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I built this hilltop area back in 2022 during a gameplay, and here's what it looked like back then. It's not that interesting, but I like the overall layout of the streets going up the hill. And I love the little area at the top. So, I decided to do a little makeover, and... voila! I replaced some of the decorations, added a basketball court, and a small parking lot. Got some nice buildings developed, and I think they look really nice for the neighborhood. I made a little adjustment to the Jeronij Rural Walls and added some trees and fences, so it'll be safer for pedestrians 😅 Meanwhile, this area here in the middle is a lot more peaceful. Just some residential buildings with their community garden on the top corner, and sometimes kids playing with a ball show up in the alley. Got a McDonald's & a little shop in the corner, providing basic needs for the neighborhood. Also, the house with a clothes drying rack in its backyard gives me a familiar feeling. We have that too in my house, and you can find a lot of those where I live lol At the bottom of the hill, we have some residential buildings and a neighborhood church. A little passenger station and bus stop that can bring you anywhere you want to go. And I really love the street-side parking from the SFBT Street Side Mod, it makes the area feel a lot more lively. --- Here are some shots I took from the showcase video. It's a bit unusual, so I thought I'd share it with you guys. And last, here's the main course of this entry. I made these showcases of the area, showing how lively they are. The video is up to 4K, so bump your settings up! And thank you for reading this entry. I hope you find it interesting. Enjoy the videos and see you on the next entry!
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Entry 78 -- Awnsale [Western Cindersville] + North and South
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 78: Awnsale (Western Cindersville) After three entries in the forests, mountains and wilderness its time to come back to civilization! In this green suburban entry we explore the suburbs of Awnsale which are cut in two by the M6 highway. {---} 1. Awnsale is bound by the mountains south (Rock of Heaven) and north (Pillar), this squeezes the valley and thus the boundaries of Awnsale. 2. Going from north to south. 3. This partial intersection marks the centre of Awnsale. 4. Had some fun squeezing in FLUPs and NAM turn pieces! 5. Awnsale was the one of the first areas I worked on for Cindersville. 6. 7. The bracken on these slopes belongs to the much larger Rock of Heaven which dominates the west in Cindersville. 8. 9. From west to east. 10. The M6 highway. 11. This FAR highway was the source of my inspiration to really push the grid-busting in Cindersville. 12. Sadly there are no available-to-download residential FAR buildings (though C.P. has been working on those in SimcityDevotion over the years), thus I had to make do with diagonal buildings placed against FAR roads. 13. 14. The main road, just above the M6 leads to the northern half of Cindersville's city centre. 15. Death to orthogonals! 17. 17. From south to north. 18. {---} This weekend the tour goes to the eastern parts of Awnsale (which is really the suburbs west of the city centre), so stay tuned for some diagonal and FAR goodiness! Have a good week and don't let 2021 grind you down!- 9 Comments
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It's been almost 4 weeks, but fear not, I've been chipping away at the South Ridge region, and I will get around to the next update very soon, hopefully within next week sometime. Huge plans are taking shape, and all will be revealed, in time. I leave you with a teaser of suburbs, farmland, leisure, and...science?
