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Showing results for tags 'ghsr'.
Found 4 results
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I have have seen tutorial videos on the HSR or monorail ,however the person does not show what to do when you get to an object like a valley or similar? Do you just drag the track across like a river? Have asked on Discord chatroom have gotten no answers. Any advice would be helpful.
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I'm having a hard time figuring out how to fix the monorail pylons displaying on the Ground High Speed Rail network. I have NAM38 and everything else seems to be ok, just this graphical issue. See photo. I've been very careful with plugin compatibility.
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Hi All, I am trying to put in a sunken GHSR network with walls. However every overpass meshes poorly with the walls. What sort of file should I be looking for to make the green space around the rail bridge go away? I just want everything to look nice. Thanks,
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Version 1.0
4,083 Downloads
This lot will transform your delicious GHSR into a lovely subway. I would very much prefer it if at the other end of the tunnel you used the same transition, but anyway, this lot has the same bug as the OPTIONAL dependencies in the fact that if you have SimGoober bus stops, you will have a SimGoober Query window. Anyway, this lot unfortunately uses a bus stop as a base, so will have a bus stop window instead of a rail. But that doesn't matter. Please rate and comment! This lot uses NAM, has_dependencies, and Xyloxadoria props. Lotting and enabling by Fatherted. Dependencies: Elevated Network Props by Xyloxadoria Network Addon Mod (Windows Linked) has_dependencies.dat (FIRST green download button on the page) High Speed Rail Project (Duh) (Windows Linked) Optional: Car to Subway Transition and Desirability Increaser Car to Subway Extension Pack NDEX made some cool rail and GLR to subways, so I won't be doing those.

