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Showing results for tags 'cosmetic'.
Found 11 results
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Version 1.0.0
232 Downloads
Give character and variety to your 7.5 mt viaducts with this set of 10 easy-to-use cosmetic skins inspired by various bridges around the UK! Simply find them in the misc. transport menu and plop them on the slope next to the network as shown in the picture. The lots are transparent therefore suitable for any terrain. If you need to use them with some texture-based wall set, you can add the texture you want in the Lot Editor. Since the lots are plopped on the slope, they don't take up any valuable space nor interfere with traffic in any way, plus they are designed to allow MMPs on top in order to blend seamlessly in your scene. The pack includes 3 bridges covering a span of 1 tile, 5 bridges covering 2 tiles, and 2 covering 3 tiles. Plop cost is respectively 75, 108, and 140; maintenance costs 5, 8, and 10. Like in real life, these bridges have a mild landmark effect. The total pack size is only 186 KB and no dependencies are required. If you enjoy these creations, stay tuned for more coming to the STEX! justforfun -
Fun with SAM (NAM36)
Naomi57 posted a City Journal entry in Brownsville, East New York – R$ Manufacturing City (NAM36)
Fun with SAM (NAM36) My recent conversations on farming with @CorinaMarie and @Cyclone Boom, on the Farm Stuff thread, have made me much more interested (temporarily), in cosmetic aspects of SimCity 4, and so I decided it was time to have some fun with SAM. No, I didn't misspell, SAM, not SPAM. If you're new to the Street Addon Mod, or you think you might be able to get more out of it, then this post is for you. The Street Addon Mod (SAM), is one part of the NAM which is entirely cosmetic, so I put it on the backburner when I started learning the NAM. Today, I took it off the backburner, to see what SAM could do for my Brownsville, New York large city tile. What the Network Widening Mod (NWM) does for Maxis Roads, with starter pieces for single tile AVE-2, TLA-3 and ARD-3, the Street Addon Mod does similar for Streets, with eleven different Street styles, SAM 1 to SAM 11! Read on, to see screenshots of what SAM can do for lifting the image of your SimCity 4 neighbourhoods. Street Addon Mod only has 1 menu item, for all eleven SAM starter pieces, which work very similar to the NWM starter pieces. Press tab to cycle through from SAM 1 to SAM 11, then plop, and then drag your Maxis Street tool through the starter piece: SAM 1 - Parking Lot Textures. Note however, that while these look like parking lots, they are functionally identical to Maxis Streets! Sims only look like they are parking their cars there. SAM 2 - Herringbone Brick Streets – Good look for bicycle paths, I think, if only SimCity 4 had bicycles! SAM 3 - PEG Dirt Roads – Again, functionally, these are streets, not roads, and sims are also quite happy to walk on them, despite their rough-hewn look. SAM 4 - PEG Gravel Roads - A little bit more civilised than SAM 3. SAM 5 - Trolca's Dirt Streets – Sim's are quite happy to walk on these, or drive, but I gotta hope it doesn't rain! SAM 6 - Klinker Streets – These look great for sprawling parklands. SAM 7 - Hableurg's Asphalt Streets – Kinda looks like roads with no lane markings, but once again, functionally these are Streets, not Roads. SAM 8 - Cobblestone Streets – Actually, I like the look of these better than the Cobble Stone Pedmalls! Next time I feel like putting two Cobble Stone Pedmalls side-by-side, I'll be reaching for SAM 8 instead. SAM 9 - Brisk Red Brick Streets – Very fancy! SAM 10 - Moonlinght's Japanese Streets – Streets with yellow lane markings. SAM 11 - MGB IndustriSAM – Industrial style, clean sterile lines. I'll use red arrows to point out each SAM type in my screenshots below. Click on the images to expand. Okay, now you know what they all are, let's have some fun plopping and dragging these in my Brownsville city tile! Army Base and Federal Prison Arrow pointing left at the SAM 4 (Gravel Roads), which totally fits the Army Base look and feel. Arrow pointing right at the SAM 11 (IndustriSAM), very official and sanitised look for the Federal Prison. Arrow pointing down at the SAM 1 (Parking Lot), which simply provides pedestrian and traffic access between Passenger Train Station and diagonally adjacent Bus Stop. BTW, diagonal adjacency is actually the closest distance at which you can plop any two transit lots. There's a bug that prevents sims using both transit lots that share one side of a tile, but there's no trouble if they share a corner! Succulent, Juicy Farms Arrow pointing