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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 336 results

  1. Version 1.0.0


    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. Version 1.0.0


    This is a simple 9x9 version of PEGs PPond water tile and requires pegs PPond Kit. * As with all my creations, feel free to relot, repackage, and re-upload as you wish, just remember to give credit where it is due.* All RebaLynnTS files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version 1.0.0


    This is a DIY (Do-It-Yourself) Kit for those who would like to create their own SkyFarms in the Lot Editor. The included file contains 3 props that include the SkyFarm2 base, the top and a middle farm section. Using the modular approach, you can make SkyFarms as tall as you want by stacking the props in the Lot Editor. Consult the Developer's Notes section of the readme file for details and tips on how to use these modular props. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. Version 1.0.0


    This is a small Patch File for the PEG-UT Mall Canals that fixes a incorrect property values in all of the MallCanal lots. Because the lots are RCI ploppables, the games appears to ignore the properties in question. Whether the patch is installed or not, the lots appear and perform the same. Therefore, installing this patch is purely optional... although still recommended to insure that everything "under-the-hood" is as it should be. ** Special thanks to ScottFTL for catching and reporting the incorrect property values. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  5. I had indexed the PLEX for a project I was working on which ended up proving to be quite useful when SimPeg went permanently offline as at least we knew what had been on the site which meant it was a lot easier to track down those plugins on the STEX, but for whatever reason a number of those plugins were not on the STEX. So this is the missing list I did originally, since then a number of these plugins have been uploaded, so this topic is to work out what's been uploaded, what still needs to be uploaded and what's still missing. BEX PEG 9x9 PPond Water Plop by Becca (RebaLynnTS) Cruise Ship Port for CDK 3 by Becca (RebaLynnTS) Cruise Ship Port for CDK 3 Ends by Becca (RebaLynnTS) Cruise Ship Port for CSX Pier Mall by Becca (RebaLynnTS) Cruise Ship Port Fillers by Becca (RebaLynnTS) Cruise Ship Port Fire Station by Becca (RebaLynnTS) CW Soldier Props2 by Pegasus Deadwood Sunken Plazas MML - By Chrisim by Becca (RebaLynnTS) DEDWD Raised Park MML By Chrisim by Becca (RebaLynnTS) Dr Gonzo's ArtGolf Golf Course MML by Becca (RebaLynnTS) Drawbridge - No Scows Version by Pegasus Fanta SPAM-MMP by Craig-Abcvs Faux Walls by Paeng FiRE by Becca (RebaLynnTS) Gettysburg Seminary by Guest Horses by Paeng How to Float Your Boat by Pegasus MMS (Modular Motel System) 1 - Parking Lots by Becca (RebaLynnTS) MMS (Modular Motel System) 1 - Transitions by Becca (RebaLynnTS) MMS (Modular Motel System) 1 - Plaza Lots by Becca (RebaLynnTS) MMS (Modular Motel System) Resources by Becca (RebaLynnTS) MMS (Modular Motel System) Set One by Becca (RebaLynnTS) MMS (Modular Motel System) Texture Pack by Becca (RebaLynnTS) MPK (Modular Parking Kit) - Core Set by Becca (RebaLynnTS) NBVC Lumber Yard by Pegasus Nightowl Extenders by Paeng NOB Walls and Bridges by Becca (RebaLynnTS) OWW2 CSP Transitions by Becca (RebaLynnTS) Paeng's Urban Canals by Paeng Parking Lots Vol 02 by Paeng Parks Administration by Paeng PEG BlackBeard's Fountain PLaza by Pegasus PEG CDK-OWW Ferry Landing by Pegasus PEG Common Sims (GMAX) by Pegasus PEG CSK Add-On 2: A Means to an End by Pegasus PEG CSK SCOWS Prop Pack by Pegasus PEG CSK2 Hanging Gardens by Pegasus PEG CSK2 Random Traffic by Pegasus PEG CSK2 Small Port (Functional) by Pegasus PEG Forest Add-On 1 by Pegasus PEG Firetruck Shadowfix Patch by Pegasus PEG Forest Pack by Pegasus PEG Hanging Gardens PATCH 07-06-05 by Pegasus PEG Memorial Park - Funeral Fix by Pegasus PEG Military Aircraft Props - Volume 1 by Pegasus PEG Modular Construction Units by Pegasus PEG Mountain Trail Head by Pegasus PEG Pier Rail Props by Pegasus PEG Pine Forest by Pegasus PEG Pond 3x2 Water NAM Extender by Pegasus PEG Ponds - Patch 6-1-4-05 by Pegasus PEG PPOND Locks by Pegasus PEG PPond Swing Bridges by Pegasus PEG Seasonal Woods - MTP Update Patch by Pegasus PEG Stream Kit - Patch 6-14-05 by Pegasus PEG Trail Park 2 - Add On Pack 1 by Pegasus PEG Trail Park 2 - Boardwalk Style by Pegasus PEG Trail Park 2 - Country Roads Add-On by Pegasus PEG Trail Park 2 - Trail Blazer Edition by Pegasus PEG Trail Park 2 by Pegasus PEG-BAT Sat-Com Center by Pegasus PEG CDK3 Basics Cement Patch by Pegasus PEG CDK3 Small Ferry Landing by Pegasus PEG MTP Avenues by Pegasus PEG MTP CS$$ Replacement Mod by Pegasus PEG MTP CS$$$ Replacement Mod by Pegasus PEG MTP Terrain Mod 2 by Pegasus PEG OWW2 Patch 2 - Budget Fix by Pegasus PEG OWW2 PierSet by Pegasus PEG-SF SkyFarm DIY Kit by Pegasus PEG-UT Mall Canal PATCH by Pegasus Pond Park Family Resort by Paeng RCi Beach Lots by Becca (RebaLynnTS) Schmucker House by Guest Seasonal Tree - Southern Hemisphere Mod. by Pegasus SG Nimby Pack by Paeng SimCity 4 Selector by Becca (RebaLynnTS) Streetside Diagonal Parking by Paeng The Three Islands by Vandy Transitions and Turbulences by Paeng EDIT: Colour Codes GREEN has been uploaded to the club BLUE has been uploaded to the STEX
  6. Version 1.0.0


    This is a prop pack designed for use with the PEG CSK2. It contains a collection of larger motorized barges, called "Scows", that will be used on a variety of CSK2 lots. As such, this collection will be listed as a Dependency for many CSK2 add-on packs.... and possibly some CDK lots as well. Each of the scows is unique is some fashion... hauling different cargos such as 55 gal. drums and crates, bagged items such as grain, and bulk cargos such as coal. The scows are included in several new prop families so that they can be made to appear randomly on certain CSK2 lots... and at different times. This should add a little life and variety to the otherwise static channels & canals. The props may also be used by other developers in their creations. The details and specifics are documented in the Developer Notes section of the Readme file. ** This Product has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  7. Version 1.0.0


    Add a little life to your CSK2 channels and canals with the CSK2 Random Traffic add-on. This is a collection of CSK2 water lots that feature randomly appearing canal traffic that changes throughout the day. The boat models don't move, or course... but the shuffling action as they change and disappear/re-appear helps to create the illusion of the ever-changing scene along the waterways. Each lot has a unique dependency on a CSK add-on that you likely already have. Each type of lot is included in a separate file so you can remove any one that you do not wish to use. All of the lots have no YIMBY/NIMBY effect and cost only one buck to maintain. The four lots included are: The Random Small Barge Size: 1x1 Features the small barges from the CSK. Randomly selected with different barges appearing in the AM & PM. Requires: The PEG CSK Barges The Random Scow Size: 1x4 Features the scows from the CSK2. Randomly selected with different scows appearing in the AM & PM. Requires: The PEG CSK2 Scows The Random Annabellelin Paddle Wheeler. Size: 1x5 Features the steam boat from the CSK2 Annabellelin Restaurant.. The paddle wheeler will appear in the AM and then again in the PM, running in the other direction. Requires: The PEG CSK2 Annabellelin Restaurant The Random Scow Dock Size: 1x5 This is a length of industrial docks featuring random scows and shuffling cargo on the docks. It is ideal when used as the edge of your canal along industrial zones. It is a neutral lot, with no properties and the same 1 buck maintenance cost of other CSK lots. Requires: The PEG CSK2 Scows & the PEG CSK2 Docks ** This Add-On requires the PEG CSK2 as well as those dependencies listed listed above for each type of lot. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  8. Version 1.0.0