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Entry 74 -- Chumley (South Cindersville)
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 74 -- Chumley (South Cindersville) Welcome back to the tour of Cindersville! The area being visited today is Chumley which is located immediately south of the city centre. This is one of the first areas I completed in Cindersville- also keep an eye out for some large mosaics too! {---} 1. Now Chumley is squeezed into the valley and the suburbs are built upon the gentler slopes. 2. The roundabout is a focal point of Chumley and the first urban area I fully completed. 3. 4. 5. From east to west. We start in East Chumley and move downwards into central Chumley. 6. One of the fun of avenue roundabouts is dragging roads off the diagonal sections. 7. C.P.'s Early 19th century and Victorian housing lots are invaluable! 8. 9. From south to north. This starts in Chumley, moves past some suburbs close to the city centre and ends in eastern Awnsale. 10. There is no west Chumley as the hillside prevents this town from growing out westwards. 11. 12. One of the challenges of Cindersville was integrating outer suburbs with the forests and undergrowth of the rural areas. 13. I managed to design in such a way that most of the trees in the tree controller match up with the trees spawned in the buildings' lots. 14. This uniformity of trees helps to create some crucial flora consistency. 15. Man's got to go diagonal. 16. Looking ahead and northwards (top of the picture) to the outer parts of Chumley. 17. 18. I have used far more NWM (Network Widening Mod) roads to break up the city blocks in Cindersville. 19. 20. 21. A small city park made of diagonal fillers, pedmalls and woodland fillers. 22. 23. Going from east to west. Starting in Chumley, drifting over the Derton Mountain Pass and beyond to the hills. The whole point of Cindersville was to create pictures like this! 24. Moving into the northern parts of Chumley. 25. 26. 27. I made use of Reddonquixote's St. Pauls Cathedral (Melbourne one) as well as Mattb325's relots of Reddonquixote's BATs. 28. It's always nice placing in churches and other temples in cities. 29. 30. 31. Moving from north to south. 32. 33. Last view of Chumley during the day... 34. And at night. {---} What is coming next? Well the next three entries jump to the northeast and a section of woodland called Hefnall Forest and of course the mighty Mount Hefnall. Coming this Friday! Thanks for the views, the comments and the emoji praise! Enjoy the rest of the week!- 16 Comments
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Entry 73 -- Paxton South and East
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 73 -- Paxton (South and East) Thanks a hell of a lot for your replies and comments! The tour of Cindersville is only getting started! In this entry we go to the south-east corner of the city tile to the suburb of Paxton which is built around Paxton Mound. This entry is a mixture of rural suburbs, the countryside and city blocks surrounding unblemished rural tracts. Let's go! {---} 1. The areas being explored today are the east (top) and south (right) parts of Paxton. To the left is Paxton Mound. 2. From east to west. 3. The eastern side of Paxton which starts to merge with another city area known as Hefnall (directly east of the city centre). 4. The lone street higher up on the hill and overlooking Hefnall. 5. Where's there hills there are often cloudy days. 6. This sloping diagonal suburb took about an hour to complete as I had to create a smooth diagonal slope all without the growable residential buildings automatically digging into the ground. HARD. Furthermore it required careful positioning of the diagonal street sections too. 7. From north to south. 8. A mini stretch of pasture land. 9. 10. One of the focal points of Paxton is this junction which is the main arterial road connecting east Paxton with south Paxton. 11. 12. The southern part of Paxton is built upon a rolling hill which rises from the west and reaches it high point as seen in the top of the picture. 13. From south to north. 14. Making use of the "fog" options in the GIMP's render section to create random, atmospheric cloud. 15. From east to west. 16. These were some of the first rural areas to be MMPed and as such a lighter touch is applied here. 17. A black day in the forest. 18. 19. Forest mist. 20. Sudden Valley terrain textures rule! 21. 22. 23. This is one of Mattb325's FAR churches. Cool stuff! 24. I also built MMP church grounds in the city block this church is located upon. 25. 26. Moving into the western part of Paxton. 27. The FA police station is another one of Mattb325's creations! They come in overhanging versions and also orthogonal versions too. 28. 29. A night-time overview of the area. 30. Looking down through a cloudy night. 31. And the final picture... {---} Thank you for viewing! This Monday we're moving into the main valley, Cinders Valley, and to a southern area of Cindersville which is Chumley. This area is an extension of sorts of the city centre as the larger buildings are crammed into an increasingly narrow stretch of flat land. Note also that Chumley borders Paxton upon Paxton's western side so there is a connection to these entries! Coming this Monday- Enjoy the weekend!- 7 Comments
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Entry 72 -- Cindersville complete after 2 1/2 years in the making
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
