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Netuno

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About Netuno

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  1. Modder Klyte45 created a zoning mod called Zone Mixer 0 (Beta). It mixes two zones (residential/commercial). Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1800844556
  2. Large lots and medium density, as was thought by boformer when started with the "Growable Overhaul Mod". It would be great.
  3. Big Failure: Zoning

    Moderation move this topic to the forum "Cities: Skylines General Discussion", please. I posted the topic in the wrong place.
  4. In my opinion, the big fault of Cities Skylines has the few options for zoning. All others games have medium zone and zoning for industrial and office areas with the exception of CS. Zoning: - Medium density for residential, commercial, industry and offices areas. - Larger lots for high density areas. - Zoning for industrial and office areas: low, medium and high densities. - Rural zoning 20 DLCs so far and nothing of Colossar Order improve zoning in the game.
  5. I wish this application also had the reverse operation - packer
  6. With version 0.2, some png images are not displayed and they can't be opened.
  7. I did not know this limitation. When I could plop buildings on four sides of the maps with AllRCIPlop on outside 2k?
  8. Mod Pack

    I agree with you, HyugaHinata need to put a description of mods for us to know what the function of each of them.
  9. save, exit game, and resume game., I did it, but the problem remains. Don't plop in Cape Trinity region.
  10. AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working. What is the problem?
  11. Project Akar : UI Enhancement

    AllRCIPlop v2.0 (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_2_0_AllRCIPlop.package) of the Akar Project not works in the Cape Trinity region. It don’t plop buildings in three cities of Cape Trinity. In other regions, AllRCIPlop is working.     What is the problem?
  12. That's what I'm working on. I would just like to make one stable full release that can actually be used to an extent. It's been mostly on-and-off for me, but I'm determined. More info to come, for I would primarily like the release to be like a surprise on Christmas Day. Mod of Agriculture requires great effort, you will need help from other modders. The farm animals will demand knowledge how animations work in SimCity. The biggest challenge will be to understand how the interactions between the towns in the region work and create features such as the distribution and sale of food and integrate them into RCI. It's a whole chain of interactions that I do not know if it will be possible for a modder creates a new function as Agriculture in SimCity. Perhaps only the Maxis/EA is able to undertake such a task with a new DLC of Agriculture. Good luck in this task, CityCrafted. I wish success and you can create this Mod.
  13. Before creating icon for this, modders should create a mod to add the function Agriculture/Animal husbandry in SimCity 2013.
  14. 21 Dirt Roads: ModPack

    These textures are good for pedestrian paths. Danny50205, you could create individual files for each texture without replacing the existing files in SimCity and in other mods.   New kinds of pedestrian paths to SimCity.
  15. Large regions would be possible if there was a way to unite several regions in only one or create a new region larger than the standard of the game by means of a mod tool that could create new maps for SimCity 2013.
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