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Found 324 results

  1. PEG MTP SUPER PACK

    Version 1

    107,118 Downloads

    Faster than a speeding Llama... ( a really old one... with gout )... More Powerful than my breath after a Tequila and burrito binge...... Able to leap tall brown gift boxes in a single install. "LOOK !! Up on the STEX !! Its a Mod !! Its a Lot !! Its... its..." "Oh forget it. Its just a dependency." You asked for it! And now you got it! The all-inclusive... the all encapsulating...one size fits all... MTP SUPER PACK !! * Tights & Cape sold separately. Tights void where prohibited. Do not wear capes near jet aircraft engines. Installation of the SUPER PACK may not enable you to fly. The MTP SUPER PACK combines all the standard MTP dependencies into a single download... and also includes a substantial amount of new material that will be used in future development. This file will be the primary MTP dependency listed on all future MTP lots. Please Note: This dependency contains no material that alters the appearance ofgame default props or textures... and will not interfere in any way with playing a non-MTP or rural themed city. The MTP SUPER PACK combines both MTP props and textures into a single download. However, it will install props and textures as separate files to make any future updates easier and faster. The MTP SUPERPACK replaces the following previous MTP dependencies... which can now be removed from your Plugins folder: * PEG Mountain Theme Pack ( PEG_MTP_RESOURCE_vol1.dat & PEG_MTP_TEXTURES_vol1.dat ) * PEG-MTP Texture Pack Volume 2 ( PEG-MTP_TEXTURES_vol2.dat ) * PEG-MTP Resource Pack 2 [beta] ( PEG-MTP_RESOURCE2_b102.dat ) * PEG Pine Tree Mod [ resource file only ] ( PEG-MTP_GM-TreeMod_RESOURCE ) ** This dependency has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. Version

    28,230 Downloads

    We have built out... we have built up... now we can build down! The new PEG Subterranean Mall is the first of several new lots that will utilize your available real estate to its fullest extent by utilizing the space under your transportation network and existing development. These lots are designed to visually connect to each other both end-to-end and side-to-side... allowing you to create sprawling, inter-connected shopping complexes. They also work well when plopped alone as a small, space-saving singular shopping mall. This initial offering includes two 3x6 lots... similar in appearance but slightly different... and each containing unique store signage for added variety. The sub-malls are now "Christmas Enabled" and will show Christmas decorations & lighting during the Holiday season. Installation of the PEG Christmas Development Kit is required. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version 110

    31,098 Downloads

    The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development. This Seaport lot has all the same properties, capacities and costs of the game-default seaport. The lot is a different size (10x5) so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport. IMPORTANT Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development. Please read the included readme file for full details. The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around. RAIL CAPACITY Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion. ** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail. *** The lot is located in the Water Transportation menu in place of the game-default Seaport icon. ** REQUIRED DEPENDENCY FILES ** PEG-CDK3 SUPER PAK PEG-CDK3-SP Container Ship Fleet Pack PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. Hi folks Well we are making progress! We now have a dedicated PLEX section on the STEX! Over the next while, we will work to get all the legacy PLEX files transferred into this new section of the STEX. We are hoping that this will be completed within the next two weeks... seriously... it wont happen overnight but it will happen. Thanks again to the Dirktator for throwing us a lifeboat - it is very much appreciated. Simpeg Staff
  5. I want to ask, when I register at SimPeg4, I was given a question. The question is: "When was the war of 1812?" Please let me know the answer. Please help me! Sorry for my bad English ...
  6. Version 1.0.1

    119 Downloads

    Please note as it was discussed under the PLEX support thread, this file has been uploaded on behalf of Pegasus. It was not available anymore due to the the demise of SimPeg. All the works in this download were created by Pegasus. The PEG CSK2 Locks have been updated for use with the PEG PPond Canals and ploppable water. This new lot is a "one lot fits all"... in that it can be used both with the canals and the PPond ploppable water. But wait... There's more. This is also a "2fer" lot... as in 2 for 1... as the same lot now replaces the CSK2 Ocean Lock as well. It can also be plopped along your coastlines and used with the PEG CDK3 & OWW2 coastal collection of lots. That's one less menu icon to scroll around looking for. [YEA !!] * If you are not familiar with these Lock lots, they are used to allow your canals to change altitudes. The PPond ploppable water that is used to make lakes, rivers and streams has waterfall lots for that purpose. However, the Locks are the only viable & realistic way for a canal to traverse down a slope. The Lock uses timed props to create an animation effect. During the day, the Lock will change several times from being full to being lowered. Various river Scows will also appear in the Lock. Like the original, the Lock will automatically adjust to various heights of the slope. There's no need for precise terrain editing... although the area above and below the Lock should be level. The new Lock has been reduced in size to only 4 tiles deep... but it is still 2x tiles wide. The upper-level canal section on the original has been removed so the Lock is not limited to use only with the Canals... and it could also be used with any other type of ploppable water or canal style. * Please be sure to consult the Developer's Notes section of the included readme file for details on plopping and using this lot. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. Dependency:
  7. Version 1

    17,090 Downloads

    Feel the Power. What a Rush !! This is a simple mod that reskins the existing game default Power Transmission Towers to a consistent silvery-gray / oxidized metal color. The red "candy stripe" paint scheme is fairly rare and this uniform galvanized gray color is far more common. The game default towers are done well and the design is a common one. So only the "red" had to go. These are not new BAT models. The images used by the 4 tower models were exported, modified to remove the red... and imported back into the game. * Once installed in your Plugins folder, the mod will change the appearance of all the power transmission towers in the game. To change them back, simply remove the file from your Plugins folder. The changes are instant and automatic. There is no need to replop the towers. ** No dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  8. SimPeg Reborn

    Hello everyone, While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially. But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved. Organization The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are: Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are: As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm). Challenge I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
  9. Sorry if I breaking the rules and sorry if the board is incorrect. Hello everyone, As far as we know, SimPeg was shutted down in 2015. The cause of shutdown is a big website error and data corruption (this is made the error can't fixed). And now, SimPeg name is filled with other site. In Indonesia where I live, SimPeg is resulting to 'sistem kepegawaian' or in English, employee system, that is used by various institutions, including education institutions. The popular site, regardless of country, should rank first in the search. You can see the screenshot in the attachment. Don't forget, the world sometimes not unique. And, I say thank you.
  10. SurPLUS - SimPeg LUminary Society There comes a time when all good things must come to an end, however in the great circle of life, sometimes when we get to the end - we start at the beginning again... or in the time honoured tradition of Simcolumbus, we grip tightly to the yellow arrow and sail over the edge into uncharted territory. Whether we fall into the abyss to be devoured by garbage eating dragons, or pass safely to the 'other side' is all part of the adventure. Here at least we can provide a (more or less) safe haven, a resting point on our journey, for those of us mercilessly cast adrift by the harsh realities of data corruption and server implosion. May we stop a while, and reflect... raise a glass... (down a glass)... and reminisce on good times past. ----- Right enough of that mushy stuff... pass the beer and nuts. Especially the nuts.
  11. Dear Friends; It is with great sadness that we inform you of the permanent loss of the simpeg website. Pegasus has confirmed that the site has been critically damaged beyond the point of recovery. This is a huge blow for the simcity4 community as the vast majority of the simpeg knowledge-base and documentation has been lost as well. Many of you have expressed concerns over what happens to the content that was hosted on the PLEX. The good news is that Pegasus was never a believer in exclusivity and simultaneously released his content to both the PLEX and STEX as a failsafe, and the simpeg staff has followed this model over the years. This means the vast majority of simpeg content is already here on simtropolis and has been preserved. With Pegasus' blessing and Dirktator's kind help we will be creating a PLEX Legacy section here on the STEX, re-uploading and updating content as needed, as well as organizing it all into an more structured and easy to navigate whole to mirror the PLEX of old. This will be a long and tedious process, but we anticipate that 99% of the content that was on the PLEX will be maintained. We will also be attempting to update the omnibus here with what articles we've managed to save from the simposium. However, that is currently only a bare handful of what was lost. The greatest loss of all, though, is one that can not simply be re-uploaded. For many of us the Simpeg community was our electronic home. It was a tight-knit group whose interests and discussions transcended a simple game to encompass many aspects of our lives. Simpeg was a special place, not because of mere content and knowledge, but because of the people who made it greater than the sum of it's parts. So while we thank Pegasus for giving us a house all these years, it is with deep appreciation that we thank each and every one of you members of simpeg for making that house a home. What we had will well and truly be missed. It is our sincere wish that you will all find a new home, either here in the rest of the simcity community or elsewhere, and that it brings you happiness. Once again, thank YOU for making simpeg the place it was. Best Wishes, The Simpeg Staff
  12. Version

    69,977 Downloads

    The SimPeg Agricultural Mod (SPAM) is an absolute, total and complete replacement for the game-default farming system. The default system was never really finished before game release and was, in fact, designed to be short-lived and used only initially in starter cities. The game, as it progresses, actually is designed to kill off all desire and usefulness for farming. We changed all that. Not only have we changed how all the farms look... but we also changed how they play. Originally in a city, you could hug a tree... or kiss the sky with glass and steel. Now... you can do both. At its most basic function and goal, the SPAM is an IND MTP Replacement Mod... similar to the RES and COM MTP replacement mods. Its primary goal is to give an MTP-ish look and feel to the game's default farm lots. Want to know more? Yeah of course... As a matter of fact, you NEED to know A LOT more - so before you install, we invite you to Visit the Full ReadMe and learn more about these - (PLEX Legacy update: all readme information can be found in the 5 pinned threads in the above link) FEATURES * Development Stages * Agricultural (I-R) Demand * Employment * Education * No Power? No Water? * Pollution * Sub-Divide and Conquer * Crop Only Lots * Improved Lot Orientation * Crop Selection * Future SPAM * SPAM Comparison * Developer Notes on General Troubleshooting and Compatibility DEPENDENCIES This mod requires the MTP Super Pack. INSTALLATION By default, the SPAM files will reside in a sub-folder named "SPAM" in your Documents Plugins folder. See the included Full ReadMe for more information! All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  13. Version 0

    5,325 Downloads

    For Sims with a "Tude!!!" The City Council was hesitant at first, but the Mayor knew what he/she was doing. "Give the People what they want"... and this expressive statue was exactly that. The Sims love this statue because its exactly how they feel. Whether it stems from political misgivings, social concerns, or the jerk that cut them off in traffic... this statue says it all. Your Sims just feel better driving past it or standing before it and venting their rage. It is, after all, all about "attitude!!" These lots, offered in both a park and plaza style, are a true blend of large park & large plaza with all the benefits associated with both. Pricing and maintenance are the same as a large plaza. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  14. PEG Trail Parks III

    Version

    45,953 Downloads

    The PEG Trail Parks have returned with a whole new visual makeover. This initial release introduces the new version of the basic Trail Parks... designed to blend seamlessly with the the PEG Random Woods & the PEG Stream Kit II. These new parks feature BAT modeled pathways that replace the old textured paths. This means that the paths now show while you are plopping the lots. This makes them much easier to use. These Trail Parks also feature two new trail lots that will allow you to run your trails anywhere. The new EL Transit lot will allow you to extend the trails under elevated rail & highways. The new Pedestrian Tunnel allows you to visually run your trails under any road or rail... or even under entire buildings or blocks. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  15. Paeng has given me all the files he created over the years as forum attachments, I have permission from him with regard to all his files to Unfortunately with the files that were forum attachments, the SimPeg forums is gone along with any information and pictures that used to be included with these files, he has given me some lists that he had done so things like dependencies should be reasonable easy to sort out, so if anyone has any information on any of the Paeng forum attachments that I can use to update the files here Paengs Scrabble Box It would be appreciated. -catty PS: I have also been given some other files that he was able to save from SimPeg like the tutorials, so if anyone needs to get any of them back let me know
  16. Help, I need: FiRE - Fire & Rescue Education as a dependency for a fire training exercise set, I can't find it anywhere because simpeg.com was the only place that had it, if you know where I can find it that would be great.
  17. Version 1

    39,194 Downloads

    The time has come to clean up your act. Specifically... you now have access to clean, affordable and realistic power for your cities. Its time to stop burning those fossil fuels and irradiating the gene pool and start developing GeoThermal Power Plants in all your cities. Geothermal energy is abundant... and renewable. The process involves using either direct steam or high-pressure hot water from underground to power steam turbines... which in turn power electric generators. The steam is then condensed back to liquid and pumped back underground where it is super heated to be used again... repeatedly... forever. This is not science fiction. Geothermal power plants are in use today throughout the world. This 5x4 power plant has all the costs, power output and other properties of a game-default coal fired power plant... but virtually none (1-3%) of the associated pollution. In fact, the only real pollution generated here is when the roach coach rolls in on 2-for-1 burrito day. This is not a conditional power plant and is always available. Its the cheapest source of power ($0.04 cents per MegaWatt Hour [MWh], in-game) and the cleanest now available. For bringing power to your cities, Geothermal should not only be your first choice... but your only choice! ** This lot requires the PEG Security Fencing Kit **This lot also requires PEG MTP Super Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  18. Version

    7,174 Downloads

    Created by request, the Pine Trail Railroad Crossing is a simple, 1x1 lot that visually extends the Pine Trails over railroad tracks. In effect, it is no more than a single tile lot that is transit enabled for both freight & passenger rail. However, with the game's default "dirt" underlying the rail road tracks everywhere in the game, there was no way to get this lot to look quite right. Thus spawned a collective effort for a means to improve the appearance of the railroad tracks. The result of that collective effort, is the SWAMPER-PEG No Rail Dirt Mod, which was initially released on the STEX along with Swamper77's OneWay Railroad Crossings Mod ... and is also included in this archive. As is pictured above, the No Rail Dirt Mod eliminates the dirt texture under the railway tracks... which doesn't look bad on straight sections, but looked like chunky Hell on diagonal sections and turns and turnouts. The side effect to this mod is that is also removes the underlying dirt that appears on streets adjacent to farm and landfill zones. On those tiles, between the road and the sidewalk, the true underlying terrain (usually grass) is visible instead of the dirt. Its barely noticeable and not objectionable in appearance, but a side effect none-the-less. Dependencies: SWAMPER-PEG No Rail Dirt Mod (Optional but Recommended - Included) **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  19. Version 1

    12,252 Downloads

    "Second verse... same as the first...". This lot is a dedicated Right-side End section for both the OWW2 and CDKM Marina. It visually closes off the seawall/boardwalk and rear parking area. Its nearly identical to the Left-End lot but with a slightly different boardwalk. All properties are similar to the OWW2 1x Plaza lot. For help creating the perfect terrain for CDK lots, we strongly recommend reading The Official CDK Tutorial. ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  20. Version 1

    11,614 Downloads

    The PEG CDK3-SP Master Seaport Controller Mod is the definitive, single source central seaport developer file for all PEG CDK3-SP seaport lots. If you use the PEG CDK3-SP Seaports & the vast selection of related seaport complex lots, you should install and use this file... and install no other common or central seaport controller mods or files. * This mod uses the archaic yet effective method of alphabetic file & folder naming to ensure that it is loaded last into the game and overwrites any and all conflicting files. Yet, it is still advisable to make sure you do not have any conflicting or non-supported seaport files installed to safeguard your cities from conflicts that could prevent you from being able to load them in the game. All seaport lots share a common Seaport Developer file... which has complicated efforts to develop custom seaport lots for the game which, by default, only included functional support for a single seaport lot. Multiple developers, attempting to make multiple custom seaports lots, traditionally had no option but to develop custom seaports that excluded the use of custom seaport lots developed by others. This new Master Seaport Controller mod overcomes all the previous limitations imposed by the game's default common Seaport Developer file. When installed properly, it will also override & correct any errant or non-compatible functionality data in any previously installed seaports lots that are supported by the mod. This mod will be updated to include new seaport lots as they are developed... including non-PEG seaports created by other developers. Fortunately, its an extremely small file and the ZIP file installation will be a simple, semi-automated process of unzipping the file and allowing it to over write the previous version with the newer one. * The included readme.htm file documents the procedure to be followed by other developers who wish to have their custom seaport lots supported by this mod. This is Version 1.05 of the Master Seaport Controller Mod and currently supports the following seaport lots: 1. PEG CDK3-SP Container Seaport. 2. PEG CDK3-SP Break-Bulk Seaport. 3. PEG CSK2Canal Small Seaport 4. SWAP Package Handling Center (a seaport lot contained in the airport add-on package, used as an airport freight facility) 5. PEG CDK3-SP Pier Seaport * Addition seaport lots will supported and added as updates to this file. Extremely Important: To avoid conflicts that could prevent you from being able to load your cities, you should NEVER use any other seaportmod or a seaport lot not listed above in any of your cities. It is highly recommended that you un-install any other seaport mod or non-supported seaport lot from your game. If you are unsure if you have any unsupported seaports installed, we strongly suggest that you first use any seaport lot in a new, blank test city to ensure that it functions properly. Plop the seaport, save the game & exit. Restart the game & reload the city. If the city loads without issue, then the seaport lot in question is okay to use in your other cities. ** This file has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  21. Version

    64,949 Downloads

    After literally months in development and countless trips back to the drawing board, Pegasus Productions is proud to finally release this Deluxe Edition of the Pond Kit. Although similar in appearance, every lot and model have been rebuilt from the pond bottom up to eliminate the bad and make room for the good. Improvements in the Deluxe Edition include: 1. NO SEAMS!! That's right... those pesky hairline seams that appeared between many sections are now gone for good. 2. Improved Slope Tolerance. It is now possible to build a straight river up a modest slope. Larger areas such as ponds and lakes should still be built on level areas... but you can easily run straight sections of a river up a smooth incline. 3. WATERFALLS!!! Yes... we finally engineered an improved system for making waterfalls that are easy to plop and nice to look at. Blending old & new... texture and BAT, we now have a waterfall that will flex and stretch to fit any single-tile height slope you create. With left, center and right side waterfall lots, you can create a waterfalls virtually any width. These lots also include the top, center and bottom of the falls all in a single lot. No more separate top and bottom lots to contend with. 4. Open Modular Architecture. The Pond Kit has been restructured from the ground up to allow easier add-ons. This includes completely new pond styles that you will be able to change as easily as a rock or water mod style by simply exchanging a single file. This will also allow transparent versions of each style so those of you who use alternate terrain or snow mods will be able to use the ponds as well. 5. Reduced Costs... Reduced Effects. The plop and maintenance costs have been reduced significantly. Accordingly, the Park & Landmark effects have been reduced as well. Although the cost and effects for each lot was fairly modest, collectively, it all could easily add up to a significant monthly expense and and an easily capped out desirability. The new reductions should make even extensive water systems affordable and viable in rural and agricultural areas. 6. Auto Update!! Probably the best news of all for those with extensive Pond systems, this new kit will automatically update all your existing Pond lots in the game... except for the water tiles with Lilly Pads. Just remove the old files, install the new ones... and you're all set... except for replopping any Lilly Pad water tiles, of course. Collectively, all these new features add up to a much improved and much easier to use Pond/River development system. With these new standards now in place, the flood gates are finally open for new add-ons, new styles and lots of new development in your cities. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  22. Simpeg's plugins

    Bonjour, Vu que le site Simpeg est mort, je me demandais si il existe une page où sont référencé les liens pour les plugins qui y étaient? J'en ai quelques uns et il serait judicieux de les partager avec vous... Par contre, je me demandais si j'avais le droit de les poster sur le S/T Exchange. En citant l'auteur bien entendu. Au plaisir,et à très bientôt
  23. Version 1

    14,057 Downloads

    The Eternal Rewards Pack is a collection of chapels & churches designed to supplement... and optionally replace... the game-default & non-denominational Houses of Worship (HOWs). The pack includes conditional & non-conditional variations... as well as separate versions for the MTP. Each variant & version is in a separate file so you can control which to have installed or not. * These are decidedly Christian Churches. They are not intended to offend or exclude any single person or specific faith. Nor are they designed to appeal to followers of all faiths and religions. Any posted comments intended to incite debate, will be removed. Think of these like fast food joints. If I make a McDonald's it doesn't mean that I also have to make a Burger King. ;-) The Eternal Rewards Pack contains the following: 1. Default Replacements - Four new church lots that directly replace the originals. These have the same reward requirements and function exactly like the original reward chain in that they will become available one-at-a-time at different growth stages of your city. There can also be only one of each church in any city. These churches use the same icon as the default rewards * Note - The first 3 churches have the same 3x3 lot size as the default versions. The 4th church is a larger 4x5 lot. Any instances of the original rewards already existing in your cities will have to be replopped 2. MTP Versions - Four new church lots for use with the MTP. These also function like the originals but have reduced requirements for the generally smaller populations of MTP & rural cities. These churches use a unique icon that should appear directly below the game-default HOW icon(s) in the Reward menu. * Note - Icons for these conditional rewards will not appear until you have earned them. They are part of a reward chain and you will receive messages from your Advisors (if activated) when they become available. 3. Sand Box Version - The same four default replacement lots... except they have been modified to be non-conditional and you can plop as many of each as you want. But be advised that unlike the conditional rewards, these have a plop and monthly maintenance cost.... similar to that of a large park. Other properties are similar to a large park as well... but they are technically Civic buildings and their costs will be reflected in the Government Budget Window. These churches use a unique icon that should appear directly below the game-default icons in the Reward menu. * Note - All four of the icons for these non-conditional "sand box" versions will always be visible and available in the Rewards menu. 4. MTP Sand Box Version - The same four MTP version lots... except they too have been modified to be non-conditional and you can plop as many of each as you want. They also have plop and monthly maintenance costs.... similar to that of a large park. * Note - These also have a unique icon that will always be visible and available in the Rewards menu. Except for the first available variation/level of each version, these lots have also had jobs added to them... so you will need to ensure they have a road connection. The 1st variation of each version remains jobless so it can be plopped remotely or along non-functional roads. ** The MTP versions of these lots require the MTP Super Pack. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  24. Simpeg Productions - Farewell

    Dear Friends It is with great sadness that we inform you of the permanent loss of the simpeg website. Pegasus has confirmed that the site has been critically damaged beyond the point of recovery. This is a huge blow for the simcity4 community as the vast majority of the simpeg knowledge-base and documentation has been lost as well... [Read more at the source]
  25. Version 1

    29,871 Downloads

    This PEG Utopia Series lot is an improved version of the game-default Waste to Energy Power Plant. Using the real-world Plasma Gasification process to vaporize waste material, the resulting steam & SynGas are both used to power generators to produce electricity. In addition to the obvious advantage of turning trash into electricity and reusable green fuels, the process is extremely clean and environmentally friendly. Plasma Gasification has been used for years for the disposal of industrial & bio hazard wastes. More recently, municipalities world wide are adopting the process to eliminate the huge costs and environmental issues of dumping municipal solid wastes into landfills. New technologies and innovations have greatly reduced the operating costs of this process... and have added additional benefits in the form of generated electricity, reusable clean fuels, recyclable products and even potable water. The Plasma Gasification Plant is a fully detailed model of a workable gasification and power generation process. The interior of the structure is illuminated to make the components visible through the dome. In-game, the lot is a identical to the game-default Waste to Energy Power Plant except that is a single tile wider (5x4) and produces very little pollution over a much smaller area. ** This file has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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