{---} Entry 72: Cindersville Completed! First of all thank you for the comments from the last entry and all the comments over the years. Now this project has been ongoing since the Spring of 2018, it started with new buildings and the idea of a highway cutting through a city built upon the joining of two valleys. After delays, being stumped as to how to proceed and a mega push this Summer and Autumn I have finally completed Cindersville. So sit back and enjoy this large entry as first I show the key locations of Cindersville and then second dedicate the rest of this entry to the northern part of Cindersville's City Centre. {---} 1. The two valleys are Cinders Valley (the largest one and the flattest), it runs from the south and then bends westwards. The second valley is Moreley which gently slopes downwards from the east and connects with Cinders Valley. The city centre is the joining of the two valleys. 2. The city centre is divided in two by the M6 highway. Above is the southern half of the city centre. 3. South of the city centre is Chumley. 4. West of the city centre. 5. East of the city centre. 6. East Chumley which is built against a eastern slope. 7. The centre of Hefnall which is built upon the Moreley Valley. Hefnall gets it's name from a nearby local mountain (Mount Hefnall). 8. The northwest of Hefnall which is built against the southern slopes of Mount Hefnall. 9. The southwest of Hefnall is built on the northern slopes of Paxton's Mound- the round-shaped hill in the south-east of Cindersville. 10. Mount Hefnall, one of three tall mountains that dominate the Cindersville skyline and located in the northeast. The other two mountains are: Pillar (in the northwest) and Rock of Heaven (southwest). 11. Hefnall Forest begins on the northern slopes of Mount Hefnall and the corresponding mountain ridges. This is the western part. 12. The eastern part of Hefnall Forest. 13. Paxton's Mound. While smaller than Mount Hefnall, Pillar and Rock of Heaven, large parts of Cindersville are built around it. Plus Paxton's Mound is a famous tourist attraction too. 14. Even the valleys have valleys. South of Paxton Mound is the area of Cindersville known as Paxton (built in the south-east part of the city). 15. Paxton extends around Paxton Mound, here are the western and northern areas which border Chumley and the city centre. 16. North of the city centre meets immediately with the hilly and mountainous landscape dominated by Pillar and Mount Hefnall. Between these two mountains is a minor valley cutting between the two, this is known as Maular Valley. This A-road is actually a mountain pass which ends at the very tip of the northern half of the city centre. 17. At the top of Maular Valley is the village of Kingsley, immediately next to Kingsley is the smaller mountain known as Pratchit's Top. Now Pratchit's Top is part of a mountain range, Temson Raise, which includes Pillar, Pratchit's Top marks the eastern-most point of this mountain range. 18. The southern half of Temson Raise (in the right half of the picture). 19. The northern half of Temson Raise, with Pillar in the bottom left of this picture. 20. This part of Cindersville is known as Awnsale. This suburban area is squeezed by the northern slopes of the Rock of Heaven (bottom part of the picture) and the southern slopes of Temson Raise and to some extent Pillar. The M6 highway cuts straight through Awnsale. 21. This is East Awnsale and is the first suburban area west of the city centre. 22. Between Chumley and the village of Derton (just seen in the picture's top) there is the Honister Mountain Pass. Now Honister is the name of a winding valley which snakes around the southern half of the Rock of Heaven. 23. Moving deeper into Honister Valley we reach the village of Derton. 24. The tallest of the mountains to border Cindersville is known as the Rock of Heaven. 25. And we come full circle to the northern half of Cindersville's city centre, we also see in the bottom of the picture the end part of Maular Valley. 26. The flat centre of Cindersville. {---} With the what's what and where's where of Cindersville complete, let's begin the entry proper! 27. We shall start with the northern half of the city centre. 28. Parts of this area are some of the very first locations I built in Cindersville, other parts are the last! 29. For the midrise buildings I used a mixture of Bixel's and Mattb325's content. 30. Midrise or low-rise but wide was very important as the city centre comes to a very abrupt end due to the terrain of the area. 31. To the left is the Youtube HQ which was created by Mattb325. 32. A very fine addition to any city! 33. Reaching the northeastern fringes of the city centre. 34. Running from east to west. 35. Monty's Roundabout. 36. Making use of C.P.'s FA buildings. 37. The literal centre of the city centre's northern half is Jacqueline Park. 38. The avenue fillers were created by Motokloss. 39. Mid-rise and chunky is ideal for building realistic city centres. 40. Jacqueline Park. 41. It took several hours to complete this area as I needed to find the right kind of park plus select the right kind of buildings. Technically Jacqueline Park is a square roundabout! 42. I even squeezed in a tiny bit of fractionally-angled buildings too! 43. To the right of the FA building are some of Simgoober's low-rise commercial buildings. Old but gold! 44. Special thanks must be given to KingOfSimCity who created these fantastic parks. 45. The northern half of the city centre is defined by the M6 highway. 46. 