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About this City Journal

Highways & Interchanges, Railways & Infrastructure, Skyscrapers & Skylines, extensive mmp work and custom lots & BAT's.

Entries in this City Journal

TakemeThere
This update marks a return to the original concept I had for the CJ all those years ago: functional transportation improvements. You see Houston, we have a problem... While my region's highway network is already quite extensive, it turns out my constituents think much like Americans—you can never build enough freeways to satisfy them! In Pretoria, one of these issues exists in the Middle East Borough, where Lindin City is located. Overview of the Problem Below is a regional overview of the all the highways...
TakemeThere
Last time I showcased the 3D CAM in the City of Cisco Bay, this time around it's neighbor Lindin City takes the spotlight. Unlike CB Lindin City has undergone some notable changes, but I won't be covering that today because the central theme of this entry is movement; First some still shots of city from new angles. Here's downtown Lindin City with the Mount Royal transmitter overlooking it 3 4 4 5 5 6 7 8 Perspective view of the city Skyline Moving to the largest object in the city, the infamous Spaghetti...
TakemeThere
Wow, it's been so long I don't even know what to say! But I do know where to begin... A few weeks back I happened to come across this in my chrome homepage feed; https://gamerant.com/SimCity-4-change-camera-angle-3d-mod/ Immediately I assumed it was some sort of April Fools' joke due to the timing. I'm guessing most did, after all we've had a few of these in the past, exactly like this if I recall correctly. At first I shrugged the 'news' off, but in the days that followed I found myself thinking more and...
TakemeThere
Welcome Back to the Transfer. The highlight of this entry is the animation scenes but I left those for last as there's still a few other interesting things around the interchange that I'd like to show first. Originally I had planned to only have one entry on The Transfer but combined that would've been nearly 100 images which imo is probably a little excessive for a CJ entry, unless of course your name is Korver and your doing an end of the year special, definitely one of the few occasions we're it's...
TakemeThere
Hey guys it's been long time since the last update, a very very long time actually... Hard to believe it's been almost two years since the last entry and tbh, at one point I wasn't sure if there would ever be another one. But after a long gaming and internet hiatus the SC4 itch came back and it came back hard a couple months ago and I've been diligently working towards updating the CJ ever since. So without further ado welcome to Today's entry will cover another one of the regions signature interchanges...
TakemeThere
Hello simtropolis, it's been awhile but after a long adjournment I'm finally back with some new content. For those who many not be aware back in October my SC4(and windows) hard drive(SSD) crashed. This eliminated everything I had created after entry 35 on this Journal. Feb 2016 was the last time I backed everything up(plugins, cities, pictures, etc) on a separate hard drive. Foolish, I know. It's not that I overlooked the possibility of a hard drive crash, in fact all my important personal stuff is backed...
TakemeThere
This entry continues from where I left off last time at Aizen fall's. Here's a couple of wide pano shots to jog your memory in case you forgot where we were on this trip down the Scribosilyn river I spent a lot of time experimenting with mmps and creating different landscapes in the next area. I particularly like how these scenes look up close so as with the last entry the photo are from the closest two zooms. More of the area around the base of Aizen's fall. The first bridge crossing the Scribosilyn river...
TakemeThere
Talk about a complete one-eighty. When last we left Pretoria, I showed you the massive industrial monolith known as the Apotex Refinery. This time however we'll be looking exclusively at a natural landscape - the Rosco Valley. It's been a very long time since I made an entry where the main focus was nature. The last time mmp work was one of the main feature(s) of an update was back in The Ring of Steel(entry 21) and the last time it was the exclusive feature was for Gravenhurst Mosaics(entry 12). That was...
TakemeThere
This is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2....
TakemeThere
Taking a break from the usual localized entries it's time for another all-encompassing E2 update(the last one was almost 8 months ago!) E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. The original plan was to have 12 of these updates, but there will be 10 now after cutting off 3 and adding 1 special entry - that special entry is today's. What's special about this E2 is that instead of focusing on one specific system I'll...
TakemeThere
This entry will cover the east end of the refinery district but before I get to that I'm trying to finalize the texture selection for the hydro pylons I recently created and I would welcome your input. Imo this mod would best be used in either and industrial or suburban settings. It might be interesting to use in areas of higher densities too, but it would be largely be hidden amongst taller buildings so I think its more important to decide on how well it contrasts with development in areas of lower...
TakemeThere
Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above. The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive...
TakemeThere
I'm finally back from my "semi hiatus". Haven't been around ST much and its been a over 2 months since the last CJ update, though it feels like it's been much longer. Long story short, too much going on IRL + SC4 burnout. Playing the game and being super active on ST was really cutting into my sleep time. But I think I'll be able to find a better balance going forward now Baycole is a medium sized city located on the north shore of Cisco Bay, it's location in the region is highlighted in red below. This is...
