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City-building game(s)

Found 13 results

  1. Rural Docklands Expansion (R.D.E)

    Version 1.0.0


    Rural Docklands Expansion 36 Lots to expand the Rural Docklands Warning The original Rural Docklands Sets I and II by Doc Rorlach(†) requires 11 Dependencies. This expansion set requires additional 11 Dependencies. So if you never used the Rural Docklands before you might end up with 22 Dependencies to download. Before downloading please make shure you already have the necessary dependencies or if they are still available. Basic Information This product enlarges the Dural Docklands with 3 and 4 tiles deep lots and quite a few corner lots to build up an industrial water front. There are no container ports related lots in this set. You can find many of them already on the STEX. This set was done with inland ports and the filling of large harbour areas in mind. To make the many different corner pieces user friendly I used symbols on the icons. It's easy to understand but it's strongly recommended to read the chapter 'Usage' in the included pdf. It takes less than a minute. The new lots use the same querry window as the original ones. Most of the lots use similar stats as the original set - they are almost neutral to the city with no monthly cost and small or no pollution or consumption. The main lots (car transfer dock, building material transfer dock, chemical liquids dock, coal docks) are modded for a small caps relief on industries (CRI lots). This set is dedicated to the memory of Doc Rohrlach. While downloading the following dependencies - please consider to compliment the original creators. They did the main job. Dependencies and Installation Notes 1. WMP Rural Dockands and Dependencies WMP_RDock_Set1.zip WMP_RDock_Set2.zip And all listed dependencies (11). The internal downloads are all linked at the bottom of the page. But make shure you don't forget: BSC Mega Props - JES Vol01.dat BSC Mega Props - JES Vol04.dat BSC Mega Props - JES Vol06.dat which are not included in the download section, as they are external dependencies. Hint: Rural Docklands, Set I containes a file called 'wmp_dummies.dat' and Rural Docklands, Set II contains the same file again. You can delete one of them. 2. Additional Dependencies NOB Mega Props Vol02.dat NOB Mega Props Vol03.dat BSC MEGA Props - Gascooker Vol01.dat BSC Mega Props - JES Vol09.dat PEG-PP_Scows_RESOURCE_101.dat (please check in case, if you have this actual and not an older version as it might not work) SG_Canal_CoalWharf.dat (the installer installs also a lot file named 'SG_4x4_Canal_CoalWharf_30fa6c92.SC4Lot' in the folder ."..\Plugins\BSC\Canals\Extras\Wharf - Coal". If you don't play with SimGoobers Brick Canals this lot isn't of much use and you might delete it) Murimk_industrialprops_resource.dat (included in this download is a folder called MMPs with dat files to turn the props into MMPs. You don't need this, but they are really nice und you might want to keep it) Nams PROPS PACK Vol 2.dat R6_Prop Pack 2010_Vol2.dat R6_TSC_PropPack_Vol2.dat RJM Prop Pack 2 Additional Content (you don't need this - but you may like) This files can make a fine addition to some of the lots: Hardun industris coal mine (to expand the coal dock). JENXPARIS House Boat by (ploppable ship, fitting in size) Hong Kong Junker Ships (even more nice ploppable ships) Fantozzi, march 2017. Enjoy!
  2. Coeur d' Alene Resort 1

    From the album Coeur d' Alene Resort

    The Coeur d'Alene Resort is a luxury resort hotel in the northwest United States, located in Coeur d’Alene, Idaho. Seated on the north shore of Lake Coeur d'Alene, the Coeur d Alene Resort features a marina, convention facilities, spa, as well as a notable 18-hole golf course. The hotel has 338 rooms and suites, and its main tower has 18 floors. My challenge to YOU make this a mod for the game !!!!!!!
  3. Large Scale Coal Power Plant

    From the album Urban Features (S3-02-E)

    One last look at an old classic of mine, the Dresden GS. Refreshed with an updated set of ground, water and base textures to give the facility a more seamless appearance and to make it stand/pop out more.
  4. TEASER #1

    Coming Soon... Archipel Superzuel Docks, Coffrane, in the Groussregioun Olden Province Center of Calpa Newt, Paskarla, in the Newt Province. Dealan Major Chumhachd, Pashkarla, in the Newt Province. Seann Kaptial, Piaseczno, in the Newt Province. Apartments, Nove Nade, Piaseczno, in the Newt Province. Ledu Park, Star Nade, Piaseczno, in the Newt Province. See you next time! (im hyped about coffrane, i love the dock)
  5. Historic Harbor

