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Netuno

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About Netuno

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    Sao Paulo City, Sao Paulo, Brazil

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  1. I wish this application also had the reverse operation - packer
  2. With version 0.2, some png images are not displayed and they can't be opened.
  3. I did not know this limitation. When I could plop buildings on four sides of the maps with AllRCIPlop on outside 2k?
  4. Mod Pack

    I agree with you, HyugaHinata need to put a description of mods for us to know what the function of each of them.
  5. save, exit game, and resume game., I did it, but the problem remains. Don't plop in Cape Trinity region.
  6. AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working. What is the problem?
  7. Project Akar : UI Enhancement

    AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working.     What is the problem?
  8. That's what I'm working on. I would just like to make one stable full release that can actually be used to an extent. It's been mostly on-and-off for me, but I'm determined. More info to come, for I would primarily like the release to be like a surprise on Christmas Day. Mod of Agriculture requires great effort, you will need help from other modders. The farm animals will demand knowledge how animations work in SimCity. The biggest challenge will be to understand how the interactions between the towns in the region work and create features such as the distribution and sale of food and integrate them into RCI. It's a whole chain of interactions that I do not know if it will be possible for a modder creates a new function as Agriculture in SimCity. Perhaps only the Maxis/EA is able to undertake such a task with a new DLC of Agriculture. Good luck in this task, CityCrafted. I wish success and you can create this Mod.
  9. Before creating icon for this, modders should create a mod to add the function Agriculture/Animal husbandry in SimCity 2013.
  10. 21 Dirt Roads: ModPack

    These textures are good for pedestrian paths. Danny50205, you could create individual files for each texture without replacing the existing files in SimCity and in other mods.   New kinds of pedestrian paths to SimCity.
  11. Large regions would be possible if there was a way to unite several regions in only one or create a new region larger than the standard of the game by means of a mod tool that could create new maps for SimCity 2013.
  12. I understand the difficulty in converting 3D models Cities XL for something compatible with SimCity 2013. That's why I said it would take a computer genius to such a challenge.
  13. We could have software that converts 3D models of Cities XL for SimCity 2013 Mods, including reissuing the parameters for standard SC2013? It would be nice to see the beauty and realism of Cities XL also in SimCity 2013. Is there some genius programmer would be able to create a tool would be able to import 3D models of Cities XL and turn them into Mods for SC 2013?
  14. Discussion about City Tile Size

    The video clearly shows that there is an empty space between the cities that can't be tweaked and/or edited.
  15. SimCity: Gameplay

    Link to the mentioned video in this topic is this:
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