47. Incorporating the M6 highway was very tricky and ultimately required a lot of MMP work. 48. Since the curving areas can never be fully filled-in this necessitates a small green divide between highway and urban areas. 49. And here is another one of KingOfSimCity's parks! 50. One of my favourite areas of Cindersville purely for the contrast of concrete car park and green city park! 51. One of the reasons for building Cindersville was creating actual grid-busting city blocks. This became possible in 2018 with a whole bunch of fractionally-angled buildings created by Mattb325. Throw in the fractionally-angled industrial and 19th century buildings of C.P. and of course the other diagonal buildings made throughout the years (old and new) and scenes like this are now possible. As an added bonus I decided MMP back alleys and car-parking was the only way to go. Now urban MMPing is very time-consuming but well worth it! 52. After this large entry I'll be posting the next one this Thursday. See you then!- 21 Comments
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Entry 68 - Minitiles, Potter's Slink 3, Wealthy Neighbourhoods
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 68 - Minitiles, Potter's Slink 3, Wealthy Neighbourhoods In this entry we move to the north-eastern part of Potter's Slink and move to neighbourhoods wealthier, leafier and spacier too! /// 1. The area in question! 2. 3. 4. I'm using C.P.'s Early 19th Century R$$$ Houses here. 5. Not only does C.P. make great buildings, he makes great lots as well. 6. One of Mattb325's diagonal school buildings! 7. This is one of my favourite diagonal buildings. 8. 9. 10. 11. A winding diagonal path cuts through this wealth neighbourhood. 12. Several apartment complexes break up the lower density. 13. Must. Create. Those. False. Street. Entrances! 14. 15. 16. 17. A recent street layout I'm experimenting with: having a street run adjacent to a main road. 18. And a mosaic to wrap things up! /// This Monday I'll be posting the final entry from Potter's Slink, I'll be posting two of three pictures of recent progress made in Cindersville as well. Until then have fun gazing through this entry and have a great weekend too!- 3 Comments
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Entry 67 -- Minitiles, Potter's Slink 2, The Sprawling Suburb
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 67 -- Minitiles, Potter's Slink 2, The Sprawling Suburb Thank you for all of your comments in the previous entry. In this particular entry the area is far more suburban with a lower-density. You'll see! / 1. This is the north-western part of Potter's Slink. 2. In the last several years the lots made by creators have got better and better, thus it makes it easier filling out areas. 3. This one is KingOfSimCity's Costco's. 4. Of course I still have to add some complimentary fillers! 5. I have over the years stumbled across a rather homogeneous set of buildings which, combined with mods, blend together to form more seamless ground textures and very complimentary trees. 6. I have a practice of "extending the lot" where I use fillers of similar textures to increase the size of the grounds, or include car parks or create access roads. 7. This blurs the line of where the creator's lot begins and where the building's actual grounds begin! 8. FrankU's Dutch Parks make for great fillers between residential areas. 9. By using fillers whose textures closely resemble those of the RCI lots then it becomes easier creating a seamless area. 10. It also makes it quicker to create suburbs too. 11. The use of space between buildings is really important too. 12. Spot the blank tile! 13. When I create these suburbs I start with a layout for the streets and an idea in my head where the zones will go and where the woodland areas and greenspace will go. 14. Then I add in the zones and make sure the buildings I like to see are preserved by selecting, when querying, "make historical". 15. The fillers are usually added in last. 16. To add some variety to concrete textures then it helps to add some MMP trucks. 17. The area which will be explored in the next entry: the north-eastern part of Potter's Slink. / Anyway, I hope you've had a great weekend and are well rested for the week ahead! The next entry will be posted this Wednesday. See you then and thanks again for your comments!- 2 Comments
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Dalta, the capital city of the Kingdom of Dalta. The Danburg CBD during a night. A high rise commercial and luxurious district where are settled main companies in the country. Besides, the main avenues that divides the city in north, south, east and west are intersected here. Here also its the headquarters of the Dalta stock exchange, and the Sampson Mall Complex. Near Danburg CBD, are the Victory Square, with the Royal Spice Market, the Cathedral of Our Lady of Hope, and City hall. King Samuel Urban Garden, a park located near Danburg CBD. Its a good place to rest from the stressful workplace. Near there are also residential skyscrapers of middle high class. Parliament building near Senube river.
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These are the souther suburbs of the city. The tram line MIDDLESBROUGH METRO extends south into this region and terminates at Staunton. Here is a small shopping district with local amenities and large parking garages for commuters to enter the city easily. Also an area known as Linthorpe, with a metro station a large commuter bus interchange and small offices.
