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City-building game(s)

Found 7 results

  1. Pegasus Utopia Collection

    Version 1.0

    2,885 Downloads

    The Utopia (UP) Collection is a collated package of all of the previous Utopia downloads released by Pegasus Productions. Rather than download and install a large number of packages, it is now possible to get everything you need in just one single self-contained download, including all required dependencies. The installer package allows you to simply select those parts of the Utopia theme you want, then it will smartly install only those dependencies that are required to use them. After making your selections and letting the installation complete, you can go straight in game and just play with all the fantastic content, no need to mess with anything further. The installer handles everything automatically, so say goodbye to the stress of installing such modular sets and tracking down dependencies and hello to a modern futuristic utopiaian side to SimCity 4. A huge thank you to Pegasus for giving permission to repackage everything in this manner, helping to make content more accessible into the future. Every Utopia package, previously over 30 separate downloads, has been organized by their themes, for example the Mall Canals, Sky Farms and so on. You can customize exactly which specific parts of each Utopia theme you want and select from any relevant options. The installer will then install your choices and automatically handle all related dependencies. Literally the Utopia in its entirety is now installable in a small fraction of the time it used to take. Better still, we've ruthlessly optimised the process, ensured no duplicate files exist and made everything more consistent, so the installation and your Plugins folder is kept neat and tidy. Note that because this package was taken from what were originally many separate downloads, rather than try to merge all the Readme's into one place, we've kept them separate, but all the included options are are installed for reference. Please note all the Readmes are located inside of \Documents\SimCity 4\PEG Readmes, so they don't clutter your Plugins folder. This package requires no external dependencies. All discussions and support for this product are now hosted on the PLEX on the STEX - Community Support thread at Simtropolis
  2. Utopia Project, a prototype city

    Hello everyone, today i present the utopia project, the first green city in Dimland. It was an experiment of a city of zero Co2 footprint, zero crime, exclusively depending on public transportation. In other words the city of the future. So i ended up in some conclusions. 1) A green city is possible to be built in SimCity 4 2) Can be sustainable 3) The statistics surprised me and i will explain why. First of all let's see the numbers Population: 56.317 Crime: 4 Commute time: 0,1 Power Usage 8.000 Water usage: 30.000 Air pollution: 4 Avearge income: 120.000 Mayor rating: 95% Traffic: auto-15.000 pedestrian-14.000 GLR-10.000 The city has the lowest crime rate, the commute time is unimaginable as i never achievied anything like that, air pollution is lowest compared to any other city that i have built. Let's see the city a bit. Green spaces, plantation, clean air, low level of noise pollution, therefore quality of life. City overview The city is placed in north east Penthesili. I would like to thank every BATer and especially mattb325 for giving us all these amazing buildings. Special thanks to Handyman, JP Schriefer and terring for the help and suggestions.
  3. Chapter 2 - Construction

    Chapter 2 - The Construction Dated: March 29, 19X20 The government started the Twin Tower Project on the Q2 and Q4 of the Mainland Cloverleaf. This tower will hold both residential and commercial system in 2 buildings. This will provide a new advancement in science and technology in regards to new mega-structures. The tower's construction began today. However, there is a speculations on attempting coup against the United Republics. The Ministry of Defense said that it was just a fake news and the public should never believe on rumors. "Who could do such a thing?", the Ministry of Defense added. Meanwhile, the founder received the news about the coup. He publicly announce to the TV station across the mainland that if there is someone tries to replace our glorious Republic, they (the rebels) will face a dire consequences. Despite on low and borrowed military hardware, Calvin has the guts to face the coup with brute force. Meanwhile, the city blooms like a flower. New high-tech industry dominates the entire mainland while, new business opportunities are popping up , making the working class more productive in the republic. At the end, who could do such rebellious act if the city is completely full of opportunities for the people of United Republic? Are they become consider as enemies or spy for different country, who want to seize control on this future utopian Republic?
  4. Date: March 26, 19X20 Chapter 1: Geography and The Capital United Republic of Coussauana, or URC, is a fictional country founded by Calvin Bautista during the early 2X00. The country is completely isolated for almost 20 years and doesn't recognized by the World Nation Union before the year 2X12. Until then, the country gains reputations across the globe after they reveal its vast scientific knowledge, claiming the URC is the most advanced civilization on Earth. The country starts as an small undiscovered volcanic island near the Pacific Ocean. They reclaim it with reinforced fortress, and floating columns beneath it, as new Mainland Coussauana, the science capital city. The map of United Republic of Coussauana The capital city is located at the northern region of Coussauana. It holds the largest fortress in the world, the Zalra Island Fortress at the northern island part of the region that will converted into a metallic fortress, with coastal walls. Meanwhile, the Mainland Coussauana has a vast network, radiating on all corners of the Republic. The Capital The Mainland Coussauana has 2 iconic towers, the Coussauana Twins, However, in this timeline, the building is still at its ground breaking. The building will finish at the year 2X20 The Coussauana Twins will be built at the Quadrant 2 (Top-Left) and Quadrant 4(Bottom-Right) In the next chapter, I will show you how the capital city would look like during its growing years. ~Calvin Bautista
  5. The Simtopian Dream

    _____The Simtopian Dream Simtopia features several recent models by our SC4 CGI artists, mostly commercial and residential towers, using the IRM for industrial support, and including a wide selection of floral MMPs for landscaping. I focused mainly on tall buildings, landscaping and layout, painting 2.5 GB of plugins on the SC4 canvas while running the simulator at cheetah speed in heavily-modded mode. I wanted to study how tile-sets, custom content growables and ploppables function in the simulator. In the lower right corner of the Simtopian Dream banner region is the Sky2222 on a small tile, it is the tallest fictional building I've ever found on the STEX. _____Region View _____The Eve of Simtopia Simtopia is a utopian idea inspired by civil design and philosophy as early as 320 BC in the Mediterranean. Based on the concept of justice, engineering continues to enable construction of modern architecture, civil and technological facilities worldwide and in space. Development continues toward the world conceived over 2300 years ago. _____The Dawn of Simtopia In the Gaian hypothesis as in ancient Greek mythology, the Earth is considered a living whole and Life and Cosmos are an intregrated system. Thea, meaning 'divine light', the daughter of Gaia, the mother of light, raises the city platform to begin the Simtopian day. Concrete, steel, and glass, the essential building materials of the modern world and as models rendered in SC4 reflect a high precison of their color, texture and form. The buildings are designed to be both beautiful and functional, and engineering continues to improve their strength against forces of nature as well as balancing with delicate biotics of nature. _____I. The City Life In the heart of Simtopia are the venues of civics, culture, sports and entertainment. Busy harbours and streets are kept clean by the use of hydrogen fuel and electric power. Simtopia is heavily-treed with a variety of parks and cultural sites. Factories are kept small and spaced between stores, offices and housing. A fresh-water creek meanders through town to the sea from a small mountain where physics and astronomy research facilities are placed around a public planetarium used for entertainment and education. At night Simtopians attend stadiums for sports and shows, the planetarium displays a live view of the night sky projected by a large radio telescope that filters through the city light. The model used for the large radio telescope is based on the 305 meter Arecibo Radio Telescope, the Nexis Space Ears. (A similar 500 meter radio telescope was more recently constructed in China.) Art museums, libraries, theaters and archives are arranged in walking distance like on a college campus. Elevated Inter-urban freeways connect major commercial, residential and industrial centers, buffered by tall trees, many of the tall, well-lit landmarks provide easy navigation through the city. _____II. The People Places The freeway loops around the largest stadium, a model of the air supported Tokyo Dome with a capacity of 55,000. Tokyo Dome is similar to BC Place stadium in Vancouver which has since replaced air support with a retractable roof. A busy main seaport surrounds the outdoor Bailey's Stadium, a fictional building in the corner of town with major highway neighbor connections. Simtopia is well connected to neighboring cities which are yet to be developed. Yurtec Stadium is a functional commercial venue in the tourist district where Don Miguel's world famous Barnacle Seafood Restaurant and Deppiesse's Diner can be found. The city zoo now converted to a petting zoo with small herbivores and Llamas is surrounded by hobby farms and wineries, and a farmer's market, contributing to agricultural tourism on the city's edge. A monorail train arrives at the station where visitors can begin a walking tour of the agricultural estates. _____III. Building the Dream On the other edge of town light manufacturing and high tech. begin stretching out from the freight rail station. Apply yourself to the technologies and industries of Simtopia, all applications are well-received and duly processed for the benefit and benevolence of civil society. Build a world, make it more beautiful and strong than all chaos and waste. Suffer with the light and strive against the darkness. Those are my offices there in the H1 Tower to the left. The floor spaces of the highrise are very wide, each floor requires many technicians co-ordinating several applications of knowledge and skill. _____The Simtopian Dream Credits for the building models would be quite extensive, so I will mention only 5 model makers who have most recently contributed many excellent buildings to the STEX: Diego del Llano, JP Schriefer, Kellydale2003, Jasoncw, and Mattb325, whose works appear prominently in many of the scenes above. Mods used in the building of Simtopia: UtilityRadius TrafPollution Modd Super Demand Mod Abandonment Dilapidation Modd 1.2 Cousin Vinnie Ordinance No Fires or Riots Mod ReZonePlus v1.1 RH Rewards Unlock SFBT Street Tree Mod (v1.0) Industrial Revolution Mod Blvd Park and 1x1 Anti-Pollution Grass 2.0.0 Terrain, Water and Flora used for Landscaping: Sudden Valley by Gobias Sidewalk NY Slab, Stanley Seawalls, B98_Beach_Extend, BrownRockForeshore, GB Vancouver Island Beach, San Francisco Water, TropicalMossyRock. BSC Props Jeronij Vol 02 Trees, CPT 8 and 9 Tree Models, Girafe trees, flowers and shrubs, NVBC marina, coral and rocks. Ship Props: Medieval Sailing Ship 1 Cargo Ships 1 Powered by: Radical Water Pump and Pollution Reduction Cosmic Neutrino Background Energy Presented by community.simtropolis.com
  6. Sci Fi city building game

    Are there any futuristic city building games, where you can build an extremely futuristic looking City (like coruscant)? Or do sci fi city building game not exist because it would be too difficult to program such an game?
  7. Update 12: Planet Happy

    Alejandro24: A global "government" based on science may sounds odd, but it's the best choice for the humanity. A world where scientists and computers liberates the humanity of all the nasty problems, like wars and pollution. Believe it or not, the base of this vision was established thousends of years ago, in the Ionian Civilization. An ancient nation where the citizens reject religions and prefer to use science in order to explore the world and discover the position of human in this world. So a futuristic science-based government is not as "impossible" as some people think. In SimMars Beta 3 background story, terraforming progress was already began, making the planet a bit more friendly. But still there are no seas and plants, so Mars is still hostile. Back to Eden Update 12: Planet Happy "Happiness comes only when we push our brains and hearts to the farthest reaches of which we are capable." Leo Rosten For many years, Sims thought that Mars in nothing more than an another dead, cold, useless piece of rock. Today, Mars is a new, brave world. A world based on science, where computers liberate the Sims and everything is free for everyone. A world rich of native life and remnants of ancient civilizations. A world where Sims are evolving from Homo Sapiens to Homo Superior. A world that now is transforming into a new Earth. In this world we'll explore a new colony called Fun-5, which is next to Love-4 Here is Fun-5 from the sky. Interesting layout, don't you think? To visit Fun-5, you can use airplanes, magnetic supersonic trains, buses or underground flexible taxi-trains. This crater is one of the most interesting landmarks of Fun-5. This is from where the colonists take the electricity and the clean water they need. A typical example of the Martian street art, a tree like sculpture. Let's have a look to the homes of Fun-5. This is the C.B.D. of Fun-5. Time to explore the industries. Don't surprised however if you see commercial skyscrapers too The majority of SimMartians are atheists, while the Cybernated Government also prefers science than any kind of religion to unite the people. However Mars has the most monasteries, temples, mosques e.t.c. in the Solar System, and that's because Mars has no state religion and all SimMartians respect everybody's believe. This Muslim mosque in Fun-5 prove that Mars is your heaven, no matter in what you believe And why Fun-5 has this name? Because of all those domed parks, open air plazas, hotels, venues, sport arenas, domed swimming pools e.t.c..
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