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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 14 results

  1. Version


    Winn-Dixie created the Save-Rite brand as an experiment to increase its revenues and opened 11 stores throughout its distribution area. In November 2001, Winn-Dixie announced plans to convert nearly all of its 40-some Winn-Dixie and Winn-Dixie Marketplace brand stores in the metro Atlanta area into Save-Rites as a last-ditch effort to keep a hold on its market share, which was rapidly declining due to stiff competition from Wal-Mart, Publix, Kroger, Ingles, Food Lion, and other similar stores. This BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot. He graciously handed his work over to me to finish and subsequently upload for yall. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------- Stats: ------- 7x6 Plopable CS$$ + 7x6 Growable CS$$ 937 CS$, 237 CS$$ Growth Stage : 1 Plop Cost : $43000 Bulldoze Cost : $4300 Power Consumed : 19 Water Consumed : 228 Air Pollution : 19 over 5 tiles Pollution : Minimal Flamability : 40 ------------------ Dependencies: ------------------ SHK Parking Pack nos.17 Essentials (v10+) SuperSHK MEGA Parking Textures LBT Mega Props vol1 BSCBATPropsMattb325_Vol03 And above all... have fun! nos.17
  2. Hammered Part I

    Things had gotten a little interesting. Carol had discovered the existence of a mob ring called the Maggia, apparently run by a boss calling himself Hammerhead. She also had inadvertently triggered an anomaly in a woman she’d saved, who’d later become her client. Now her job was to track herself down for a meeting with the client and somehow guide the client into becoming another of Earth’s protectors much as she, herself, had become. “Well, first things first,” she mused. She’d been sitting on one of her perches overlooking Hunters Warehouse, a building Carol now knew for certain to be a front for the Maggia. She’d had the building under surveillance for several months and the leads thus generated had helped her collect enough evidence to make a bust. Hammerhead’s timing had been consistent to this point, so as long as he kept to his schedule Ms. Marvel would make a guest appearance this evening. After one last sweep of the site, she put her field glasses away but left the camera operating. The live feed on her tablet looked good and it joined the binoculars in her backpack. She flew from the observation site to return to her car in a nearby parking garage and circled the area a couple of times to make sure no one was on the upper level. Approaching with cover from the side of a nearby building, she landed as close to the upper level exit as possible. Finding the area clear, she ducked into the stairwell and pulled on a coat retrieved from her backpack. She made her way quickly and unnoticed, back to her car – one a little less conspicuous than her Lamborghini. Back at the office, Carol pulled out the warehouse blueprints to work through her plan for the evening. She reviewed her entry point on the seventh floor and the path to the main office area where she expected to find Hammerhead and his attendants. She counted on having to beat up a few guards along the way but anticipated only light resistance. Despite the size of the building, there never seemed to be more than twenty occupants at any given time. It was critical that she be fast and careful since being inside would negate a lot of her advantages in flight and manoeuverability. She’d never been shot but she was aware that her invulnerability would not make her bulletproof. Her closest brush had come when a thrown knife had grazed her left thigh and caused a nasty gash but thankfully the cut hadn’t been overly deep. It had left