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Entry 47 -- Pololomia- Mowden (East Pololomia)
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Replies: mattb325: That's all I do- use what's given from the content creators. I don't use the Lot Editor you see and that's my motto. Anyway, thanks for your comment and I'm looking forward to more of those FA buildings, they're a <real> gamechanger! Tyberius06: Thanks! Just wait until I've added a sprinkling of small rocks and wildflowers in those forests! raynev1: Thanks for that. FYI I use Ennedi's slope mod; it comes with three different maximum gradients and I use the middle one. Link here- https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512 kschmidt: Thank you! The rock and dirt textures in the Sudden Valley mod are gorgeous and mattb325's houses are gorgeous too; I carefully designed the areas so that there wasn't any retaining walls to be seen. You are right about the industrial retaining walls; I will explore some more natural looking cobblestone ones, unfortunately these retaining walls don't have fences which adapt to the slope and so it makes it look weird. Garbanzo: Thank you! The core city of Cindersville is almost done; the last half is sprucing up the forests with a sprinkling of small rocks, wildflowers and forest scenes. Bayyne23: Thanks for that! Also- welcome to Simtropolis! VicRusty: Cheers! But it will be even more beautiful once the city is complete and I've finished putting into the forests all those little details: rocks, flowers, etc. Vigilante1987: Most of that fencing comes from the retaining walls next to the road; I use them to hide the cliff face. I like to think they're there for safety and to prevent rock falls onto the road. BlueCloud: It's my most ambitious city because I usually build on flat tiles, it's also ambitious because of: fractionally angled city blocks, buildings and roads; massive sloped suburbs; every single building plopped in and/or carefully selected to give each area that right look. Thanks for your comment! 911Diva: Thanks! And... That's Mr. The British Sausage! {---} Entry 47: Pololomia- Mowden (East Pololomia) In this entry we go back to Pololomia and to one last suburb which hasn't been shown yet. This suburb is on the outskirts of East Pololomia and on the fringes there emerge farm fields and pasture land; so this entry is chock full of greenery! {---} 1. And this is the Mowden suburb. 2. I named it Mowden because there is an area in my home town of Darlington called Mowden. 3. Most of the zones are 3 by 3 squares wide or 3 by 4 squares wide. 4. Where there are gaps in the zoning I use tree fillers. 5. With each suburb I lay out a large city block and it is defined by the main roads (in black). 6. And most of the main roads link up to the cities transport "arteries": avenues, motorways or two-laned roads (like the one in the bottom of this picture). 7. 8. 9. Railway lines are one of the main ways I divide up cities- just like in real life. 9. These 5x5 apartment blocks are lots created by T Wrecks: they are very useful and very slope-tolerant! 11. The trick with creating varied suburbs is creating an interesting street layout within the suburban city block. 12. It's not enough to lay down a grid of residential zones... 13. One way is to go diagonal, but there are other more subtle ways too... 14. A realistic feature to add is cul-de-sacs; streets which lead to dead ends. 15. Diagonals and Simcoug's Diagonal Houses can help break the grid-like monotony too if one is feeling adventurous. 16. But the best suburbs should have a real labyrinth of streets and dead-ends... 17. The next tricky thing about suburbs is when they bump into the countryside. 18. But there are ways of creating realistic transitions from suburbs to countryside. 19. The most obvious way is to create farms and large fields. 20. Now the zoneable farm fields are decent, however I am often put off by how uniform they look. 21. Thus I use MMPs: I plop in various plants/flowers to create farm fields. I'll explain more about the advantages of this method in the next entry where you can see this method in full action! {---} This Saturday we're having a look at the M7 motorway which runs into south-eastern Pololomia. Along the way there are plenty of fields and MMPs! Enjoy, and thanks again for all the comments and interest in the last entry. From here on outwards the next several entries are going to be very interesting and very different from each other: I've got a city centre entry to show, a rather unique countryside village, the 50th entry milestone of this CJ, the 51st entry being a best-of where I select the best three pictures from each entry and talk a bit about them, then four more entries from a newer city tile called Madison Plains. Once I'm done with all that then Cindersville should be ready. And after Cindersville what then? Two projects: one is Thirlmere and a Lake District inspired area, the other is what I call "The Big Mango"- a loose recreation of New York where I go 100% urban; this ain't Korver-style uber-realistic, but, you'll see in a few months time... That's the schedule!- 5 Comments
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Entry 44 -- The North of Madison Plains
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Replies: Silur: Thank you! Thank you very much. PaPa-J: The house's are part of C.P.'s Early 19th Century Housing set. The street texture is part of the SAM (Street Addon Mod) which comes with the NAM. I'm glad you're liking the pictures! AndisArt: Thanks! Tonraq: Thanks for that! {---} Entry 44: The North of Madison Plains It's been a little longer because during the last weekend I was getting into my story-writing, watching films and getting inspiration to write. But I'm back today with yet more from Madison Plains! For those wondering, the Ikea store is one of Mattb325's recent creations: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3738 {---} 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. {---} This Friday it's back to Pololomia!- 4 Comments
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Here you see the city and the region from a far, nearly 400,000 inhabitants sprawl across the county. To the south west lies Edmonton International Airport, along with heavy and dirty industry, intertwined with agricultural farm land. Min the centre is Edmonton city down town. The financial heart of the region, and just north of the city centre is the harbour. Mixed with heavy industrial units and the dock lands. Just east is the Edmonton Harbour Bridge, a huge suspension bridge spanning the hills either side of the harbour.
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The down town disctrict is where most sims commute to. Railway is the main means of public transport in the city, with the station dealing with 80,000 sims a day travelling in from the suburbs. The metro is the second busiest along with buses. Motor vehicles are still the most populous in the city with traffic jams constantly blocking up all major roads in and out of the down town.
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This is Surrey Hills- midtown district of the city. Filled with many lovley restaurants and cars, night clubs and markets. It’s a go-to destination for tourists visiting the area. The distinct row houses and shop fronts are what give the area a unique look and feel. Many residents would love to live and work in mid town.
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Replies: Silur: Thank you! I use a mixture of "contrast", "desaturated" and "vivid" photoshop techniques to add some mood to the pictures. etg-nc2nyc: Cheers! Those houses with the small alleyways and the square parking lots are one of CP's medium density houses, a really cool-looking 3x3 lot. tonyr: Thank you very much. Duco: Yeah- MMP fields takes a load of left-click holds and dragging back and forth like crazy to get the fields filled in. Thanks for your comment. feyss: Thanks! And- Entry 22: Pololomia -- South Chester South Chester is built on the southern part of the city tile and on the bottom centre. There are a mixture of high-wealth suburbs, medium-wealth suburbs, a small flat complex and rural homes, plus quite a bit of farmland to the east. The furtherest extent of South Chester is the M7 highway which forms the northern boundary of South Chester. And now let's take a look... 1. 2. Let's start off with the high-wealth suburb. 3. I'm including more mosaics to help show the layout of these areas. The western boundary of South Chester is the railway cutting through the suburbs. 4. Use railways, highways and fences/tree fillers to really seperate areas. 5. I want to thank KingOfSimCity for his amazing relots of the Maxis mansions. 6. 7. Moving northwards and once past the M7 there are a series of railways and railyards... 8. A very quiet moment in the day for the M7... 9. The Chester Road rides over the M7. The Chester Road is a very long straight road which goes through South Chester, Chester and forms the western border of the Mowden suburb (north and east of Chester). 10. It's a simple diamond interchange with some MMP flourishes. 11. With a bit of photoshopping finesse Maxis night can be turned into TrueNite... 12. 13. A new photoshopping technique I've discovered is to first lower the brightness and increase the contrast. Then increase the brightness and increase the contrast more than the brightness. Then increase the colour brightness and decrease the saturation. The effect produced is this contrast/vivid hybrid. 14. Another example of the above photoshop technique I mentioned. It's sharp and clear, but not too bright, not too dark, not too desaturated, not too oversaturated... 15. A small private school complex. 16. 17. 18. To the left is Chester, to the right South Chester, in the centre is the M7 and towards the top is the start of Langley Plains: flat countryside with lots of fields and farms. 19. And here is the flat complex I was talking about. This is east of the Chester Road (running along the bottom of the picture). 20. 21. These flats were the first things I placed down in Pololomia. It took a while to work out how to complete the area around the flat complex... 22. 23. 24. Going from suburbs to the rural country... 25. This suburb is the eastern most extent of South Chester. 26. 27. 28. Another example of the rural/suburban, or rural/urban, transitions I spend so much time working on. 29. 30. 31. 32. One final overview of South Chester. 33. From north to south: top of the city tile to the bottom of the city tile. 34. MHW is... Good! Now that South Chester has been explored, the next area to be explored -- next weekend -- is the northeast of Langley Plains:
