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gutterclub

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gutterclub last won the day on
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About gutterclub

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    Auckland, New Zealand
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    Adventures, Tattoos, Urban Planning, Music and Football.

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  1. Random buildings and requests

    This is looking great, although a few adjustments and I think it would look much better..and they are pretty much mirroring what T Wrecks says. The roof is nearly there but I still think it needs a bit more de-saturation, or lightening slightly..drop it into a an SC4 screen shot and it might stand out a wee bit. As for the HVAC, they do not really give the impression they are metal. Have you set Sky in Max? If it was plain metal it would be a lot bluer from the sky reflection and shiner, if they are grimiier the edges should be duller. Whilst I have no doubt you've set the material as metal, I'd have a play with it to see what reuslts you can get because it still looks like it is untextured plastic. Maybe add a litle noise to the facade material if you haven't already, just to help break the uniform look a little. Love the sing especially at night, great stuff!
  2. FSH BAT restoration

    Lotting is hard with this method so need to play around a bit more, but you certianly can get ok results. I had to darken and add some peach overlay to the original preview render to try and make it 'blend' more. Each rotation will sadly have to be the same view, but if its not W2W then its ok.
  3. FSH BAT restoration

    Awesome, thanks for clarifying mate! Replacing the Z5 FSH files with the original preview is pretty easy on the smaller buildings and a totally feasible workaround. Z5 on bigger buildings seems ok as shown below. However, my uneducated brain is running into problems. 1. The export comes out as the below in LE, even though the preview render looks fine. I have created the LODS to be the size (roughly) of the buildings which is 4x4 wide and 200m tall. I also did these dimensions for the plane the preview is applied to. Is that too small or is the below scene steup as it should be? I can't figure out why it chops the bottom off. If I just do 'automatic LODS' it exports fine, however the Lot in LE ends up being something like a 10x10, even though the building is the same size. Any help would be most appreciated, I think Pauls building comes out looking quite acceptable. (hid the lines with bushes as a temp workaround haha) Edit - When I go into GoFsh and extract it has exported it fine and full base is there. Not sure why its just in LE and in game? See bottom BMPs 7AB50E44-083CF9F8-0011040F-C0.bmp 7AB50E44-083CF9F8-00110304-C0.bmp
  4. FSH BAT restoration

    Hey, I didn't really do anything here, just asked questions of people more intelligent than I. Kudos really is to Cockatoo, RSC204, Jason, Matt..even yourself. Be free to take this method, spread to those on other sites. I would say the more people that give this a try and experiment with this the better..its just a bit of fun after all! Post your images of what you've worked on, even share BATs you managed to ressurect if you know the BATer is completely inactive, you never know they might even come back to decide to finish it themselves.
  5. FSH BAT restoration

    I definitely think the blur makes a difference, especially around the windows etc. This method certainly will not please the perfectionists, but for those willing to try it is certainly useful for BATs you simply wished you had had in game. My zip file of preview renders is 100mb so PM me if anyone wants a bunch of pictures of SimCity buildings haha
  6. FSH BAT restoration

    That export was with it set to 0.01 I believe, there must be some 'science' as to why it happens as Jason alluded to the fact it will probably be blury. Technically. if the Max export is the same size and shape as the render preview, then the overlay of the orignal preview render can be added via GoFsh editing, a little more fiddly but a lt easier when you know its just overlaying the same image over the top (albeit less blurry). For symmetrical buildings e.g Box Towers or The Gherkin (if Girafe doesn't finish it) you can use the same the view more than once and to do that you can just copy the newly created or edited FSH or BMP files and rename them overwriting the ones you want to replace.
  7. FSH BAT restoration

    So Zoom 5 definitely loses sharpness, not sure why..but this is a perfectly feasible way to create some additional content from Preview Renders. Note - I didn't carry out any colour correction here. You could also use both methods if you wanted to smarted up the Zoom 5 and carry out the GoFsh and replacethose Z5 bmps and reinsert them. Thanks so much guys, you are all wonderful.
  8. FSH BAT restoration

    Slowly getting to grips with this, managed to get an alternate render of one of Simfoxes Towers (he only had 1 view of it) over the top of his old one, but that was very very easy as the alphas etc already line up, so its a like for like replacement. Now, being awful with photoshop - I have a question and hope I can word this correctly and excuse the lack of technical jargon. During the FSH process, Z5 views are split up into chunks. This makes the replacing of images a lot trickier, in terms of lining things up so it is seamless. So.. Question 1: Is there a way to simply 'sew' these Z5 i(and Z4 where its split) into 1 image. Replace the Preview Render over the top, then split it back down into sections as it originally was? Question 2: If this is possible, would it then not be simple to just transform the images into alphas? Is there a way to do this so that the Grey area becomes black and rest is white - this would ensure the antiliasing from the alpha maps are identical to the Preview Rendered image. I think with my skillset I can have a bit of fun with this for personal use and have show that a previewed image can easily but inserted or turned into a BAT. Would love to see someone else have a go at this. In terms of square and round towers like this, Im thinking it wouldnt matter if you only had say x2 views (or even one view) for the sake of fun, you could easily make all 4 sides the same and it would look fine in game (albeit only ever get to see 1 side) FYI - I have heaps of Preview Renders I have collected from over the years, most which are now no longer visible in peoples old BAT threads. The Necromancer indeed haha! If anyone wants them happy to zip them up and post them.
  9. FSH BAT restoration

    Understand the concept now, but it sure is fiddly and this was just a few mins of seeing if I could get something in. If we were to do it this way I imagine it would only work best in Z4 to Z1..bear in mind I am awful with Photoshop so have no doubt someone more skilled could easily do it using the above method. If there were some scripts or triggers in whatever tool that could simply take a rendered image and insert into SC4model it would make any exporting issues woth Max 2017 redundant. Would also allow, if a camera and lighting rig could be configured the same as BAT4MAX people to create buildings in any modeling tool. Thanks again
  10. FSH BAT restoration

    Awesome, I actually asked if this was possible in my first post haha Will give it a try.
  11. FSH BAT restoration

    This was my original thinking, hence my first post discussed the use of GoFSH etc (tools i have zero knowledge on) My example - Darknono already made an old version of the Woolworth building in Gmax, the SC4model file (and lot file) already exist. He left us with preview renders of an updated version, could that updated version easily be inserted into the old model. You might only have a south view but hey, a South view with an updated version is better than a non updated version.
  12. FSH BAT restoration

    This... Broken down 1. Create a box in Max as a standin for the building, roughly same size so the LODs would fit snugly over the Preview Render. 2. Create LODS from said box 3. Export LODS from MAx as 3DS file and import into GMAX/BAT tool. 4. Export LODS from GMAX creating the SC4model file required. 5. Select the target as the Sc4model file and being export process. 6. During this process output files for each zoom and orientation are created in gamepacks folder in Max install location. 7. It is after this when the output bitmaps for each zoom plus correspending alpha map AND the FSH files are created. 8. The next step if I just wanted to export a box into the Sc4model file (as if i was doing a normal BAT export in BAT4MAX) would be to select ok on the popup box highlighted by Cockatoo. It is here where we pause. 9. Using the Preview render image, which has been made into 20 bitmaps - Z5-Z1 for S,E,N,W and the alpha maps - replace all the bmp files in each output folder with the preview renders. Essentially - if I hit Ok on the button to insert FSH files it adds those images of the rendered box. If I have carefully replaced them with different images, in this case Simfoxes apartments from the preview renders I had. It should insert those bmps into the FSH files. Its actually not that hard a process and if someone found a way to autocreate output bmp and alphas from render images, that would do most of the work. It might even be a photoshop script or something. NOW The part I fall over is that rather than going through every single output .bmp file, I have tried just replacing a few. The expectation that when I insert the .bmps into the FSH files using BAT4MAX at least a couple of the output bmps I replaced would be inserted into the model. LASTLY When I tried this, it actually rendered that multi coloured box, which I think is a texture bug issue as I have recently reinstalled BAT4MAX and Max (infact everything). So if I fix that and use those output files it might actually work. Hope that makes sense. It's a simple but tedious process. Most people are curiousto see a Preview render come to life, more than it being the answer to Max 2017 + issues...although sill a feasible workaround for that.
  13. FSH BAT restoration

    Chill out guys, wow! @RSC204 - its just a game mate, maybe English isn't your native tongue and apologies if my assumption is incorrect but you are coming across as forceful and condescending over I thread I created, following instruction I was given. It's a 15 year old computer game, relax and enjoy it...speaking of assuming, I am using the latest version of Simfox BAT4Max v5. During the export it creates the output files and the last step it asks you to click ok to import. Unless there is a new version I am unaware of. Ok. I set this out as an experiment with very limited knowledge and thus far, albeit without too much time to dedicate to it. Matt is absolutely right, this method could have some real value in the future so I would put it out there for some else to try. 1) Using the method prescribed by Cockatoo and Debussyman, using the images and alpha maps supplied by the great Cockatoo (or other preview renders, there are plenty with x4 views) 2) @RSC204 - being as I am so dumb, I would suggest that if you had time, you could attempt to take those images in this thread (Simfox Apartments), using your excellent, technical nous you have around FSH files and various tool see if there is another method other than BAT4MAX export process to get those render previews into a BAT? Up to you of course 3) Someone skilled in writing programming or script create a tool that takes 4 rendered images and does the work for you and inserts them into an empty SC4 file?
  14. FSH BAT restoration

    You are assuming so much, which makes me think you still haven't read the thread correctly, or maybe don't understand BAT4Max enough. You carry out a preview and save the preview image, this is the preview image. Us BATers will post this images into our BAT threads to show progress. It has NOT been outputted into a SC4model and never was, hence me asking the question 'if BAT4MAX technically takes rendered BMPs and inserts them into a Sc4model file, is there a way to manually do this using a preview image'. Many BATTers responded to this thread saying they have done exactly that in the past, Cockatoo even stating that the export of the UN Centre was carried out this way for certain 'zooms'. Once again, if you read the thread or have followed BAT threads such as Simfoxes, you would understand that SC4model files were never created, all we have of their amazing works is preview renders. Hence BAT 'ressurection', trying to find a way to bring this old BATs which people never finished into a 'finished' BAT or Sc4model file. Again, if you read Cockatoos instructions, the idea is to render a box of similar shape to the preview render but to NOT carry out the last stage in BAT4MAX which is inserting the FSH files. Cockatoo said that at this stage you take the Output files and essentially take your preview images, which you would have made for all 4 zooms at all 4 directions (with alpha maps) and replace them over thr top of your output files, THEN click 'Insert FSH' in BAT4MAX. This is how I have output files.
  15. JENX Reboots

    Version 1.0.0

    355 Downloads

    Take it or leave it pack numero dos! A Few of the amazing models Xannepan has available for download, rendered in Mental Ray and with some texture tweeks. These do not come with nitelights and are purely take it or leave, better to share than to not - thats the way I see the community All modded as R$$$ apart from the Medieval building which is a static landmark. Depedancies as always are all the Girafe trees and carpacks. Thanks again to Xannepan, these are his models not mine.
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