    The CSK2 Small Port is a fully functional seaport that can be placed on the CSK2 Canals anywhere in your city. We have taken the "sea" out of the Seaport so you no longer have to muck up prime coastal properties with a nasty old seaport. You also no longer have to slave your industrial development to proximity to oceans or rivers. Anywhere that you have industry and canals, you can now also have a functional port. Just watch your industry thrive with the short & cheap freight trips this combination can provide. The Small Port is notably smaller than a normal seaport; a mere 2x5 land tiles in size. It provides half the capacity of a normal seaport... at half the price & expense... and less than half the filth. The Small Port does not provide any rail freight handling facilities. This makes it an ideal choice for servicing small or remote industrial zones without rail service. * A larger, full capacity CSK2 Port with facilities for rail freight will soon follow this release. ** Special Thanks to Swamper77, BarbyW, ParadiseFarm & BlackBeard for their time & effort in extended testing of this lot. ** IMPORTANT NOTICE ** This download contains two versions of the lot and both will be installed. Only one version can be used and the file of the other version must be manually removed by you from the installed sub-folder in your Plugins folder. The file name of the recommended version is zPEG_3x5_CSK2_Port-Small_205f.dat . This version uses its own, built-in Common Seaport Registry which. like the Swamper77 Seaport Support mod, allows this lot to be compatible with other existing seaport lots. However, it is NOT compatible with the Swamper77 Seaport Support mod which must not be installed for this lot to function properly. The file name of the other version is PEG_3x5_CSK2_Port-Small_SW77_205f.dat. This version is compatible with the Swamper77 Seaport Support mod. We had mixed results when testing this lot with that mod and therefore can not support this version. But we have included it so players have the option of determining which version works best on their machine. ** Very Special Thanks to Swamper77 for developing the common seaport support concept and his work toward making seaport lots compatible with each other. ** This Add-On requires the PEG CSK2, the PEG CSK2 Docks & the PEG CSK2 Scows . Don't forget to Download the other CSK & CSK2 Kits & Add-Ons. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  9. These following posts contain the notes that Paeng made for the forum attachments he had over at SimPeg, also on talking to him he gave me the following permission re his SC4 plugins
  10. Version 1.0.0


    Needs PEG-CDK3 Recreational Boats Resource Pack 1 by Pegasus as dependency Re-released on the STEX as All Paeng files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  11. Paeng's Sandstone Parks (Beta)

    Version 1.0.0


    This Paeng's SandStone Parks (beta) was made by Paeng and originally was uploaded as a forum attachment onto the PLEX and hasn't been available according to my best knowladge. Disclaimer on BETA: As I see, he was about to make and release with its official release a few "raised/slope wall" parks too (you can find an expanded image into the Documentation Folder of this upload OR you can check the 2nd picture above, which shows you how they would've been look like, and an explanation about his dissatisfaction with the lots). I think (my pesonal opinion), he actually cancelled the release of these lots, because you can find all the 1x1 lots to be made as functiaonal PED MALLs under the release Paeng's PedMall Parks. Please note with the permission of the Simptropolis Staff Members (Cori and Cyclone Boom) and Catty-CB this file has been uploaded on behalf of Paeng. It was not available anymore due to the unfortunate demise of SimPeg. All the works in this download were created by Paeng. Installation: Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * 13 various 1x1 fillers, small parks and walkways (see the attached picture) * 1 2x2 medium plaza park * 1 3x3 large plaza park ----------------------------- Dependencies ----------------------------- * PorkieProps-Vol1.dat * PorkieProps-Vol2.dat * BSC MEGA Props - SG Vol01 * BSC Textures Vol 01 * PEG MTP SUPER PACK Optional: * PEG Red Brick Facelift Mod * SFBT-Essentials (orientation-arrows while plopping) needed file: SFBT_ArkenbergeJoe_Props.dat (188 Kb) IMPORTANT NOTICE: This upload/the zip file DOES NOT contain the "raised/slope wall" parks (what you can see on the 2nd picture), since they've never been attached to this zip by Paeng. Have fun and enjoy! - Tyberius06
  12. Version 1.0.0


    Details from the original readme made by Paeng with updated links: ============================================================ Paeng's Urban Recreational Canals ============================================================ A series of shallow canals to create riverwalks or promenades with low sidings for more urban and recreational purposes, to mix with Peg's Ponds and Streams. ------------------------------------------------------------ LIST OF ITEMS ------------------------------------------------------------ * 5 pcs. Walls and Extenders * 4 pcs. Promenade * 4 pcs. Narrow (single width) Canals * 3 pcs. Xtras (Addons) More Addons are planned for the future... ------------------------------------------------------------ DEPENDENCIES ------------------------------------------------------------ * JS Seawalls V3 * PEG Pond Kit II - Deluxe Edition -----------> (transparent patch) * PEG StreamKit-Deluxe Edition * The Terrain Kit (7in1) * Murimk Props Vol02 v2.01 (Park Props) * SG 01 Megapack * Porkie Props Vol 01 * SHK Parking Pack * SPOT ------------------------------------------------------------ DEVELOPER NOTES ------------------------------------------------------------ Experiment with the various sub-sets - all pieces can be mixed freely. Some pieces will need a bit of MMP-treatment to cover up the occasional 'neuralgic' spot. When plopping MMPs take care not to overdo it, otherwise the canal pieces will just "disappear" ;-) It is recommended to use this set together with the Free Waters Mod. The pieces are set with default white bases and are compatible with my Sandstone Sidewalk Mod. All needed info is given via the in-game menu. You find all items at or near the end of the 'Parks' menu with custom icons. ------------------------------------------------------------ INSTALLATION ------------------------------------------------------------ Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. ------------------------------------------------------------ CREDITS ------------------------------------------------------------ Thanks to the folks at simpeg.com for valuable feedback! :-) Thanks to Murimk for some additional props. Uploaded on behalf of Paeng by Tyberius with Cori's and Catty-CB's permission. ------------------------------------------------------------ SUPPORT ------------------------------------------------------------ There is a very limited support for these files since the original creator is no longer an active developer and the original SIMPeg site is no longer available as well. You can ask for support in the PLEX Support Topic at Simtropolis. Should you need support for these items please visit the Paeng Production Forum http://www.simpeg.com/forum/index.php?topic=10716.0 Enjoy!
  13. I want to ask, when I register at SimPeg4, I was given a question. The question is: "When was the war of 1812?" Please let me know the answer. Please help me! Sorry for my bad English ...
  14. Version 1.0.1


    Please note as it was discussed under the PLEX support thread, this file has been uploaded on behalf of Pegasus. It was not available anymore due to the the demise of SimPeg. All the works in this download were created by Pegasus. The PEG CSK2 Locks have been updated for use with the PEG PPond Canals and ploppable water. This new lot is a "one lot fits all"... in that it can be used both with the canals and the PPond ploppable water. But wait... There's more. This is also a "2fer" lot... as in 2 for 1... as the same lot now replaces the CSK2 Ocean Lock as well. It can also be plopped along your coastlines and used with the PEG CDK3 & OWW2 coastal collection of lots. That's one less menu icon to scroll around looking for. [YEA !!] * If you are not familiar with these Lock lots, they are used to allow your canals to change altitudes. The PPond ploppable water that is used to make lakes, rivers and streams has waterfall lots for that purpose. However, the Locks are the only viable & realistic way for a canal to traverse down a slope. The Lock uses timed props to create an animation effect. During the day, the Lock will change several times from being full to being lowered. Various river Scows will also appear in the Lock. Like the original, the Lock will automatically adjust to various heights of the slope. There's no need for precise terrain editing... although the area above and below the Lock should be level. The new Lock has been reduced in size to only 4 tiles deep... but it is still 2x tiles wide. The upper-level canal section on the original has been removed so the Lock is not limited to use only with the Canals... and it could also be used with any other type of ploppable water or canal style. * Please be sure to consult the Developer's Notes section of the included readme file for details on plopping and using this lot. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. Dependency:
  15. Hello everyone, While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially. But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved. Organization The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are: Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are: As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm). Challenge I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
  16. Sorry if I breaking the rules and sorry if the board is incorrect. Hello everyone, As far as we know, SimPeg was shutted down in 2015. The cause of shutdown is a big website error and data corruption (this is made the error can't fixed). And now, SimPeg name is filled with other site. In Indonesia where I live, SimPeg is resulting to 'sistem kepegawaian' or in English, employee system, that is used by various institutions, including education institutions. The popular site, regardless of country, should rank first in the search. You can see the screenshot in the attachment. Don't forget, the world sometimes not unique. And, I say thank you.
  17. Paeng has given me all the files he created over the years as forum attachments, I have permission from him with regard to all his files to Unfortunately with the files that were forum attachments, the SimPeg forums is gone along with any information and pictures that used to be included with these files, he has given me some lists that he had done so things like dependencies should be reasonable easy to sort out, so if anyone has any information on any of the Paeng forum attachments that I can use to update the files here Paengs Scrabble Box It would be appreciated. -catty PS: I have also been given some other files that he was able to save from SimPeg like the tutorials, so if anyone needs to get any of them back let me know
  18. Simpeg's plugins

    Bonjour, Vu que le site Simpeg est mort, je me demandais si il existe une page où sont référencé les liens pour les plugins qui y étaient? J'en ai quelques uns et il serait judicieux de les partager avec vous... Par contre, je me demandais si j'avais le droit de les poster sur le S/T Exchange. En citant l'auteur bien entendu. Au plaisir,et à très bientôt
  19. Help, I need: FiRE - Fire & Rescue Education as a dependency for a fire training exercise set, I can't find it anywhere because simpeg.com was the only place that had it, if you know where I can find it that would be great.
  20. SurPLUS - SimPeg LUminary Society There comes a time when all good things must come to an end, however in the great circle of life, sometimes when we get to the end - we start at the beginning again... or in the time honoured tradition of Simcolumbus, we grip tightly to the yellow arrow and sail over the edge into uncharted territory. Whether we fall into the abyss to be devoured by garbage eating dragons, or pass safely to the 'other side' is all part of the adventure. Here at least we can provide a (more or less) safe haven, a resting point on our journey, for those of us mercilessly cast adrift by the harsh realities of data corruption and server implosion. May we stop a while, and reflect... raise a glass... (down a glass)... and reminisce on good times past. ----- Right enough of that mushy stuff... pass the beer and nuts. Especially the nuts.
  21. Version 1.0.0


    Its not common knowledge but reindeer, like all aircraft, have a finite range. What goes up... must come down and refuel from time to time. Its also a known fact that the faster you go, the faster you consume fuel. When these two facts were presented to the Federal Aeronautics Committee, they needed no further prodding to approve 23.5 million simoleans to fund subsidized research into determining how the reindeer are able to make their global trek each year in such a short amount of time. Unfortunately, the original 23.5 million was promptly consumed exploring the popular "Fairy Dust" theory. This study concluded that the only mammals capable of flight are bats, reindeer, really motivated squirrels and, of course, pigs... if you drink enough. There was also evidence to the effect that when the Cows Came Home... they too occasional flew... but the funding ran out before this could be confirmed. Of 347 reindeer picked at random for testing, 13 were found to be on steroids, 16 had various STDs, 137 had blood-alcohol levels over .15, 6 were found to be stuffed with old rags and bunched up newspaper, 4 tested positive for Angel Dust... but none tested positive for Fairy Dust. And as none of the other flying mammals were known to use Fairy Dust, this theory was quickly dismissed... when the funding was exhausted. Interest in the research waned for several years until the irrefutable tabloid Eclectic Enquirer published the now famous photo of what experts have agreed can only be a Reindeer Rest Stop. Armed with an additional 23.5 million in research grants, the FAC is actively recruiting woodsman and photo journalists to scour the forests and confirm the new belief that the reindeer have been using remote and secluded rest stops scattered throughout the region. The Reindeer Rest Stop is a ploppable MTP Reward that will blends in perfectly with your MTP Pine Forests. For 11 months out of the year, its merely a simple forest clearing with an abandoned shed and small coral. But come Christmas time, the lot magically begins the transformation into a vital transportation hub in old Saint Nick's jolly jaunt around the globe. The FAC Wants You There are too few volunteers and far too much territory to cover. The FAC needs robust and adventurous characters like yourself to seek out potential reindeer rest stops and gather photographic evidence that they do indeed exist. It won't be easy staking out the suspected clearings in the dead of night... warding off the cold and boredom in hope that you'll catch a glimpse of old Kringle and his team. But you'll know you are on the right tract when replacement reindeer appear in the coral... obviously on hand in case one of the team blows a hoof or something. As the big day gets closer, the clearing will transform into a landing zone. When you see the landing lights come on, its time to get that camera ready and you better be quick. Old Nick doesn't waste anytime refueling and zooming back off into the night on his appointed rounds. ** This lot requires the following dependencies PEG MTP Super Pack PEG Nick O'Laus Toy Company PEG Christmas Development Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  22. PEG Santa's Village

    Version 1.0.0


    This non-conditional reward is a special Christmas gift from the staff & members at Pegasus Production to you and the entire SC4 Community. Like so many of the Santa's Villages that exist in mountain areas, our Village mixes tourist trap with amusement park... and theme-related shopping. Its all here... the shops, the rides, the reindeer petting zoo, the Polar Express train ride... and, of course, the kids running crazy on sugar highs and natural adrenalin fueled by the expectation of spending a little suck-up time with Santa. This sprawling 10x10 lot was designed for use with the MTP. Its a reward... but also offers over 600 jobs to your local residents. Its transit enabled, of course... and puts on quite a light show at night. In fact, its only fair to warn you that between the lights and the seasonal background music, you just might find yourself getting sucked-in while spending long periods reliving Christmases Past & imagining that you are there. The lot was too large & complex for the BAT so it was assembled modular style with numerous models designed to fit together. Still, considering its size & complexity, the overall file size and resource usage is fairly small. One of the advantages of modular design is the repeated use of models to conserve game resources. For some reason, the snow never seems to melt around Santa's Village. Some say they have refrigeration coils buried in the ground... while others suspect that they truck it in from higher elevations each night. The kids, of course, believe otherwise. But however it gets there, it sure is a popular attraction during the warmer summer months. * The snow texture matches the PEG-MTP Snow Mod textures.... but does not require that mod. The snow texture on the lot remains year-round, even without the Snow Mod installed. ** This lot requires the following dependencies: http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ and the PEG Christmas Development Pack: http://community.simtropolis.com/files/file/11097-peg-christmas-development-kit/ All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. From the Staff & Crew at Pegasus Productions... Have a Very, Merry Christmas !!!
  23. Hi folks Well we are making progress! We now have a dedicated PLEX section on the STEX! Over the next while, we will work to get all the legacy PLEX files transferred into this new section of the STEX. We are hoping that this will be completed within the next two weeks... seriously... it wont happen overnight but it will happen. Thanks again to the Dirktator for throwing us a lifeboat - it is very much appreciated. Simpeg Staff
  24. Simpeg Productions - Farewell

    Dear Friends It is with great sadness that we inform you of the permanent loss of the simpeg website. Pegasus has confirmed that the site has been critically damaged beyond the point of recovery. This is a huge blow for the simcity4 community as the vast majority of the simpeg knowledge-base and documentation has been lost as well... [Read more at the source]
  25. Dear Friends; It is with great sadness that we inform you of the permanent loss of the simpeg website. Pegasus has confirmed that the site has been critically damaged beyond the point of recovery. This is a huge blow for the simcity4 community as the vast majority of the simpeg knowledge-base and documentation has been lost as well. Many of you have expressed concerns over what happens to the content that was hosted on the PLEX. The good news is that Pegasus was never a believer in exclusivity and simultaneously released his content to both the PLEX and STEX as a failsafe, and the simpeg staff has followed this model over the years. This means the vast majority of simpeg content is already here on simtropolis and has been preserved. With Pegasus' blessing and Dirktator's kind help we will be creating a PLEX Legacy section here on the STEX, re-uploading and updating content as needed, as well as organizing it all into an more structured and easy to navigate whole to mirror the PLEX of old. This will be a long and tedious process, but we anticipate that 99% of the content that was on the PLEX will be maintained. We will also be attempting to update the omnibus here with what articles we've managed to save from the simposium. However, that is currently only a bare handful of what was lost. The greatest loss of all, though, is one that can not simply be re-uploaded. For many of us the Simpeg community was our electronic home. It was a tight-knit group whose interests and discussions transcended a simple game to encompass many aspects of our lives. Simpeg was a special place, not because of mere content and knowledge, but because of the people who made it greater than the sum of it's parts. So while we thank Pegasus for giving us a house all these years, it is with deep appreciation that we thank each and every one of you members of simpeg for making that house a home. What we had will well and truly be missed. It is our sincere wish that you will all find a new home, either here in the rest of the simcity community or elsewhere, and that it brings you happiness. Once again, thank YOU for making simpeg the place it was. Best Wishes, The Simpeg Staff

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