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Found 377 results

  1. Version

    20,701 Downloads

    The Coast Guard has finally come to SimCity. This CDK3 conditional reward is similar to the game-default military bases but with less poillution and no increased crime... and a lot more panache. No expense was spared in this 10x5 mega-lot that weighs in at nearly 5 megs. The lot is comprised of 7 nite-lit primary models and countless other custom props including boats, helocopters, static and animated coast guard personnel. The lot is extensively nite-lit, has transit enabled driveways... and includes a qustom query and query sound effect. Three different types of Search & Rescue choppers will come and go throughhout the day. The main security gates will also open and close as the station shuts down for the night and reopens in the morning. The lot is a conditional reward... yet is only available in the Water Transportation menu along with the other CDK3 specialty lots. It is fairly easy to earn. The requirements as well as your current status are displayed in the menu icon description. Alternately, you can earn the reward by completing the good Fishing Boat mission. (or just use the You Don't Deserve It cheat). * Although the lot is decidedly styled after the US Coast Guard, it is not intended to be specific to any one real-world nation. It is commonly depicted and referrenced as "Coast Guard Service" (not US Coast Guard) and the flag is a One Flag - Many Nations (OFMN) prop so the player can easily select any national flag to be flown. * All custom models and props used in these lots have been optimized for reduced file size and game resource usage. ** This requires the following dependencies: PEG-CDK3 Resource Pack 1PEG Security Fencing Kit Optional: One Flag - Many Nations (OFMN) Mod All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. PEG Garbage Chute

    Version 2.05

    118,422 Downloads

    For hundreds of years, Sim-kind labored under the belief that the world was round. But then, as any schoolchild will tell you, Simlumbus set off to sail around the world in his three ships; the Simna, the Simta & the Santa Simria. He sailed off the edge, into the Abyss and was never heard from again. And that's why nothing is named after him today. With the modern invention of aviation and orthographic gaming views, we can now clearly see the edge of our world. Today, we never attempt to navigate beyond it without the protection of The Yellow Arrow. Some scientists... and far too many philosophers, have pondered as to what lies at the bottom of The Abyss. But even today, no one really knows and most of us just don't care. Capitalizing on this general uncaring spirit, Pegadyne Industries has developed the new Garbage Chute... a small & affordable refuse disposal system that simply tosses our trash over the side. Why allow it to pile up when we can just as easily chuck it into the Abyss? Oh sure, the environmentalists are all in a huff... claiming that the Abyss will be ruined for future generations. And of course, a few attorneys have filed lawsuits claiming to represent the 'Denizens of The Abyss'. But the primary concern has been focused on what actually happens to the trash. One popular theory is that it simply burns up in the fires of Hell. But federally subsidized research, supported by historic maps that clearly state that "Here There Be Dragons...", indicates that these dragons consider garbage to be a 'delicacy' and delightfully gobble it up with no complaint. One single dependency: PEG CDKREC Sewall Kit Vol01 **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version

    14,478 Downloads

    The waterfront Fire Station has returned in a new custom version for the CDK-OWW2 that will provide fire protection for your city on land as well as at sea. With all the properties of a large fire station, this fully functional fire station covers a large area and has two fire engines that can be dispatched to fires. Also serving as the home port for the SimCity Fire Department's historic fire boat, the S.C.F.D Tinkle... ... ...named after famous fire fighter John Tinkle, of course... this fire station continues the proud & historic tradition of going down to the sea with some really bad-ass fire fighting equipment! This fire station is notably smaller in size than its prior rendition; a mere 2x3 versus the previous 5x2. It does not directly replace the original version so the player can use both versions. The building and fire boat models were reused from the original version... but both were modified extensively. The floating dock and boardwalk/seawall models are new & unique to this lot. Like all OWW2 lots, the boardwalks align along the front and the parking area aligns along the rear. The lot has a transit enabled driveway and once connected, fire trucks can regularly be seen entering & exiting the lot. All properties, including price, fire protection range, effectiveness and number of jobs are equivalent to a normal large fire station. ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. PEG Scenic Drive Kit

    Version

    23,317 Downloads

    The Scenic Drive Kit allows you to add yet another realistic touch to your parks and recreational areas. These asphalt sections are ideal for creating large drive-through type parks or adding simulated auto access to any areas of your city where it would be appropriate. These are not traffic/transit enabled lots. Because two such lots can not be connected, that option is not feasible at this time. This kit was originally designed for the upcoming requested memorial park kit (aka.. The Drop N' Plop Boneyard). However, I opted to make them non-'boneyard specific' so they can be used almost anywhere. Being 'road-like' in nature, the sections of this kit will be accessible from your Misc. Transportation menu. Your Parks menu gets a break on this one. ** These lots are 'Slope Conforming and can be placed almost anywhere. ** This kit is compatible with all versions of SC4. ** This kit has no dependencies... other than the game itself. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  5. Version

