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Announcement
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Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
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Showing results for tags 'recovery'.
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A read-only topic to view FAQs, latest information, and key progress updates for the Simtropolis Recovery Project. Quick Links Simtropolis Returns! Initial topic commemorating the return of our beloved home. Calling All Volunteers! Interested in helping out with the project? If so, we invite you to post and join the SRT! Delete My File Message Banner! Have you updated a file and need the banner removing. Post here and we'll take care of it. Project Updates A list of posts noting important milestones about ST's road to recovery. Frequently Asked Questions (FAQ) Q: What measures are you taking to ensure such data loss never happens again? A: This is of utmost importance. Dirk has already setup a full daily SQL database dump which is copied externally. We will be implementing full backups of all site content, which is synced to an offsite cloud location I've purchased. Additionally, Cori and I will be making regular local copies of this, which we'll keep updated. We can assure you there are harsh lessons learned from this ordeal. We will not let this happen again. Q: So what data is missing, and what do we have preserved? A: To understand what's safe and what needs recovering, there are three time periods: All Lost: After 28 February 2026 to 26 May 2026: Unfortunately, because 28 Feb corresponds to our most recent database backup, any new member accounts, posts, or files created during these final three months are lost entirely. At best we'll be able to re-post files, and possibly some other site content. Text Only: 17 June 2024 to 28 February 2026: The text-based details of the site are safe. This means all forum posts, member accounts, and the actual STEX description pages are intact. However, the physical download files (e.g. zip) along with image attachments were lost, meaning we will need to restore them manually or programmatically. All Safe: Before 17 June 2024: Everything is completely intact. This includes all forum posts, member accounts, PMs, images, and STEX files. Q: How are we going to rebuild all the missing files? A: This is already in progress, but there's much more to do. Some authors have been diligently working to re-upload their own files, and we estimate ~20% of the files lost have been restored. Then for additional missing files, I'm currently working on a dynamic list known as the Restoration Tracker, which will help us view what still needs doing. This will be revealed soon, and we'll have a dedicated discussion topic where you can ask questions and post feedback. Q: If I see one of my own uploads missing from the STEX, should I just re-upload it myself? A: You're most welcome to re-upload your own content yourself, but please feel under no obligation to. The Recovery Team will be working to go through files and restore as much as we can. Other harder to find items we might need to make a community appeal for. If you do restore your own content, that all helps as part of the process. If you'd like any assistance or unsure what to do, please let us know! Q: I have backups of files but I'm not the original author. Can I still share them? A: Given these unprecedented times, yes. But best hold off for right now, as the Restoration Tracker will have a way to notify us of any files you have. Then as the volunteers begin the restoration, they will contact you if they need your copy. (We have big zips already offered which may or may not cover everything.) Q: Can you tell me about the new host? A: We've since acquired a new server from Hetzner (in Germany), which is at least 10 times more capable than our old one, with twice the RAM and a much more powerful processor. All this too for no more than our old host cost per month, which makes it excellent value for money. Additionally, Hetzner's tech support have been outstanding. When Dirk reported the instability issues, they presented a range of options. When we asked for the hardware replacement, the technicians completed the process within mere minutes (and free of charge). This gives us confidence we're on a much more robust platform. Q: How can we support Simtropolis financially to help cover costs of the new server? A: We want to emphasise how this isn't a crisis, but if you wish to help Dirk fund the hosting, there are 2 options: Donate via Gumroad which gives you access to download the STEX Collections. Donate via PayPal either as a one-off or recurring monthly amount. All donations are appreciated! They each help keep Simtropolis open and freely available.
