Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'osaka'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 11 results

  1. Version 1.0.1

    121 Downloads

    Tsutenkaku tower, located in the Japanese city of Osaka. Information: The Tsutenkaku tower appears in the game in the Landmarks menu. - Plop Cost: 20000$ - Bulldoze cost: 15000$ Installation: Copy/extract the content of this folder into your Plugins. Dependencies: SC4D LEX Legacy - NOB Dependencies Pack V2 Version 2 JENX-Porkie Expanded Porkie Props - Dependencies - Simtropolis In addition, the nightlighting of this model only suits for SimFox's Darker Nite mod Credits: Created by Kelis. All rights reserved. ( I am especially proud of this model. I hope you enjoy it. )
  2. Shotengai

    Version 1.0.0

    504 Downloads

    I've been working on this project sparsely for the past 2 or 3 years, redoing every pieces once in the process since they had rendering errors. This is a set of Shotengai, a kind of commercial street that typical of Japan found in just about every city. They vary in form from an open street, to a covered street and even some big mall-like exemples. Often liking residential areas to train stations or landmarks, temples etc. They vary in design from a very simple canopy to a more elaborate recognizable style. They have existed from before the middle ages but really grew to what is known today around the Showa era. Nowadays, thanks to rural exodus, a lot of Shotengai in small towns are in state of disrepair with paint rusting away and covers falling. Larger towns and cities shotengai tend to be better kept and some have even grown in size to be comparable to a 1 story linear mall. To goal of this set was not to create every different shotengai in existence but more to allow me to have a few variations to put in my cities in order to make them even more realistic. This isn't the first time such a type of street is created in the game, but I thought the previous exemples were too big and not really suited for what I had in mind. Included are 3 different types of pieces: 5 Entrances, 3 straight Covers and 3 Rotundas. Entrances are modeled after real life counterparts, with artistic liberties to make it suit the game style: Takaoka Otaya-dori in Takaoka, Toyama Prefecture Izumo Nakamachi in Izumo, Shimane Prefecture Senbayashi in Osaka, Osaka Prefecture Motomachi in Kobe, Hyogo prefecture Tenjinbashi in Osaka, Osaka Prefecture Covers come in three styles: a generic red cover that was modeled after Takaoka Otayha-dori but fits the other styles well A specific cover for Izumo Nakamachi A specific cover for Osaka Senbayashi Rotundas follow the same idea as the covers. The covers are straight pieces 8m in length and almost 16m wide. The set contains 11 lots located at the top of the park menu. Despite my modding, which worked at first, I was not able to keep them in the correct order. BIG thanks to Tibi @Tyberius06 for helping me with the modding side, and @mattb325 for the original Pedestrian TE tutorial. The lots are TE enabled for pedestrian access. Upon placing them in your cities, commercial buildings will grow along them. HOWEVER, we were not able to make it so the sims paths actually go through the lots. Therefore this is more of an eye candy piece rather than a functional set. Also, unfortunately no residential zone can grow along them. There are no dependencies and the texture on the lots is the standard maxis pavement. Support, info about my bats and incoming works in my thread:
  3. Because of the stupid engine limitations (regarding segment, route, and prop limits, specifically) and the instability (after every game and mod update) of CS, among other quirks, I have used Transport Fever as my default City Builder - note: NOT management, never cared about it even in CS/SC4, but just building - for a long while. I have been playing on this region for a while now. It is based in a real life metro area (actually, a number of them); props if you can guess it without looking at the tags. The map, whose savefile is at 1.25 GB and growing, pushes computers' limits to the maximum, and is about 32.8 km by 16.6 km - which feels bigger and less blocky thanks to much smaller increment/block size than CS (for example, a zoned building in CS can normally be 1x1 to 4x4 big, while TF buildings occupy at a minimum somewhere around 15x15 much smaller blocks) - and would have hit CS limits regarding segment, agent, route, prop, and even tree limits, long time ago. Only downside is the lack of mod diversity; decent amount but most of them are European-based. Transport Fever 2, which was released back in December, has more mods, including many imported from TpF 1, and more mod diversity, but I started this region before TpF 2 was released.
  4. TCC Maps - Osaka, Japan (Rotated)

