Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'regional'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 24 results

  1. Southeast Axis Project

    REGIONAL Time to grow again! This massive urban study will change the face of a huge neglected zone of the external ring in the south-east sector. Grand scale area: Preliminary study of the average airspace in the area: Commercial (blue) and residential (green) lots in the first master plan Detail shows the indicative volumes and potential highrises in orange. A new sustainable satellite city with parks and business districts, (and future house for new 100000 citizens), will rise here. This project is officialy U/C!
  2. I'm new to this forum and community so if this is the wrong place to post I do apologise and stand corrected. It was really great to discover and play the Maxisland region uploaded here by member catty-cb. It gave me the idea to create one of my own, with the aim to reach roughly the same regional population but with a more european look to it. Like flying in and viewing the region from the cockpit of your little Cessna at 4,000 meters of altitude, and thinking “Oh man! I’m gonna land over there and get a rental car to drive around, discover… explore.. and meet potentially interesting sims.” In Meandras we have some clearly outlined urban and suburban areas, and some that have merged over the years due to high-capacity transit routes, just like in real life - bigger urban landscapes that consist of several municipalities. The urban areas in Meandras follow the contour of the terrain, and neighbourhoods have their natural structure, mostly a mosaic of residential and commercial with industrial areas kept to themselves. To avoid the typical square urban structure that emerges in SimCity, I would start each city tile with a road following the terrain, encircling flatter ground to be built, and then zone with a criss-cross of diagonal roads, streets and avenues to counteract the typical american grid structure. I found that I could just drag i big zone over the area and then chip off/de-zone the tiles that ended up beyond the road contour, a little bit like chiseling away on a piece of marble, hoping it’s going to look like Aphrodite. Tedious work, but coupled with some diagonal roads or even avenues this gave quite an interesting street layout with some “no road connection” tiles perfect for parks, playgrounds, plazas and whatnot. Then, to finish a city off I’d sneak into God mode for a touch of re-forestation - sparsly on hillsides and mountains, more densely in valleys. On the whole it’s been like painting the Timbuktu landscape with settlements, infrastructure and vegetation. and I’m so pleased with the result I just had to share it with this community. Using mostly Chicago and New York tile sets and BATs with Europan origins, the satellite view offers lots of red, orange and yellow, mostly medium density buildings and only a few high rises, which in my opinion corresponds well to the aerial view you get from flying around Europe, staying clear of Frankfurt... This on the visual, aesthetic aspects of Meandras from high above, which has been the main goal. On the functional level it is an integrated region, with most cities living in symbiosis - sharing their space and livelihoods. Since the challenge was not to succeed in the game as such, but to get this satellite view, I played all cities on the easy level but mostly without cheats (oh I did cut a corner here and there to steal a reward building… sorry for that - but no "weakness pays" …) NAM has been very useful to help me manage mobility, but for interurban transit I have used Maxis standard items. Things like Real Highway need a lot of space for offramp, onramps etc, more adapted to an american model with urban sprawl and lots of open space to spare. Have you ever driven on the peripherique around Paris or the Autostrada through Naples? Although it has sometimes miscalculated regional growth and intercity impact, The Census Repositary Vault ( I never understood the difference between the vault and the facility - if someone cares to explain it to me..) has given me invaluable information for my city planning. The most common bug has been that in a mainly residential city that obviously has lots of sims commuting to Sim Nation, the Census guys set that numer to zero. Even so, it was not too hard to balance offer and demand between the cities concerned. Of course there is still a lot of commuters crossing borders around the clock never to go back home, but that’s a known bug. Lastly if wish to thank this Simtropolis community for sharing their knowledge and creations for us to learn from or download. Sadly some really good-looking w2w buildings and other lots would cause my Mac to CTD, like the ones uploaded by WannGLondon, but others - such as the BAT files uploaded by koumus corporation, and Odd from Sweden to mention a few, have given the cities their nice atmosphere. So, is Meandras now perfect? Maybe looks OK from the cockpit of a Cessna at 4,000 meters altitude, but can it grow its population without sprawling further and pushing mother nature out of this idyllic picture? Even with so many graveyards in cities that have since long stopped zoning new residential areas, we still get loud (!!) protests from schoolteachers against any budget cuts, so yes - new little sims keep coming and we need to accommodate the growing families. My job will now move from macro to micro level, from regional "governor" to arrondissement mayor, and fine tune each little neighbourhood, downtown commercial street, government block, parks and recreation, and our responsibility as elected officials - law and order, education, health, utilities and transportation. Of course sims will keep moving from town to town, seeking new opportunities, and as mayor, no longer too concerned with that regional harmony that has so obsessed me as governor, the gloves are off and the weapon of choice is going to be tax policy, coupled with this wonderful word: desirability. Unity will have to give way to competition, even if we also remain interdependent. A delicate balaning act to follow, so: Stay tuned if you like the approach and more importantly, pls offer feedback - always welcome!
  3. A Greater Plan

