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City-building game(s)

Found 389 results


    Version 1


    Faster than a speeding Llama... ( a really old one... with gout )... More Powerful than my breath after a Tequila and burrito binge...... Able to leap tall brown gift boxes in a single install. "LOOK !! Up on the STEX !! Its a Mod !! Its a Lot !! Its... its..." "Oh forget it. Its just a dependency." You asked for it! And now you got it! The all-inclusive... the all encapsulating...one size fits all... MTP SUPER PACK !! * Tights & Cape sold separately. Tights void where prohibited. Do not wear capes near jet aircraft engines. Installation of the SUPER PACK may not enable you to fly. The MTP SUPER PACK combines all the standard MTP dependencies into a single download... and also includes a substantial amount of new material that will be used in future development. This file will be the primary MTP dependency listed on all future MTP lots. Please Note: This dependency contains no material that alters the appearance ofgame default props or textures... and will not interfere in any way with playing a non-MTP or rural themed city. The MTP SUPER PACK combines both MTP props and textures into a single download. However, it will install props and textures as separate files to make any future updates easier and faster. The MTP SUPERPACK replaces the following previous MTP dependencies... which can now be removed from your Plugins folder: * PEG Mountain Theme Pack ( PEG_MTP_RESOURCE_vol1.dat & PEG_MTP_TEXTURES_vol1.dat ) * PEG-MTP Texture Pack Volume 2 ( PEG-MTP_TEXTURES_vol2.dat ) * PEG-MTP Resource Pack 2 [beta] ( PEG-MTP_RESOURCE2_b102.dat ) * PEG Pine Tree Mod [ resource file only ] ( PEG-MTP_GM-TreeMod_RESOURCE ) ** This dependency has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. PEG Random Woods v206

    Version 0


    ** DISCONTINUED - OBSOLETE ** This lot has been replaced with the newer PEG MTP Random Woods
  3. Version


    We have built out... we have built up... now we can build down! The new PEG Subterranean Mall is the first of several new lots that will utilize your available real estate to its fullest extent by utilizing the space under your transportation network and existing development. These lots are designed to visually connect to each other both end-to-end and side-to-side... allowing you to create sprawling, inter-connected shopping complexes. They also work well when plopped alone as a small, space-saving singular shopping mall. This initial offering includes two 3x6 lots... similar in appearance but slightly different... and each containing unique store signage for added variety. The sub-malls are now "Christmas Enabled" and will show Christmas decorations & lighting during the Holiday season. Installation of the PEG Christmas Development Kit is required. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. Version 110


    The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development. This Seaport lot has all the same properties, capacities and costs of the game-default seaport. The lot is a different size (10x5) so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport. IMPORTANT Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development. Please read the included readme file for full details. The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around. RAIL CAPACITY Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion. ** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail. *** The lot is located in the Water Transportation menu in place of the game-default Seaport icon. ** REQUIRED DEPENDENCY FILES ** PEG-CDK3 SUPER PAK PEG-CDK3-SP Container Ship Fleet Pack PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  5. Jason5871's Cruise Ship Port Set

    Version 1.0.0


    Please note as it was discussed under the PLEX support thread,, and with the permission of the Simptropolis Staff Members this file has been uploaded on behalf of Jason5871. It was not available anymore due to the unfortunate demise of SimPeg. All the works in this download were created by @Jason5871. This Cruis Ship Port Set was made by Jason5871 and originally was uploaded onto the PLEX. This upload contains 6 folders, and into these folders you can find the original readme files and pictures taken by the original creator (but I updated all the dependency links into the *.txt files) and a folder called Cruise Ship Port. Each folder (from the above mentioned six) has a so called Cruise Ship Port folder (what you will copy from the zip into you plugin folder). Into each folders the Cruise Ship Port folder contains one of the following subfolders with the LOT files: 1. AK Cruise Ship Building - This lot will replace the in game Cruise Ship Port. It will apearing in your Reward Menu in game. Lot Size: 6x6 2. CSX Pier Mall - This is the CSX Pier Mall It has been reloted it fit the Cruise Port. It has the same properties as the orignal CSX Pier Mall. Lot Size: 6x10 3. END Lots - These are the ends that go with the new Cruise Ship Port Set. They have 15 low wealth commercial jobs each. Lot Size: 2x6 4. Fillers - These are the 5 filler lots for the Cruise Ship Port. They have 15 low wealth commercial jobs each. Lot Size: 1x6 5. Fire Station - Here is the Fire Station for the Cruise Port Set. Lot Size: 3x6 6. OWW2 Transitions - These Transitions will connect Cruise Ship Port set to the OWW2 set. These have 15 low wealth commercial jobs. Lot Size: 2x6 Apart from the AK Cruise Ship Building the rest of the LOTs take place in the Water Transport Menu in game, you can find them near to the PEG OWW2 set. It's not part of this set directly, but you may want to try Pezzajn's Cruise Ship Port (CSP) _ Broadway Cruise Ship Terminal as well, since it's an addition for this set. Dependencies: Peg-OWW2_Resource Peg-OWW2_Resource2 Peg_Marina_Resource (THIS ONE IS INSIDE THE DOWNLOAD) Peg-OWW2_1x3_Pierhead Peg-CDK3- Fountain Peg_CDK_SV_FoodCourts Peg-CDK3_2x3_Marina-Parking Peg-Oww2_1x3_LeftEnd Peg-Oww2_1x3_RightEnd Peg-OWW2_2x3_Obsdeck Peg-Oww2_1x3_Ramp Peg_CDK3_4x3_Marina-Docks Peg-CDK3-CG_Resource Peg-OWW2_FireStation CSX Pier Mall - Only dependency for the CSP Pier Mall Lot (you need the LOT file from Don Miguel's upload) PorkieProps-Vol1 Taxi Props Shmails Park A Lot 1x3 (you only need the models and desc files from this) SG_SuburbanFireHouse NDEX ITS Mega Props Vol3 - this is for the AK Cruise Ship Building only Bsc_Texture Vol2 BSC_TexturePack_Cycledogg_Vol1 Have fun and enjoy! - Tyberius06
  6. Version 1.0.1


    Please note as it was discussed under the PLEX support thread, this file has been uploaded on behalf of Pegasus. It was not available anymore due to the the demise of SimPeg. All the works in this download were created by Pegasus. The PEG CSK2 Locks have been updated for use with the PEG PPond Canals and ploppable water. This new lot is a "one lot fits all"... in that it can be used both with the canals and the PPond ploppable water. But wait... There's more. This is also a "2fer" lot... as in 2 for 1... as the same lot now replaces the CSK2 Ocean Lock as well. It can also be plopped along your coastlines and used with the PEG CDK3 & OWW2 coastal collection of lots. That's one less menu icon to scroll around looking for. [YEA !!] * If you are not familiar with these Lock lots, they are used to allow your canals to change altitudes. The PPond ploppable water that is used to make lakes, rivers and streams has waterfall lots for that purpose. However, the Locks are the only viable & realistic way for a canal to traverse down a slope. The Lock uses timed props to create an animation effect. During the day, the Lock will change several times from being full to being lowered. Various river Scows will also appear in the Lock. Like the original, the Lock will automatically adjust to various heights of the slope. There's no need for precise terrain editing... although the area above and below the Lock should be level. The new Lock has been reduced in size to only 4 tiles deep... but it is still 2x tiles wide. The upper-level canal section on the original has been removed so the Lock is not limited to use only with the Canals... and it could also be used with any other type of ploppable water or canal style. * Please be sure to consult the Developer's Notes section of the included readme file for details on plopping and using this lot. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. Dependency:
  7. Version 1


    Feel the Power. What a Rush !! This is a simple mod that reskins the existing game default Power Transmission Towers to a consistent silvery-gray / oxidized metal color. The red "candy stripe" paint scheme is fairly rare and this uniform galvanized gray color is far more common. The game default towers are done well and the design is a common one. So only the "red" had to go. These are not new BAT models. The images used by the 4 tower models were exported, modified to remove the red... and imported back into the game. * Once installed in your Plugins folder, the mod will change the appearance of all the power transmission towers in the game. To change them back, simply remove the file from your Plugins folder. The changes are instant and automatic. There is no need to replop the towers. ** No dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  8. I'm missing the reward slots for the PEG navy mod for Navy bases 3 and 4. They never seem to show up in the rewards section, even with cheats used. Help?
  9. PEG done

    Ive noticed peg is down and cant find downloads for it, i still have a few on my computer...wondering if it would help to upload them somewhere. if so, tell me what to do so the stuff doesn't die.
  10. i was wondering if this is a common issue in the game... you can see the middle normal road has a nice 90 degree natural curve, now when i try to apply it to the dirt road version it doesn't work or just goes back to the normal road look. Anyone know any solutions around this?
  11. SurPLUS - SimPeg LUminary Society There comes a time when all good things must come to an end, however in the great circle of life, sometimes when we get to the end - we start at the beginning again... or in the time honoured tradition of Simcolumbus, we grip tightly to the yellow arrow and sail over the edge into uncharted territory. Whether we fall into the abyss to be devoured by garbage eating dragons, or pass safely to the 'other side' is all part of the adventure. Here at least we can provide a (more or less) safe haven, a resting point on our journey, for those of us mercilessly cast adrift by the harsh realities of data corruption and server implosion. May we stop a while, and reflect... raise a glass... (down a glass)... and reminisce on good times past. ----- Right enough of that mushy stuff... pass the beer and nuts. Especially the nuts.
  12. Version


    The SimPeg Agricultural Mod (SPAM) is an absolute, total and complete replacement for the game-default farming system. The default system was never really finished before game release and was, in fact, designed to be short-lived and used only initially in starter cities. The game, as it progresses, actually is designed to kill off all desire and usefulness for farming. We changed all that. Not only have we changed how all the farms look... but we also changed how they play. Originally in a city, you could hug a tree... or kiss the sky with glass and steel. Now... you can do both. At its most basic function and goal, the SPAM is an IND MTP Replacement Mod... similar to the RES and COM MTP replacement mods. Its primary goal is to give an MTP-ish look and feel to the game's default farm lots. Want to know more? Yeah of course... As a matter of fact, you NEED to know A LOT more - so before you install, we invite you to Visit the Full ReadMe and learn more about these - (PLEX Legacy update: all readme information can be found in the 5 pinned threads in the above link) FEATURES * Development Stages * Agricultural (I-R) Demand * Employment * Education * No Power? No Water? * Pollution * Sub-Divide and Conquer * Crop Only Lots * Improved Lot Orientation * Crop Selection * Future SPAM * SPAM Comparison * Developer Notes on General Troubleshooting and Compatibility DEPENDENCIES This mod requires the MTP Super Pack. INSTALLATION By default, the SPAM files will reside in a sub-folder named "SPAM" in your Documents Plugins folder. See the included Full ReadMe for more information! All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  13. New Cemetery

    Version 3.0


    This is a new cemetery for your city!. Cost $12000! DEPENDENCIES: PEG Memorial Park Kit INSTALLATION: Put the dat file in Documents/SimCity 4/Plugins ENJOY!
  14. Version 0


    For Sims with a "Tude!!!" The City Council was hesitant at first, but the Mayor knew what he/she was doing. "Give the People what they want"... and this expressive statue was exactly that. The Sims love this statue because its exactly how they feel. Whether it stems from political misgivings, social concerns, or the jerk that cut them off in traffic... this statue says it all. Your Sims just feel better driving past it or standing before it and venting their rage. It is, after all, all about "attitude!!" These lots, offered in both a park and plaza style, are a true blend of large park & large plaza with all the benefits associated with both. Pricing and maintenance are the same as a large plaza. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  15. Version 8.0


    This my custom version of the excelent mod PEG Memorial Park Kit by Pegasus. Finally I found the Mausoleum in Lot Editor and feel so happy. DEPENDENCIES: For work without problems (thanks RandyE for comment) you must install the PEG Memorial Park Kit INSTALLATION: Put the .dat files in Documents/SimCity4/Plugins ENJOY! bone wall corner 3_251bd0ae.SC4Lot bone wall edge 3_e51bd4cd.SC4Lot PEG_Cus3x3_Mem-Park-Gate 3_e52642e7.SC4Lot PEG_Cus3x3_Mem-Park-Gate 4_652644ef.SC4Lot bone wall corner 4_452ba7ba.SC4Lot
  16. Hi! I'm about to put together the dependency list to my Seaport Project and I ran into a little problem. I put the current dependency links into the read me documentation and when I wanted to attached the link of the subjected file I couldn't find it on the STEX. I found the old CSK2 Lock, but did not the PP Locks, what I use for each of the transition lot. I don't know if I overlooked something and the mention file is on STEX, or it has been left out so far? Can someone confirm the current status of this file? And if the file is on the STEX, can someone navigate me into the right direction for example with a link? And if that file isn't on STEX, who has the right to upload that one? Thank you in advance! Regards, - Tyberius06
  17. Miren las fotos. Una es de un mausoleo del excelente mod de PEGASUS y la otra de un auto negro. Mi idea es la siguiente para aquellos que crean mods para el SimCity 4 Rush Hour: 1- El mausoleo sea un objeto a parte para que se pueda un construir tu propio cementerio como el mismisimo PEG MEMORIAL PARK, con su respectivo sonido de cuando hacemos click en un cemenerio del juego. 2- Que el coche sea un adicional o de reemplazo y manejable cuando pongamos un cementerio en tu ciudad ya que el coche es muy parecido un coche fúnebre '''moderno''. 3- Que alguien haga un cementerio de mascotas con dos estatuas de bronze de perro como las del juego en la entrada como lo están el PEG Veterans Memorial Park de Pegasus.
  18. PEG Trail Parks III



    The PEG Trail Parks have returned with a whole new visual makeover. This initial release introduces the new version of the basic Trail Parks... designed to blend seamlessly with the the PEG Random Woods & the PEG Stream Kit II. These new parks feature BAT modeled pathways that replace the old textured paths. This means that the paths now show while you are plopping the lots. This makes them much easier to use. These Trail Parks also feature two new trail lots that will allow you to run your trails anywhere. The new EL Transit lot will allow you to extend the trails under elevated rail & highways. The new Pedestrian Tunnel allows you to visually run your trails under any road or rail... or even under entire buildings or blocks. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  19. Version 1


    The time has come to clean up your act. Specifically... you now have access to clean, affordable and realistic power for your cities. Its time to stop burning those fossil fuels and irradiating the gene pool and start developing GeoThermal Power Plants in all your cities. Geothermal energy is abundant... and renewable. The process involves using either direct steam or high-pressure hot water from underground to power steam turbines... which in turn power electric generators. The steam is then condensed back to liquid and pumped back underground where it is super heated to be used again... repeatedly... forever. This is not science fiction. Geothermal power plants are in use today throughout the world. This 5x4 power plant has all the costs, power output and other properties of a game-default coal fired power plant... but virtually none (1-3%) of the associated pollution. In fact, the only real pollution generated here is when the roach coach rolls in on 2-for-1 burrito day. This is not a conditional power plant and is always available. Its the cheapest source of power ($0.04 cents per MegaWatt Hour [MWh], in-game) and the cleanest now available. For bringing power to your cities, Geothermal should not only be your first choice... but your only choice! ** This lot requires the PEG Security Fencing Kit **This lot also requires PEG MTP Super Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  20. Version


    Created by request, the Pine Trail Railroad Crossing is a simple, 1x1 lot that visually extends the Pine Trails over railroad tracks. In effect, it is no more than a single tile lot that is transit enabled for both freight & passenger rail. However, with the game's default "dirt" underlying the rail road tracks everywhere in the game, there was no way to get this lot to look quite right. Thus spawned a collective effort for a means to improve the appearance of the railroad tracks. The result of that collective effort, is the SWAMPER-PEG No Rail Dirt Mod, which was initially released on the STEX along with Swamper77's OneWay Railroad Crossings Mod ... and is also included in this archive. As is pictured above, the No Rail Dirt Mod eliminates the dirt texture under the railway tracks... which doesn't look bad on straight sections, but looked like chunky Hell on diagonal sections and turns and turnouts. The side effect to this mod is that is also removes the underlying dirt that appears on streets adjacent to farm and landfill zones. On those tiles, between the road and the sidewalk, the true underlying terrain (usually grass) is visible instead of the dirt. Its barely noticeable and not objectionable in appearance, but a side effect none-the-less. Dependencies: SWAMPER-PEG No Rail Dirt Mod (Optional but Recommended - Included) **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  21. Version 1


    "Second verse... same as the first...". This lot is a dedicated Right-side End section for both the OWW2 and CDKM Marina. It visually closes off the seawall/boardwalk and rear parking area. Its nearly identical to the Left-End lot but with a slightly different boardwalk. All properties are similar to the OWW2 1x Plaza lot. For help creating the perfect terrain for CDK lots, we strongly recommend reading The Official CDK Tutorial. ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  22. Version 1


    The PEG CDK3-SP Master Seaport Controller Mod is the definitive, single source central seaport developer file for all PEG CDK3-SP seaport lots. If you use the PEG CDK3-SP Seaports & the vast selection of related seaport complex lots, you should install and use this file... and install no other common or central seaport controller mods or files. * This mod uses the archaic yet effective method of alphabetic file & folder naming to ensure that it is loaded last into the game and overwrites any and all conflicting files. Yet, it is still advisable to make sure you do not have any conflicting or non-supported seaport files installed to safeguard your cities from conflicts that could prevent you from being able to load them in the game. All seaport lots share a common Seaport Developer file... which has complicated efforts to develop custom seaport lots for the game which, by default, only included functional support for a single seaport lot. Multiple developers, attempting to make multiple custom seaports lots, traditionally had no option but to develop custom seaports that excluded the use of custom seaport lots developed by others. This new Master Seaport Controller mod overcomes all the previous limitations imposed by the game's default common Seaport Developer file. When installed properly, it will also override & correct any errant or non-compatible functionality data in any previously installed seaports lots that are supported by the mod. This mod will be updated to include new seaport lots as they are developed... including non-PEG seaports created by other developers. Fortunately, its an extremely small file and the ZIP file installation will be a simple, semi-automated process of unzipping the file and allowing it to over write the previous version with the newer one. * The included readme.htm file documents the procedure to be followed by other developers who wish to have their custom seaport lots supported by this mod. This is Version 1.05 of the Master Seaport Controller Mod and currently supports the following seaport lots: 1. PEG CDK3-SP Container Seaport. 2. PEG CDK3-SP Break-Bulk Seaport. 3. PEG CSK2Canal Small Seaport 4. SWAP Package Handling Center (a seaport lot contained in the airport add-on package, used as an airport freight facility) 5. PEG CDK3-SP Pier Seaport * Addition seaport lots will supported and added as updates to this file. Extremely Important: To avoid conflicts that could prevent you from being able to load your cities, you should NEVER use any other seaportmod or a seaport lot not listed above in any of your cities. It is highly recommended that you un-install any other seaport mod or non-supported seaport lot from your game. If you are unsure if you have any unsupported seaports installed, we strongly suggest that you first use any seaport lot in a new, blank test city to ensure that it functions properly. Plop the seaport, save the game & exit. Restart the game & reload the city. If the city loads without issue, then the seaport lot in question is okay to use in your other cities. ** This file has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  23. I am having some major problems trying to make a marina in one of my coastal cities. I have lots of experience with the seaports (CDK, OWW2, etc..) and have never had any issues with slope before. I am aware that the marina is slope tolerant to allow the docks to sit on the water surface, however when placed side by side the two adjoining lots now don't line up evenly. There is no issue on the front (land) or back (water) side, but the slope is extremely inconsistent piece to piece along the harbor. Basically my poor Sims have to walk down the boardwalk and take a leap of 8-10 feet to jump down to the parking lot docks. SO, I figured that I needed to make sure my slopes were perfectly flat (even though I had used a combo of road and RHW flattening). I smashed out blocks of RCI and a highway and did a quick level god mode brush and started over building in a perfectly straight coast and even slopes both below and above water. The same damn thing happened. I am pretty sure in the past when I downloaded the PEG Marinas originally I had this problem and just gave up but now my city really needs a nice marina for the richy-rich folks. Please advise.
  24. Version


    After literally months in development and countless trips back to the drawing board, Pegasus Productions is proud to finally release this Deluxe Edition of the Pond Kit. Although similar in appearance, every lot and model have been rebuilt from the pond bottom up to eliminate the bad and make room for the good. Improvements in the Deluxe Edition include: 1. NO SEAMS!! That's right... those pesky hairline seams that appeared between many sections are now gone for good. 2. Improved Slope Tolerance. It is now possible to build a straight river up a modest slope. Larger areas such as ponds and lakes should still be built on level areas... but you can easily run straight sections of a river up a smooth incline. 3. WATERFALLS!!! Yes... we finally engineered an improved system for making waterfalls that are easy to plop and nice to look at. Blending old & new... texture and BAT, we now have a waterfall that will flex and stretch to fit any single-tile height slope you create. With left, center and right side waterfall lots, you can create a waterfalls virtually any width. These lots also include the top, center and bottom of the falls all in a single lot. No more separate top and bottom lots to contend with. 4. Open Modular Architecture. The Pond Kit has been restructured from the ground up to allow easier add-ons. This includes completely new pond styles that you will be able to change as easily as a rock or water mod style by simply exchanging a single file. This will also allow transparent versions of each style so those of you who use alternate terrain or snow mods will be able to use the ponds as well. 5. Reduced Costs... Reduced Effects. The plop and maintenance costs have been reduced significantly. Accordingly, the Park & Landmark effects have been reduced as well. Although the cost and effects for each lot was fairly modest, collectively, it all could easily add up to a significant monthly expense and and an easily capped out desirability. The new reductions should make even extensive water systems affordable and viable in rural and agricultural areas. 6. Auto Update!! Probably the best news of all for those with extensive Pond systems, this new kit will automatically update all your existing Pond lots in the game... except for the water tiles with Lilly Pads. Just remove the old files, install the new ones... and you're all set... except for replopping any Lilly Pad water tiles, of course. Collectively, all these new features add up to a much improved and much easier to use Pond/River development system. With these new standards now in place, the flood gates are finally open for new add-ons, new styles and lots of new development in your cities. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  25. Anyone know where I can find the end pieces to these cdk sets by peg? I have a bunch of pieces, but no ends to finish them off

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