies: None Recommended: SPOT (Simpeg Orientation Tool) Credits: BATs: Becca (RebaLynnTS) Lotting and Images: Paeng Awesome Ideas: Pegasus Additional Screenies:
  19. M.U.L.E. (Mountain UtiLity Extension) The MUPPET's (Mountain Utility Personnel Providers of Extended Technology) have been busy creating a new utility pack for our mountain and rural areas. They have come up with the following five utility lots: Waste to Energy Burn Pile Donkey Engine Power Generator Longdrop Composting Power Generator (Toxic fumes) Longdrop Composting Power Generator Moonshine Still Water Pump All the lots have varying smoke and 'vapour' effects depending on what the utility is actually producing. Naturally the most noxious of the four is the longdrop, and yes it does cause just a small amount of air pollution (10). The good news however is that while it produces the same power output as the donkey generator (500), its running costs are considerably less, after all... as long as the TP costs are covered... the rest is pretty much free. These utility lots have reduced stats and outputs, as they are not intended to power or water a whole tile... rather just a small isolated part of it. Of course if you want to stick one of these babies, in your ultra modern megatropolis, and call it an 'art installation' then of course you can! All lots have transparent base textures to blend with whichever terrain mod is being used, and are slope tolerant. Donkey Engine Power Generator Longdrop Composting Power Plant (with toxic fumes) Longdrop Composting Power Plant (without toxic fumes)... Moonshine Still Water Pump Waste to Energy Burn Pile BETA - M.U.L.E. ...no no no, not that sort of beta mule... OK... here we are then... here is the full pack of 5 M.U.L.E. lots ready for beta testing... Download Link Dependencies: MTP Super Pack SPAM Resource Recommended: the number of garbage trucks from WtoE Burn Pile.)
  20. HD Wind Power

    Version 1.01


    FANTA1990 Presents: You may remember an earlier post featuring several new "skins" for the vintage wind power plant. While each bore minor cosmetic differences, they all shared the same default model shipped with the game. A few attempts by others to redesign it lacked animation, functionality, or both. Now, the power of choice has come to the smallest form of renewable energy with two completely reworked prototypes. The first from CitiesXL distinguishes itself with a stockier, slightly weathered tower, stout rotor blades, black generator vents, and external access ladder. Another from Tropico4 sports red tipped, prominently pitched blades, an intricately decaled nacelle, red blinking anemometer, and optional classic base. Both come fully animated, stand firm on 1x1 slope friendly foundations, and share all other characteristics of their predecessor without any dependencies. Available HD textures provide you with the following six options: Required (Choose only one): CXL Wind Power Plant.dat - Installs HD textures from CitiesXL with transparent base but requires hardware rendering. CXL Wind Power Plant-256.dat - Installs textures from CitiesXL with transparent base compatible with software rendering. Tropico4 Wind Power Plant.dat - Installs HD textures from Tropico4 with classic base but requires hardware rendering. Tropico4 Wind Power Plant-256.dat - Installs textures from Tropico4 with classic base compatible with software rendering. Tropico4 Wind Power Plant V2.5.dat - Installs HD textures from Tropico4 with transparent base but requires hardware rendering. Tropico4 Wind Power Plant V2.5-256.dat - Installs textures from Tropico4 with transparent base compatible with software rendering. Optional Bonus: 1x1_WindPower.dat - Installs an independent mod that will insert another icon in the power menu to plop the wind power plant in its presently installed form with a slope friendly 1x1 base instead of the default 1x2 base. (*** Tip: If installed along side one of the versions with a transparent base, you will have one icon for plopping your selection with a transparent 1x1 base and another icon for plopping it with a classic 1x1 base, giving you simultaneous access to both in game.) *** For the latest updates and more spectacular work by FANTA1990, visit his homepage on SimCity China at http://www.SimCity.cn/thread-99303-1-1.html. Builtin language translation of browsers such as Chromium and Firefox significantly ease navigation of this and other foreign sites. The content herein is published with explicit permission from FANTA1990 and may not be reproduced in any other form without said author's consent. FANTA1990 asserts all responsibility and credit for the planning, design, and production of this creation.
  21. Hello. I have been trying to export a region view image of my entire region (2048x8192 small tiles). The Region Census program apparently can't handle large regions, so I thought I'd reinstall SimCity 4 Startup Manager, as I know it can export the region image as well. However, now that I've installed it, SC4 Startup Manager is telling me that my regions' cities are all "inapplicable", and it won't show anything but blank ground tiles in its preview of the region. I don't understand what this means, as I've already tried loading them in the game, and the region shows up just fine, in addition to the cities having no problem loading. It's only SC4 Startup Manager that has the problem. I've already tried deleting its .ini file to let it re-make it. Does anyone know if there's anything I can do here to fix this? I'd previously edited the config.bmp of the region using Startup Manager in order to expand the region to the north and east; I think maybe this has something to do with it. When I did this, all my neighbor deals were canceled, but that's been fixed since then. I would also like to possibly use Startup Manager to more easily edit the config.bmp to subdivide city tiles in the new areas in the future, but I guess if I can't use it, I'll do that manually. Also, failing this problem getting resolved, does anyone know of another tool besides Region Census that can view/export an image of the entire region outside of the game?
  22. Oil Buoy