    REGIONAL Worsaw is growing fast and according to forecasts will reach 5 million citizens within the next year. With a league of small-sized clean industries, (H.T.H.D, High Tech Hub Department), the city found a partial method to fulfill most of the 2030 enviromental requirements with a sort of local area-based strategy: "Low impact and respect of natural arrangement is the way and the law". Land value is skyrocketing in the directives of this new equation, but everybody in the council know that's a delicate moment for political decisions, between profit and common good..
  4. I've been uploading a few regions to the maps archives, and started messing around with my Wasatch Front region, which has been pretty popular. It wasn't long before I realized I didn't really know too much about regional economic dynamics, so I decided I would make a flat region with the intent of working on that topic. I'm adding my config file to this post. It is a 3x3 large tiles region, but the corners are broken into medium and small tiles. I have found it a lot of fun actually, and I'm learning a lot, both about regional dynamics, and about city planning at various scales. I started at the corners and am gradually working my way into the interior of the map. As you can see from my regional screenshot I have a way to go. I might start posting as a city journal, we'll see. In the meantime, I invite others to try the config, or offer thoughts on the experiment. config.bmp
  5. -Unable to find any initial posts via my initial tag searchs, perhaps this idea exists elsewhere with a remedy, if not; here goes. -Is there anyone here who has, or has knowledge of anyone who has successfully created a full regional, topographical, transit map? Now, unlike our very archaic birdseye view in region mode we have been lovingly staring at since '04, is there a direct aerial version technique of this? A file? Maybe even a seperate program to create such a thing from code? I considered screenshotting each and every cities Traffic maps, most likely in traffic volume mode for visibility purposes (in contrast to the eye straining green and red), and slowly stitch it together in a quilt to resemble a transit map from an aerial point complete with topography. For the many reasons I would want a full scale regional map, this labor intensive, insurmountably 8-bit map, with no discerning between roads, rails, and highways, seems un-candidate, when the regional view provides such a deeply detailed transit map replete with a legend, though lacks the topography aspect of data maps. Given that this game is like most things, code; (and now almost 20 years old adds a gray), not to mention picked apart and put together by those in our community skilled enough to create tools for greater creative utility; something of this ilk might exist by now (I'm hoping 😁). Or am I the only one who desires a giant boardroom map of their region so detailed, even guests would second guess if its a real location?
  6. I was thinking about a few things last night regarding SimCity 4s regions, and I decided to consolidate some of them here. If the mods want to split these into separate threads, you have my approval. I just didn't want to spam threads. If you have two regions, both flanked on one side by water, but with both sides next to each other, how do you bridge the gap to form a connection? Do you have to mod the terrain slightly to get a connection point of sorts, can you use a ferry to bridge the gap, or can you use a actual bridge, just with the other bridgehead in the region next door? Can you have a region in the shape of a rectangle? One of the ways I though about getting around the above problem was to have a rectangular shaped region to "bridge" the gap. (No pun intended.), but I'm not sure if that is possible. Should I use highways as primary regional connections? I've always tended to use rail, because that's kinda my jam, but I've often thought about building a highway alongside it. Thoughts?
  7. Hello, I'm having a problem with eternal commuters. I leave them no opportunity to complete the commute but they prefer in the last tile of the city use the invisible connector to get back and don't go to the other city. instead, the go all the way back to complete the circle. what should I do? I already know that is not all the traffic, but it is a significantly part of it (28000 of 52000). How can I avoid it? What is going on?
  8. Replies: raynev1: Thanks and I'm glad you like the narration! I enjoy coming up with the story! Entry 4: A tale of two farmers! So, as you can probably guess from the title of this entry were back with the regions two most famous farmers (which is actually quite a big claim seeing as everyone in the entire region works on a farm), Farmer Poppin and Farmer Pippin. Now, last entry we looked ta how some enterprising ventures into commerce had left farmer Poppins farmers market feeling a bit sorry for itself and, predictably, Farmer Poppin wasn't best pleased with this. Farmer Poppin however, was a pretty enterprising fellow and after a few meetings with some interested parties choose to redevlop this parcel of land. Into this lovely commercial plot, smack bang in the middle of Harrington itself. This had the desired effect, with the previous market stall owners, who had moved business to Roweaton seeing a fall in sales and Farmer Poppin seeing a nice amount of income from the rent and his own little convenience store. In fact, profit was so good that Farmer Poppin decided to buy himself a nice smart house on the newly settled and highly sought after Harnsea Island seen here. --- --- --- Meanwhile Farmer Pippin didn't really care to much for this commerce nonsense (though he liked the money they paid him for his produce) and had instead concentrated on expanding and buying himself more farms, having pretty much given up the running of his Fair. Anyway, space was getting a bit tight around Harrington so Farmer Pippin decided to move to quieter sticks and headed northwards, up past the newly settled and rapidly growing Sedmore. Too, where he currently resides, along with a load of his employees, in the self named Pippinsfield, east of Berrin Woods and surrounded by all his land. He was even nice enough to let his old rival Mr Poppin build one of his stores in his village! And that, is basically the most interesting story to come out of Harrington and it's surrounds at the moment. Life is pretty peaceful and quiet though expansion keeps moving steadily on such as in the town north of Harrington (that I've forgotten the name of) where limited space caused expansion to take place on the opposite side of the river (so north-west of Harrington). Anyway, to stop us going too far off the main focus of this entry we'll wrap it up with the first ever region view of the Harrington area. So, not much to report but as you can see from the region view it is growing nicely outwards which is nice. Anyway I'll see you next time with some more growth hopefully as the fledging town tries to find its way! Till next time!
  9. Drones for a region

    I have three cities built in a region each with it's own specialties 1. Trade & electronics 2. Casino's and Academy 3. Mining and Omega The only unlock I don't seem to be able to share is drones, while city 3 has a fully built Omega HQ producing drones I don't have access to drone hangers for the hospital, police centre or fire centre in cities 1 & 2 yet I can add a Vtol pad to trade port in city 1 which is also an unlock through expanding the Omega HQ. Do you need to have an Omega factory in a city to be able to use drones in that city?
  10. Expansion

    Metro Life Expands! Our residents have been hard at work expanding this region. Almost 2 Million citizens and counting. Have a look at some regional shots from what has been going on.... Metro Airport The previous air strips in Lakefront needed relocation once the economic boom hit. Lakefront expanded up and out creating air traffic problems. The residents voted for an airbus overhaul and relocated the airport and expanded it to include multiple terminals and runways. Connecting Everyone. The economic booms recently needed a way to transport all the goods and services. Ferry services are a main transport choice in the region however, bridges are spanning new opportunities and connecting all corners of the Metro Region. New Territories! Prosperity for new land acquired for Metro. This new land has been set aside for nature reserves and biologists to maintain a balanced ecosystem. (Officials have not mapped the entire section of new land yet) Teaser! Coming next is Arbor Woods
  11. Version 1.0

    6,833 Downloads

    Hello all! Regional Udon 40m Elevated (Highways) , 20m Transition for conect on 20m Elevated Udon ^^ For Offline use only. How to Install?? 1: Make Sure Install : Project Akar : Ui Enhancement 2. Download the mod. 3. Right click the rar file > Extract 4. Copy and paste the package file into your SimCityData folder. 5. Two SubMenu add "Elevated Ramp" , "Elevated Highways." Need Original Udon 1.9 By Xoxide Here Not Compatible with : • BoC • UDoN-Addon • Bridge and Tunnel mod
  12. Version 1.0