TakemeThere
I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like...
TakemeThere
I've never been one to make short entries so rather then making several smaller ones I'll be merging a few different items/topics into one. First on the agenda is that hydro crossing over Spaghetti Junction, below is the much improved new overhead crossing; 2 3 4 Spoiler I forgot to post some night shots in the last entry so here's a few for the road. 7 8 9 10 11 12 Why only no darknight? Unfortunately even with all that lighting the darknight mod doesn't work so well(imo) for highways and interchanges; A...
TakemeThere
Spaghetti Junction was originally showcased in entry 13. I remember that entry quite well because it was perhaps the most time consuming thing I've ever made in SC4. The making of the CJ entry itself took something like 4 days. Making diagrams, GIF's and labeling things all take a lot of time. Though it's still only second to entry 15. That one took me about a week to make because of all those diagrams, the actually in game stuff for 15 probably took an hour or two lol. These days it usually takes me a day...
TakemeThere
This will be the final entry from the South Shore borough and the Dresden. Dresden was joy to build, modernize(repeatedly) and finally showcase. But now 16 entries(a bit much for a single city right?) and 9 months later its finally time to close this chapter and move on. Much work still needs to be done on my future cities to reach the same level of refinement/detail as seen in Dresden and the pace of CJ entries will most likely slow down from here on. The currently pace of nearly one per week since the...
TakemeThere
This entry will cover the passenger and freight rail network in Dresden. Slight difference in format as this time I'll intersperse the mosaics' throughout the entry. I'll go over the passenger train network first and then go over the freight train network(s). Some of the images will cover locations already seen(but no duplicate photo's were used) but in order for this to be an all encompassing update they will be included here as well. However most of the mosaics seen below are taken from a higher and...
TakemeThere
This update will cover the last two neighborhoods of Dresden; Valhalla Park & Woodside which are located towards the central & southern portion of the city. These neighborhoods are largely suburban in nature with only a few small pockets of commercial, institutional or industrial development. How the cites areas/neighborhoods of Dresden are divided up; First some colorful closeups of Valhalla Park, arguably the nicest suburban area in the entire region. These photo's beg the question, is there such a thing...
TakemeThere
For this update we head back to Orchard Heights first seen in entry 25. Back then I only showed closeups and focused on the hydro corridor and the residential area surrounding it. But in recent years this neighborhood has developed a small commercial downtown owning largely to the governments policy of intensifying density near Fastraxx commuter train stations. The area now accounts for a little under 20% (5500 of 29,000) of Dresden's commercial jobs while12,600 live in the area. The Orchard Heights train...
TakemeThere
Over the past year I've rebuilt the entire highway network as it had previously had been almost entirely maxis-highway based. The hardest and most time consuming part of that process is rebuilding the major interchange between highways. Just when the rebuilding process was nearly done, the NAM team goes out and gives us NAM 33/34. Because of this I've had to rebuild several of the major interchanges, yet again. Thanks a lot NAM team... for being so DAMN AWESOME! because building interchanges has always...
TakemeThere
This entry will deal with infrastructure related facilities located in Dresden.City Overview (looking north) 1 - D.M Peters Water Treatment Plant Posthumously named after a former mayor of Dresden who authorized the construction of this facility. This medium sized facility is the only water treatment plant located in the South Shore borough. It provides water to Dresden's 102,000 residents plus an additional 25,000 residents from several adjacent towns. The plant was constructed in 1951 replacing a smaller...
TakemeThere
Industrial sector G is one of 5 large industrial areas built in Pretoria. More than 90% of Dresden's industry is located here and it employs 12,061 people. The map below shows the juxtaposition of each sectors within the region. As seen in entry's 22 & 23, the region's largest power plant is located in this sector. A medium sized traditional port with only a small intermodal facility is also located adjacent to the south shore of Cisco Bay. This entry however will focus on the industrial zone located...
TakemeThere
Continuing on from where I left off last week, we'll now go for a drive southbound on highway 702 from Looper Juction(C) to the city border. But first a short discussion about the numerous safety features commonly seen on 700-series highways in Pretoria; Noise abatement walls in urban areas of the metropolis are a common sight. These walls are between 5m(lubu style) and 6m high. I created a new wall set as in time for this entry as the lubu style was admittedly getting a little repetitive in the city....
TakemeThere
To help reorient where we are, here's a quick look at the southern portion of the regional transportation map: Dresden is the large size map at the southern most part of the region. The metro area extends further south and I might add that area to the region in the future, though it's largely suburbia south of here.The Highway System in Dresden Dresden is served by two 700-series expressways, highways - 700 and 702(4 to 6 lane RHW). These are the two primary north to south highways in the region, they...
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