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City-building game(s)

Found 2 results

  1. Neighbor deals

    I am building up the default area Maxisland. Actually, I get about a dozen cities built up, decide on a "better: way to do it, then blow up all the cities and start over. I use this power plant: I don't know if it is a "cheat" or not because of the amount of water and power it produces for free, but it should produce enough power for a large amount of cites (my best guess is 50 to 100). This is my problem: Suppose you had a region that had 50 cities, and they were laid out in a big strip going from east to west, and you put one of theses power plants in the westernmost city, built it up, then started on city 2 and got all your power in a neighbor from city 1, and went on in that manner, getting all the power (except city 1, which is the actual producer) from business deals. This would work fine if city 1 sold all of its excess capacity to city 2, ad so on with city N selling all of its excess capacity to city N+1 ( the price of "neighbor deal" electricity seems to get more expensive the further you get from the producer, but since I am using the "super cash park," the cost is really irrelevant). Well the problem I have is that the amount that city 1 sells to city 2 is not all of its excess capacity, but about 2 to 3 times the capacity of city 2, and since not all the excess capacity is sold, I quickly run out of "excess capacity" by the time I get to city 5 (or even earlier), and cannot increase how much the power deal is increased. A solution that I have come up with, which only works some of the time, is to go back to city 4. I immediately get a message that its demand + neighbor deals threatens the local supply, but since demand has gone up, I can increase the amount of power that city 4 buys from city 3. This changes the "power balance" between cities 3,4, and 5, but it does not actually get more power from the actual producer (city 1), to do that, I have to work backwards, doing that in each city until I get to city 2 and can actually increase the amount that is put into the system by city 1. Like I said, sometimes this works, and sometimes it does not, or at least does not seem to. My current solution is to put one of these power plants into city 5 and just not worry about figuring out how to increase the neighbor deals. In fact, I am considering putting one of these into every city and cancelling all the neighbor deals, since neighbor deal are kind of a pain in the royal butt anyway. Well anyways, I have seen posts that seem to refer to this problem, and some sort of solution to it, perhaps through a mod available here on Simtropolis or elsewhere. I have looked through as many mods that affect business deals, and can't seem to find any that alter them in the way I want. I guess my question is there any such mods, or is there a solution to this problem, or should I just put one of these power plants in each city and forget about the neighbor deals. Brian Christiansen
  2. My computer boots to Linux (ubuntu 14.04) and Windows (XP). Recently I put WINE windows emulator on it. I had a few technical problems there, but got them worked out. To install SC4, I had to install an application called "origin" (gives access to EA games). When I try to start it from the Origin app, I get an error message. It, however, works fine when I start it by directly clicking on the SC4 icon, so I am not very worried about diagnosing or fixing the problem with the origin app. SC4 works as well, or perhaps even better under WINE in Linux than it works in windows. I think this is because I have 8G of memory, but since the windows installation is a 32-bit version, it only recognizes 4G of it. I also have a dual-core processor, but XP home only recognizes one of them. I read that sometimes SC4 has problems with dual-core processors, but since WINE is an emulator that "fools" SC4 into thinking it is running on windows rather than Linux, it also might fool it into thinking it is running on just a single-core processor. I don't know if mods, like NAM, work in WINE, perhaps I will have to try that sometime. In the sample region, Maxisland, I am trying to build the region using neighbor deals where some of my cities have the industry of the region and others have the residential/commercial. I am calling my cities with the industrial zones "city of industry X (X=1,2,3...up to however high I need to go)." Perhaps should have called them "Smog City X" or "NIMBY City X" since I am also putting the NIMBY structures like power plants and landfill zones in them and then selling those services to the residential/commercial cities. The first city I built up was the "Big City tutorial". I "fixed" the city actually by blowing it up and starting anew. The city's zones and roads were so sloppily designed that the only real way to fix it was by starting anew. In the small squares above it (I am assuming that every copy of SC4 comes with a sample "Maxis land" and that it is the same in every copy) I built a "city of industry" to provide the manufacturing jobs, landfill, and power to my city. When I finished building my "city of industry," I rebuilt the "Big City Tutorial" using my new neighborhood design. After all that babbling here is my question. When I finished the "city of industry," and started fixing the "Big city tutorial," there was $273,279 in the treasury of my "city of industry." After I blew up the "Big city tutorial" and rebuilt it (~50-100 "game years"), there was still $273, 279 in the treasury. Shouldn't there be $273,279 + <however much was paid from the neighbor deals> in city of industries treasury. Brian Christiansen

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