    Version 1.0


    Creators: KrashSpeed - BATing Vortext - Lotting/Modding SimCoug - Lotting/Modding Description: Historic Harbor is a comprehensive 'modular set' that includes over 1,000 BATed models, a wide assortment of MMPs, and over 100 individual lots (each with custom icons). We named it 'Historic Harbor' because it is supposed to represent what a harbor might look like in the late 19th century, but that doesn't mean it can't be used in conjunction with modern cities. Look around at many waterfront cities today and you will find traces from a bygone era. Dependencies: None! Everything included in this download has been hand crafted for use with this set and any future 'Historic' add-ons. We will be updating the Historic Harbor - Dependencies with additional props/textures/resource files in order to consolidate everything in one 'master' dependency. Installation: Simply choose the version you wish (HD or SD) and unzip the folder and place into your plugin folder. If you want to play with the accompanying lots and MMPs, then be sure to download those files as well (and place in your plugins folder). What if you change your mind and want to switch from HD to SD (or vise-versa)? No problem! Simply remove the version you don't want and place the new version into your plugin folder. The models will switch automatically and you do not need to bulldoze anything. The set is broken down in an organized fashion, so users who are comfortable with customizing their setup may remove the lots that may not be used. For example you may not want to use any of the 'Under Construction' lots - in that case simply remove the file 'Under Construction.dat' from the Lots folder and those will not show up in your menu when you start the game. If you are using lots from a category that you wish to remove, it is advisable to delete all instances of those lots before you remove them from your plugins folder (per standard SC4 operating procedure). Once installed, the lots will be at the end of the 'Seaport' menu. The lots will be grouped together in similar categories (Pier, Quay, Filler, etc.). Despite their organized appearance, the sheer number of lots will make for lots of scrolling, so if you are a DAMN user, it is recommended that you take advantage of that program for this set. A few stray lots will fall in their respected menu categories, such as the 'bus stop' and 'waste' lots (you will find this lot in the 'power' menu), but 99% of the lots will be in the 'Seaport' menu. Gameplay: For detailed instructions and example regarding the lots and MMPs, you will find everything you need in the 'readme' file located in both the Historic Harbor - Lots download and the Historic Harbor - MMPs download. We encourage everyone to browse through the readme - it contains loads of vital information and it looks really cool! Known Bugs: There are a number of known issues and visual glitches associated with these lots (although easily remedied) and the accompanying readme explains everything in detail. so once again - please read the readme! Developer notes: This is a massive set that has been years in the making. There has been a thorough testing of each piece, but that doesn't mean everything will work perfectly. If you run into any problems, please feel free to contact us (see 'Support' below). For additional information regarding tips, known bugs, and how-to examples, please consult the readme. Please do not distribute any Historic Harbor content without the developers consent. For those who wish to create lots using the models from this set, please feel free to download the 'prop catalog' - it will help sort through the thousands of props that are available. Support: For questions regarding this set, please feel free to visit The Historic Harbor Support Thread over at SimPeg.com or here on Simtropolis. Special Thanks: Thanks goes out to all the folks over at SimPeg who were gracious enough to offer suggestions, ideas and criticism that made this set better than anything the three of us could pull off on our own. Specifically, we would like to thank our volunteer beta testers for graciously donating their time to go through this set and find all our mistakes. -mgb -Paeng -tariel -epicblunder -cmdp123789 -Chris11 -NielsC007 -rathefalcon -Indiana Joe Also, we would like to acknowledge NBVC for providing the BAT script that allows custom LOD's to work at all zoom levels - it makes a world of difference when viewing the Historic Harbor pieces from afar.
  6. Version 1