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Welcome to The URS! What is The URS? Well... 1. The URS stands for Urban/Rural/Scenic. 2. This CJ will cover all sorts. 3. Lush, green suburbs... 4. With rich details and some nice patterns. 5. Commercial areas and civic complexes... 6. With some realistic spacing and division of areas. 7. Diagonals are covered too! 8. And I throw in all kinds of fillers to make areas look interesting. 9. And what about the urban, W2W and inner city areas? 10. No problem! 11. But we are forgetting industry! 12. And of course the MMPs! 13. Rougher, low-wealth and rundown areas are also covered in The URS. 14. Old content meets new content. You will see old plugins effortlessly fit in with new content, new mods and new fillers. 15. And of course every area and every city will have its own feeling to it. So that's The URS in a nutshell. This month and the next I am working on a city tile. After that I'll be specialising in a particular area: farms, industry, forestry, suburbs, seaports, power plants, etc... There will be weekly updates. So... See you around and I hope you have enjoyed these pictures.
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Abstract: Cities grow richer and suburbs grow poorer and this will speed up. http://www.zerohedge.com/news/2017-04-24/who-will-live-suburbs-if-millennials-favor-cities From 1948 until recently, the middle class and upper middle class fled the cities for the suburbs. However, commute times and lack of services have made suburbs less desirable while job opportunities have made cities more desirable. Baby Boomers and Generation X hold the majority of suburban houses. Because of the widespread availability of mortgages (not mentioned in article), property values keep going up, in what experts believe to be a bubble. Real wages for the 50th percentile have slightly declined and have only slightly increased for the 90th percentile (the 99% really do own most everything). Until Automation takes away urban jobs, the natural progression is for cities to hold all the wealth. Urban renewal uplifts some of the poor but often combines with gentrification, with the poor being pushed out to the suburbs. If subsidized housing was moved to the suburbs, productivity would increase vs keeping low-income housing in cities. When Baby Boomers downsize or otherwise leave their suburban houses en masse, property values will plummet as Millennials prefer city living. This plummeting housing price will be an opportunity for new employment centers, new low-income housing projects, or return of farms once paved over for subdivisions. Eventually, nearly all of the population will live in cities, with everyone outside of cities being there by necessity. As an interesting aside, suburbio is Spanish for slum and suburb because Spain and Latin America didn't invest into highways and suburban infrastructure at all like the USA. However, the majority of the US population lives in suburban areas (102 to 2,213 households per square mile): https://fivethirtyeight.com/features/how-suburban-are-big-american-cities/ What this means is that some suburbs (those with jobs) can densify into edge cities or join the main city. However, low density bedroom communities will be hit the hardest. If cities are built (or rebuilt/renewed) walkable, safe and child/family-friendly, this will decrease the desire to move to suburbs for raising kids. Vancouver, BC is a special case because many people moved there from Hong Kong and other territories when they were handed to China by Brittain. Vancouver made their city walkable and family-friendly in response to the influx of immigrant families seeking to remain in the commonwealth instead of join red China. Another factor driving prices up (in comopolitan cities around the developed world) is investment into properties by Chinese citizens seeking to protect their wealth from the coming Chinese recession (or avoiding the government taking their property in China away). tl;dr : Suburbs that don't become or join cities are screwed
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From the album Woodlands Region
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From the album Woodlands Region
Look at this beatiful avenue crossing, love how beautiful the trees look in the area!!, everytime I try to do avenues the greenest possible. -
From the album [PROJECT] Torquay
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From the album [PROJECT] Torquay
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From the album Hall of Fame
Entered the Hall of Fame from the Best Picture Competition. December 5th, 2016. [Larger Resolution] 2.4 MB© 2016 _Michael
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Actually Starting on the Suburbs | Cities: Skylines #82
CapTon posted a City Journal entry in Let's Play Cities: Skylines
I've been talking about it, but have never actually done anything.-
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