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Deeper zones? Well, why not?
Netuno replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Modder Klyte45 created a zoning mod called Zone Mixer 0 (Beta). It mixes two zones (residential/commercial). Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1800844556 -
Updated Total Overhaul Mod Idea
Netuno replied to Ocram's Razr's topic in Cities: Skylines Modding - Open Discussion
Large lots and medium density, as was thought by boformer when started with the "Growable Overhaul Mod". It would be great. -
Moderation move this topic to the forum "Cities: Skylines General Discussion", please. I posted the topic in the wrong place.
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In my opinion, the big fault of Cities Skylines has the few options for zoning. All others games have medium zone and zoning for industrial and office areas with the exception of CS. Zoning: - Medium density for residential, commercial, industry and offices areas. - Larger lots for high density areas. - Zoning for industrial and office areas: low, medium and high densities. - Rural zoning 20 DLCs so far and nothing of Colossar Order improve zoning in the game.
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CRP file Unpacker prototype
Netuno replied to tony56a1's topic in Cities: Skylines Modding - Open Discussion
I wish this application also had the reverse operation - packer- 45 Replies
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CRP file Unpacker prototype
Netuno replied to tony56a1's topic in Cities: Skylines Modding - Open Discussion
With version 0.2, some png images are not displayed and they can't be opened.- 45 Replies
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Project Akar : UI Enhancement Developement Thread
Netuno replied to Yayie's topic in SimCity (2013) Showcase
I did not know this limitation. When I could plop buildings on four sides of the maps with AllRCIPlop on outside 2k?- 223 Replies
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Project Akar : UI Enhancement Developement Thread
Netuno replied to Yayie's topic in SimCity (2013) Showcase
save, exit game, and resume game., I did it, but the problem remains. Don't plop in Cape Trinity region.- 223 Replies
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Project Akar : UI Enhancement Developement Thread
Netuno replied to Yayie's topic in SimCity (2013) Showcase
AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working. What is the problem?- 223 Replies
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graphic request Agriculture Culture Menu Icon
Netuno replied to TheCraftKid's topic in SimCity (2013) Modding - Open Discussion
That's what I'm working on. I would just like to make one stable full release that can actually be used to an extent. It's been mostly on-and-off for me, but I'm determined. More info to come, for I would primarily like the release to be like a surprise on Christmas Day. Mod of Agriculture requires great effort, you will need help from other modders. The farm animals will demand knowledge how animations work in SimCity. The biggest challenge will be to understand how the interactions between the towns in the region work and create features such as the distribution and sale of food and integrate them into RCI. It's a whole chain of interactions that I do not know if it will be possible for a modder creates a new function as Agriculture in SimCity. Perhaps only the Maxis/EA is able to undertake such a task with a new DLC of Agriculture. Good luck in this task, CityCrafted. I wish success and you can create this Mod. -
graphic request Agriculture Culture Menu Icon
Netuno replied to TheCraftKid's topic in SimCity (2013) Modding - Open Discussion
Before creating icon for this, modders should create a mod to add the function Agriculture/Animal husbandry in SimCity 2013. -
Is the bigger regions dream dead?
Netuno replied to Snorp09's topic in SimCity (2013) Modding - Open Discussion
Large regions would be possible if there was a way to unite several regions in only one or create a new region larger than the standard of the game by means of a mod tool that could create new maps for SimCity 2013.
