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Found 8 results

  1. So recently I started working on a new mod: Griffith Observatory in Los Angeles. It's a building on the top of a mountain, looking over the Griffith Park. The front side is normal height on the ground level, but the back of the building goes lower and lower into the mountain, as can be seen on this image: So right now I'm testing the model in game to see what's the best way to get the back part looking like that, I figured with ingame terraforming I could get a lot done. if I make the grid smaller than the actual building terraforming should not be a problem. I do however bumped into an other problem which I just completely forgot. Everything below ground level will have a dirt texture on it. How would you guys solve this problem? Is that dirt texture removable? and is there a way to make sharper mountains, just to make sure no ground will be poking trough the model anywhere? Thank you in advance.
  2. Hello, Please see the image. I want to pass railway lines below railway lines. In the image, I used the rail under rail connector piece but can't join it with rail lines. How can I achieve that? I don't want to use underground railway or Elevated railway. Please help Thank you
  3. Version 1.1

    28,408 Downloads

    See your City from the Eyes of your Citizen based of AlexanderDzhoganov FPSCamera, all Credits to him! Click on the new Camera button in the Topright to open the Configuration. Controls: Scrollwheel Up/Down - In/Decrease sprint speed W - forward S - back A - left D - right Q - down E - up Configurable Controls: Tab - Switch to STG Cam and back to normal Left Shift - Sprint Installation: The Mod must be Installed into a subdirectory (.../Mods/YourFolderName/STGCamera.dll) Source: https://github.com/neocromicon/Skylines-FPSCamera Greets neo
  4. Natural Parks

    Version 1.0

    26,439 Downloads

    DESCRIPTION: This mod removes the blue-green astro-turf with seam lines that is used as grass on most of the ($$) and ($$$) parks. It replaces it with a natural look similar to what is used on zoned lots and the ($) parks. DETAILS: This is my first mod. I personally found the default grass texture on the parks and other buildings to be very unattractive. The off color does not blend into any environment. In addition, the texture has obvious seams which make it look even worse. I created textures that use a similar system for the ground texture as the zoned house lots. I also added some subtle details which look different under different ground conditions. No two parks will look exactly the same and all should blend nicely into the local environment. DISCLAIMER: This mod does not change anything other than two textures used for the grass and should be safe for online non-sandbox play. This mod is purely cosmetic so it can be added to and removed from any existing or new city. I have tested it but it is NOT tested under all conditions since I only own the base game. This mod affects every instance where the astro-turf is used on any park, building or landmark lot. KNOWN ISSUES: ***UPDATE*** Due to the nature of the game, adding the Natural Parks mod also removes the system that stopped the grass that grows from the landscape from appearing. This could lead to some parks looking overgrown when viewed up close. I have created a seperate mod that addresses this issue and I highly recommend trying it. It is called "Cut the Grass", link below. Link to Cut the Grass MOD INSTALLATION: Copy the Manx_Natural_Parks.package file into your ...\Origin\SimCity\SimCityData\ folder. Just remove the same file to uninstall. If anyone runs into any issues, just let me know. Enjoy! SteveManx
  5. Version 1

    17,074 Downloads

    Before going any further about the description of this BAT this is DmScopio's BAT it hasn't been released here, so I Emailed DmScopio and I was authorized to upload here, this BAT along with others. Overview First National Bank Stadium or simply FNB Stadium, also known as Soccer City and The Calabash, is a stadium located in Nasrec, the Soweto area of Johannesburg, South Africa. It is located next to the South African Football Association headquarters (SAFA House) where both the FIFA offices and the Local Organising Committee for the 2010 FIFA World Cup were housed.[2] Designed as the main association football stadium for the World Cup, the FNB Stadium became the largest stadium in Africa with a capacity of 94,736. However its maximum capacity during the 2010 FIFA World Cup was 84,490 due to reserved seating for the press and other VIPs. The stadium is also known by its nickname "The Calabash" due to its resemblance to the African pot[3] or gourd. It was the site of Nelson Mandela's first speech in Johannesburg after his release from prison. It was also the site of Chris Hani's funeral. It was also the venue for the 2010 FIFA World Cup Final, which was played by the Netherlands and Spain. Statistics Lot size : 18 x 18 Cost : Free Will be found in the landmarks menu dependencies BSC Textures Vol1 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 Do's and don't! Do enjoy this wonderful BAT! Do credit DmScopio, it's his amazing work 8) Don't upload to other sites without his authorization
  6. hello, i have a problem, i can explain but if you see the picture then you know what the problem is: its just like the ground is invisible, i don't know what it is and how to make it normal, someone please help
  7. Version 1.0

    3,744 Downloads

    This lot will transform your delicious GHSR into a lovely subway. I would very much prefer it if at the other end of the tunnel you used the same transition, but anyway, this lot has the same bug as the OPTIONAL dependencies in the fact that if you have SimGoober bus stops, you will have a SimGoober Query window. Anyway, this lot unfortunately uses a bus stop as a base, so will have a bus stop window instead of a rail. But that doesn't matter. Please rate and comment! This lot uses NAM, has_dependencies, and Xyloxadoria props. Lotting and enabling by Fatherted. Dependencies: Elevated Network Props by Xyloxadoria Network Addon Mod (Windows Linked) has_dependencies.dat (FIRST green download button on the page) High Speed Rail Project (Duh) (Windows Linked) Optional: Car to Subway Transition and Desirability Increaser Car to Subway Extension Pack NDEX made some cool rail and GLR to subways, so I won't be doing those.
  8. Ground Error

    Hiya, I was placing a row of houses along an existing road using the auto-line tool when all of a sudden, a black hole appeared in the ground over where I was building. Like literally black into nothingness I quit the game and reloaded the city, and now the black hole has turned into a giant sink hole (screenshot 1). Also, when zooming out, my entire city has a "sunk into the ground" appearance. That light in the second screen shot does change with time of day. The hole can be covered with plazas but it is so irritating, and this doesnt equalise the ground level. I cannot build roads or houses on top of it. Thanks in advance for any suggestions.
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