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Showing results for tags 'city planner'.
Found 14 results
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Version 0.9.6
178 Downloads
1. Introduction This resource is a small but hopefully useful project which attempts to recreate ordinances from SimCity 3000 for use in SimCity 4. SimCity 3000 had a very elaborate system of ordinances, complete with exhaustive descriptions, which provided mayors with an important and powerful city management tool. Half of these ordinances did not make it into SimCity 4 however. Thanks to the ".dll era", it is now possible to recreate these old ordinances and this is what this package is all about. As Penultimo from the Tropico series would say "I've got something for you to sign, and no - it's not my raise again!". Unleash the red tape! This pack contains a recreation of City Planner ordinances from SimCity 3000. 2. Installation instructions Please read this section carefully to make sure the new ordinances work for you. Dependencies: Custom Ordinance Exemplar Host DLL (by @Null 45 - whom I'd like to thank for making mods like this possible) Instructions: 1. Download the package 2. Extract contents of the .zip file into "Documents\SimCity 4\Plugins\140-ordinances" 3. Launch the game 4. Open the "City ordinances" budget item to use new options (search the bottom of the ordinance list) 3. Uninstall Before uninstalling, it is strongly recommended that you uncheck all custom ordinances in the cities in which you enabled them and resave the cities first. To uninstall, simply remove the files from your "Documents\SimCity 4\Plugins\140-ordinances". Important! Some ordinances will become available only after certain conditions are met. Consult the readme section for further information on them. -
Version 0.9.6
185 Downloads
1. Introduction This resource is a small but hopefully useful project which attempts to recreate ordinances from SimCity 3000 for use in SimCity 4. SimCity 3000 had a very elaborate system of ordinances, complete with exhaustive descriptions, which provided mayors with an important and powerful city management tool. Half of these ordinances did not make it into SimCity 4 however. Thanks to the ".dll era", it is now possible to recreate these old ordinances and this is what this package is all about. As Penultimo from the Tropico series would say "I've got something for you to sign, and no - it's not my raise again!". Unleash the red tape! This pack contains a recreation of City Planner ordinances from SimCity 3000. 2. Installation instructions Please read this section carefully to make sure the new ordinances work for you. Dependencies: Custom Ordinance Exemplar Host DLL (by @Null 45 - whom I'd like to thank for making mods like this possible) Instructions: 1. Download the package 2. Extract contents of the .zip file into "Documents\SimCity 4\Plugins\140-ordinances" 3. Launch the game 4. Open the "City ordinances" budget item to use new options (search the bottom of the ordinance list) 3. Uninstall Before uninstalling, it is strongly recommended that you uncheck all custom ordinances in the cities in which you enabled them and resave the cities first. To uninstall, simply remove the files from your "Documents\SimCity 4\Plugins\140-ordinances". Important! Some ordinances will become available only after certain conditions are met. Consult the readme section for further information on them. -
City Planner - Earthquake Resistance and Retro-Fitting
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Earthquake Resistance and Retro-Fitting Ordinance requires that money be spent on design, engineering and construction of earthquake-resistant buildings, and also on retro-fitting older buildings constructed before the advent of modern techniques. When this ordinance is enacted, building are better able to withstand tremors and shaking, and will sustain less damage during an earthquake. It can be pricey, though, since the monthly cost of this ordinance is based on the number and types of buildings in the city."- 1 Reply
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City Planner - Homeless Shelters
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Homeless Shelters Ordinance pays for shelters, soup lines, and basic infrastructure to aid the city's less fortunate. The ordinance incurs a monthly cost based on city population. The money seems well spent, as the city's overall land value actually increases, perhaps because doing something positive for the least of people is uplifting." -
City Planner - Tourist Promotion
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Tourist Promotion ordinance uses tried-and-true advertising techniques to attract visitors to town. It also establishes a Welcome Center where guests receive maps, brochures, and discount coupons that can be used at numerous retail establishments in the city. When enacted, the treasury takes a monthly hit to pay for advertising expenses in an amount based on population. Sims benefit from a stronger Commercial demand, though they gripe about the traffic that the shutter-happy tourists bring." -
City Planner - Conservation Corps
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Conservation Corps is an organization responsible for maintaining the natural beauty of the city. Armed with litter-stabbing sticks and plastic trash bags, Sims of the Corps patrol city highways, streets and coastlines hunting down unsightly trash. This ordinance is funded through a monthly fee based on the number of polluting factories in the city. In addition to reducing pollution and helping to attract clean industry, the Conservation Corps keeps teenagers busy with positive activities and a sense of purpose, helping to reduce crime."- 1 Reply
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City Planner - Clean Industry Association
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Clean Industry Association is a consortium of cities that promote clean industry throughout SimNation. A small monthly fee supports the association's efforts to attract non-polluting industries, conduct research in waste management, and act as a watchdog over polluting industrial sites. Many a new mayor has welcomed high-polluting industries into city, only to regret the eventual costs to the quality of life. Enacting this ordinance will please ecologically-minded residents, but when polluting industries start feeling the pressure, they may pack up their bags and leave -- which may be just what you're after." -
City Planner - Electronics Tax Incentive
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Electronics Tax Incentive Ordinance is designed to attract electronic companies to your city by subsidizing some of the taxes those companies would otherwise pay. For cities only mildly attractive to the electronics industry, this tax break gives high-tech firms reason to take a second look. The monthly cost of this subsidy can be pricey, as it is based on the number of non-polluting manufacturers in the city. But if moving toward cleaner industry is on your agenda, the financial hit may be worth it."- 1 Reply
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City Planner - Aerospace Tax Incentive
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Aerospace Tax Incentive Ordinance is designed to attract developers of aerospace materials to your city by subsidizing some of the taxes those companies would otherwise pay. This may encourage demand for clean industry in your city, depending on the growth of the aerospace industry. The monthly cost of this ordinance is based on the number of clean industries in the city."- 1 Reply
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City Planner - Electronics Job Fair
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Eletronics Job Fair Ordinance pays for an annual city-sponsored job fair. Electronics companies view the job fair as a valuable way to find an educated and experienced employee base, and are more likely to set up in cities that hold one. Demand for clean industry increases when this ordinance is enacted, but the city foots the bill which is a monthly fee based on population." -
City Planner - Biotech Tax Incentive
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Biotech Tax Incentive Ordinance is designed to attract biotechnology companies to your city by subsidizing a portion of the taxes those companies would otherwise pay. This may encourage demand for clean industry, depending on the growth of the biotechnology industry. The monthly cost of this ordinance is based on the number of clean industries in the city." -
City Planner - Public Access Cable
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Public Access Cable ordinance pays for free local use of media facilities by members of your community. Media companies are more likely to see your city as a place where telecommunication skills are highly valued, and may be more likely to move in, hoping to find an experienced employee base. Each month a fee is deducted from the city treasury, an amount based on population. Its effect is an increase in demand for clean industry." -
City Planner - Farmer's Market
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Farmer's Market Ordinance, the brainchild of the Urban and Rural Resource Sharing Committee, asks the city to allocate a parcel of land where farmers can sell fresh fruits and vegetables to the public at wholesale prices. There are no costs to the city for enacting this ordinance, and all its effects are positive. It encourages farm development in nearby areas, and gives Sims a place to go on Saturday mornings."- 1 Reply
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City Planner - Industrial Pollutant Impact Fee
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Industrial Pollutant Impact Fee Ordinance assesses a monthly fee to each polluting factory in the city. Fees are deposited into the city treasury with the understanding that some day they may be needed to clean up dangerously contaminated sites. Industry seems to resent government regulation in any form and some factories may respond by moving to less restrictive cities. As long as the ordinance is in place, it may be difficult to persuade new industries to move in, replacing those that leave."