her with much more grounded expectations of her abilities. So what to do about Felicia Hardy? Carol knew that was an issue she’d have to address but had to find a credible way of arranging a meet, while preserving the integrity of her dual identity. Reflecting a moment on Felicia’s claim of being jinxed, she had to take it at face value given the existence of her own incredible abilities. She only hoped that the bad luck that had led Felicia to hire her was the extent of the trouble. That evening, Carol put her plan into action, infiltrating the warehouse and subduing a couple of random grunts with ease. After gagging and securing them, she opened the access door to the catwalk above the main warehouse space and crept silently outward. From her vantage point on the catwalk there was a clear view to the main office area below. Oddly, the warehouse seemed quite empty for the amount of activity that had taken place during the past few months of surveillance. “No time to worry about that right now.” By her reckoning, Hammerhead should arrive any moment. She wasn’t disappointed. He strode in with an arrogant swagger. The few men in the office welcomed the new arrivals and one of them produced what appeared to be a ledger. Hammerhead took a seat at the desk to review and Ms. Marvel made her move. She flew down from the catwalk and took out three of the five henchmen in the room before anyone realized what was happening. Hammerhead leapt to his feet and shouted, “It’s da broad! Get her!” The other two pulled their guns as Ms. Marvel advanced on them. A solid punch to the temple crumpled the first, while she blasted the other with an energy bolt from her outstretched hand. Sensing Hammerhead moving up behind her, she struck out with her elbow and made contact, staggering him, but the blinding pain that met her blow stopped her cold. Shaking off the stars in his own vision, Hammerhead returned the favour with a head butt that dropped her into unconsciousness. “And dat’s why dey calls me Hammerhead,” he growled at her prone form. He took a glass of water from the desk and threw it into his henchman’s face. “Wake up, ya bum,” he sneered, then motioned to a couple of figures lurking deep in the shadows, “You two idiots get out here. We gots what we came for.” Two more unseen goons emerged from where they lay in wait, exclaiming, “Great plan boss! She never saw it coming.” “Awright, I don’t need you blowing sunshine up my butt,” Hammerhead snorted. Gesturing at the fallen hero, he continued, “An’ I don’t like being the bait to land this fish. Kneecap da broad and get her to the Don. I’m done here.” He snapped his fingers at his wet and groggy henchman, “Go get da #%@$ car.” The hapless driver scrambled to his feet and scurried to hold open the door. Hammerhead stomped out, muttering a string of curses and ignoring the other unconscious members of his gang. The two remaining men looked at each other and once out of earshot they relaxed visibly. “Kneecap da broad? Who talks like that?” the first laughed. “Come on. You know he thinks he’s a freakin’ ‘30’s gangster like John Dillinger or Pretty Boy Floyd,” he pointed to the fedora on his head, “Why do you think he makes us wear these get-ups? That doctor who put his head back together must’ve missed a few screws. Now do what he said and hobble her.” “Why me? You got a gun!” “Just do it, ya whiner.” He laughed, shoving his partner good-naturedly. “I dunno… shooting a defenseless woman? Doesn’t feel right.” “What are ya, Mother Teresa? Put a pill in ‘da broad’,” he mocked. “Ohh, that’s cold,” thug number one laughed and raised his weapon. Neither of them noticed the figure creeping up silently behind them. To be continued...
  3. Warehouse Row

    From the album The Montclar picture dump

    Warehouse Row - A row of warehouses
  4. FrankU Dutch Marina Reward



    Hi folks, This is the Dutch version of the Maxis Marina. As we probably all agree the Maxis Marina is a bad lot, to say it politely. The lot comse in two flavours. See the differences on the edges in the provided images. You may only use one in your cities. Both are also available as Landmarks. These can be used simultaneously. The marina lot might be a nice addition to the NBVC marina lots, if you use these already. It might also be an encouragement to use these nice lots if you don't. Anyway: it's all up to you. Dependencies: NBVC Marina Dutch Historical Houses 1 (Leerlooierstraat) Dutch Historical Warehouses 1 (Zoutkade) BSC_TexturePack_Cycledogg_V 01b BSC MEGA Props - CP Vol01.dat BSC MEGA Props - MJB Vol01.dat WAS_NL_Props_Vol01.dat BNL Essentials v1.1 Have fun with them! FrankU
  5. Version


    Thank you for choosing Bipin's Industry Essentials pack! This download comes packed with four growable and ploppable warehouse and factory outbuildings, three smokestacks, a massive cooling tower, two utility buildings; one for power and one for water, as well as the essential transit-enabled lots for an HD, grungy road that may be plopped over the standard Maxis ones to give some old-time appeal! Furthermore, some filler items and extra props for the lotters out there are included. This is my largest upload to date. Don't forget to check out the pictures to see what's in store. You can expect to see "Vol. 2 - The Rust Belt" soon. Also be sure to check out my thread to see what's coming up after this: community.simtropolis.com/topic/46654-bats-by-bipin/?view=getlastpost Required Dependency Links: http://workingman-productions.co.uk/downloads/wmp_power_lots.html http://community.simtropolis.com/files/file/27701-paengs-gridbuster-warehouses-vol01/ http://community.simtropolis.com/files/file/26504-wmp-allotment-set/ http://community.simtropolis.com/files/file/26425-paengs-grunge-concrete-set/ http://community.simtropolis.com/files/file/28814-paengs-grunge-ind-alleys/ Optional Dependency Link: http://community.simtropolis.com/files/file/27200-light-replacement-mod-lrm-v40-mega-pack/ Psst... I hope you enjoy this little Festivus/Christmas present Simtropolis. I've been pretty ill recently, but I wasn't going to let that stop me from giving all you deserving members out there a gift!
  6. Old Timber Warehouses



    Old Timber Warehouses, by Mattb325. At the request of a fellow SC4 player, I present two old timber warehouses, similar to those that used to line wharves and waterfronts in the 18th, 19th and early 20th century. There are two variations in a building family (so they will apear at random). Both the blue and mustard coloured buildings share the same stats. They are presented as I-M $$ on a 3x3 and 4x4 lot. Use the CTRL key while zoning to assist growth. STATS: Bulldoze Cost: $317 Capacity Satisfied: IM$$ 136 Pollution: 8 (air) / 5 (water) / 4 (garbage) Radius: 9 / 13 / 0 Power Consumed: 9 MwH Water Consumed: 122 Gallons DEPENDENCIES (note you must be registered and logged in at the SC4 Devotion LEX to download): BSC BAT Props Mattb325 Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) PEG Security Fences (http://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/) Thanks and enjoy
  7. RFY Warehouse Set



    This time re-Factory Lots presents a set of six industrial warehouses of different sizes and manufacturing job capacities. All lots are transit-enabled but carry no transit switch information (except for the freight stop): A large warehouse with multiple, sunken loading bays and rail access acting as a Freight Station (10x8, SD) A large, flat-roofed warehouse with auxiliary storage (8x4, HD) Two medium-sized flat roof warehouses (5x4, 5x3, both HD) A small, old wooden waterfront warehouse (for plopable water, 4x2, SD) A large, four storey waterfront warehouse (for plopable water, 6x4, SD) The dependencies (prop packs & texture files) only need to be downloaded once and are identical for all warehouses. SHK's cars are included as prop families, thus change with every plop. In addition the parked cars are various timed RFY props. NOTE: For those who would rather download the warehouses individually, each warehouse is available as a separate download on the WMP Exchange. The dependencies only needed to be downloaded once. Lot Details and Information: Lot sizes - 01: 10 x 8 tiles; 02: 5x3 tiles; 03: 8x4 tiles; 04: 5x4 tiles; 05: 5x3 tiles; 06: Menu position - All warehouses are located in the Rail Transit Menu Plop cost - varies; Monthly cost - varies between 10 to 25 Power consumption - varies; Water consumption - varies; Pollution - varied Garbage polution depending on warehouse lot size; Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder: rfy_warehouse_props.dat wmp_texture08.dat OR wmp_mega_texture.dat SHK_ParkingPack.dat BSC Mega Props - JES Vol09.dat Paeng_Grunge_Concrete_Textures.dat Credit where credit is due: Shokthrpy made the excellent parking lot dependencies, textures, and cars; Paeng is responsible for what he calls "grunge concrete" textures; Jestarr made most of the lampposts; and DocRorlach provided most of the textures, fences & freight props; The warehouse models and some of the props (a few) are our own.
  8. Version


    Murimk Prop Pack Vol03 - Industrials Here is a prop pack containing more than 300 small and large props, designed to create great versatility in lotting and designing industry themed lots and sets. Included is a large range of different industrial... stuff ;-) LIST OF ITEMS * Small Props - pallets, barrels, drums, hollow blocks, pipes, petrol tanks, girders, tires, cable drums, safety gear, trash containers, wooden fences - and more * Large Props - sheds, garages, mobile offices, tents and warehouses * Offset Props - short, long and diagonal offsets * Industrial Fences - puzzle pieces of different sizes, orientations and offsets * Filler Props (Dirt & Grunge Texture) * Extender Props (Dirt & Grunge Texture) Aldo included - * 6 MMP sequences - containing most of the small props DEPENDENCIES None! DEVELOPER NOTES * All props from this pack can be used to make your own lots. Do not include them in your upload though - please point to this pack as a dependency. * The props all have reduced bounding boxes (occupant size), to ensure maximum MMP 'paintability'. * There are no XML files included in this pack, as most of these props are designed to be overhanging, and therefore should not be made into building exemplars. If you do wish to make them into something other than props, you can fabricate exemplars in Reader, and refer them to the model in question (RKT1). * Most of the small and large props come in many variations - * orthogonal * diagonal * angled * offset * different colors * The MMPs are divided into six groups - 1: Blue Drums, Barrels, Water- and Petrol Tank 2: Pallets, Pallet Bins, Hollow Blocks, Cement Bags 3: Iron Girders, Concrete- and PVC-Pipes 4: Electric Cables, Cable Drums, Propane Cylinders 5: Tires, Safety Items, Concrete Barriers 6: Mobile Office Waggons and Tents, Trash Container * Find them at or near the end of the Mayor Menu with custom icons. * All MMP sequences have a blind prop at the end. * The MMPs are stored in a separate folder, and they are not packed together. That way, you can choose to omit any sequences you don't want in your game, to save menu space. [box]Note: This Pack includes NO Lots![/box] INSTALLATION Unpack into the plugins folder (in 'My Documents'). All new props are packed into a resource dat. The lots are unpacked and kept in two different subfolders. If you wish to use only some of the lots, just remove the unwanted lots from your plugin folder. CREDITS Although all props are batted by Murimk, this has really been a team project with efforts, input and brainstorming from the Nightowls: Paeng, Shokthrpy, Epicblunder and Craig-Abcvs. The MMPs were modded by Epicblunder, Shokthrpy and Paeng. SUPPORT If you have comments or find yourself in need of support please visit: NightOwl Productions or Murimk Productions
  9. Modular Warehouse Pack

    Version 1.2


    This is my first set of lots. It contains 25 lots for making large industrial warehouse complexes. Pityful enough they are complete and pure eye candy. I did my best to minimize the effects in game. Someday I will find an ingame purpose and a way to implement that. That will be version 2. The list of dependencies is long, so be warned. I'd advise you to take this set into your plugins only if you use JeStarr's megapacks already. Cogeo's Logistics Centre are a must for everyone who is interested in my lots. You will need them anyway, so why not plop these also into your industrial areas? I updated the list, because there was a flaw. Please look in the ReadMe. The list is there, complete with links for easy download. Now take a look and please feedback in my thread on SC4 Devotion. FrankU
  10. Warehouse Addon Pack



    These are an addon pack for my latest Warehouse pack. These are more various LOTs for your airport. It includes: ~ 2 New Warehouses (SNM Based). ~ A Vehicle Storage Unit (Military Vehicles), and this also doubles as a small gas station. ~ Every airport needs fuel tanks right? So here are two large ones. ~ And a (eyecandy) fire station. This is so it can be without road connection. Now... dependencies.... There are many but most of these include the same ones as last time. So if you are a fan of myfirst set than you will have not much of a propblem (LOL). 1. A SC4Devotion LEX account. 2. A Simtrop account. 3. A simpeg.com account. 4. The BSC Cleanitol in case I forgot some dependencies. Here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=97 Now the real ones... Mega Props JES VOL. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 Jestarr Vol. 2 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 JES Vol. 4 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 JES Vol. 5 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 PEG Car Cluster Mod http://community.simtropolis.com/files/file/21020-peg-cc-car-cluster-mod/ AC Mega Textures Vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1896 PEG CDK3 Vehicle Pack http://community.simtropolis.com/files/file/19267-peg-cdk3-vehicle-pack-1/ Logistics Centers http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1884 BSC Textures Vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC MEGA Props - RT WFK N Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=285 BSC Textures Vol. 2 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 RT SNM Vol. 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=273 RT SNM Vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=280 RT SNM Vehicles Vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=272
  11. Airport Warehouse Pack



    Have you ever wanted a warehouse pack? Well? Well, here is one. A series of 9 LOTs found in the park menu. These are from my MD Atrubia at SC4Devotion. Here are dependencies. 1. A SC4Devotion LEX account. 2. A Simtrop account. 3. A simpeg.com account. 4. The BSC Cleanitol in case I forgot some dependencies. Here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=97 Now the real dependencies: 1960s New Instance Automata. http://community.simtropolis.com/files/file/22110-1960s-new-instance-udi-automata/ Warehouse Dependencies Mega Props JES VOL. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 JES Vol. 3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 Jestarr Vol. 2 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 JES Vol. 4 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 JES Vol. 5 http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 PEG-OWW2 Resource http://community.simtropolis.com/files/file/18831-peg-oww2-resource-pack-1/ http://community.simtropolis.com/files/file/19261-peg-oww2-resource-pack-2/ PEG Car Cluster Mod http://community.simtropolis.com/files/file/21020-peg-cc-car-cluster-mod/ AC Mega Textures Vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1896 BSC Mega Props – Misc Vol. 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 Logistics Center dependency Pack http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1884 PEG – CDK3 Rec. Boats pack http://community.simtropolis.com/files/file/18774-peg-cdk3-rec-boats-pack-1/ PEG CDK Rec Prop Pack http://community.simtropolis.com/files/file/11775-pegcdk-rec-prop-pack-1/ PEG CDK3 Vehicle Pack http://community.simtropolis.com/files/file/19267-peg-cdk3-vehicle-pack-1/ BSC Textures Vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 Not to be distributed without my permission. And have fun with these!
  12. Version


    This addition to the CDK3-SP Row Warehouses is, essentially, almost identical to the 2x Warehouse lot... except that it features a barge to add some variety and activity to your seaports. Barges remain in active use in many harbors.... especially those near off-shore islands and navigatable rivers. Barges are an inexpensive method of transporting freight in relatively calmer waters. The barge is one of 3 random, slightly different models and has break-bulk freight that loads/unloads through the day. All properties, jobs & other features are similar to the 2x Row Warehouse lot. Note - The barge is slightly longer than the 2x wide lot... so allow extra room on either side. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  13. Version


    This industrial Warehouse lot was primarily designed as a filler lot for the Navy Port series. It is 4 tiles deep to match the depth of the naval base lots and is an ideal filler piece to uniformly span the gaps between bases while providing room for the larger vessels. However, there is nothing specifically military about the lot so it can be used with other CDK lots. The new CDK IND Transition lots allow a smooth visual transition between the standard 2-tile deep CDK lots and this 4-tile deep lot and the Naval lots. This lot can also be plopped inland and works well as industrial frontage lots along a railway. The lot contains numerous random props & structures and works well visually when several are grouped together to form an industrial complex. The lot provides jobs and generates revenue from taxes. The lot is also transit enabled and vehicles with enter & exit the parking area. ** These lots require the installation of the PEG CDK II Industrial Style. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  14. Version 1.01


    This is an updated version of an older release of mine. The model is the same, but the lots have been completely redone, to make them more playable. The building values are more in line with the Maxis standards, as we have learned them since the initial release of this creation. I would suggest deleting the older versions before installing this one. Lot Details and Information Growable Version: (Plop also included, with similar stats) Lot size : 6 x 6 Tiles Lot Wealth : Medium Wealth Growth stage : 2 Occupants : I-M : 256 Occupant Groups : Building: Industrial,Building: IM,Industry: Anchor,BTE : Ind - Manufacturing,BTE : Ind - Warehouses,BTE : SimGoober Industrial,BTE : SimGoober Creation Bulldoze cost : EDIT: 8th July 2015 Fixed formatting.

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