    The CDK3 Garbage dock (aka.. Sanitation Department Product Disposal Facility) uses a new cutting edge technology to get rid of your city's trash. Ok, ok... it actually uses an "over-the-edge" technology pioneered with the Pegadyne Garbage Chute. The garbage scows haul the trash out to "The Edge" and, like the chute, simply toss it over the side. You can pretend that the scows are actually hauling the trash off to neighboring city, per some garbage deal you may have. Or you can even imagine that the trash to taken to a high-tech, state of the art & environmentally safe refuse elimination facility. But we all know they are just dumping it into the Abyss. In order to keep the cost of disposing of your garbage as low as possible, the Sanitation Department has reduced overhead by eliminating unnecessary & expensive items...such as maintenance. This is most evident in the facility's four garbage scows, the S.S. POS... the S.S. Poo... the S.S. Tetanus... and the S.S. Chum. The 2 lots (4x3 & 8x5) are functional garbage removal facilities... hybrids of a standard landfill and trash incinerator. They will appear in the Garbage Utilities Menu. Like the Garbage Chute, your city's garbage trucks will bring trash to them. The trucks will even drive slowly through the lot as if stopping to dump trash. Where a landfill stores your trash until it is filled up, these lots will hold it just long enough to dispose of it. The 4x3 lot disposes of 500 tons of trash per month... which is double the rate (and cost) of the Garbage Chute. The 8x5 lot, which also has a rail connection, disposes of 1,000 tons of trash per month. If your city produces less than the capacities of these lots, then they will eliminate all of it. Otherwise, you will need more than one of these lots... or a landfill or trash deal to handle the excess. Use of recycling facilities and environmental ordinances can significantly reduce the amount of trash your city produces. * If you do not have adequate facilities to handle all of your city's trash, the excess will build up, eventually becoming visible in your city and greatly reduce wealth & desirability. About The Custom Query... The lots contain a custom query that displays all of your city's garbage stats. Near the top, the number of tons of garbage the dock is processing is displayed. This figure is updated several times throughout the month, even when the query window is open. The City Wide Stats displayed in the middle area of the query window are primarily the stats for the previous month as the stats only get calculated by the game at the end of each month. The Total Uncollected Garbage stat is also updated each month, but is not a monthly figure. It reflects the total amount of garbage in your city that you could not process in some manner. Keep an eye on this statistic. If it grows, you have a potential crisis on your hands and will need to expand your garbage processing capabilities. The ideal number for this stat is Zero!! * The Garbage Processed stat reflects all the garbage that was processed by any Waste to Energy plants, the Garbage Chutes and, of course, the Garbage Docks. * The Bodies Found statistic is a calculated indicator of the efficiency of your law enforcement. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  7. #1 - Med Inspirations - French Riviera

    Hi everyone ! ---------------------------------------------------------------------------------------------------------------------- Few words about me : My name is Benoit, and I'm a french guy from Paris ! It has been quite some time now that I post updates on the french forums and also on SC4 Devotion, but so far, I was just a lurker here on Simtropolis ! Some of you might already know me and my work, but others will not so I will also post pictures from my older work ! Why Med Inspirations ? Well my work was mainly focused on what I saw arround the Mediterranean Sea at the beginning, but to be honest, I'm inspired by a lot of other things ! ---------------------------------------------------------------------------------------------------------------------- Here is the first entry. This is inspired by the french town "Saint-Tropez" located on the french riviera. This not a reproduction, just an inspiration ! Hope you'll enjoy it ! See you soon with a lot more ! And as I am new here, two questions : - Do i need to do something to be on the home page of Simtropolis ? - What does the Entry Image exept being in front of the text ?! 1 2 3 4 5 6 7 8 9 10 11
  8. #13 - Med Inspirations - Docks (1)

    Thanks a lot for the comments, glad you liked "Le tour de France" ! Replies in the previous entry, a bit late ! Here is something new, I'm working slowly on a big city, and any big city needs a seaport ! 1 2 3 4 5 6 7 8 9 10 11 12 13 14
  9. Hi guys! Little problem - I have the OWW2, the piers and corner tiles. The boardwalks... anyways.. this what happens
  10. Seaport Expansion | Part I pictures Title says all, here are some close ups and some mosaics. Enjoy! The pier, full size. No seaport without a lighthouse , full size. This is the only entrance by land. Thank you for watching
  11. Modular Container Port

    Version 1


    This is a set of 30 different LOTs which can be used to build custom container ports. It contains different docks with ships, cranes and containers. Docks for corners, left and right ends. Rail and truck depots. Fences, roads, containers and more. The LOTs don't have a seaport functionality, they are only eye candy. Dependencies: PEG Security Fencing Kit PEG CDK3 SP Rail Fleet PEG CDK3 SUPER PAK PEG CDK3 SP SEAPORT SUPER PAK Rail Yard and Spur Textures Mega Pack 1 BSC Mega Props - JES Vol01 BSC Mega Props - JES Vol06 BSC Mega Props - JES Vol07 BSC Mega Props - JES Vol08 BSC BAT Props - T1 Vol3 Container Freight Yards PEG CDK3 SP Container Ship Fleet Mod Edit: Fixed broken dependency links.
  12. Version 1


    Now that you have your Marina just the way you want it... we're gonna screw it up by offering a new section you just gotta have. The Marina Docks section is just that... docks! This 4x wide lot adds a new and different lower floating dock section to your Marina. so you can expand your Marina complex ever wider. The lot also features a large Boardwalk plaza area that includes 2 randomly generated buildings on either side which, of course, offer local jobs. With each plop of the lot, 2 of 4 small buildings (a restroom, a gift shop and 2 bars) will appear on the plaza. The randomness of the buildings should allow the lot to be plopped numerous times without appearing too repeatitive. The lot is Christmas Enabled... and offers a custom query featuring completely meaningless boater-related stats. Its fully compatible with all CDKM lots. Poperties are similar to other CDKM lots with jobs but with the landmark & parks values reduced by half... and priced accordingly. ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

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