    6,802 Downloads

    Hello all , Regional Udon Coastline Roads can be Use on Water for do Perfect Bridge For Offline use only. How to Install?? 1: Make Sure Install : Project Akar : Ui Enhancement 2. Download the mod. 3. Right click the rar file > Extract 4. Copy and paste the package file into your SimCityData folder. 5. All roads place under “WaterWays” Submenu. If you have Bridge Udon Regional Need Original Udon 1.9 By Xoxide Here Not Compatible with : • BoC • UDoN-Addon • Bridge and Tunnel mod
  13. Hello everybody! I have the normal version of SimCity with Cities of Tommorow expansion pack. I'm playing in sandbox mode in offline mode. I made one city and I have extended it out of borders, because I wanted to try out the Orion mod. I made streetcar avenues and then I plopped streetcar stops and they worked just fine. Then I've decided to make another city in the same region and also in another region. I also extended it and laid some streetcar track and standalone streetcar track, but when i want to plop down a stop on them, it doesn't want to let me do it, it says something like ''You have to place it on a snap point''. I tried to restart the game, save, quit etc. but nothing has worked... Also, I can't plop any buildings, fire and police stations, garbage dumps, parks... I'm really asking you to help me, because I'm really frustrated Check out the attached pictures, my game is in Hungarian Thanks for your help!
  14. Version 1.0

    7,928 Downloads

    Another new addition, Pedestrian Path Sidewalk for both Bridge and Tunnel. Can be use on both land and water tiles. u can find in Pedestrian Path 'New' SubMenu Need Original Pedestrian Path v2 By Xoxide Make Sure have Project Akar by Yayieli If you got any problem or bug pm me thanks.
  15. Regional Tunnel

    Version 1.0

    42,005 Downloads

    Hi everyone, this is my Regional Tunnel mod. How to use : Use regional Bridges to connect both ends of the tunnels and use the normal roads to transition it on the ground. all services such as water/power/sewage also flows along with them. Enjoy (Located in Custom Roads.) Regional Bridge Link Make Sure have Project Akar If you got any problem or bug pm me thanks.
  16. Regional Subway Tracks

    Version 1.0

    4,819 Downloads

    Hey guys This mod allows you to draw regional subway tracks outside the normal 2k boundaries. NOTE: You must have MaxisGuillaume's Maglev as Subway mod in order for this to work as well as Project Akar. A video may be produced for this, although I don't know if one is necessary. NOTE #2: The icon in the picture is not the actual icon and the icon is not in the correct category in the picture. Please ignore that. How to install: 1. Unzip the file. 2. Install into your SimCityData folder. Special thanks to: - Yayie: For finding the correct property ID to help categorize the regional subway tracks. - HyugaHinata: For creating the icon. Enjoy! More mods are coming!
  17. ElevatedRailWay

    Version 1.2

    5,883 Downloads

    1: Hi all , today my mods and ''Elevented Trains , Now Stretched across region'' (need City Of Tomorow for the mods) 2: need original Elevated RailWay
  18. Version 1.6

    45,570 Downloads

    This will allow some of you to delete regional MAIN roads and freeways within the region to make modifications to your master cities. This is being put up by request. Thanks to the team for helping solve this little problem. As always Everyone involved behind the scenes and in front deserve thanks for making everything possible. WARNING DO NOT D O N O T Delete huge sections of Original Regional Roads or you will crash your game due to hidden Paths and Units which must stay in place to make and keep the game functional. THIS MOD IS FOR EXTREME USERS AND THOSE WHOM WISH TO PUSH THE LIMITS. YOU MUST BE CAREFUL WHEN USING ANY REGIONAL DELETE TOOLS AS THEY WILL IMPACT OTHER ASPECTS PERIOD. WATER SEWER AND ELECTRIC OR EVEN CARS AND VEHICLES THEMSELVES COULD STOP FLOWING IF THE SINKS ARE REMOVED. Use carefully as needed best results. You can create and separate your Roads into sections to create master or main loops with UDoN's and other approaches to shift traffic loads and create new directions as a result and open up useable land if needed But again is our team providing you with Rope to hang yourself if your not careful and do not listen to the warnings we give you. Enjoy.
  19. Regional Dirt Road Mod