    Version 1


    By request from the Simtropolis BAT Request thread. I present an Oil Buoy for use in your industrial or seaport areas of your city. This buoy functions as a point for loading or offloading liquids and gasses to service large tankers. Cost: $5 maintenance
  23. Version 1.0


    Keep your wind turbines up to speed with the Wind Farm Service Truck! Available for Online and Offline use! A HUGE THANK YOU goes out to fellow modder, Tobse. I want to point out that this mod would not have been possible without his contributions to the vehicle model. Features - Adds the new Wind Farm Service Truck to SimCity 2013 - Matches the Wind Farm building style, colors, and wind power logo - 627 Triangle Count - Includes all Level of Detail (LOD) models - Bundled textures are 512x512 and 256x256 resolution Installation Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Mods - Power Overhaul - http://community.simtropolis.com/files/file/29373-SimCity-power-overhaul-power-upgrade/ Originally, the Wind Power Plant uses the civilian pickup truck as a service vehicle. It's always a random color and didn't seem to fit the theme very well. This truck is a new custom vehicle added to the game. It does not replace an existing car slot, it does not remove an existing vehicle. This is a big milestone for me proving that a vehicle can be added to the game. More research will follow! If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Authors: Parker W Young - http://www.parkerwyoung.com/ - Tobias Ralew - http://www.tobs-design.de/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for working on the truck model and interior uvs
  24. Version 1


    Geothermal power has finally come to your mountain/rural community. Virtually pollution free, this mid-sized power plant is a realistic power source and ideal for meeting the lower power needs of smaller, remote communities. This power plant is modeled after the real-world Wineagle Geothermal Power Plant near Susanville, California. That plant went on-line in 1985 and has operated reliably at 98% capacity ever since then. Monitored by a computer, the plant is unmanned. The computer initiates a call to a technician if maintenance or repairs are required. Priced at §2,000, with a monthly cost of §60 and an output of 1,000 MWh, this plant produces power at an affordable §.06 per kWh. * Compare with the coal power plant at §10,000 / §250, 6,000 MWh and §.04 per kWh. In-game power output values are skewed from reality, so this power plant's output & costs have been adjusted accordingly to compare with the default game power plants. * To produce the 200 MWh of the game's single wind turbine power plant in the real world, a entire wind farm spread out over 20 kilometers would be required. The lot is 2x4 tiles in size... and designed to have the appearance of an irregular, non-rectangular shape... which will be a new trend for MTP lots where applicable. The lot should be plopped on fairly level ground and looks great when situated on a prepared site amid rolling hills or along side winding mountain roads. ** This lot requires the following dependencies PEG MTP Super Pack PEG Security Fencing All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

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