down at SAM 3 (Dirt Roads). Arrow pointing up at my transition between SAM 4 (Gravel Roads) and SAM 3 (Dirt Roads). Transitions are not a supported feature in SAM, unlike NWM which does super clean and convenient transitions between quite a few road types. However, transitions can be done in SAM, if you are prepared to fiddle with it! That kind of transition between gravel near the highway, and then dirt for the rest of the road, is quite common in rural Australia. Arrow pointing right at ... no, that's not SAM! I installed the "Australian Euro Road Textures" NAM feature today, which you can read about in this other post of mine. It alters the look of the roads and highways, and this one is useful for anyone who suffers nearsightedness or has trouble with low contrast colour schemes. The two arrows pointing down mark the transitions between SAM 4 (Gravel Roads) and SAM 8 (Cobblestone Streets). Lot's of fiddling to get these to line up with zone boundaries. The arrow pointing up at two tiles of SAM 8 (Cobblestone Streets), shows how nicely SAM 8 transitions to a Street underpass. That screenshot is worth clicking on to see it at full resolution. High Wealth Residential No arrows needed to point out this SAM 9 (Brisk Red Brick Streets). See, I told you it's fancy! Industrial cobbles Now why do cobblestones always look ideal for industry? Two tiles of SAM 8 (Cobblestone Streets) are definitely a better look than a pair of Cobble Stone Pedmalls, and they are totally suitable for freight trucks, too! While most of the SAM types will handle a street roundabout, I think SAM 8 (Cobblestone Streets) roundabouts are the best look. Police Station and Bus Stop access That east-west road is no road, it's a RHW-2 highway! To allow pedestrian access between Bus Stop and Police Station, I needed a street intersection, and it's the perfect spot for two tiles of SAM 1 (Parking Lots), as shown by the arrow pointing left. Doesn't that look MUCH better than a Maxis vanilla Street! Marina access Now, did you know that a Maxis vanilla Marina employs 12 to 334 sims? Impressive for such a small plop, though at §90/month each, they're impressively expensive, too! A Marina must have RCI access, and SAM 6 (Klinker Streets) delivers the perfect parkland feel for this spot. SAM 1 (Parking Lots) next to the Marina is functionally the same as a Street, but it looks oh, so appropriate. Lots of fiddling to get just one SAM 1 (Parking Lots) tile. A definite war between SAM 6 (Klinker Streets) and SAM 1 (Parking Lots), but I prevailed! A Day at the Game Parking, parking, and more parking. No wonder the local residents consider a Stadium to be NIMBY, even though the Commercial zones love it. Curiously enough, a Maxis vanilla Stadium doesn't actually need parking, but cosmetically, it seems extremely appropriate, and SAM 1 (Parking Lots) is perfect for the job. Four arrows point up at various pieces of SAM 1 (Parking Lots), which provides RCI access (and Bus Stop access) just like any Street does. Notice the clean transitions with the adjacent road. I was pleasantly surprised at how nicely SAM 1 (Parking Lots) handles lots of transitions. SAM 1 (Parking Lots) also alters the wealthing of the sidewalks, for a better paved look along the eastern side of the Stadium. Arrow pointing right at SAM 10 (Moonlinght's Japanese Streets), click on the screenshot below to see the yellow line markings. Arrow pointing down at the intersection of Maxis vanilla Road RD-2, SAM 10 (Moonlinght's Japanese Streets) and SAM 1 (Parking Lots). The cleanness of that intersection was my primary reason for choosing SAM 10 (Moonlinght's Japanese Streets) in this case. Not all SAM styles intersect cleanly! Arrow pointing left at the transition between RD-2 and AVE-2, one of my favourite transitions from the Network Widening Mod (NWM). Bicycle Paths, perhaps? Now, evidently, this is no bicycle path, but this very red SAM 2 (Herringbone Brick Streets) certainly looks the part, don't you think? That's all folks. I've got ten out of the eleven SAM styles in my Brownsville city tile now. I couldn't find a suitable spot for Trolca's Dirt Streets (SAM 5), so I'll leave it with you to check that out for yourselves. Enjoy! -
Hi all, Have a quick question. I did some googling and searching through the forums and couldn't find anything so I hope this is the right place. I have the PEG Utopia avenue medians installed and for the longest time I had no issues with it. But for the last few months I've noticed the PEG medians mixing with what appear to be the game's original ones. I've attached a photo. Not a huge issue, but something that just kind of bugs me. Anyway, thanks for any help you could provide!
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GLR Off Road&Avenue Single track End points !
kschmidt posted a topic in SC4 Modding - Open Discussion
GLR & Tramway´s are getting back to old dual direction operation. Loops at the end of the line are fewer. GLR & Trams in SC4 now are architect on two track dual direction. Double track one way, aswell Double track one way or single one way stations would be nice. Some extra pieces one way and T switch or X cross over like pieces would be nice. Cosmeticly showing a one way direction loop or a tailback end point would be nice. Sory for the rough schema I produced I hope it will make things much more clear ! Above you see a normal loop where all trams enter one way and depart the other way. Below is a tailback track end point where trams switch driver heads and reverse back. First a switch to go into the loop single track and another swithc making it again double required aswell reversing it back. Second there can be cosmitic pieces maybe as the crossover may reverse the direction. Little inspiration of the rail crossover by strangiatotheme Dual way trams are know quit common in my area, mostly GLR, but recently aswell as normal tramline, so I would be interested or this is posible in SC4 or this maybe utopia for ever ! Sincerely yours, kschmidt -
Version 1.0
1,326 Downloads
This set of lots lets you plop sections of parallel and diagonal parking spaces (in the median of the roadway) on your Network Widening Mod AVE-6 and RD-4 road networks. It is based on Motokloss's street parking set of lots. Currently, only the two aforementioned road types and non-seasonal tree-lined lots are supported/included. If I find the time, the addition of at least seasonal tree and no-tree versions to match Motokloss's originals is on my to-do list for this mod. Dependencies To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. Network Addon Mod, version 32.0 or later (with Network Widening Mod option installed) MS Parking Lots (Road Set) + Car Props- 2 Reviews
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- nwm
- parallel parking
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(and 8 more)
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I'm looking for a transit enabled cosmetic road piece that says "KEEP CLEAR" for placing in front of police, fire and emergency/hospitals. A LHD version is preferable. If anyone knows of such a mod, or is able to make a NAM-compatible piece, it would be greatly appreciated.
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Version 1.0
527 Downloads
Spanish Median Fillers Pack (SMFP) by Peperodriguez2710 - English Hi, because some members asked me to release a filler pack for S RHW networks that I did for myself, here it is! It's made to be like the medians found all around Spain, especially like the ones found in the arid areas of Castile and the Meseta, known as secarrales, so all the pieces with Weeds and the pieces with Bushes have dry-looking weeds like the vegetation found there. Because I know that you may not want to see that dry weeds, I used seasonal props that only appear on summer. All pieces have reflecting posts. The pack consists of 18 fillers located in the Misc. Transport menu, with three different types of vegetation: Weeds, Bushes and Flowers, and two types of barriers: Guardrails and Concrete separators. There are pieces with freeway lighting too, but it's merely cosmetic so them don't light actually. Then there are some turning area pieces and some ending pieces. Almost all lots are neutral, except the turning area radar lots, that provide some money because of the fines. The lots are classified with letters: W: Fillers with only dry weeds on summer B: Fillers with bushes and dry weeds on summer F: Fillers with flowers G: Fillers with guardrails C: Fillers with concrete dividers L: Fillers with freeway lighting Because of it was made for personal use, there's a lot of dependencies: ·Rush Hour Expansion ·BSC - VIP girafe wheat (v1.0) linkie ·BSC MEGA Props - MJB Vol02 (v1.0) linkie ·BSC MEGA Props - SG Vol 01 (v1.0) linkie ·BSC - VIP girafe carpack vol. 1 & 2 (v1.0) linkie ·Light Replacement Mod (LRM) v4.0 Mega Pack (Only the props) linkie ·RHW-6C Steel Barriers Mod v1.0 (Only the props) linkie ·Overhanging Parkings 1.01 (Only Grfe_Cars_family_props.dat is needed) linkie ·Nams Props Pack Vol 2 linkie ·R6 - TSC - Prop Pack Vol.1 v V2 linkie ·NAM RHW Props (Included with NAM installation) The installer and readme are available in both English and Spanish For further information, read the Readme provided after the installation, and if you have any issue or suggestion, ask here or by Message. Enjoy! ----------------------- Pack Español de Fillers para Medianas (SMFP) por Peperodriguez2710 - Español Hola, como algunos miembros me pidieron que pusiera en el STEX mi pack de fillers para las redes RHW S que me creé para mí, ¡y aquí están! Los he creado para que sean similares a las medianas que se encuentran a los largo y ancho de España, especialmente los encontrados en las áreas áridas de Castilla y la Meseta, conocidas como secarrales, por lo que todas las piezas con hierbajos utilizan matojos secos como los encontrados allí. Como sé que probablemente alguien no quiere ver esos hierbajos, he utilizado props estacionales que sólo aparecen en verano. Todas las piezas tienen reflectores. El pack consiste en 18 fillers localizados en el menú de Transporte Misceláneo, con tres tipos diferentes de vegetación: Weeds (hierbajos), Bushes (arbustos) y Flowers (flores), y dos tipos de barreras: Guardrails (guardarrailes) y Concrete separators (separadores de hormigón). Hay piezas con farolas, pero son decorativas y no iluminan realmente. También hay piezas para áreas de giro y para piezas finales. Casi todos los lots son neutrales, excepto los lots con radar, que dan algo de dinero por las multas. Los lots se clasifican con letras: W: Fillers con hierbajos secos en verano B: Fillers con arbustos y hierbajos secos en verano F: Fillers con flores G: Fillers con guardarrailes C: Fillers con separadores de hormigón L: Fillers con farolas Como los creé para mi uso personal, las dependencias abundan: ·Expansión de Hora Punta ·BSC - VIP girafe wheat (v1.0) link ·BSC MEGA Props - MJB Vol02 (v1.0) link ·BSC MEGA Props - SG Vol 01 (v1.0) link ·BSC - VIP girafe carpack vol. 1 & 2 (v1.0) link ·Light Replacement Mod (LRM) v4.0 Mega Pack (Sólo se necesita los props) link ·RHW-6C Steel Barriers Mod v1.0 (Sólo se necesita los props) link ·Overhanging Parkings 1.01 (Sólo se necesita Grfe_Cars_family_props.dat) link ·Nams Props Pack Vol 2 link ·R6 - TSC - Prop Pack Vol.1 v V2 link ·NAM RHW Props (Vienen con la instalación del RHW en el NAM) El instalador y el Leéme están disponibles en inglés y español Para más información, lee el Léeme proporcionado tras la instalación ¡Disfruta! -
Version 1.01
2,311 Downloads
FANTA1990 Presents: You may remember an earlier post featuring several new "skins" for the vintage wind power plant. While each bore minor cosmetic differences, they all shared the same default model shipped with the game. A few attempts by others to redesign it lacked animation, functionality, or both. Now, the power of choice has come to the smallest form of renewable energy with two completely reworked prototypes. The first from CitiesXL distinguishes itself with a stockier, slightly weathered tower, stout rotor blades, black generator vents, and external access ladder. Another from Tropico4 sports red tipped, prominently pitched blades, an intricately decaled nacelle, red blinking anemometer, and optional classic base. Both come fully animated, stand firm on 1x1 slope friendly foundations, and share all other characteristics of their predecessor without any dependencies. Available HD textures provide you with the following six options: Required (Choose only one): CXL Wind Power Plant.dat - Installs HD textures from CitiesXL with transparent base but requires hardware rendering. CXL Wind Power Plant-256.dat - Installs textures from CitiesXL with transparent base compatible with software rendering. Tropico4 Wind Power Plant.dat - Installs HD textures from Tropico4 with classic base but requires hardware rendering. Tropico4 Wind Power Plant-256.dat - Installs textures from Tropico4 with classic base compatible with software rendering. Tropico4 Wind Power Plant V2.5.dat - Installs HD textures from Tropico4 with transparent base but requires hardware rendering. Tropico4 Wind Power Plant V2.5-256.dat - Installs textures from Tropico4 with transparent base compatible with software rendering. Optional Bonus: 1x1_WindPower.dat - Installs an independent mod that will insert another icon in the power menu to plop the wind power plant in its presently installed form with a slope friendly 1x1 base instead of the default 1x2 base. (*** Tip: If installed along side one of the versions with a transparent base, you will have one icon for plopping your selection with a transparent 1x1 base and another icon for plopping it with a classic 1x1 base, giving you simultaneous access to both in game.) *** For the latest updates and more spectacular work by FANTA1990, visit his homepage on SimCity China at http://www.SimCity.cn/thread-99303-1-1.html. Builtin language translation of browsers such as Chromium and Firefox significantly ease navigation of this and other foreign sites. The content herein is published with explicit permission from FANTA1990 and may not be reproduced in any other form without said author's consent. FANTA1990 asserts all responsibility and credit for the planning, design, and production of this creation. -
Version 1.0
1,892 Downloads
*** NOTICE: Lifelike Landfills by FANTA1990 received a major update almost immediately following release. New to version 5.0 is actual garbage processing functionality! Revisit the upload for a complete list of enhancements. *** FANTA1990 Presents: The current selection of custom waste management facilities provides substantial flexibility when deciding where and how to process garbage. On the other hand, there's much less room for customizing the waste itself. In response, this mod introduces a set of Mayor Mode Ploppables (MMP) for fine tuning the look and feel of Fanta's Lifelike Landfills or any other sloppy scenery. The skillful interpretation of rubbish heaps featured in the PEG CDK3 Garbage Docks proved remarkably congruent with Fanta's new landfill texture. So the foul smelling flora was transferred to a new icon in the Mayor Mode menu containing eight rotating sizes of the putrid piles. For maximum effect, built-in garbage props were also assembled into four additional icons for a grand total of five new icons with 29 prop cycles. Perhaps these tools will encourage a shift in the collective mentality to coping with waste instead of making it disappear. Required: PEG-CDK3_Trash Pile MMP.dat - (Included) Inserts 1 new icon for plopping custom garbage piles in Mayor Mode --> Landscape Tools --> Plant Flora Dependencies: PEG-CDK3_GarbageDock_RESOURCE.dat - PEG CDK3 Garbage Docks Optional: Garbage MMP.dat - (Included) Inserts 4 new icons for plopping Maxis garbage props in Mayor Mode --> Landscape Tools --> Plant Flora *** For the latest updates and other spectacular creations by Fanta Soda, visit his homepage on SimCity China at the following URL: http://www.SimCity.cn/thread-99303-1-1.html Fanta has taken great lengths to make his site accessible to English speaking users. However, I encourage you to exploit the automatic translation features available in browsers such as Chrome and Firefox, or one of many Add-ons for Internet Explorer. Mandatory registration will unlock Fanta's downloads and all other custom content on SimCity China. A login prompt and two verification screens may seem excessive, but are well worth it. Since Fanta spends considerable time manufacturing custom mods, he specifically requested my assistance publishing his work to the mainstream English speaking audience. All credit and responsibility for this download lies solely with Fanta Soda. He will personally read and perhaps respond to any praise, feedback, criticism, or suggestions to this post. More impressive works from FANTA1990 will follow. -
Version 5.0
9,313 Downloads
FANTA1990 Presents: When it comes to waste management in the game, landfills are probably the least popular option. After all, they exude pollution in every direction, occupy valuable grid space, and are woefully uninteresting to look at. The default tool just doesn't offer much room for originality other than size and shape of the zone. Nothing can make a huge heap of steaming refuse pretty, but now thanks to Fanta, it no longer has to be boring. This mod empowers you to assemble an extensive set of self-orienting puzzle pieces in endless combinations to form a lifelike plot of ordered filth. To be clear, all of the tiles except for one are purely cosmetic and pollution free. New with version 5.0 is a 1x1 puzzle piece that depicts an ordinary bulldozer with a very special function. Each tile plopped mimics the behavior of a small incinerator in respect to garbage reduced and pollution emitted. When plopped strategically throughout a landfill, they endow it with function in addition to form (Go ahead and eat your cake...) Review the change log for a complete list of enhancements. As before, combine them with other garbage consumption mods to achieve a captivating waste management solution totally unique to your city (A clever example using the PEG Garbage Chute is illustrated). Historically, landfills are the most common form of garbage disposal worldwide. So, it's not unreasonable to expect at least one such dump site in every region. Required: Landfill Plop V5.dat - Inserts several new icons for plopping landfill puzzle pieces in Mayor Mode --> Utilities Tools --> Build Sanitation Systems. Optional: SimPEG Plop Orientation Tool (SPOT) - Facilitates alignment of puzzle pieces using a visual queue in the lot preview. *** For the latest updates and other spectacular creations by Fanta Soda, visit his homepage on SimCity China at the following URL: http://www.SimCity.cn/thread-99303-1-1.html Fanta has taken great lengths to make his site accessible to English speaking users. However, I encourage you to exploit the automatic translation features available in browsers such as Chrome and Firefox, or one of many Add-ons for Internet Explorer. Mandatory registration will unlock Fanta's downloads and all other custom content on SimCity China. A login prompt and two verification screens may seem excessive, but are well worth it. Since Fanta spends considerable time manufacturing custom mods, he specifically requested my assistance publishing his work to the mainstream English speaking audience. All credit and responsibility for this download lies solely with Fanta Soda. He will personally read and perhaps respond to any praise, feedback, criticism, or suggestions to this post. More impressive works from FANTA1990 will follow. -
Version 1.0
7,014 Downloads
FANTA1990 Presents: There are many reasons a gamer may choose to forego automata replacement mods, preferring instead the default vehicles shipped with SC4. In so doing, certain cosmetic anomalies that were present from the beginning have to be overlooked, at least until now. The files contained herein do nothing more than re-render standard objects the way they were originally intended to appear. Hence they are very small, have no effect on performance, and will function under any platform and configuration supported by the game. Naturally, there are no dependencies and no configuration is required. This package is intended to pick up where Maxis left off, preserving the integrity of the game in a small, but still relevant way. Maxis FreightEngine Fix.dat - Restores the forward facing panels and far side framework of the Freight Train Engine when viewed from the right-front. MidJetPlane FIX.dat - Restores the rudder and fin assembly directly beneath the horizontal stabilizer on the Mid-Size Jet when viewed from the left-front. SkyDiver Skin Fix.dat - Eliminates a section of the fuselage protruding through the wing above the cabin on the Skydiver Plane when viewed from the left-rear. armybase_jumpjacksX3.dat - Reconfigures the formation of troops gathered at military installations to eliminate overlap and realign 3 distinct groups of soldiers performing calisthenics (Additional arrangements are available on Fanta's website). *** For the latest updates and other spectacular creations by Fanta Soda, visit his homepage on SimCity China at the following URL: http://www.SimCity.cn/thread-99303-1-1.html Fanta has taken considerable measures to make his site accessible to English speaking users. However, I encourage you to exploit the automatic translation features available in browsers such as Chrome and Firefox, or one of many Add-ons for Internet Explorer. Mandatory registration will unlock Fanta's downloads and all other custom content on SimCity China. One login prompt and two verification screens may seem excessive, but are well worth it. Since Fanta spends considerable time manufacturing custom mods, he specifically requested my assistance publishing his work to the mainstream English speaking audience. All credit and responsibility for this download lies solely with Fanta Soda. He will personally read and perhaps respond to any praise, feedback, criticism, or suggestions to this post. More impressive works from FANTA1990 will follow.