    Version 2.0.0

    786 Downloads

    Today, I present to you, Osaka, Japan (大阪、日本)! Osaka (population 19.3 million) is the second largest metropolitan area (by population) in Japan. It is located in the Kansai region of the island of Honshu. The map is 16 x 16 large city tiles and accurately scaled based on DEM data. It has been rotated for all you aviation enthusiasts, so that you can more easily align the runways at Osaka-Kansai International Airport in the game. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC
  5. I have downloaded and installed the Osaka Airport Terminal and I cannot get it to appear. Any ideas?
  6. Version 1.0

    1,070 Downloads

    The Ishihara Building from Osaka, Japan was created by tadasu, and was originally released on a 1x2 lot. As tadasu has retired from SimCity modding and allows free distribution of his work, I've taken the liberty of relotting this building for W2W diagonals. Here is a 1x1 plop lot allowing you to create a W2W appearance on a diagonal network. The building will occupy an outside corner lot on a diagonal. CS$$$ stats have been adjusted with PIM-X. Stats: Menu location: Landmarks Plop cost: 100 Capacity satisfied: CS$: 93 CS$$: 26 CS$$$: 12 Dependencies: Ishihara Building by tadasu Available from the following site along with many more fine BATs by tadasu: https://tsushinikai.com/SimCity 4/ Or you can use this direct download link: http://tadasu.main.jp/SimCity 4/tds25_yodoyabashi_sw.zip Installation: Unzip to your plugins folder. Removal: Remove the "CT14/tadasu Ishihara Building - Diagonal" folder from your plugins folder. Bugs: None known. Please report problems to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  7. • Update #8 || Hatsukaichi - The Port + Extra • ############################################################################## • Hello everyone, today I want to share with all of you the last update of Hatsukaichi. We have visited this wonderful town in the last 2 updates but I wanted to leave the port for the last update of Hatsukaichi. Why ? I have put a lot of effort into making this port and I'm really happy with the result, to me the port of Hatsukaichi means a step forward in my way to the perfect recreation of the Japanese landscape. I hope you enjoy all the pictures and the update itself • • In the past, the Hatsukaichi lighthouse was located far from the population and the buildings. This was previously a small peninsula far from the habitable zones of Hatsukaichi • • Due to the strong demand in the country and the shortage of land, the city was gradually gaining space to the sea and today the lighthouse is part of the town itself • • To understand the progress of the port first it is necessary to explain its past. The port is divided into 3 parts, in these two pictures you can see the old port; this one was the first port of Hatsukaichi. It's shape is quite simple, just a small zone created on a a shallow area, building it was simple and for the small and old boats there was no problem of depth ( In the past Hatsukaichi used its port only to supply fish for its inhabitants ) • • When the people of Hatsukaichi realized that the fishing could be a good business, they built an extension of the old port, the part two. Part two consisted in building a dock for ships a little bigger and deeper where the first fishing companies could be established. The Hatsukaichi fish market was also built • • Part two of the port was built between the lighthouse and the old port of Hatsukaichi • • In this image you can appreciate how the old port (Part 1) and the extension (part 2) are perfectly connected along the shoreline • • Currently part 2 of the Hatsukaichi port is normally used by small boats because the larger ships use the new port that we will see below. A small security post was also built to maintain maritime control of the area • • The new port of Hatsukaichi (Part 3) is bigger and more modern, its docks are more spacious and functional and it has much more space for the workers and their trucks • • The part 3, the new port of Hatsukaichi is the heart of the town, most of the inhabitants are working here, fishing is the main business for this people and Hatsukaichi has it own fame. It is located far of the city center, far from the main ports and industries of the prefecture. Its fish is fresh and it is very famous in the entire prefecture of Saitama, for that reason during the all day ships are transporting fish from here to the main port of the Prefecture, located in Tokyu, the biggest city of Saitama Prefecture • ################################################################################## • If you are one of those people who usually come to Hatsukaichi to buy fish or you are just passing by, I recommend you visit this small town located west of Hatsukaichi • • It really has nothing special but for those people who live in the big cities of the Prefecture small towns like this are pure fresh air, simply walk through its small and narrow streets while listening to the sound of the Saitama Sea • • The Saitama Prefecture It is a huge place, it is known as the port of Japan, the whole prefecture is destined to the sea and not only the big international ports are important, ports and places like these contribute to keep our Prefecture in perfect operation. I hope you enjoyd your visit and until the next time my friends • ############################################################################## Greetings / Saludos / Groeten # Jonathan.
  8. • Update #7 || Hatsukaichi - Closer View • ############################################################################## • Hello everyone, in the last update we've seen Hatsukaichi from the heights, now is time to get closer and see all the details that this village can offer to us. This update has a great amount of pictures and all of them are focused in the village of Hatsukaichi and non in its port. We will visit the port in the next update. • • This is Japan and that means that you can reach all places easily. You can reach Hatsukaichi by car; using the Highway, national road or just driving across the roads of the prefecture. By train and also by ferry. in this picture you can see the Highway that cross Saitama from south to north and also the Shinkansen line, it has not station in Hatsukaichi. • • Trains are everywhere, even if only one rail line cross the village there are trains passing through Hatsukaichi all the time • • Here is where the national road is connected with Hatsukaichi, it is one of the entries of the village • • Hatsukaichi during normal days • • The first school in Hatsukaichi, still in function • • There are not too many flats in this village, most of the areas are covered by old low houses • • Some trains parked right in front of the Hatsukaichi station • • The sea has always been good friend in Japan, anyway it is better to keep distances • • The city hall and the Hatsukaichi temple • ( More info later) • Hatsukaichi at night (Very nice and quiet place to live) • ############################################################################## Greetings / Saludos / Groeten # Jonathan.
  9. Version 3.0