    Version 1.0

    2,080 Downloads

    hi all to day i give you the regional dirt road mod this is a hidden road in the game as like with the regional freeway i put it in the roads menu for all to use i know this may have been done with BOC or somthing. enjoy How to install extract the RAR and place the package file in C:\program files(86)\origin Games\SimcityData i am not responsible for any damage or errors caused to the game or PC please tell me if there is anything wrong P.S ignore the item next to the road in the menu in the screenshots
  20. Bigger maps may never be available in the current state of modding, Maybe not by expanding the fictitious white dotted lines, but maybe modifying everything to be allowed outside the boundary. So I spent most of the day today working up a regional freeway mod, (finally allowing freeways to be bulldozed and full control over them) most regional road mods don't allow bulldozing, And then for added bonus to allow all roads outside the boundary. I found a few things in this attempt to build larger cities. First, I figured out, anything you build, such as modding the freeways and inter-connected streets to other cites, will not be rendered once you load the other cities. So that is a fail. you can't sync all the cities to use connections with streets or roads from other cities. I think you need to modify on the region level and not being inside a city itself (which only maxis can do) Another thing, I was able to transfer water, power etc down freeways (but it of course doesnt allow passed your border, I made it so you can place freeways within your borders to better optimize traffic, such as restructuring the freeways for congestion), I was also able to allow you to plop any buildings/services onto a freeway (plopping only worked in the border) of course could build a mod to allow you to plop buildings outside boundary and possibly onto freeways. But again, would require power/water to have another mod to leave the city limits (still not sure if that is available in modding) A lot of potential, but also a lot of issues that would need to be addressed. But the more you can mod the elements outside, it can become closer to allowing you to build everything outside city limits (expanding the city, without expanding actual borders itself). But this also posed another issue, Zoning, I was able to get zones to work on freeways as well, but they dont build or construct anything outside borders (again another mod, but still unclear if it could happen due to maxis restrictions, zoning and resources, power, water etc seem to be locked up)
  21. And not a drop to drink! Alright, so I'm a little late to this particular region I'm playing in. They've already constructed an archology so I'm basically at my leisure to do as I please. I figure with coal and ore under the zone I chose, I'd go for a high tech industrial city. No big deal. I'm purchasing sewage, power, and water from the three neighboring zones connected by roads. Sewage and Power seem to be no sweat- they're easily outpacing my demand. The same should be true (if not more so) for water. I've constructed a metric ton of water towers (and even ran a water pumping station dry) in my city of 45K people in addition to the water they're providing. According to the regional charts, each one of the three cities should have been enough to cover my consumption alone. But it isn't. I'm running a huge water deficit somehow. All of that would be moot... except that the one building that perpetually has problems getting water is the advanced Coal Mine. When that shuts down due to lack of water, so does the smelting plant. When that goes I lose alloy. Once that's gone it's only a matter of time before the processor plants shut down (because the recycling plant can only provide so much.) I've tapped my entire zone completely dry (seriously- not a blue spec on the map.) Given that everything else, regionally, seems to be working I'm curious as to what could be the cause. I've considered that it could be a time factor. My city sprang up (literally) overnight and the game mechanics could be just really, really late to the game... but then why is everything else working? I'm consuming less than a 1/4 of what the cities in my region have available for sale. Is there a way to increase that number? What am I missing here?
  22. There is a group of people who are gathering together to prepare for the multi-player aspect of SimCity. The URE is a group that is designed for both the elite player and the leisurely player. For players that wish to conquer leaderboards by collaborative efforts, we have Telephone Regions that use TeamSpeak to collaborate. We also help leisurely players find trustworthy mayors to play in regions with. The website is www.unitedregionaleasements.org and anyone who is reported for abusing the trust of fellow mayors in a region will be banned from the site, therefor it is a safe place to find friends to build regions with.
  23. Version 1.0

    9,916 Downloads

    Bugs Noticed: ** After deeper investigation by Pheonix Rising it appears the mod does not work if you start up the game with a shortcut you have created yourself. So if this mod doesn't work for you, try starting the game with the Maxis default desktop shortcut, or (if you deleted this shortcut or didn't make one) start the game though "Start > all programs > Maxis > SimCity 4" from the start menu. (Big thank you to Pheonix Rising) ** This mod write to savefiles to backup the information gathers. Unfortunately, it seems this mod will occasionally be closed off in the middle of writing to a file, causing the file to be corrupt. When this happens, this can cause the game to freeze. If you are experiencing this, please look for two files called "BSCfields.dat" and "popfile.dat" in your Apps folder and delete these files. This will fix the problem but will also reset tracking. If you do not wish to lose tracking, make a backup of these files once in a while. Sorry for the inconvenience. Daeley presents: ================================ the BSC Regional Tracking Mod ================================ features: The BSC Regional tracking mod is a mod designed to store specific data from your cities and make them available for the entire region to enhance regional play. Whenever you enter a city, you will receive a popup message asking you to track the city. With the data tracked by the mod, you can also have a look at a detailed regional population report and, for the farming lovers out there, you can look at the number of BTE fields in your region. Several upcoming releases from the BSC will also use this data to enhance queries or reward requirements. a word of caution: The regional tracking mod saves data dependant on the *NAME OF THE CITY. This means there are two limitations you should keep in mind during gameplay: 1. Deleting or renaming a city confuses this mod. I advise against renaming, but if you want to delete a city, it's best to just start a new city with the same name. If you wish to just create a test city you plan on quickly deleting, you always choose *NOT TO TRACK THE CITY. 2. Similarly, two cities with the same name in the same region (different region is ok) will result in only the data from the last one visited being saved. Note that cities are not tracked by default. This means when applying this mod to an old region, you need to visit each untracked city and track it, much like when you use a watermod to change the color of the water. dependencies: BSC_essential_OG.dat (Now a part of BSC Essentials (v1.0) available on SC4 Devotions's LEX.) If you have any other downloads by the BSC you should already have this file. have fun, Daeley. if any problems should exist, please do not hesitate to post them on the appropriate thread in the BSC forum at simtropolis. 26.05.05 : A bug caused the mod not to track cities with single 'quotes' or double "quotes" in their names. A fix has been made for single quotes, but double quotes are still not possible. Thanks to Guinessmonkey for tracking and reporting this bug. -Cori Note: Updated dependency linky and added the following tip: In order for the popup dialogs shown in the above pictures to actually pop up when entering a city the Urgent Advice Dialogs must be turned on in the Play Options. (Otherwise you can watch for when the message appears in the news.) -Additional Cori Note: This mod was originally written when there were no digital versions of the game. The default output folder for a digital version is different from what @Daeley's mod expects. The easy workaround is to create an Apps subfolder of: C:\Gog Games\SimCity 4 Deluxe Edition\Apps So it'll then be here where the two reports are stored: C:\Gog Games\SimCity 4 Deluxe Edition\Apps\Apps Optionally, one can edit the 0x0000dae1 LUA script in the mod changing these two lines: BSCfieldsfile = [[Apps\BSCfields.dat]] to BSCfieldsfile = [[BSCfields.dat]] BSCpopfile = [[Apps\popfile.dat]] to BSCpopfile = [[BSCpopfile.dat]] If doing this, one doesn't need to create a new shortcut, but to just change the "Start in" to a location of your choice. For example, by setting to: "C:\Users\<USER>\Documents\SimCity 4" (Replace <USER> with your user account name.) Then both BSCfields.dat and popfile.dat report files will be saved to the root of your \Documents\SimCity 4 folder. This then gives SC4 access to save in there instead of being forced to use Apps where the game's executable is located. This workaround has been tested on Windows 7. Otherwise be certain to read the first paragraph above (highlighted in orange) about it only working from an original Maxis style shortcut and not any custom ones. What does work is to navigate to where SimCity 4.exe is located, right click on it, send to desktop as shortcut, then edit the "Target" line there adding only: -Intro:off -CPUCount:1 Also depending on your system you may need to have Administrator rights when running the game so it can access the Apps folder it wants to write the two files to unless editing the above path lines.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections