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City-building game(s)

Found 7 results

  1. Version 2.0.0

    116 Downloads

    Ulisse Wolf - Simtropolis Radio Network The mod was developed to bring SimCity music inside Cities Skylines 2. The mod includes three radio stations SC4Evermore: The entire soundtrack of SimCity 4 and SimCity 4 Rush Hour. Within this radio station has been included as a bonus track West Richland made by Alex LaFollett which you can obtain here: https://alexlafollett.bandcamp.com/track/west-richland SimCity: All the soundtrack from SimCity 2013 and SimCity Cities of Tomorrow. SimCity 3000: All the soundtrack from SimCity 3000 and SimCity 3000 Unlimited SimCity Societies: All the soundtrack from SimCity Societies and SimCity Societies Destination SimCity 2000: All the soundtrack from SimCity (Using Sim-Melody Version) SimCity: All the soundtrack from original SimCity (SNES) The mod was made with the support of Simtropolis and SC4Evermore admins. Thanks to Alex LaFollett for the willingness to authorize the inclusion of the West Richland track. Thanks to Rune for support in finding the SC3K logo. DEPENDENCY This mod depends on the following mods TritonSupreme-ExtendedRadio https://github.com/AlphaGaming7780/ExtendedRadio/releases INSTALLATION To install this radio station just copy the SimtropolisRadio folder inside the folder following this path: AppData\LocalLow\Colossal Order\Cities Skylines II\Mods SUPPORT In case of problems you can use this thread to request support for the mods I develop for Cities Skylines 2 LICENSING: This radio pack is provided as free content to Cities Skylines 2 player, who are free to modify it for their use and for production of derivative for publication. Should the author be absent from SC4Devotion/SC4Evermore and Simtropolis.com for more than a year, site staff or individual users may re-host the file, as long as due credit is given to him, user @Ulisse Wolf. DISCLAIMER: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM SimCity 2000, Streets of SimCity, SimCity 3000, SimCity 4, SimCity 4 Rush Hour, SimCity Societies, SimCity 2013 & SimCity 2013 Cities Of Tomorrow ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. DISCLAIMER: SIMTROPOLIS AND SC4EVERMORE ADMINS HAVE GIVEN CONSENT TO USE THEIR LOGOS IN THE MOD. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH SIMTROPOLIS AND SC4EVERMORE IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. DISCLAIMER: WEST RICHARDS IS COPYRIGHT (©) ALEX LAFOLLETT. THE AUTHOR HAS GIVEN CONSENT FOR THE INCLUSION OF THE MUSICAL TRACK IN THE MOD. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH ALEX LAFOLLETT IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE.
  2. Version 1.0.1

    968 Downloads

    Re-lots using Maxis buildings and props. Technical Manufacturing and Communications ______________________________________________ Required Dependencies: Maxis Buildings as Props Volumes 1 and 2. https://community.simtropolis.com/sc4-maxis-files/ 1. Digital Research - Advanced Research Center Reward This 7x5 lot is designed as a centerpiece for a high- tech industrial area. The radiation is eliminated and it's given high park and landmark effects and strong anti-pollution, generatlng 1200 MWh of power. Business Deal: 250, Occupant Groups: Reward, Power Demand Satisfied: 10000, Demand Created: 500x6 2. KSIM Radio Station Studio Reward Radio stations usually broadcast from within the city in commercial buildings with rooftop radio towers relaying to larger signal booster towers outside the city. 4x5. Business Deal: 150, Occupant Groups: Reward, TV Station. Automata: TV Reporter Demand Satisfied: 2000, Demand Created: 1000x6 3. Cosmo Opera House Reward This auditorium block includes hotels and a park for the artists and audiences. 5x4. Business Deal: 350, Occupant Groups: Reward, Tourist, VIP, Automata: Limo Demand Satisfied: 5000, Demand Created: 250x6, EQ Boost: 40 4. Louis Pasteur Ice Cream Manufacturing From the discovery of cellular reproduction opposed to spontaneous generation to the anti-biotic treatment of foods by pasteurization Louis Pasteur's experiments contributed to the foundations of modern bio-science. 4x3. Manufacturing jobs: 2000, Automata: Icecream truck 5. Synthetic Protein Pizza Manufacturing Synthetic meat production is an emerging technology which may eliminate slaughtering of domestic livestock while providing an equivalent omnivorous diet for humans. 4x3. Manufacturing jobs: 3000 ______________________________________________ Pasteurization A process in which packaged and non-packaged foods (such as milk and fruit juices) are treated with mild heat, usually to less than 100 °C (212 °F), to eliminate pathogens and extend shelf life. The process was named after the French microbiologist, Louis Pasteur, whose research in the 1860s demonstrated that thermal processing would deactivate unwanted microorganisms in wine. https://en.wikipedia.org/wiki/Pasteurization Synthetic Protein Cultured meat is a meat produced by in vitro cell cultures of animal cells. It is a form of cellular agriculture, with such agricultural methods being explored in the context of increased consumer demand for protein. Cultured meat may have the potential to address substantial global problems of the environmental impact of meat production, animal welfare, food security and human health. Specifically, it can be thought of in the context of the mitigation of climate change. https://en.wikipedia.org/wiki/Cultured_meat ______________________________________________
  3. Version 2.0

    362 Downloads

    Here is a litle modification for the vanilla radio station. I changed the wrong light and removed the effect at the top. I added some props, changed the overlay textures and deleted the parking. Hope you enjoy it! Installation: Just put the bat file in Plugins The next Reward that I will modify will be the TV Station. I found out that this one have the same wrong light like the vanilla Radio Station. As you can see, I have a light mod installed. The name of the mod is Day and Nite or something like that and it was created by SimFox .The installation is the same, like this mod.
  4. AWA Tower, Sydney

    Version 1.0.0

    3,656 Downloads

    AWA Tower Radio Station, by Mattb325. --------------------------------------- The Amalgamated Wireless Australasia (AWA) Tower in Sydney is a heritage listed art-deco building constructed between 1937-1939. Up until 1962, this was the tallest structure in Sydney. That mantle was subsequently removed by Sydney's AMP tower at circular quay (which I have also batted). I have made this building to serve as a downtown radio station. It is also suited to W2W environments. Like the ingame Radio Station this lot is basically used as a cap buster; it increases desirability, mayor rating and also substantially lifts the demand cap for R$$, CO$$ and Manufacturing jobs (90,000 in each category). Given how most of the industrial/commercial and residential custom content available leans towards mid-wealth assets, these caps are usually hit fairly early, so placing the radio station in each city tile will assist in ensuring there is still regional demand for IM jobs. This reward lot is offered without the need to satisfy pre-existing conditions, can be plopped more than once in a city, and, most importantly DOES NOT over-write the ingame radio station. This lot has the additional benefits of having 665 desirable civic jobs in all categories, it provides both park and landmark effects (increasing desirability of residential and commercial zones). It is in the REWARD menu and requires power, water and road access. STATS: --------------------------------------- Plop Cost: $0 Bulldoze Cost: $150,000 Demand Created: R$ 25; R$$ 600; R$$$ 40 Demand Satisfied: R$$ 90,000; I-M Jobs 90,000; CO$$ 90,000 Pollution: 20 (Air)/ 14 (Water)/ 43 (Garbage ) Pollution Radius: 3/4/0 Power Consumed: 121 Mwh Water Consumed: 90 Gallons Landmark Effect: 85 over 30 tiles Park Effect: 20 over 30 tiles Monthly Cost: $0 DEPENDENCIES: --------------------------------------- There are no dependencies required. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- To install, simply unzip the file into your plugins folder.
  5. SC4 School of Radio Station KSIM

    Version 1.0

    946 Downloads

    ● Combines Maxis City College and Radio Station Reward, transmits on KSIM frequency at 1420.5 MHz. ● Student Capacity: 7,200. Monthly Cost §1,000. Plop Cost: §900. Landmark Effect: 25 over 20. ● School EQ Boost: 38, Mayor Rating Effect: 50 over 440. Network and Transit enabled. ● Inspired by the 'school of radio station 1' by 'people of NYC' Immediate mass communication began at the beginning of the 20th century with radio; generations since are the children of the "school of radio station". I was thinking of Pablo Picasso, arranging the Maxis props like a cubist. It is claimed that when he first viewed the pre-historic cave paintings in Lascaux, France he said, "We've done nothing better since". The KSIM frequency at 1420.5 MHz refers to the Wow! signal received from interstellar space Aug. 15, 1977. Dependencies: None Install: User Documents SimCity 4 Plugins Copy and Paste the unzipped *title* folder into *user*\Documents\SimCity 4\Plugins. Delete readme and preview files. Menu icons will appear in-game for the associated lots.
  6. Hello, OK, Instead of asking or creating separate or new threads each & every time, I decided to create a many question thread. 1) How to take image or snap of a city easily and quickly? Right now I just press print screen button and then close the game and then paste it in MS paint... What are those cameras for? Can I easily take snaps of my city and save them directly in my desktop? 2) How to click and see which density a building is? Right now after the building is made, I just keep hovering over it and if by chance the density comes up then I see it... Any sure shot method to know the density after its built? 3) How to find the EQ & HQ of a city? 4) What are the lot size both for R and C that allows high rises to come up? That's all for now. Thank you
  7. Radio Station

    Version 1.0

    11,361 Downloads

    Radio Station, by Mattb325. Another civic reward lot with a twist. Like the ingame Radio Station this lot is basically used as a cap buster; it increases desirability, mayor rating and also substantially lifts the demand cap for R$$ and Manufacturing jobs. Given how most of the industrial custom content available leans towards the manufacturing genre, these caps are usually hit fairly early, so placing the radio station in each city tile will assist in ensuring there is still regional demand for IM jobs. The building was inspired by the Musick Point Padio Station in New Zealand which was built in the classic art deco style for use during WWII. It still stands today on a dramatically empty bluff looking out to sea. The accompanying Radio Mast pays homage to an early simpsons episode (the hover query should amuse Simpsons fans). This reward lot is offered without the need to satisfy pre-existing conditions, can be plopped more than once in a city, and, most importantly DOES NOT over-write the ingame radio station (meaning you can have both this radio station and the Maxis radio station co-exist in the same city if you wish). While this lot is modded consistently with in-game version, there is additional benefit of having 30 desirable R$$ civic jobs and therefore has a $20 monthly cost associated with it. It requires power, water and road access. STATS: Plop Cost: $36,700 Bulldoze Cost: $10,260 Demand Created: R$$ 30 Demand Satisfied: R$$ 9,000; I-M Jobs 9,000 Pollution: 4 (Air)/ 3 (Water)/ 11 (Garbage ) Pollution Radius: 1/2/0 Power Consumed: 150 Mwh Water Consumed: 90 Gallons Landmark Effect: 40 over 20 tiles Mayor Rating Effect: 8 over 440 tiles Monthly Cost: $20 DEPENDENCIES: (note you must be registered with, and logged into, the SC4Devotion Lex to download these) BSCBATPropsMattb325_Vol02.dat (http://sc4devotion.c...php?lotGET=2383) BSC MEGA Prop Pack CP Vol01 (http://sc4devotion.c...php?lotGET=1180) BSC MEGA Prop Pack CP Vol02 (http://sc4devotion.c...php?lotGET=2790) PEG Security Fences (http://community.sim...ty-fencing-kit/) To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
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