    7,050 Downloads

    This mod will convert the GOD Mode trees in the game to PEG Pine Trees. Now you can mass plop the PEG Pines all over your city when creating the initial city maps or anytime later during the game. God Mode flora/trees are divided into 3 different stages based on altitude. By default, the lower elevation trees are oaks, the middle level are pines, and the higher elevation is scrub brush. This package actually contains two mods; 1 that replaces the lower elevation oaks with the PEG Pines... and a second mod that replaces the middle level default pines with the PEG Pines. You can use the two mods together to replace all God Mode trees with PEG Pines... or you can use either one separately to replace only a single elevation type default tree... either the oaks or the default pines. I suspect that this mod may spawn many more similar mods from a variety of developers. I hope this mod will set the format standard of using separate mods for each elevation level (Lower, Middle and Upper). This will allow the player the greatest choice in selecting what types of trees to use, and will ensure that the various mods are compatible with each other. Dependency http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  6. Version

    4,331 Downloads

    SPAM - Single & Diagonal Ploppable Fields SimCity Mayors can be tricky customers to work with at the best of times, especially if they 'absolutely want' say a tomato field in a certain place for a certain reason. The answer of course is for a friendly lotter to whip up a quick 1x1 lot. You would then be forgiven for thinking that everyone would now be happy... but ooh noo... if only life were so simple! To compound matters further, then of course, inevitably, an even really, really, fussier mayor will come along that now demands that he absolutely wants to put his tomato rows on an irregularly shaped field, ...but on a transparent tile, thank you very much, if you please, because let's face it the the dreaded diagonal zig zag look of base textures is to be absolutely avoided... because well... that looks really really naff... even though SimCity custom content developers have been trying for years to overcome this particular visual scourge. Can these demands be satisfied? Should we even attempt to satisfy them? Well yes.. and yes if it suits us to and if we feel like it... then we would probably come up with something like this: Contents: Crop Singles 1x1 (8 lots) Crop Diagonals 1x1 (10 lots) Tree Singles 1x1 (8 lots)Tree Diagonals 1x1 (8 lots) Important Note: When plopping some of seasonal crops (eg: wheat, rye, barley) they will not appear for a full game year seasonal cycle. The seasonal crop singles will plop with only a base texture, and the seasonal diagonal crops will appear to be initially invisible, (without props) until the first seasonal cycle is complete. To speed up the process, simply put the game on cheetah speed (ctrl - 3) and the crops will appear and then cycle as normal. These lots are ideal for planting certain types of crops in specific areas, making small repairs to zoned and grown crop fields, and also provides a quick fix for the 'no access zot' problem that affects some variable shaped lot (VSL) zones. Stats: Menu - Park (at or towards the end) plop cost - $1-8 Bulldoze - $1 Pollution - 2|1|0|0 Dependencies: SPAM Super Resource Pack Note: If you already have the full core SPAM mod this pack is not required. Installation: Unzip to: Documents/SimCity/Plugins/PEGPROD/SPAM/SPAM_addon/SPAM_abcvs/Ploppable Fields Un-installation: Delete the Ploppable Fields folder and its contents. Credits: Lotting / Modding - abcvs (Screw Pile Developments) SPAM Core Mod, props and textures - Pegasus (Pegprod) Additional Modding Advice - Paeng v_103 Additional Screenies:
  7. Version 1.0.0