    7,018 Downloads

    Gate Tower Building - Osaka, Japan - For LHD and RHD. The Gate Tower Building is a Office Building situated in Osaka, Japan and has an expressway road going through the building. Place your desired road direction in "C:\Users\username\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets" For users using Left Hand Drive cities use the LHD file and for Right Hand Drive cities use the RHD file. http://steamcommunity.com/sharedfiles/filedetails/?id=414033115[RHD] http://steamcommunity.com/sharedfiles/filedetails/?id=414033347[LHD]
  10. Visit Eikoku 2013 東の光(Sun of the East)

    VISIT EIKOKU 2013 EIKOKU, SUN OF THE EAST Umeda Castle Shin-Umeda Station and CBD Shinsekai Sport Centre Shin-Umeda surrounding area Eikoku Institute of Technology Sakura Tropical Land Theme Park Dento Park Nishitama Suburb Umeda Prefecture - Fukaku Tower Umeda Prefecture - Fukaku at night
  11. Autobacs

    Version 1.0

    3,939 Downloads

    Autobacs is a retailer of automotive parts and accessories based in Japan with branches all over the world. The first Autobacs store opened in 1971, "AUTOBACS Higashi Osaka Store" in Daito, Osaka. In the following year, Autobacs would run its first franchise store "AUTOBACS Hakodate Nakamichi Store" in Hakodate, Hokkaid?. In 1977 Autobacs would start to develop and sell its own motor oil and tire to be sold in its own store, and at the end of the decade opened their 100th store, and in 1984 opened their 200th store. ------------------------------------------------------------------------------------ 3x2 CS$$ grow and landmark $500 plop cost Dependencies: Fixed Sc4jeeks Parking Textures If you want an authentic parking lot full of Japanese cars, as Autobacs are usually "showrooms," Mikeseith's Japanese car replacement mod This file is copyrighted by me. Please do not re-release it without asking for my permission. Staff Edit 11/13/2019: Fixed broken link to Japanese car replacement mod. - CF
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections