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City-building game(s)

Found 44 results

  1. FA2 Garden Apartments

    Version 1.0.0

    41 Downloads

    No dependencies A follow-up from my Postwar Garden Apartments, these are FA2 oriented versions representing the many garden apartment complexes in the suburban northeast, and across the country. They use a custom base model which is similar, but different to the Maxis barracks prop included in the other set. 8 simple landmark lots included, nothing fancy. Left and right rotations. The name is "FA2 Oakdene Gardens" in bldgplop, this is an old file, I hope you like it anyway Use these below to create big complexes, but you don't need them as a dependency.
  2. Version 1.0.0

    889 Downloads

    Based on a garden variety early-2000s office building in northeast Minneapolis. If it weren't for the weird circular mechanical housing, you could drive past it a million times and never notice it. This building sits on a 7x6 lot and comes in growable and ploppable varieties, both of which provide 1250 CO$$ jobs. Additionally, the building's wingnut shape also lent itself to making a fractional angle version. It's not a perfect fit (20 degree angle vs. 18.4 degrees for FAR), but it's pretty darn close. Both versions have different IIDs, so you can use both of them at the same time. Both Darknite and Maxisnite versions are provided (for both the ortho and the FAR version), of which only one should be used at a time. The Darknite version requires Simfox's Day and Nite Modd. Dependencies: SuperSHK MEGA Parking Textures SHK Parking Pack BSC Common Dependencies Pack Enjoy!
  3. FA2 + FA3 - Bronx NYC Pack

    Version 1.0.1

    297 Downloads

    DOWNLOAD IN COMMENTS BELOW 12 overhanging lots from various sections of the Bronx, New York. Take a walk through the borough: Begin your stroll on the Grand Concourse, a sprawling art-deco boulevard, often called the Bronx's "Champs-Élysées,". Its facades boast geometric flourishes and weathered grandeur, while vibrant murals splash color onto brick walls, celebrating the Bronx’s heartbeat. Spanglish chatter blends with the pulse of music and the rhythm of traffic, interrupted by the sudden rattling of passing trains. The streets buzz with activity, shadowed by zig-zagging fire-escapes and graceful cornices. Every detail, from chipped lampposts to tiled and frescoed lobby vestibules, whisper stories of cultures lost and found again through time. One such historic address is 1150 Grand Concourse --- known as the "Fish Building," it's a celebrated example of Art Deco architecture in the Bronx. Designed by Horace Ginsbern and built in 1937, it gets its nickname from the whimsical mosaic tilework in its lobby, which features colorful depictions of aquatic life, including fish, turtles, and other sea creatures. The intricate designs showcase the era's attention to detail and artistic craftsmanship. Located along the Concourse, the Fish Building originally catered to upwardly mobile middle-class residents. Depicted here for FA3, it remains a striking architectural gem, symbolizing the borough's rich history and the enduring appeal of Art Deco design. The building offers an FA3 acute corner. A few blocks walk is the beautiful 888 Grand Concourse, another surviving vestige of the borough's golden era of residential and commercial development. Built in 1937, this Art Deco gem was designed by architect Jacob Felson and features classic design elements such as sleek geometric patterns, ornate detailing, and a limestone-clad façade. It sits across from the Bronx County Courthouse, near the 149th Street–Grand Concourse subway station, and is surrounded by cultural landmarks like the Bronx Museum of the Arts and Yankee Stadium. This model is appropriated for SimCity to handle right-hand slip lane corners and 1x1 curves. Included from the South Bronx, is the ultra modern and very comfortable Colin Powell Apartments, located at 715 Fox Street in the Longwood section of the Bronx. Modelled for FA2, the building is a seven-story building comprising 50 affordable cooperative units, including studios to 3-bedroom apartments. Completed in 2010, this development was a collaborative effort between the NYC HPD, the NY HDC, a private developer, and the Habitat for Humanity. The rentals are affordable and LEED certified. Perfect for your modernist utopia. They tile well too, and the building offers an acute corner. A short walk up the street finds 822 E 156th St, we will find a small row of very narrow, ornate, Italianate mid-rise buildings dating back to at least 1890 --- there are 3 floors of apartments above a small bodega and such --- here they are 1x1 FA3 lots to use to fill gaps. They are acute corner lots as well. Moving east toward Soundview, at the corner of 163rd off the Bruckner, is 940 Southern Boulevard, containing a row of many small businesses including dollar stores, cell phone shops, chicken restaurants and cheapo grocery stores. This could be any Main Street, anywhere. I brought it into SimCity 4 because it's perfectly shaped for a 1x1 curve, or a right-turn on a low-rise shopping district street. Represented in FA2 is Flat Fix - It's a tire shop, and it can occupy a corner with ortho or diagonal depending on placement. I don't remember where this one is specifically, but it could be anywhere --- it's a pretty unassuming little tire shop. Another location unknown is that of our final model, 21st St. Auto Body --- there's no 21st St. in the Bronx, but we'll let it slide because it fits in so nicely. Here it is represented in FA3 lotted for an obtuse corner. All lots are non-functional landmarks with neutral stats so they have no effect on budget and resources. No dependencies are required. Represented with FA2: Colin Powell Apts. --- 2x2, left and right rotations Flat Fix --- 1x1, left and right rotations (diagonal corner) Represented with FA3: 1150 Grand Concourse --- 3x2 left and right rotations 21st. St. Auto Body --- 2x2 left and right rotations 822 E 156th St --- 1x1 left and right rotations and corner and 1x1 curve lots: 888 Grand Concourse --- 3x2 right-hand corner 940 Southern Boulevard --- 1x1 overhanging lot for corner (large footprint) These are leftover from 2022 when I initially had my computer problems --- as such they are as-is. BEWARE --- This upload contains props which possibly conflict with the St Louis 4x2 Narrow lots --- I was having issues with this batch of models so if you have any issues or conflicts, just remove this pack and let me or @Kaimai know. Cheers!
  4. Version 1.0.0

    451 Downloads

    Presenting, Manhattan's famous Flatiron building, custom-modelled and lotted to fit adjacent to FA2 fractionally angled roads. This is an old model I have had laying around for a long time ---- hope you can all get some use out of it! The Flatiron Building, officially named the Fuller Building, is an iconic New York City landmark located at the intersection of Fifth Avenue, Broadway, and 23rd Street. Designed by architect Daniel Burnham and completed in 1902, it was one of the first skyscrapers to utilize a steel frame, allowing it to rise to an impressive height of 285 feet on a narrow triangular plot. Its distinctive wedge-like shape, resembling an old-fashioned clothes iron, quickly earned it the nickname "Flatiron Building." Built in the Beaux-Arts style, the facade features ornate limestone and terra-cotta detailing, including classical motifs like pilasters, scrollwork, and cornices, which enhance its visual elegance. The building's unique form made it a favorite subject of artists and photographers, such as Alfred Stieglitz and Edward Steichen, and it remains one of the most photographed structures in the world. The shape also creates notable wind currents, giving rise to early urban myths about men gathering to glimpse skirts blowing upward. A symbol of early 20th-century innovation, the Flatiron Building has become a cultural and architectural icon, embodying the creative energy and ingenuity of New York City. There are no required dependencies. Landmark lot, 1x2 - not sure about stats as I made this a long time ago. Eyecandy only. The building is missing ground-level retail and nightlighting - so it is technically unfinished, but useful still, no doubt. Enjoy! You can grab similar buildings here but not required
  5. FA3 Houses - New Jersey Pack

    Version 1.0.0

    291 Downloads

    These are fractionally rotated versions of some of the houses I've released in the past. You can use them to fill in visual gaps when using FAR networks. Included are 8 lots, using custom props and families, allowing 24 possible combinations. The lots use prop families when plopped to prevent repetition. FA3 Garfield Ave - left and right rotations FA3 78th St. Bungalows - left and right FA3 Water St Bungalows - left and right FA2 Water St Bungalows - left and right There are no required dependencies --- but there are alternative rotations available below. Ortho counterparts for the Water St. Bungalows are offered here, but are NOT a required dependency. Also available are the ortho South Amboy houses, but you don't need them for the FA pack either. There are no required dependencies. These lots are intended to be used in moderately dense areas. Their models originate from Hudson, Passaic, Monmouth and Ocean Counties in NJ. Landmark lots, 3x1 and 2x1 - not sure about stats as I made them a long time ago. Eyecandy only. Enjoy!
  6. Version 1.0.0