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Hi everyone! Initial progress has been productive in restoring content, but we really need your help. We're seeking volunteers who are able to assist our recovery efforts in any capacity (big or small). We extend this invite to all active Simtropolis members. The Simtropolis Recovery Team (SRT) will be spearheaded by site staff (and led by Cori and me), but this will understandably be a task of mammoth proportions. At first it might seem like progress is slow, but then again we might surprise ourselves? There is absolutely no limit to the number of places on the team at any stage. Every little helps, and we'd be thankful for whatever you can assist with. What can volunteering involve? The main task will be to restore everything missing from after 17 June 2024 to March 01, 2026. That's 622 days of missing content. Logically, the primary focus will cover STEX content for SC4 and the other city-building games. SC3000 files won't be forgotten about here either, as there were a number of new uploads since the cut-off period (June 2024). There are also more niche files from Clubs, including for Banished. Depending on your comfort level and ability, you may request to help with any/all of the following: A) Sharing: Uploading content you have downloaded between the aforementioned time period. There are no worries about sharing files someone else might've already uploaded. It might be your copy is an older version which can later be restored. Having more files gives us a stronger baseline to work from. There might be clutter and chaos initially, but in time order will become more orchestrated. B) Processing: This will be the bulk of the work, spearheaded by staff. We'll be coordinating with volunteers to help physically upload files, ideally as the author originally had them. Instructions will be provided for anyone unfamiliar with the board software tools. C) Verifying: Making sure updates are valid, or if there's anything else which needs fixing or amending. Verifiers will have access to a "Verify" button added to the File Actions menu, which then marks a file as completely restored. I'll be developing a "Restoration Tracker" page to serve as a real-time index of progress. This way we can identify files which need finding, editing, and checking. Additionally, recovery efforts will extend to the forums, CJs, Gallery, and other areas. There will be a number of attachments (images, zip files, etc) which we'll be hoping to restore, many of which will require manual intervention. Every file is a small piece of the jigsaw puzzle. It's important to remember this will be a marathon not a sprint. For this reason, it'll be more important we restore files correctly and accurately as possible. Also we won't frown upon mistakes. This is a shared united effort, so we'll work as a team to ensure everything is done the best it can be. Please reply below, briefly explaining how you'd be able to help (as a Sharer, Processor, or Verifier), or even in other ways not listed. And it goes without saying, there are no rewards for volunteering, other than the humble moral satisfaction of helping rebuild our community. -CB & Cori
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Hi, I was playing with sc4 and due to some kind of virus I lost programs, settings and drivers, I have restored everything but I can't get the configuration to work. windows11 laptop Lenovo thinkpad t480s. I don't know what to do anymore. Original version - Spanish Language: Hola, yo jugaba con sc4 y debido a una especie de virus perdí programas, configuraciones y controladores, lo he restaurado todo pero no consigo la configuración para que funcione. windows11 portátil Lenovo thinkpad t480s. Ya no se que hacer.
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I've got the LEX DVD and CD and I'm pretty certain it's got a folder in the extras that has word documents on the supply chain plugins .... will have a look tonight and see what's in them
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All cities in region disappeared - region reset to default
KrispyKayak posted a topic in SC4 Bugs & Technical Issues
Hi all, I recently started playing SimCity 4 again after a long hiatus. I started playing in the default London map, which has two default cities named Kensington and Fulham in it. In this region, I played in both of these cities, started my own third city, and created a fourth but did not build anything in it except for a road. I played in this region for 4-5 days and had no issues at all. Today I loaded the game and everything I built in the region was gone - it looked like I had never built anything in it. Kensington and Fulham were reset to their default builds, and the two cities I had built were gone and replaced with the original "New City" tiles. I looked in the London region folder and saw the files for the cities that I had built, but they were not showing up in the game. I made a copy of the main city I had been building in and put it in a different folder, then pasted it back in the London region folder and started the game again. Still nothing showed up. I then checked the folder again and noticed that my city's file had been removed from the folder, although it was still in the backup folder. I tried this several more times and saw the same result. The other city I had created was not showing up at all after I cut/paste the other city in the folder and restarted the game, and was presumably deleted from the system completely despite my not having deleted the file. Why would my region reset like this? Is my city file salvageable? I noticed that each New City tile in the region folder had a number - I was wondering if I could figure out which number corresponded with which tile if I could just delete that tile and put my city in the folder and then have it work? Maybe it got duplicated somehow and the game is reading the New City file over my city's save file. Also I'd like to know how I can avoid this issue in the future - I was fortunate in that I hadn't built up my region too much and had mostly worked in 2 or 3 tiles, but I don't want my regions in the future to randomly reset like this either. I am running the game on Windows 10, using the digital Steam version of the game, and not using any sort of launcher. I have a few building mods and NAM installed, but I never had an issue like this in the past when I played the game and had the same mods installed. Thanks in advance for your help! -
Brickton A small office Building, the commerce is doing marginally better than the industry ( small industry ) Brickton is slowly limping back onto its feet, things are still bleak for the people and smaller business's but the city itself can find money to fix things. Flemning Ores ltd. and Brickton Smelt Co. are growing with every day and Standard Coal is taking more interest in the mines in Brickton. The Old UMI Building Hasn't enough space for them anymore so Brickton Smelt and Flemning Ores, who are both more local industries have been turfed out by Standard Coal, so they have set out to build their own HQ's , but ever expanding Standard Coal made the old UMI building a mining research building and invested in a tower to use as its headquarter's in Brickton. This Building will soon be demolished to make way for new development. Unrelated cityscape. The 3 Buildings, Flemning Ore Building is still under construction here A view of the new development , called The Vertical City by the locals Here you can see which building is whose, the other buildings around have also been labeled for posterity. A campaign group has started with the aim to turn the worker's hall into a museum. the City's Government is looking into it, this could become a major tourist attraction.