    117 Downloads

    This PEG-PPOND Tahoe Pontoon Boats was made by Paeng and originally was uploaded as a forum attachment onto the PLEX and hasn't been available according to my best knowladge. I made this readme to collect all the dependencies into one place for easier acces with updated links. Please note with the permission of the Simptropolis Staff Members (Cori & Cyclone Boom) and Catty-CB this file has been uploaded on behalf of Paeng. It was not available anymore due to the unfortunate demise of SimPeg. All the works in this download were created by Paeng. LIST OF ITEMS: * 3 1x1 Lots with offset boat props and transparent textures. Installation: Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: The PEG Terrain Kit (7 n 1) OR PEG PPOND KIT -----------------------> PEG PPOND Kit was merged into the The PEG Terrain Kit (7 n 1) PEG CDK3 SUPER PAK OR PEG CDK3 REC Boats Pack 1 --------> PEG CDK3 REC Boats Pack was merged into the PEG CDK3 SUPER PAK PEG PPOND Water Mill - you only need the PEG-PP_Watermill_RESOURCE.dat file ------------------------------------------------------------ CREDITS ------------------------------------------------------------ Uploaded on behalf of Paeng by Tyberius with Cori's and Catty-CB's permission. ------------------------------------------------------------ SUPPORT ------------------------------------------------------------ There is a very limited support for these files since the original creator is no longer an active developer and the original SIMPeg site is no longer available as well. You can ask for support in the PLEX Support Topic at Simtropolis. Should you need support for these items please visit the Paeng Production Forum http://www.simpeg.com/forum/index.php?topic=10716.0 Have fun and enjoy! - Tyberius06
  8. Version 1.0.0

    421 Downloads

    Details from the original readme made by Paeng with updated links: ============================================================ Paeng's Urban Recreational Canals ============================================================ A series of shallow canals to create riverwalks or promenades with low sidings for more urban and recreational purposes, to mix with Peg's Ponds and Streams. ------------------------------------------------------------ LIST OF ITEMS ------------------------------------------------------------ * 5 pcs. Walls and Extenders * 4 pcs. Promenade * 4 pcs. Narrow (single width) Canals * 3 pcs. Xtras (Addons) More Addons are planned for the future... ------------------------------------------------------------ DEPENDENCIES ------------------------------------------------------------ * JS Seawalls V3 * PEG Pond Kit II - Deluxe Edition -----------> (transparent patch) * PEG StreamKit-Deluxe Edition * The Terrain Kit (7in1) * Murimk Props Vol02 v2.01 (Park Props) * SG 01 Megapack * Porkie Props Vol 01 * SHK Parking Pack * SPOT ------------------------------------------------------------ DEVELOPER NOTES ------------------------------------------------------------ Experiment with the various sub-sets - all pieces can be mixed freely. Some pieces will need a bit of MMP-treatment to cover up the occasional 'neuralgic' spot. When plopping MMPs take care not to overdo it, otherwise the canal pieces will just "disappear" ;-) It is recommended to use this set together with the Free Waters Mod. The pieces are set with default white bases and are compatible with my Sandstone Sidewalk Mod. All needed info is given via the in-game menu. You find all items at or near the end of the 'Parks' menu with custom icons. ------------------------------------------------------------ INSTALLATION ------------------------------------------------------------ Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. ------------------------------------------------------------ CREDITS ------------------------------------------------------------ Thanks to the folks at simpeg.com for valuable feedback! :-) Thanks to Murimk for some additional props. Uploaded on behalf of Paeng by Tyberius with Cori's and Catty-CB's permission. ------------------------------------------------------------ SUPPORT ------------------------------------------------------------ There is a very limited support for these files since the original creator is no longer an active developer and the original SIMPeg site is no longer available as well. You can ask for support in the PLEX Support Topic at Simtropolis. Should you need support for these items please visit the Paeng Production Forum http://www.simpeg.com/forum/index.php?topic=10716.0 Enjoy!
  9. PEG MTP SUPER PACK

    Version

    111,261 Downloads

    Faster than a speeding Llama... ( a really old one... with gout )... More Powerful than my breath after a Tequila and burrito binge...... Able to leap tall brown gift boxes in a single install. "LOOK !! Up on the STEX !! Its a Mod !! Its a Lot !! Its... its..." "Oh forget it. Its just a dependency." You asked for it! And now you got it! The all-inclusive... the all encapsulating...one size fits all... MTP SUPER PACK !! * Tights & Cape sold separately. Tights void where prohibited. Do not wear capes near jet aircraft engines. Installation of the SUPER PACK may not enable you to fly. The MTP SUPER PACK combines all the standard MTP dependencies into a single download... and also includes a substantial amount of new material that will be used in future development. This file will be the primary MTP dependency listed on all future MTP lots. Please Note: This dependency contains no material that alters the appearance ofgame default props or textures... and will not interfere in any way with playing a non-MTP or rural themed city. The MTP SUPER PACK combines both MTP props and textures into a single download. However, it will install props and textures as separate files to make any future updates easier and faster. The MTP SUPERPACK replaces the following previous MTP dependencies... which can now be removed from your Plugins folder: * PEG Mountain Theme Pack ( PEG_MTP_RESOURCE_vol1.dat & PEG_MTP_TEXTURES_vol1.dat ) * PEG-MTP Texture Pack Volume 2 ( PEG-MTP_TEXTURES_vol2.dat ) * PEG-MTP Resource Pack 2 [beta] ( PEG-MTP_RESOURCE2_b102.dat ) * PEG Pine Tree Mod [ resource file only ] ( PEG-MTP_GM-TreeMod_RESOURCE ) ** This dependency has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  10. Version

    28,381 Downloads

    We have built out... we have built up... now we can build down! The new PEG Subterranean Mall is the first of several new lots that will utilize your available real estate to its fullest extent by utilizing the space under your transportation network and existing development. These lots are designed to visually connect to each other both end-to-end and side-to-side... allowing you to create sprawling, inter-connected shopping complexes. They also work well when plopped alone as a small, space-saving singular shopping mall. This initial offering includes two 3x6 lots... similar in appearance but slightly different... and each containing unique store signage for added variety. The sub-malls are now "Christmas Enabled" and will show Christmas decorations & lighting during the Holiday season. Installation of the PEG Christmas Development Kit is required. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  11. Version 110

    31,556 Downloads

    The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development. This Seaport lot has all the same properties, capacities and costs of the game-default seaport. The lot is a different size (10x5) so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport. IMPORTANT Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development. Please read the included readme file for full details. The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around. RAIL CAPACITY Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion. ** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail. *** The lot is located in the Water Transportation menu in place of the game-default Seaport icon. ** REQUIRED DEPENDENCY FILES ** PEG-CDK3 SUPER PAK PEG-CDK3-SP Container Ship Fleet Pack PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  12. Hi folks Well we are making progress! We now have a dedicated PLEX section on the STEX! Over the next while, we will work to get all the legacy PLEX files transferred into this new section of the STEX. We are hoping that this will be completed within the next two weeks... seriously... it wont happen overnight but it will happen. Thanks again to the Dirktator for throwing us a lifeboat - it is very much appreciated. Simpeg Staff
  13. Version 1.0.1

    279 Downloads

    Please note as it was discussed under the PLEX support thread, this file has been uploaded on behalf of Pegasus. It was not available anymore due to the the demise of SimPeg. All the works in this download were created by Pegasus. The PEG CSK2 Locks have been updated for use with the PEG PPond Canals and ploppable water. This new lot is a "one lot fits all"... in that it can be used both with the canals and the PPond ploppable water. But wait... There's more. This is also a "2fer" lot... as in 2 for 1... as the same lot now replaces the CSK2 Ocean Lock as well. It can also be plopped along your coastlines and used with the PEG CDK3 & OWW2 coastal collection of lots. That's one less menu icon to scroll around looking for. [YEA !!] * If you are not familiar with these Lock lots, they are used to allow your canals to change altitudes. The PPond ploppable water that is used to make lakes, rivers and streams has waterfall lots for that purpose. However, the Locks are the only viable & realistic way for a canal to traverse down a slope. The Lock uses timed props to create an animation effect. During the day, the Lock will change several times from being full to being lowered. Various river Scows will also appear in the Lock. Like the original, the Lock will automatically adjust to various heights of the slope. There's no need for precise terrain editing... although the area above and below the Lock should be level. The new Lock has been reduced in size to only 4 tiles deep... but it is still 2x tiles wide. The upper-level canal section on the original has been removed so the Lock is not limited to use only with the Canals... and it could also be used with any other type of ploppable water or canal style. * Please be sure to consult the Developer's Notes section of the included readme file for details on plopping and using this lot. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. Dependency:
  14. Version

    17,277 Downloads

    Feel the Power. What a Rush !! This is a simple mod that reskins the existing game default Power Transmission Towers to a consistent silvery-gray / oxidized metal color. The red "candy stripe" paint scheme is fairly rare and this uniform galvanized gray color is far more common. The game default towers are done well and the design is a common one. So only the "red" had to go. These are not new BAT models. The images used by the 4 tower models were exported, modified to remove the red... and imported back into the game. * Once installed in your Plugins folder, the mod will change the appearance of all the power transmission towers in the game. To change them back, simply remove the file from your Plugins folder. The changes are instant and automatic. There is no need to replop the towers. ** No dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  15. Hello everyone, While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially. But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved. Organization The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are: Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are: As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm). Challenge I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
  16. Sorry if I breaking the rules and sorry if the board is incorrect. Hello everyone, As far as we know, SimPeg was shutted down in 2015. The cause of shutdown is a big website error and data corruption (this is made the error can't fixed). And now, SimPeg name is filled with other site. In Indonesia where I live, SimPeg is resulting to 'sistem kepegawaian' or in English, employee system, that is used by various institutions, including education institutions. The popular site, regardless of country, should rank first in the search. You can see the screenshot in the attachment. Don't forget, the world sometimes not unique. And, I say thank you.
  17. SurPLUS - SimPeg LUminary Society There comes a time when all good things must come to an end, however in the great circle of life, sometimes when we get to the end - we start at the beginning again... or in the time honoured tradition of Simcolumbus, we grip tightly to the yellow arrow and sail over the edge into uncharted territory. Whether we fall into the abyss to be devoured by garbage eating dragons, or pass safely to the 'other side' is all part of the adventure. Here at least we can provide a (more or less) safe haven, a resting point on our journey, for those of us mercilessly cast adrift by the harsh realities of data corruption and server implosion. May we stop a while, and reflect... raise a glass... (down a glass)... and reminisce on good times past. ----- Right enough of that mushy stuff... pass the beer and nuts. Especially the nuts.
  18. Dear Friends; It is with great sadness that we inform you of the permanent loss of the simpeg website. Pegasus has confirmed that the site has been critically damaged beyond the point of recovery. This is a huge blow for the simcity4 community as the vast majority of the simpeg knowledge-base and documentation has been lost as well. Many of you have expressed concerns over what happens to the content that was hosted on the PLEX. The good news is that Pegasus was never a believer in exclusivity and simultaneously released his content to both the PLEX and STEX as a failsafe, and the simpeg staff has followed this model over the years. This means the vast majority of simpeg content is already here on simtropolis and has been preserved. With Pegasus' blessing and Dirktator's kind help we will be creating a PLEX Legacy section here on the STEX, re-uploading and updating content as needed, as well as organizing it all into an more structured and easy to navigate whole to mirror the PLEX of old. This will be a long and tedious process, but we anticipate that 99% of the content that was on the PLEX will be maintained. We will also be attempting to update the omnibus here with what articles we've managed to save from the simposium. However, that is currently only a bare handful of what was lost. The greatest loss of all, though, is one that can not simply be re-uploaded. For many of us the Simpeg community was our electronic home. It was a tight-knit group whose interests and discussions transcended a simple game to encompass many aspects of our lives. Simpeg was a special place, not because of mere content and knowledge, but because of the people who made it greater than the sum of it's parts. So while we thank Pegasus for giving us a house all these years, it is with deep appreciation that we thank each and every one of you members of simpeg for making that house a home. What we had will well and truly be missed. It is our sincere wish that you will all find a new home, either here in the rest of the simcity community or elsewhere, and that it brings you happiness. Once again, thank YOU for making simpeg the place it was. Best Wishes, The Simpeg Staff
  19. Version

    71,998 Downloads

    The SimPeg Agricultural Mod (SPAM) is an absolute, total and complete replacement for the game-default farming system. The default system was never really finished before game release and was, in fact, designed to be short-lived and used only initially in starter cities. The game, as it progresses, actually is designed to kill off all desire and usefulness for farming. We changed all that. Not only have we changed how all the farms look... but we also changed how they play. Originally in a city, you could hug a tree... or kiss the sky with glass and steel. Now... you can do both. At its most basic function and goal, the SPAM is an IND MTP Replacement Mod... similar to the RES and COM MTP replacement mods. Its primary goal is to give an MTP-ish look and feel to the game's default farm lots. Want to know more? Yeah of course... As a matter of fact, you NEED to know A LOT more - so before you install, we invite you to Visit the Full ReadMe and learn more about these - (PLEX Legacy update: all readme information can be found in the 5 pinned threads in the above link) FEATURES * Development Stages * Agricultural (I-R) Demand * Employment * Education * No Power? No Water? * Pollution * Sub-Divide and Conquer * Crop Only Lots * Improved Lot Orientation * Crop Selection * Future SPAM * SPAM Comparison * Developer Notes on General Troubleshooting and Compatibility DEPENDENCIES This mod requires the MTP Super Pack. INSTALLATION By default, the SPAM files will reside in a sub-folder named "SPAM" in your Documents Plugins folder. See the included Full ReadMe for more information! All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  20. Paeng's Gas Stations

    I saw this link that @rathefalcon posted in the "can't find it - ask here" thread for Paeng's gas stations but all the dependency links to both Peg and LBT files are dead. I found the file for Peg's MTP Super Resource Pack but I can't find the LBT files it needs. I've also run into the same issue with LBT files for a few other lots and bats on the STEX. Links are there but they say "Page Not Found". Might anyone know anything more about these files and where to find them?
  21. Version

    5,365 Downloads

    For Sims with a "Tude!!!" The City Council was hesitant at first, but the Mayor knew what he/she was doing. "Give the People what they want"... and this expressive statue was exactly that. The Sims love this statue because its exactly how they feel. Whether it stems from political misgivings, social concerns, or the jerk that cut them off in traffic... this statue says it all. Your Sims just feel better driving past it or standing before it and venting their rage. It is, after all, all about "attitude!!" These lots, offered in both a park and plaza style, are a true blend of large park & large plaza with all the benefits associated with both. Pricing and maintenance are the same as a large plaza. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  22. Miren las fotos. Una es de un mausoleo del excelente mod de PEGASUS y la otra de un auto negro. Mi idea es la siguiente para aquellos que crean mods para el SimCity 4 Rush Hour: 1- El mausoleo sea un objeto a parte para que se pueda un construir tu propio cementerio como el mismisimo PEG MEMORIAL PARK, con su respectivo sonido de cuando hacemos click en un cemenerio del juego. 2- Que el coche sea un adicional o de reemplazo y manejable cuando pongamos un cementerio en tu ciudad ya que el coche es muy parecido un coche fúnebre '''moderno''. 3- Que alguien haga un cementerio de mascotas con dos estatuas de bronze de perro como las del juego en la entrada como lo están el PEG Veterans Memorial Park de Pegasus.
  23. PEG Trail Parks III

    Version

    46,198 Downloads

    The PEG Trail Parks have returned with a whole new visual makeover. This initial release introduces the new version of the basic Trail Parks... designed to blend seamlessly with the the PEG Random Woods & the PEG Stream Kit II. These new parks feature BAT modeled pathways that replace the old textured paths. This means that the paths now show while you are plopping the lots. This makes them much easier to use. These Trail Parks also feature two new trail lots that will allow you to run your trails anywhere. The new EL Transit lot will allow you to extend the trails under elevated rail & highways. The new Pedestrian Tunnel allows you to visually run your trails under any road or rail... or even under entire buildings or blocks. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  24. Version

    39,491 Downloads

    The time has come to clean up your act. Specifically... you now have access to clean, affordable and realistic power for your cities. Its time to stop burning those fossil fuels and irradiating the gene pool and start developing GeoThermal Power Plants in all your cities. Geothermal energy is abundant... and renewable. The process involves using either direct steam or high-pressure hot water from underground to power steam turbines... which in turn power electric generators. The steam is then condensed back to liquid and pumped back underground where it is super heated to be used again... repeatedly... forever. This is not science fiction. Geothermal power plants are in use today throughout the world. This 5x4 power plant has all the costs, power output and other properties of a game-default coal fired power plant... but virtually none (1-3%) of the associated pollution. In fact, the only real pollution generated here is when the roach coach rolls in on 2-for-1 burrito day. This is not a conditional power plant and is always available. Its the cheapest source of power ($0.04 cents per MegaWatt Hour [MWh], in-game) and the cleanest now available. For bringing power to your cities, Geothermal should not only be your first choice... but your only choice! ** This lot requires the PEG Security Fencing Kit **This lot also requires PEG MTP Super Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  25. Version

    7,238 Downloads

    Created by request, the Pine Trail Railroad Crossing is a simple, 1x1 lot that visually extends the Pine Trails over railroad tracks. In effect, it is no more than a single tile lot that is transit enabled for both freight & passenger rail. However, with the game's default "dirt" underlying the rail road tracks everywhere in the game, there was no way to get this lot to look quite right. Thus spawned a collective effort for a means to improve the appearance of the railroad tracks. The result of that collective effort, is the SWAMPER-PEG No Rail Dirt Mod, which was initially released on the STEX along with Swamper77's OneWay Railroad Crossings Mod ... and is also included in this archive. As is pictured above, the No Rail Dirt Mod eliminates the dirt texture under the railway tracks... which doesn't look bad on straight sections, but looked like chunky Hell on diagonal sections and turns and turnouts. The side effect to this mod is that is also removes the underlying dirt that appears on streets adjacent to farm and landfill zones. On those tiles, between the road and the sidewalk, the true underlying terrain (usually grass) is visible instead of the dirt. Its barely noticeable and not objectionable in appearance, but a side effect none-the-less. Dependencies: SWAMPER-PEG No Rail Dirt Mod (Optional but Recommended - Included) **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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