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City-building game(s)

Found 7 results

  1. MGB - RRW ReSkin Type A

    Version 2.42.1

    899 Downloads

    Based on the Real RailWay ReSkin project, here is a pre-made ReSkin package, just install and go. What is a RRW ReSkin?, simply a cosmetic re-texture that alters the way your rail textures appear. The inspiringly named "Type A"Previously Type 01 uses a white concrete sleeper, with a grey ballast, while the Rails themselves remain unchanged from the original RRW textures. See the screenshots for examples of this in-use. As an added bonus I've included TGN and SWN compatible (crossing) textures, just select the relevant options in the installer if you are using either mods. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility The only dependency for this mod is the Network Addon Mod with RealRailway installed (default since NAM 37). This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. It currently should provide complete coverage for RRW as of NAM 42. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)?
  2. Version 3.0

    3,913 Downloads

    Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC. For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages: When you run the linked installer (had to host on my Google Drive, the size got a bit out of control), you can optionally select SWN, TGN and TSR versions to install. Any combination of these, including TGN support with Maxis Sidewalks or SWN support with Maxis Grasses can be installed. This is all controlled by telling the installer you use either or both mods, then selecting the style you use. Select TSR support if you use Rivit's Urban TSR streets, it'll change some pieces to match Rivit's mod. Note that KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation: Installation Unlike the original mod, these have been re-packaged into an installer. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into either your SWN or TGN folders, since the use of this download means you should at least be using one or the other. If you don't select either SWN or TGN from the first options screen, the installer won't actually install anything. Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set! These included resources are installed (optionally), to the following folder: My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking This is to avoid clutter in your plugins folder. Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt". Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.
  3. Version 2.36

    4,532 Downloads

    MGB Presents... Cataylst's SAM 7 Bikepaths Mod Installing this mod will change the regular SAM7 Asphalt streets from the NAM to new ones which include bikepaths upon them. v2.36 of SAM 7 Bikepaths (Nov 20) includes the following improvements: One single unified installer for all variants of the mod. SWN & TGN Support. NEW SAM WRC support. NEW Updated and expanded T21 mod. NEW NGN Support NEW Wealth Strip now an option for TGN variants. Install This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SAM 7 Bikepaths, you can de-select the Rail Crossing Textures. This option exists, so users with other mods, will not have issues when installing SAM 7 Bikepaths, even if SAM 7 Bikepaths loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SAM 7 Bikepaths support is included for such optional custom textures, you need to get compatible versions from elsewhere, or those networks will remain with the default style. This feature simply allows you to prevent this mod from conflicting with them. Dependencies / Compatibility The NAM is required to make use of the base mod, specifically you must install set #7 of the Street Addon Mod or the contents of this mod will never appear in-game. Network Addon Mod If you select to install one of the optional T21 options during installation, you will require the following files: BSC - VIP girafe - MGB204 bicyclepack vol. 1 Girafe_Bike_T21 Prop Pack (included in download) If you select the Cyclists and EU Roadsigns option, you will also need: BSC TSC French Road Signs by Girafe French Road Signs Prop T21 Overrides (included in download) Stoplight Replacement Mod by Mandelsoft OR, if you select the Cyclists, EU Roadsigns and Jondor's Crossings option, you will also need: Modular Railroad Crossings by Jondor BSC TSC French Road Signs by Girafe French Road Signs Prop T21 Overrides (included in download) Stoplight Replacement Mod by Mandelsoft RUM for RRW by Rivit (optional - if installed, along with Plundare's catenaries, these will be extended to the SAM7 crossings) This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Cataylst, for creating the original concept, textures and assistance with on-going development. Girafe, for creating the fantastic quality Bike Props, especially for use with this mod. Rivit, for the huge support and tools that have made further development so much easier.
  4. Version 2.45

    2,650 Downloads

    This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. TSC/Orange Pyrenean (PY) Version Click these links to download either the Appalachian, Berner Oberland or Sudden Valley versions of TGN. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod TSC/Orange - Pyrenean Terrain Mod My MGB Diagonal Filler Set Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  5. Version 2.45

    3,459 Downloads

    This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Lowkee's Appalachian (AP) Version Click these links to download either the Berner Oberland, Pyrenean or Sudden Valley versions of TGN. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod Lowkee's Appalachian HD Terrain Mod My MGB Diagonal Filler Set Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  6. Version 2.45

    8,806 Downloads

    This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Gobias' Sudden Valley (SV/SVu) Versions Click these links to download either the Appalachian, Berner Oberland or Pyrenean versions of TGN. When you click download on this page, you will be required to select ONE of TWO files: The default multi-wealth "MGB TGN #.## - SV Setup" or unified wealth "MGB TGN #.## - SV Unified Wealth Setup" variant. Multi-wealth has three grass types, one for each wealth used in-game, $, $$ and $$$. Whereas the unified versions use the same $$ wealth grass texture for all three wealths. Perfect for creating a hassle-free, totally unified set of transport textures. Avoiding the problem of matching up different wealth grasses forever :). Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod Gobias Sudden Valley HD Terrain Mod Note: You should install the "Base Texture Replacer" from this package. My MGB Diagonal Filler Set Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  7. Version 2.45

    7,543 Downloads

    This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Gobias' Berner Oberland (BO/BOu) Versions Click these links to download either the Appalachian, Pyrenean or Sudden Valley versions of TGN. When you click download on this page, you will be required to select ONE of TWO files: The default multi-wealth "MGB TGN #.## - BO Setup" or unified wealth "MGB TGN #.## - BO Unified Wealth Setup" variant. Multi-wealth has three grass types, one for each wealth used in-game, $, $$ and $$$. Whereas the unified versions use the same $$ wealth grass texture for all three wealths. Perfect for creating a hassle-free, totally unified set of transport textures. Avoiding the problem of matching up different wealth grasses forever :). Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod. Gobias Berner Oberland HD Terrain Mod Note: You should install the "Base Texture Replacer" from this package. My MGB Diagonal Filler Set. Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
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Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections