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Found 7 results

  1. Version 1.0

    3,734 Downloads

    This lot will transform your delicious GHSR into a lovely subway. I would very much prefer it if at the other end of the tunnel you used the same transition, but anyway, this lot has the same bug as the OPTIONAL dependencies in the fact that if you have SimGoober bus stops, you will have a SimGoober Query window. Anyway, this lot unfortunately uses a bus stop as a base, so will have a bus stop window instead of a rail. But that doesn't matter. Please rate and comment! This lot uses NAM, has_dependencies, and Xyloxadoria props. Lotting and enabling by Fatherted. Dependencies: Elevated Network Props by Xyloxadoria Network Addon Mod (Windows Linked) has_dependencies.dat (FIRST green download button on the page) High Speed Rail Project (Duh) (Windows Linked) Optional: Car to Subway Transition and Desirability Increaser Car to Subway Extension Pack NDEX made some cool rail and GLR to subways, so I won't be doing those.
  2. Hi all! I always get stuck at creating a realistic skyline because there is no such thing as "medium density zone" as there used to be in Simcity 4, which makes it difficult to make a smooth transition from low density houses to apartment buildings :(. Would you mind giving me some advice on this? Thanks a bunch
  3. AVE-2 to AVE-4 transition

    This happened when i placed a low density residential zone next to an AVE-2 to AVE-4 transition. The pavement moves to it's correct position when I place higher density zones.I don't know if this is usual, but if so, I Hope to see it fixed in NAM 35. If there is a better subforum for this, please move this thread there. Personally I couldn't find one.
  4. Urban Transition

    The highway splits the Industrial and residential parts, using walkways and a really short walking distance it greatly reduces traffic
  5. Regional Udon Bridge Elevated

    Version 1.0

    5,090 Downloads

    Hello all! Regional Udon 40m Elevated (Highways) , 20m Transition for conect on 20m Elevated Udon ^^ For Offline use only. How to Install?? 1: Make Sure Install : Project Akar : Ui Enhancement 2. Download the mod. 3. Right click the rar file > Extract 4. Copy and paste the package file into your SimCityData folder. 5. Two SubMenu add "Elevated Ramp" , "Elevated Highways." Need Original Udon 1.9 By Xoxide Here Not Compatible with : • BoC • UDoN-Addon • Bridge and Tunnel mod
  6. Version Car2Sub: 2.15 DesInc: 0.

    7,379 Downloads

    Dependencies for Desirability Increaser (Museum, found in education, Capacity 500) BSC MEGA Props - CP Vol01 BSC MEGA Props - DAE Vol01 BSC BAT PropsMattb325_Vol02 About the Desirability Increaser: Over 30 tiles, 100 desirability for all RCI will be offered. You earn 2500 from it, and it costs 500 to run as a museum. This might be considered a cheat, but I call it a high costing specialist art museum. Dependencies for the Car to Subway Transition (Capacity 75000 cars to subway and vice versa, found in Misc. Transit) NetworkAddonMod (Can be found on Simtropolis) About the Car to Subway lot: This lot utilises the NAM team's and Marrasts underpasses for realism. Thanks! If you have any Simgoober bus stops, extra statistics that are completely unrelated will show up, and it the query window will make it look like he made it, so PLEASE don't rename this lot. If you don't have Simgoober Bus stops you will just get default stats. Having Simgoober Bus stops makes no difference to this lot, it is purely optional. This lot converts car to subway. DO NOT UNDER ANY CIRCUMSTANCES intersect this with a real subway unless you want to call it underground parking, or something like that. It connects the end tile to the road in front. It is not UDI enabled. Buses were not included due to cars magically turning into buses and vice versa. Please comment and rate! Extension Pack: With Avenue, onewayroad in and out, and street transitions for car. VERSION 2 LINKED!
  7. Version 1

    7,260 Downloads

    This package contains 2 OWW2 lots that allow smooth transitions to the older OWW styled lots which were wider and use a different decking texture. Included are a left-side and a right-side transition lot. Both lots are 2x3 in size and fully OWW2 compliant. Most properties are similar to the OWW2 1x Plaza lot. * As these lots would only be used by those who also use the older OWW set, these lots are positioned in the Water Transportation menu along with the older OWW lots... and use the older OWW style of icons. For help creating the perfect terrain for CDK lots, we strongly recommend reading The Official CDK Tutorial. ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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