    195 Downloads

    Here's a fun set for everyone ---- it's the old familiar Maxis R$$ 2 story houses from the Chicago 1890 tileset. I have lotted them so that you can place them adjacent to FA3 roadways. These are great for filling in areas with houses that already may exist nearby. They are neutral landmarks that cost noting to operate. The original nightlighting still works the same. There are 6 lots for visual variety, all 3x1 --- 3 are left-facing, 3 are right-facing Only dependency is Maxis bldgs as props for the houses. I've always been quite fond of these. Have fun!
  7. Version 1.0.0

    142 Downloads

    Due to an SC4's hardcoded rule, all residential lots are required to have an access to an adjacent road tile in order to develop. This means that in most cases it will be impossible to develop a large footprint residential blocks along diagonal roads or NAM's fractionally angled networks. However, with some simple modding and this set of specialized tiles, it is possible to build residential blocks in such tricky settings. All, without littering the entire residential zone with access road stubs. In general, "Mimicked bus stop" is to be used in any situation in which you need a bus stop, but would rather not have an actual shelter / building in place. The idea is to blend it in between the pedmalls. The details and meaning of this download can be found below. It is highly recommended you read this topic before putting the "Mimicked bus stop" to work. DEPENDENCIES: 1. NAM 44 or higher 2. Paeng's Parks (actually, only one file within "ADDONS_205" folder is needed - Siding_busstop.SC4Lot) INSTALLATION: Simply unzip the archive to your "Plugins" folder. It should also work just fine if placed in subfolders within "Plugins" directory. KNOWN ISSUES: MBS will not work with any grass-textured underground routes under pedmalls. See this post for details. PROBLEMS? Let me know in the dedicated topic under the link provided above. CREDITS Original bus stop lot and coding by PAENG. Adjustments necessary to the MBS tile by TheMurderousCricket. Textures by Maxis. SPECIAL THANKS - @Cyclone Boom - @Lucario Boricua - @Naomi57 (for underground road lectures )
  8. Due to a SC4's hardcoded rule, all residential lots are required to have an adjacent road tile in order to develop. Unfortunately, this means that in most cases it is impossible, or at least challenging, to develop a large footprint (e.g. 4x4 or 2x3) residential block along such networks as diagonal roads or NAM's fractionally angled roads. This is because, two or three residential "slices" required for such blocks to be born, will always lack road connection. Only a part of such 4x4 (or any other large building) will have actual access to the network. This, of course, results in less-than-appealing visual effect. For residential areas near non-orthogonal roads will oftentimes contain only low-density houses that can be directly attached to the nearby road tile. At the same time, residential blocks will always have to be built along orthogonal networks. However, there is a workaround for this problem which can be used until a more "orthodox" solution is found. This tutorial discusses said workaround and shows how you can build fully developed residential blocks and skyscrapers, seemingly "without" a road access... It will be of most use to those who wish to build large residential buildings along non-orthogonal roads, while keeping the immediate area visually / artistically appealing. If you'd like to know how to build succesful residential areas like the one below, I invite you to read the entire post in detail. Introduction Network Addon Mod has transformed the way our city quarters look and allowed us to build industrial and agricultural areas into irregular and very interesting road layouts, like so... It is also possible to create commercial districts in a similar fashion, within whimsical roadscape around. However, commercial buildings tend to be large at times and may not be perfectly aligned with road tiles. A commercial zone that you intend to put down next to these networks may have some "loose" lots that will display "No road connection" zots. Unless, you supplement this gap with a nice PedMall, which ensures connectivity and also has a park-like appeal... One would think that a similar solution could work with residential zones... But it doesn't... Due to the game's hardcoded rule, which has been explained by @Tarkus in this post, residential zones simply need to be built adjacent to a road. Otherwise they never develop or quickly fail. This is why, if you hope to have a section of nice 3x3 homes along a FAR or diagonal road, you will probably be severely disappointed and end up with this... Of course, in order to desperately pull it through, you may just make a concession and run a tiny road or street that reaches the lots lacking road access. Unfortunately, it looks neither pretty nor realistic... It is somewhat doable for FAR-2 but may become weird when combined with FAR-3. But to be honest, littering your entire neighborhood with tiny road stubs does not look too good one way or another. But have no fear - International Rescue is here. The tutorial below will help you make a setup like this in a way which is technically valid, consistent and far more pleasing to the eye. As a result, you will never again have to reserve your residential blocks for orthogonal road tracts only! First things first In order to execute my hack, you need: Network Addon Mod (version 44 or higher) Paeng's Parks (only one file is needed - "Siding_busstop" in "ADDONS_205" folder) My "Mimicked bus stop set" file (a slight modification of Paeng's file above and a derivative work based on his lot) The theoretical part As of 2022, the game forces us to provide a road access to each residential lot, making apartment blocks next to and facing some roads hard or impossible. However, with the use of NAM tools and some simple modding, it is actually possible to do it in a painless way. NAM has some special puzzle pieces which act as underground roads. Notably, when such a road is placed next to a residential lot, the game thinks that such lot has an access to the road network, which means that the hardcoded rule previously discussed is met. @Naomi57 is probably one of the first people who discussed underground roads in detail and once I recalled her experiments, I already had one foot in the door... Unfortunately, such underground roads cannot exist independently. In other words - if there is a road underground, it has to go above the surface somewhere. Otherwise, a "No road" zot will stay over any given lot. Interestingly enough, underground road does not have to exit to the surface through a tunnel entrance/exit... It can use a bus stop as a way out... Do you see my point now? To put it simple all we have to do is to run an underground road next to "unroaded" lots and connect it to the city network via an empty tile with bus stop properties. Then, we can enjoy building large stuff along non-orthogonal networks... Read on if you'd like to know how to pull this trick out. The practical part Carefully follow these instructions. 1. Open SC4 (thanks Captain Obvious...) 2. Build a FAR or diagonal road of your choice. 3. Zone a straight or several straight residential area(s) along your new road (any density you like). Something akin to this. "No road connection" zots will start popping up for disconnected lots. 4. Open "Transportation tools" menu. Click "Build roads". 5. Scroll down to "Flexible underpasses (FLUPs)" and click it. 6. Press TAB to scroll, until you see the "Straight underground route under pedmall". 7. Now, plop this puzzle piece along all of the lots that display "No road connection" zots. 8. Make sure they all run perpendicular to the lots. Just as normal roads would (rotate with "Home" or "End" keys if necessary). 9. Open "Miscellaneous transportation" menu 10. Scroll down and find the "MBS Tex#" icon. 11. Click it. Note that you can choose one of the four textures which are consistent with those that the pedmalls use. 12. Put the MBS between "Underground route under pedmall" and the nearest surface road tile. See the reference image... All done - watch your residential areas thrive along non-ortho and "without" a direct road connection! Caveats and things to remember I hope that you liked my tutorial and I also hope that you will find my hack useful. I would, however, like to mention several caveats that come with my proposal as I believe you need to get the full picture regarding the benefits and problems this hack entails. Please remember that this workaround is mainly intended as a visual trick which enables you to develop large residential projects along non-ortho in a cohesive and eye-pleasing manner. Silly street and road stubs every 5 meters do not look good, so I hope you appreciate my tip, especially if beauty is what you are after in your cities. Although there is no bus stop building on MBS, the MBS is technically still a bus stop. This means that using it en masse in your cities, may significantly increase mass transit usage which is especially true with the new traffic simulator in NAM 45. If you like robust communication networks in your towns it will probably be fun and beneficial to use these plops, killing two birds with one stone. If, however, you have some very specific and prescriptive plans for your communication networks, it may get in the way. Note that all Sims that have no direct road access will exclusively use busses to travel around! Keep this side effect in mind. The MBS comes with a monthly cost. However, given the fact that my workaround is supposed to mainly be an artistic helper, it has been reduced to $1 from the regular $5 that bus stops normally cost. It seems fair and you won't go bankrupt, which is especially true when you plan to use these fillers often. The underground road connections are always visible in-game as small "clips" on top of whatever Pedmall texture is used. So, if you choose to employ my solution, you'll have to live with it somehow. Personally, I am not too bothered by this and simply perceive them as rainwater grates. For some reason I don't understand, the grass-based underground routes cannot be mixed with underground routes which use different textures. This causes the entire road to loose continuity and everything before (or after) the grass-textured underground road will lack road access. I believe this was not the intended way and it might be a glitch. Still, it is perfectly fine to mix, say, cobblestone, red brick and cement-textured underground roads without any problems. Luckily, that the grass-textured MBS will always work fine with all underground roads! That would be all for now. Good luck and have a nice day! If you have any questions, doubts or especially if you have discovered a bug in the MBS files, leave a comment and let me know! TMC, out.
  9. When building residential zones, I always find it annoying and extremely limiting to be forced by strict road-access requirements for all of the residential lots. A lot without a road access will, unsurprisingly, fail. This is truly disappointing. If I'm not mistaken, a large residential building connected to just a single road tile will always fail or won't be developing at all. This means that we are unable to build a 3x3 or even a 2x3 residential blocks next to curvy roads, FAR pieces and other non-orthogonal networks. Something which is perfectly possible in real life... This is not the case with industry or commercial. Industry will develop perfectly well in an irregular quarter which is, for instance, delineated by irregular roads. As far as commercial goes, one can build large 3x3 businesses along, say, FAR networks, as long as empty gaps between a lot and road are supplemented by ped walkways. I don't quite understand why residential areas can't work in the same fashion and, like I said, I find it very limiting. What is wrong with extending residential access with ped walkways? After all these are just pieces of asphalt and tiles that one can easily drive their cars through, right? Are there any technical limitations due to which this has not been implemented yet?
  10. Version 1.0.0

    370 Downloads

    Break the grid! Nyoooooooom....... BOOM. There goes the grid! Here's a fractionally angled version of Cliffside Park, NJ's most average brick apartment building. This one is located along Anderson Ave (Bergenline) and is 5 over 1, mid to late 20th century. Download includes: 2x 1x1 landmark lots with custom overhanging props (both left and right orientations) 1x .sc4model file of the following:
  11. Version 1.0.0

    462 Downloads

    Break the grid! Break your entire government if you feel you need to! These are 1x1 parking lots, with modeled cars and concrete pavement texture, to adjoin ortho lots to adjacent fractionally angled networks. This download includes: 6x 1x1 landmark lots with overhanging FA3 props, both rotations (L+R) 4x 1x1 landmark lots with overhanging FA2 props, both rotations (L+R) No dependencies required. NAM required for fractionally angled network support. Have fun! EXTRA
  12. FA3 Goodwill

    Version 1.0.0

    353 Downloads

    Break the grid! Just to see how it feels! This is a Goodwill thrift store, lifted from Missouri via the 3dwarehouse. Goodwill offers a wide arrangement of donated clothing, furtniture, household electronics and odds and end for sale. ANOUNCEMENT SECTION Speaking of odds and ends for sale... I am thrilled to announce the new EFFTHEGRID X EXTRAS Patreon page! Don't worry, I am NOT sacrificing quality or posting less on the STEX. On the Patreon page you will find all kinds of models that I have exported into SimCity 4 for my own game, but lack the polish or glamor needed for the STEX. So, if it's good enough for me to use, it's good enough for you! Since the site is new and I only have a handful of downloads available, I am running a half-off promotion on membership starting at USD $2.50/mo. I hope none of you think I am selling out! This seems like a viable way for me to afford my 3d software license and also offer the community something extra. Thanks for listening and resuming normal programming! This download includes: 2x 4x4 landmark lots with overhanging FA3 props, both rotations (L+R) No dependencies required. NAM required for fractionally angled network support.
  13. I try to drag heavy rail through a draggable-made FAR4 road but I can't. I tried to use a FAR4 rail crossing as a puzzle piece then but... there just isn't any... Is there no FAR4 rail crossing in NAM or what?
  14. NYC Low-Rise FA Pack

    Version 1.0.0

    649 Downloads

    Break the grid! There are no rules! These are some low rise, brick buildings from around New York City. They are designed to fit into difficult-to-fill spaces along FA2 and FA3 angled networks. Download includes both mirrored versions of the following lots w/overhanging prop: (8 lots total) FA2 Global King (47 Stewart St, Bushwick, NY) // LM 1x1 FA2 Shop Fair (20 Lenox Ave, Harlem, NY) // LM 1x2 (nightlights included) FA3 21st St. Auto Body (21st St, Long Island City, NY) // LM 2x2 FA3 Brazil Coffee (44th Rd, Long Island City, NY) // LM 2x2 No dependencies required to use, but NAM is required for FA networks. Enjoy!
  15. FA2 High Rises 01

    Version 1.0.0

    960 Downloads

    Break the grid! There are no rules! These are as-is models. They're good enough for me so they will have to be good enough for you I've been busy with IRL stuff lately so I haven't had time to complete these in any sort of "final" manner with proper detailing, nightlights etc, but anyway here are some high rise structures for FA2 angled roadways. Download includes both mirrored versions of the following lots w/overhanging prop: FA2 Citysphere (801 King St, Toronto, ON) // LM 2x2 FA2 Cocoa Exchange (The Beaver Building) (1 Wall Street, New York, NY) // LM 1x2 FA2 Rhodes Haverty (127 Peachtree St, Atlanta, GA) // LM 1x2 FA2 TD Bank (Cadman Plaza, Brooklyn, NY) // LM 3x3 No dependencies, no refunds or exchanges. No shoes, no shirt, NO service. No pets (service animals allowed)
  16. FA2 The Bradhurst

    Version 1.0.0

    627 Downloads

    Break the grid!!! This is a flatiron-type building for the intersection of an ortho network and the FA2 road. It's based on a residential building on the south end of Bradhurst Ave in Harlem, NYC. Download includes: 2 recolors, left and right rotations. 1x1 landmark lots (overhanging props occupy ~1x3) No lights this time. Flood the comments with your complaints lol Productive approach: hit me up with better ways to do nightlighting. I do it by adding "nite_" manually to each individual window pane and it is painstaking. Tips welcome
  17. FTG Cape Cod houses

    Version 1.0.0

    852 Downloads

    Presenting: Cape Cod homes, in the postwar style that is pervasive in the Northeast United States. These houses were built quickly by many developers, and in their heyday of the '40s and '50s, were favorites of returning war veterans looking to start a family in the new towns of the suburbs. This download includes 3 components. Ortho (straight) models, diagonal models, and fractionally angled models. If you do not wish to use the angled props, simply do not copy the undesired folder into your plugins, and vice versa. Each folder is self-sufficient. Additionally, all props have been grouped into families to avoid repetition. DOWNLOAD INCLUDES: 14x unique ortho models, on 8x R$ lots, 1x1, 1x2, and 1x3. Grows under NY tileset 8x unique FA models on 2x1 landmark lots 6x unique diagonal models on 1x1 landmark lots Enjoy! no dependencies Footnote: I'd like to extend sincere gratitude to each of the members who have passed along a best practice or a helping hand during my time here. The Simtropolis community as a whole has enabled me to create this pack; without the continuum of knowledge, there would be no pack. Barton, AP, and Davide, thanks especially on this one!, and to everyone who contributed ideas on the SUWYWO thread.
  18. FA3 1x1 Parking

    Version 1.0.0

    392 Downloads

    Another small parking lot with light grey pavement, geared for low wealth settings. This fills a wonky hole. 2 rotations included 1x1 no stats landmark, enjoy
  19. FA3 Couche Tard Mini Mart

    Version 1.0.0

    376 Downloads

    A small convenience store with parking, for use along FA3 networks. The building itself is based on a 7-Eleven store, but I wanted to brand this one as a Couche Tard to add a little variety. They're very common around Montreal. I have lots of drunken memories there 2x1 landmark lots with no stats, no night lights
  20. FA3 Bob's Grease Pit

    Version 1.0.0

    275 Downloads

    This is Bob's Grease Pit, recreated from its likeness in the base SimCity 4 game, for fractionally angled networks! This fills a weird hole that you might have in your grid. No stats landmark with overhanging prop
  21. Edgeworth Flats 22.5

    Version 1.0.0

    2,351 Downloads

    Edgeworth Flats 22.5, by Mattb325. --------------------------------------- I am always on the lookout for lower mid-rise developments that can bridge the gap between the single family houses of suburbia and the high rise apartments of downtown. To that end, I have made a series of apartments all rotated at different angles. This set is rotated at 22.5 degrees. All the apartments are 6 floors; have underground parking, large balconies, landscaped grounds and a soft pastel colour-scheme. They grow on a 4x3 or 5x5 lot. I have also included an overhanging CS$$ ploppable lot which is great for using along the fractionally angled roads that come with the NAM. Like all of my work, these are suited to both CAM and non CAM cities alike. --------------------------------------- STATS R$$: Lot size : 4x3 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: $342 Capacity Satisfied: R$ 592 R$$ 328 Pollution: 2 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 5 Mwh Water Consumed: 13 Gal/Month Building Style: New York, Chicago, Houston and Euro Occupant Group: Medium Wealth Residential Building STATS R$$: Lot size : 5x5 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: $342 Capacity Satisfied: R$ 985 R$$ 545 Pollution: 4 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 8 Mwh Water Consumed: 21 Gal/Month Building Style: New York, Chicago, Houston and Euro Occupant Group: Medium Wealth Residential Building STATS PLOPPABLE CS$$: Lot size : 1x1 Plop Cost: $686 Capacity Satisfied: R$ 124 R$$ 65 Pollution: 4 (Air)/ 3 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 8 Mwh Water Consumed: 24 Gal/Month Occupant Group: Building Landmark, Building CS$$ --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. --------------------------------------- EDIT April 9 2021: Please note, (per the comment I made when first batted these): ...that the angle of this building was designed to fit in with CPs overlay textures, and I simply made a ploppable commercial that could be used with the FA2 network. I did not get the maths wrong as users are suggesting, I just thought a ploppable that works with the FA2 network would be a nice idea and that I wouldn't have to make a full disclaimer. No one will force you to download this, so if you don't like it, don't download it. ---------------------------------------
  22. FA2 Bergenline Avenue

    Version 1.0.0

    518 Downloads

    Break the grid! Think outside the box! 2 sets of taxpayer buildings that you might find on any main drag just about anywhere. If people react positively to this style, I will make more pieces for variety. Comment with some FA shapes and sizes you'd like to see in-game! Screenshots encouraged Includes: 2x 1x1 ploppable landmark with overhanging prop. Nightlighting enabled // no dependencies
  23. FA2 Commercial Corners

    Version 1.0.0

    549 Downloads

    Break the grid! Think outside the box! This is a space I've really struggled to fill. Included are 2 low profile commercial buildings to hang off of FA2 x ortho intersections. 1x1 landmark lots with overhanging building props Nightlighting is included, no dependencies required Reach out with requests!
  24. FA3 Parking Wedges 1

    Version 1.0.0

    587 Downloads

    Break the grid! Think outside the box! This is a really simple lot. Use these to fill in areas adjacent to FA3 angled networks. No dependencies. Landmark with overhanging parking prop I want to hear your feedback! Dm me with fractional and diagonal lot requests. Let's kill the grid.
  25. FA2 Strip Malls 1

    Version 1.0.0

    627 Downloads

    Two strip malls, oriented for use with FA2 networks They are 4x2 overhanging landmarks One is a Kosher supermarket, the other is a Korean grocery. They both have adjacent businesses. No dependencies, just drop them in your plugins DM me with FA/diagonal requests! Looking for inspiration
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