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City-building game(s)

Found 11 results

  1. Transamerica Pyramid

    Version 1.0.0


    The Transamerica Pyramid at 600 Montgomery Street between Clay and Washington Streets in the Financial District of San Francisco, California, is a 48-story postmodern building and the second-tallest skyscraper in the San Francisco skyline. Its height will be surpassed by Salesforce Tower, currently under construction.The building no longer houses the headquarters of the Transamerica Corporation, which moved its U.S. headquarters to Baltimore, Maryland, but it is still associated with the company and is depicted in the company's logo. Designed by architect William Pereira and built by Hathaway Dinwiddie Construction Company, at 853 ft (260 m), on completion in 1972 it was the eighth tallest building in the world. This file Includes: Functional Landmark with 4,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  2. Version 1.0.0


    Museum of Modern Art, San Francisco, by Mattb325. --------------------------------------- Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art. The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995. It was recently given a large extension in 2009, but I have not modelled that part of the building. This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius. It is found in the Education Menu. --------------------------------------- STATS MUSEUM: Lot size : 4x4 Growth Stage: Ploppable only; Plop Cost: § 22,250 Bulldoze Cost: §31,110 Wealth: §§ Jobs/Demand: § 43; §§ 195; §§§ 77 Catalogue Capacity: 310 Pollution: 7 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 8,360 Capacity: 98,500 EQ Boost: 40 Power Consumed: 13 Mwh Water Consumed: 48 Gal/Month Occupant Group: Civic; Museum Cost: §900 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: There are no external dependencies for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  3. 345 California Center

    Version 1.0.0


    345 California Center is a 48-story office tower in the financial district of San Francisco, California. Completed in 1986, the 211.8 m (695 ft) tower is the third-tallest in the city after the Transamerica Pyramid and 555 California Street if the spires are included. It was originally proposed to be 30 m (98 ft) taller. 345 California is in the middle of a block with historic buildings on each of the four corners. Initially planned as condominiums, the top 11 floors of the building are the Loews Regency San Francisco hotel, located in twin towers set at 45-degree angles to the rest of the building. Several glass skybridges offer views of the San Francisco Bay Area. The Loews Regency has the street address 222 Sansome, with a different entrance. FONT: https://en.wikipedia.org/wiki/345_California_Center This file Includes: Functional Landmark with 3,200 CO$$$ Jobs To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  4. San Francisco

    I present: My San Francisco CIty Journal! I've been slowly (very slowly) working on it for months now and feel like a CJ seemed appropriate at this point. I started using Norris' map on the Steam Workshop as a base map and thanks to numerous mods I've been able to slowly work on it, improving infrastructure, transport and terrain. I mostly improved the road networks, adding (and deleting) transport lines, and matching as closely as I could to its real life counterparts. After I got most of that done, I started working on landmarks and neighborhoods, most notably Lombard St. Aerial view of downtown with the Transamerica Pyramid and 55th California building visible. Some pictures of recognizable landmarks in SF. Lombard Street with an unzoned Telegraph Hill and downtown in the background... Looking west.
  5. 1.5 The New Map and Bay Bridge

    So guys I have changed the map for the city of San Francisco to the a smaller version of the actual San Francisco Peninsula... And we have our new Bay Bridge...which is a four-lane RHW bridge connecting downtown San Francisco to Oakland...
  6. update...update...

    well even though my computer screen is cracked and I cant see anything I am still going to be able to post updates and photos from San Francisco. I have hooked my broken laptop up to my smart tv via usb cable...and I am still able to play SC4
  7. Soda Ban - San Francisco edition

    http://time.com/3973416/soda-warnings-san-francisco/ The government should have no business telling you what you can and can't eat or drink, nor should they have to warn you of the obvious.
  8. I've downloaded and installed the DBE (dated 12-Sep-2011). I have NAM 32 and the RHW that came with it (highways up to 10S whose dat files are dated between 2-Feb and 2-June 2013). Water disappears as expected, but roads and highways fail utterly. I start on perfectly god-mode level terrain and then drag into the abyss, but no matter what network type I try, it dives down the cliff until it generates a red streak with a "failed to smooth terrain" bubble (or builds a road/avenue/freeway on the bottom of an empty SF Bay). Nothing I tried would generate any pylons in any direction. Obviously I've done something wrong, but I'm not sure what. I tried setting aside my entire plugins folder and running with only the NAM and the DBE, but I got the same behavior. I've hunted for threads on this, but the mod seems to work for everyone but me. Is the RHW stuff in NAM 32 the wrong version (or incomplete)? Does anyone know the actual filenames I need to see in my NAM folder? Could the DBE from 2011 have been obsolesced by NAM 32? I guess my confusion comes from trying to use 2013's available downloads to satisfy dependencies described in 2011. PS: I'm building on parts of a life-sized San Francisco region. In an ideal world, I would build a double-deck (5 lanes each way) highway suspension bridge from Pier 24 to Yerba Buena Island, maybe 100 map cells away. Using a canonical diagonal, I can make my neighbor connection on the island and still hit Pier 3, an acceptable distance north of historical. I just need a bridge. Am I doomed to kludging E-W and N-S bridges via a god-mode artificial island for the neighbor connection?
  9. Oakland

    Once again, just remember to click on photos to enlarge. Hey Y'all. Back with another update. Today we're gonna take a look at "The Town" aka Oakland, CA. The jewel of the East Bay. Here we can see downtown and Lake Merritt, the heart and soul of Oaktown and where Oaklanders go to play. The Bay Bridge brings people into Oakland, and terminates in industrial West Oakland. There are a lot of superfund sites here and it is very polluted. The BART comes up above ground in West Oakland, the black community that lives here historically lacked the political voice to get the rail line put underground, so above it went, doing a lot of damage to local businesses. Here we have a shot of the West Oakland BART station. The neighborhood has a lot of historic Victorian homes, many of which are run-down and have become a haven for the area's punk rockers and artists. Jack London once lived in this neighborhood and in the 1940's the neighborhood became known as the "Harlem of the West" with an influx of African Americans looking for shipbuilding jobs during world war 2. The Temescal District in North Oakland is home to the Town's hipster population. Historically, it was an Italian-American community and more recently, Ethiopians and Koreans have been moving in as well. It is known for it's mom and pop shops and friendly, village-like character. Emeryville is a small, formerly industrial city next to Oakland that has been redeveloped into a pro-business bubble in the notoriously anti big-business Bay Area. Old factories are being converted into offices, or just being torn down and replaced with condominiums. Downtown Oakland. Oscar Grant Plaza in front of City Hall was the site of the Occupy protests that ended in a controversial violent eviction. Montclair is the wealthiest area of Oakland. Up in the hills, it houses mutlimillion dollar mansions. In 1991, big portions of the area were burnt down in the Oakland Hills firestorm, but have since been rebuilt. Fruitvale in East Oakland is home to the City's Latino population. It also was the site of the 2009 murder of Oscar Grant by BART police, which led to protests and riots across the city. Deep East Oakland is notorious for its late night sideshows. Where people go dumb and hyphy while doing wild tricks in their cars in intersections. Often, things get a little too wild and end in violence. Former mayor Jerry Brown tried to crack down on sideshows, but the Town likes to do what it do, and the movement continues. Sequoyah in the East Oakland hills is home to Oakland's black professionals. Overlooking the poverty of the Deep East's flatlands, it is proof that Oakland is a dynamic city of contrasts.
  10. San Francisco

    NOTE: Just click on the pics to expand. Thanks! The SF Bay Area. Here we see San Francisco and Oakland. The pollution from the Port of Oakland is clearly visible. I've veered a little bit from absolute reality, but I think I've done a good job of creating a realistic SF. Downtown San Francisco. Every day, thousands of people take the BART here to come to work. Here we see the Bank of America Tower and the Transamerica Pyramid, symbols of the skyline. The SOMA district of San Francisco. Home to the SF Giants and UCSF's Mission Bay Campus, as well as numerous tech startups. The gritty industrial Mission Bay district resembles the SOMA of yesteryear, though there are talks of cleaning it up and bringing in more high-tech jobs. Alcatraz Island. The island was returned to the Native Americans, who have turned it into an environmental education center. The Western Addition has historically been the heart and soul of San Francisco's African-American community. The district is rapidly gentrifying and while people are fixing up previously run-down Victorians, black people are being pushed out of the nieghborhood, or into its vast tracts of public housing. The Palace of Fine Arts in the Marina District. And here we have the good ol' Golden Gate Bridge Little Beirut in the Richmond District. The neighborhood has seen some tensions as the Shiite Muslim and Maronite Christian communities rub shoulders and their respective places of worship nearly overlap eachother, rekindling old memories of the Civil war from which they fled. Historic Victorian housing in the Mission District, home to SF's Latino community and it's hipsters. Like most of the city, it is rapidly gentrifying, and many of its residents are moving to Oakland. The tony Seacliff neighborhood is home to some of the City's most notable residents. Robin Williams has a home here. Golden Gate Park. Let's play ball! Gritty Little Tonga in the southwest part of the City is home to working-class Pacific Islanders who found the neighborhood's worker bungalows to remind them of home. SF has one of the largest Pacific Islander populations in the mainland USA. The Mount Sutro radio tower in the Twin Peaks neighborhood can be seen from anywhere in the City and is used by locals as a way of gauging where one is at any given time. Potrero Hill is traditionally working-class, but as dirty industries give way to high-tech, a rapid gentrification is imminent. Time will tell.
  11. San Francisco



    G'Day Simtropians, Well it seems San Francisco was deleted after it was pegged as bad, well it ain't bad just big. 20MB and a touch over 90km per side. There are some special requirements for this large map: 1. A 64bit version of windows. 2. More than 8GB of ram. 3. Wouanagaine's Mapper (Not terraformer). There is a readme included. Use it if you are unsure how to deal with SC4M files. That's about all. Cheers

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