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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 38 results

  1. Due to violent protests against the president Miguel Hernández in San Lorenzo/Sucurocá D.C. we had to leave the capital for our own safety. We headed out to one of Grandoro's many rural towns, Villahermosa. Driving from the capital to here takes around 3 hours. Located between some mountains, in the Montes department, Villahermosa is a town in the middle of no where, almost. Life here is simple but there is no violence in the small village. You will see old ladys sitting outside their houses in mock-chairs and drinking coffee together. You will see farmer families go into the plaza to sell their harvest. And on every street you will hear music being played. Greenhouses outside Villahermosa. Here, flowers are farmed. The department of Montes is the main exporter of flowers in the country. Looks like the protests are over now, according to the news we just watched in a bar! Sadly many people were hurt. We don't know where to head out next, where should we go? To the coast? Or maybe to the remote island of Isla Chica? The capital? Y'all decide!
  2. Torre Colpatria

    Version 1.0.0


    High Rise, locted in the Capital city of Bogota, Colombia. Height is 192 m. This file Includes: Functional Landmark with 5,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  3. Ciudadela San Martin Tower One

    Version 1.0.0


    High Rise, locted in the Capital city of Bogota, Colombia. Height is 170 m. This file Includes: Functional Landmark with 4,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  4. The main plaza of the city, named "Plaza de la libertad" (Liberty square) by the Grandorians. On the center of the plaza, a statue of the famous independence heroine Candelaria Martínez, one of the leaders of the revolution against the spanish empire. In front of the plaza we have the main church of the city, Catedral de Nuestra Señora de la Concepción. Behind the plaza the former palace of the vice-kings is located. It is now used as the presidencial palace. The city of San Lorenzo (in Grandoro they call it Sucurocá which is the name of the tribe that lived here before the european conquest) was founded in 1521 by spanish conquistador Juan Guiterrez. It is located in a flat valley between two small mountain ranges. The estimated population in 2016 was 960,000 . More information about Grandoro will be up shortly..!
  5. Edificio Ilha De Bali

    Version 1.0.0


    Edifico Ilha De Bali: Just a typical South American apartment condo building located in Belem, Brazil. This is my 41st BAT. Edifico Ilha De Bali comes as: 3x4 Growable R$$ Residential and a 3x4 Ploppable CS$$ in both Darknite and Maxis Night versions. Instructions: 1) Download and unzip file into your plugins folder. If you use Darknite, delete the folder RDQ_Edifico_Ilha_De_Bali_MN. Otherwise, delete the folder RDQ_Edifico_Ilha_De_Bali_DN. http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Enjoy!
  6. Quito, Ecuador

    Version 1.0.0


    This is the map of the Quito City, Ecuador. The size of the map is 12x20. Installation 1. Download the File RAR. 2. Unzip the file. 3. Copy the File in Documents/Simcity4/Region 4. Open the game and play. ----------------------------------------------------------------- Este es el mapa de la ciudad de Quito, Ecuador El Tamaño del Mapa es 12x20 Instalación 1. Descargar el archivo RAR. 2. Descomprimir el archivo 3. Copiar la carpeta en Documentos/Simcity4/Región 4. Abre el juego y a jugar.
  7. South America + Bonus Pictures

    After visiting the world's tallest waterfall and largest rain forest, our small Cessna finally lands at our next destination. We've got quite the trip planned, so enjoy Our first stop in our journey is the capital and largest city of Suriname, Paramaribo. It's truly a one of a kind city, with its mixture of beautiful colonial Dutch architecture on the edge of the rain forest. The Dutch architecture serves as a reminder to the past - the country was under Dutch rule for nearly 150 years as Dutch Guiana until it gained its independence back in 1975. Our time in Paramaribo is brief - and unfortunately, the rain never seems to stop during our stay, as is common in much of the country. We board our plane once again and head back out. Cloaked in heavy rain clouds, Mount Roraima on the Brazil/Venezuela/Guyana border is truly breathtaking with its imposing sheer cliffs. Countless waterfalls plunge off of its tiered slopes - yet another sign that we're in the middle of rainy season. We land our plane just inside the Amazonas state of Eastern Venezuela for a quick excursion. We're up for a challenge, and the imposing Autana Tepui provides just that. After a couple of days of nerve wracking climbing, we finally reach the top and put up our tents for the night, taking in the view. We get back on our plane and land a couple hundred miles north in Valencia. We'll be traveling by car for now on, and the first stop is the small town of Puerto Colombia on the southern coast of the Caribbean Sea. It's a charming little village, with its small river filled with brightly colored riverboats. No trip here would be complete without taking one for a cruise through the village, and we do just that. After driving along the Caribbean coast for a couple hundred more miles, we finally make our way to the Pan-American highway. Taking that south, we travel high through the Andes mountains of Colombia for quite some time until we finally reach Colombia's Cocora Valley. This place seems almost unreal, with it's famed wax palm trees climbing to heights of up to 200 feet tall. The surrounding landscape is equally impressive, with quaint farming villages surrounded by rolling hillsides and steep, rocky slopes. The locals are quite hospitable, letting us stay the night. Not too far from the Cocora Valley is another one of Colombia's famous attractions, the Las Lajas Sanctuary. Built between 1916 and 1949, this church is one of the most impressive sights in all of South America, standing high above the steep Guáitara River canyon. Between the location, waterfalls, and reports to this day of "mysterious healing" - it's truly a magical place. After driving for seemingly an eternity through nothing but the barren deserts of Central and Southern Peru, we eventually reach a sight worth looking for. There's one landmark here that you'll want to keep your eye out for - they're easy to miss. Eventually we find one of the legendary Nazca lines - the condor. Created between 500 B.C. and A.D. 500, the Nazca culture created these lines by removing the rocks from the desert floor, revealing the lighter colored ground beneath. The best way to view these lines is by air however, so we catch a quick ride and do just that. After checking out the famed Nazca lines, we start to head our way inland towards Cuzco and finally make our way towards the legendary Machu Picchu. There's no more roads from this point forward - the only way to the top is by foot. After stopping at a local village, we get out our backpacking gear and get ready for the adventure ahead of us. It's quite the climb up the mountain, but after numerous days and nights traversing through dense rain forest, finally seeing these majestic ruins makes it all worth it. We get back on the highway and start heading south once more. The landscape initially is barren - but eventually it turns into something much more beautiful. The steep slopes of the Andes mountains have been terraced by local farmers for thousands of years, and there's no better example of their work than the Colca Canyon. Through advanced irrigation strategies they transformed these steep mountainsides into workable farmland, and to this day the locals make their living off them. Our trip through the Andes slowly gets higher and higher in elevation as we start heading eastwards. Eventually it becomes hard to just catch out breath, but we soon adapt to the massive height difference. Perched in the middle of these mountains is the world's highest lake, Lake Titicaca, a sight that we wouldn't want to miss. One of the most remarkable sights here is the floating islands of the local Uros people. By taking the tough reeds that surround the lake (totora) - they've managed to build floating islands that entire families can live on. They allow us to have a glimpse into their daily lives, allowing us onto one of their island and to observe some of their ancient traditions. We're finally out of the mountains, but the adventure as just begun for us. This swampy, densely forested area of Brazil is known as The Pantanal - and there's only one way through it, the transpantaneira. The road acts as the only safe route through the wetlands, and we run into numerous herds of cattle on the road along the way. It doesn't take long for us to get into our first standoff - as a couple of crocodile-resembling caimans need to make their way across the road. We finally reach the capital of Brazil, Brasília. Seeking a more centrally located capital, in 1960 the capital was changed from Rio de Janeiro to Brasília and an entire city was planned and built from the ground up. Architect Oscar Niemeyer designed many of the important buildings here, giving them a distinctive flair. There's no better example than the Palácio do Planalto - the official workplace of the President of Brazil truly comes alive at night. From Brasília, we start traveling eastwards towards the Brazilian coastline. Every Brazilian beach side city is magnificent, but Rio stands out from the rest. Standing atop of Corcovado Mountain is the famous Cristo Redentor statue - a must visit for any tourist, especially at sunrise. Completed in 1931, its arms were placed in an open stance, symbolizing peace. A couple hundred miles west is another Brazilian beach side city that you don't want to miss, Santos - one of the most beautiful cities that we encounter during our journey. It's gardens (the world's longest) and beaches are truly magnificent, stretching for as far as the eye can see. After all the traveling we've done thus far - some time spent relaxing on the beach is more than overdue. When traveling through Brazil, you're bound to run into a number of favelas (slums) on the outskirts of many of the larger cities. We saw a number of them in Rio de Janeiro - and as we travel through São Paulo, we see quite a few more. The people here make the most of their situation, gathering whatever they can find in order to create a house for their families. We begin the final leg of our journey with the mighty Itaipu Dam, located on the Paraná River on the Paraguay/Brazil border. You truly can't underestimate the size of this massive structure - it's the largest hydroelectric scheme in the world. This dam alone provides nearly 80% of Paraguay's electricity, as well as much of the power to many important cities in Brazil - but it did come at a steep $20 billion cost. It's the rainy season - so we get to see an up close view of the spillway in action, which drains out any excess water from the Itaipu reservoir. Our next stop is some 20 miles south - the world famous Iguazu Falls. From miles around you can hear them rumbling - you can just sense the power of these falls. There's a seemingly infinite amount of waterfalls here, and the best way to experience them is to get up close. One way is to board one of the many boats that travel along the lower river - and we do just that, getting as close to the falls as possible. But no trip is complete without visiting the "Devil's Throat" (seen in the top left corner of the picture) - an elevated walkway takes us as close as we can possibly get to it, witnessing a one of a kind wonder. Finally, our journey wraps up when we reach one of the premier destinations in South America - Buenos Aires. Once you see the avenues and architecture, it's not hard to see why it's called the "Paris of South America". 9 de Julio isn't just wide - it's the world's largest avenue - and right in the middle of it is the famous Obelisco de Buenos Aires. Built to commemorate the founding of the city in 1536, it's truly amazing at night. - Bonus Pictures - Everything else that didn't make it into an update this year, so here's their final destination. Enjoy! Yaounde, Cameroon Ngorongoro Crater, Tanzania Agbokim Waterfalls, Nigeria Ancient City of Djado (1000 A.D.), Niger Rubber Farm, Liberia Mother and Child Balancing Rocks, Matobo National Park, Zimbabwe Great Blue Hole, Belize Sutherland Falls, New Zealand Great Wall of China Prague's Christmas Market New Year's Eve in Prague - Tutorials - Itaipu Dam Itaipu Dam was one of the more difficult projects I did, and after many trials and tribulations I was able to successfully get it into the game. To make it, I first downloaded the pieces from here, here, and here. After I brought it into 3dsmax, the next objective was to break it up into small pieces so it would render properly. This picture illustrated what exactly I ended up doing. Next, the pieces had to be edited with the Reader to make their occupant sizes 1x1x1, so other things such as MMPs could be plopped around them, and most importantly so they would fit onto 1x1 tiles. Then, all the pieces were put onto 1x1 tiles, and moved around countless times to ensure they would line up as close as the game would possibly allow. Finally, it was a matter of placing everything in the game and plopping water and MMPs around the entire dam structure. Some minor editing was done after the fact, such as to add extra steam on the spillway in addition to the plopped JENX small + medium waterfall lots, to add power lines between the plopped power poles, and to clean up any small imperfections between pieces. Machu Picchu Now, I'll probably get some questions on my Machu Picchu so I'll try my best to explain my method here as well. I've struggled with terraces in the past (that's why you haven't seen any so far ), but now with this method, you'll probably see things like terraced rice paddies in the future as well. So pretty much what I did was firstly download a couple of Machu Picchu models I found off of 3d warehouse. They're actually pretty easy to make though, so I'd recommend that if you can do it. I took the good elements of each, moved things around, rescaled, rotated etc and combined them to make a really nice model. Retextured it, then converted it to an editable poly, selected faces, and carefully selected and removed all the flat grass faces on the model. Cut out a section of it, rendered it, made the LODs 1x1x1 in reader, and placed it on a 1x1 lot. Opened up Model tweaker, then offset it something like 500 ft so now it's hanging way off the lot and the 1x1 lot won't interfere when I'm terraforming. Once in game, I plop it, terraform hills to the contour of the terraces, and put down lots of MMP grass where the grass used to be on the model. This picture should help illustrate that a bit (taken right at the beginning, so terraforming/MMPing wasn't done, but hopefully you should get the idea). Finally, the last adjustments were made in PS, the biggest of which included adding shadows (which is important here because models won't cast shadows on MMPs) Base Textures A couple of the city streets were MMPed, but the rest were not - and they're not actually traditional "base textures", like the ones you would expect to find in lot editor. Instead, I'll prepare a large, highly customized texture for each city scene I'm working on based on a number of pictures. Once it's done, it's placed on a big flat plane in 3dsmax and rendered, ready to be placed in game. It takes way longer than simply using modular road sets (usually a day or two) - but the increased realism is worth it, and I'll probably be using it fully moving forward. - - - Special thanks once again to all the various creators on 3d warehouse for providing invaluable models for this update. Attribution for the pictures: Waterkant Paramaribo, CCSA3, Forrestjunky | Tepuy Autana (Kuaymayojo), CCSA3, Fernando Flores | View from Mt. Roraima "Window", CCSA2, Paulo Fassina | puerto colombia (choroní, venezuela), CC2, Olga Berrios | Ceroxylon Quindiuense Cocora, CC3, Diegotorquemada | Santuario Nacional de Las Lajas 02, CCSA3, GameOfLight | Colca Canton Puno, CCSA2, world-wide-gifts.com | Machu Picchu, Peru, Creative Commons Attribution ShareAlike2.0, Pedro Szekely | Nazca Lines - Condor, CCSA2, Paul Williams | Uros Islands in Lake Titicaca - panoramio, CC3, Frans-Banja Mulder | Por do Sol Pantanal em Mato Grosso Brasil, CCSA3, Filipefrazao | Yellow Jesus, CCSA3, dabldy | Panoramica Santos, CC2, Diego Silvestre | Sao Paulo, Brasil, CC2, Francisco Autunes | Usina Hidroelétrica Itaipu Binacional / Itaipu Dam, CC2, Deni Williams | Iguazu National Park Falls, CC3, Tomfriedel | Obelisk Buenos Aires, CC2, Nestor Galina. Notes: Various edits were made to each picture, including color, slight blurring, and sharpening. All these banners have the same license as the original pictures. - - - Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  8. R$$ Pack Santiaguino 2

    Version 1.0.0


    Brief Introduction This pack contains five models based on real life houses found throughout Santiago, Chile. I've included a variety of different architectural styles corresponding to different decades. Basic Information - Lot sizes: 1x1, 1x2, 2x2, 1x3. - Stages: 1, 2, 3 and 4. - Tileset: all - Standard Maxis Nightlights. Dependencies More than one dependency this time. Please note that you have to be registered in order to download the files at the LEX (I guess most of you already are). BSC MEGA Props CP Vol01 -- really popular, most of you should already have this. BSC MEGA Props CP Vol 02 -- again, quite popular. LBT Mega Prop Pack vol.01 -- same as the last two. Also, you should already have this if you've downloaded my previous files. Romualdillo Props VOL01 -- this should be the only dependency that you probably don't have yet. I also suggest checking out Romualdillo's incredibly detailed and superb spanish houses here. You can follow my work here. Enjoy!
  9. CS$$ Pack Limeño 1

    Version 1.0.0


    Brief Introduction This pack contains four low rise CS$$ buildings based on various buildings located in the historic center of Lima, Peru, a.k.a. the city of Kings. These buildings were all built prior to the 19th century, during Spanish rule. Basic Information - Lot sizes: 1x1 (corner), 2x2 (corner), 1x2 - Stages: 2 - Tileset: all - Standard Maxis Nightlights. Dependencies As always, only one dependency for now. Notes - I have not included landmark versions for my buildings. If you wish to plop them, please use the "buildingplop" cheat. You can find them by their names (see picture above). You can follow my work here. Enjoy!
  10. CO$$ Pack Porteño 1

    Version 1.0.1


    Brief Introduction This pack contains mostly medium density w2w buildings based on RL buildings in the city of Buenos Aires, Argentina. These buildings look best in older downtown environments, just like the RL buildings. Basic Information - Lot sizes: 1x1, 1x2 (corner), 2x1 (corner) and 1x3 - Stages: 3 and 5 - Tileset: all Dependencies If you've downloaded my previous pack, then you should already have it: Notes I've included more versions for two buildings, namely "Viamonte" and "Realico" (see image above): - There is a R$$ version of "Viamonte" - There is a fire station version of "Realico" as well as a parking lot version, just like in RL. Don't want these extra versions? Simply delete unwanted folder. You can follow my work here. Enjoy!
  11. Ibero-American Politics

    Attending at the growing number and activity of Spanish and Portuguese speaker forumers on the last months, and the convoluted events on our countries, this thread is opened as a means to have friendly and civil discussions about politics and policies. Of course, all forumers are welcome, no matter their origin. As my RL career is mainly focused this issues, I'll try to update the thread regularly with news briefs, but your help with that task would be well recieved. Also, to keep an amicable ambient, here are some convivence recommendations: Prefer English, but don't be shy: English is a lingua franca we all can use and is understandable for all forumers, inviting them to participate here; nevertheless, if you don't find the right words, write it in your native tongue, we really want to know your ideas. Also, online translators are always a good help. Keep arguments concise: while is true one can talk about politics for hours, most ideas get lost on more than two paragraphs; try to mantain a conversational style. Assume good intentions: if you see something that could offend you, first think: could this be just a misunderstanding? could I improve things by taking the offense? Don't stay shut, but remember that is easy to express oneself in a confuse manner. Use data, don't believe on it: statistics are very useful to get a hold of what's really happening, but they are human-made measures that are prone to error and diverse interpretations. Show us the numbers but remember we can see different things on them. Understand political beliefs and cultures: our local cultures and political beliefs are very deep rooted and cherished, don't try to bluntly change others', talk about them in a respectful way and comprehend dissent. Welcome our friends from the world: lets keep this thread open to all forumers by using an open language, explaining context and references, and being available to answer questions.
  12. Version 1.0.0


    Brief Introduction This mini pack consists of medium wealth homes based on real life houses located in the traditional commune of Providencia in Santiago, Chile. These house were designed to fit in a W2W urban environment, just like in real life. Basic information - Lot sizes: 1x2 (corner), 1x1 (corner), 2x2 and 2x1. - Stages: 2, 3 and 4. - Tileset: all. Dependencies - Only one (which I'll stick to for future projects): Note I've included several versions for the corner house (last model in the pictures), so that you can choose which one to delete, if any. - R$$ Casa Julio Prado AMARILLO CALAMINA - Yellow version with tin roof. Like in real life. - R$$ Casa Julio Prado AMARILLO TEJAS - Yellow version with roof tiles. - R$$ Casa Julio Prado BLANCO CALAMINA - White version with tin roof. Like in real life. - R$$ Casa Julio Prado BLANCO TEJAS - White version with roof tiles. Furthermore, I've included R$$$ versions since in real life the house is located in the commune of Providencia, home to upper middle income and high income families. The meaning of the R$$$ versions is the same as above. If you feel like these houses don't look like R$$$ homes, then simply delete the "R$$$..." folders. I recommend you to abstain from deleting the "R$$..." folders since they contain the sc4model files. You can follow my work here. Enjoy!
  13. CS$ Pack Santiaguino 1

    Version 1.0.0


    I present to you my 2nd pack, this time the CS$ Pack Santiaguino 1. This pack consists of CS$ buildings inspired by real life buildings throughout Santiago, Chile. INFORMATION - Lot sizes: 1x1 and 1x2 - Density: Low density (4 lots) and medium density (1 lot) - No dependencies (props are included) Enjoy!
  14. R$ Pack Santiaguino 1

    Version 1.0.2


    I present to you my first housing pack based on various old buildings throughout Santiago, Chile. These are all low-wealth, low density residential w2w houses. They grow on 1x1 and 1x2 lots. There are a total of 34 unique lots, as you can see in the pictures. If you like these houses, you may also like my other BATs that I'm currently working on. You can check them out here. If you have any questions, or comments, please let me know! Edit: I noticed I used an old picture for the primary screenshot. The textures on the last picture for the last set of houses are the final version, not the ones on the main picture. This is the only slight difference. Edit 2: ...I also noticed that I've uploaded this file to the wrong category. It should fall under "SimCity 4 Buildings (BATs)".
  15. FINISHED PROJECTS R$ Pack Santiaguino 1 CS$ Pack Santiaguino 1 R$$ Mini Pack Santiaguino 1 CO$$ Pack Porteño 1 CS$$ Pack Limeño 1 WIP PROJECTS (Projects that I'm committed to finish) R$$ Pack Santiaguino 1 CS$ Mini Pack Limeño 1: Two models based on stores in Lima, Peru. Banco de La Provincia de Buenos Aires (ON HOLD): A small wall-to-wall bank located in Buenos Aires, Argentina FUTURE PROJECTS Projects that I'd like to eventually start but I can't guarantee that these will actually be made R$ Pack Limeño 1 R$$ Pack Porteño (Argentina) 1 ID Mini Pack Belo Horizontino 1 * Subject to change ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Original Post ---------------------- Hi everyone, I'm creating this thread to showcase some of my (amateur) work. I have very little experience with batting but I want to improve my batting skill and hopefully release some decent BATs in the near future. I cannot say right now how dedicated I'll be, but we shall see! I'm planning on modelling mostly low to medium density and low wealth buildings (C$ and R$) and possibly some medium wealth buildings later on. I'll try to model versatile buildings from major Latin American cities (but mostly from Lima and Santiago) so that they can fit in a 'general' or stereotypical latin american city. As you may know, many latin american cities share a lot of the same architecture but there are some differences nevertheless. I have two current projects for the moment: one 1x1 C$ W2W building and one 1x2 C$ W2W building. Both are based on real buildings located in Santiago, Chile (1x1 building and 1x2 building). The modelling is done(?) so now I have to apply the textures. I'm not aiming for exact replicas by the way. 1rst BAT: house and small restaurant 2nd BAT: Mini market/apartments, mini gas distribution center, apartments Now, I have some questions/doubts: 1 - I don't know how I should model or texture the restaurant so that it looks like the real one (link above) 2- I have no clue how the roofs should look like. Keep in mind that in many of these older Chilean buildings there is no AC system (in this case, since these buildings are in Santiago, they might have a gas heating system, but I'm not sure).
  16. Version 1.0.0


    This pack is ispired by real houses mostly from Peru, Ecuador and Brazil (the South America). Pack consists of 50 residential BATs of low wealth. Size of BATs: only 1x2 Growth stage: 1st, 2nd, 4th Dependencies: BSC Mega Props - CP Vol02 (recommend)
  17. Cartagena, Colombia - European

    Version 1.0.0


    I started with a height map of Cartagena and improved it for game play. The map has plenty of resources, including extensive farm land and about 150,000 trees. It has ship, air, rail and road transportation in all possible directions. There are three available sweet spots (straightline shore) for cargo ports or scenic walkways, and a great spot for centralize sewage drainage leading off the map. There's also a good mix of flat and hilly land for interesting landscapes. I definitely recommend using the 25 tile mod on this one. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=487922177 Have fun playing!
  18. Version


    _________________________________________________________________________________________________________ A part of a new series of flag packs released under The Random Project, come a set of HD flags from the region of South America. This flag pack contains the flags of 14 South American countries and foreign territories. The countries included in this pack are as stated below: These are all placed on 1x1 lots, found in the Park Menu of the game. _________________________________________________________________________________________________________ Basic Lot Information: Lot Size - 1x1 Type - Park & Recreation Plop Code - Pz1x1_Grass > Hu_TRPFlags_SthAmerica_[country] Dependencies No dependencies for this file! Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie.TRP or The Random Project in this case] to avoid future confusion. Author's Note **When releasing a lot including these files, link said file here and list as a dependency.** _________________________________________________________________________________________________________ Extra Notes: UPDATED EAST ASIAN FLAG PACK - For Hong Kong and Macau Click Here to get the updated flag files!
  19. Isla Margarita



    Isla Margarita is the largest island in Venezuela. This is my second map and it shows Isla Margarita, Isla Coche and Isla Cubagua. It contains 7 x 5 large cities (28x20).
  20. Have you ever considered to build city in such interesting style?
  21. Hi Guys, Because I lost my 2 cities on Pacific 2 server, I decided to create a new region on server "South America" with the region name "Bs As" My city has plenty of services to share (Garbage, Recycling, Police, Firemen, Ambulance), plus I'm right now working on Solar Farm at great works. If someone wants to join, add me and get into my region so we can get all we can from the game. Thanks!
  22. Arequipa, Peru.



    G'Day Simtropians, Today I wish to upload a map requested courtesy of SimCityFuturist here at Club Simtrop. Thanks mate. This is a high and difficult map and a bit large too. Arequipa is the capital of Arequipa Region in Peru and is situated at 2335m. Dominated by Chachani and El Misti at 6067m and 5822m respectively. See me up CLOSE and personal. This is a real world map and is terrain and scale accurate, Wouanagaine's mapper is required to import it into SC4,Terraformer will flattop everything over 6000m. It measures 98.304km x 65.536km. A readme is included containing links and instructions. That's all I think. Cheers
  23. Rio de Janeiro, Girl from Ipanema.



    G'Day Simtropians, Today I wish to present a map requested courtesy of Paulobegonci here at club simtrop, Thanks old mate. It is of Rio the capital of the state of Rio de Janeiro and was the capital of Brasil from 1763 until 1960. See me up CLOSE and personal. This is a real world map and was produced with dem and satellite data. It measures 55.296km x 41.984km and utilising 16bit mapping technology it is in .SC4M format. Wouanagaine's mapper or terraformer is required for importation. The map is terrain and scale accurate. A readme has been included containing some links and instructions and a picture. I think that's all. Cheers
  24. Version


    Edificio LAN Miraflores, is an office building for your cities, it is based on a real building locates in Lima, Perú. Lot size 2x2 corner. Only PLOP version. I don't like growable lots. Feel free to modify or do a grow lot. IMPORTANT!! This is DarkNite version only, I can't make changes to the model because I lost the source file for this and other BATs . Feel free to comment and rate as you wish. Stats: Functional Landmark Category: CO$$ Jobs: 180 Bulldoze Cost: 546 Power Consumed: 4 Size: 2x2 Location: Landmark Menu Plop Cost: 7,632 Pollution: Air: 1/5 Water: 1/6 Garbage: 4/0 Radiation: 0/0 Water consumed: 46 Dependencies: Credits: Model, modding and lotting: Tcx Night time pics: Harishna
  25. Version


    G'Day Simtropians, Today I wish to present a map requested courtesy of Luca.coelho here at club simtrop, Thanks mate. Vitória was founded in 1551 as the capital of Espírito Santo. See me up CLOSE and personal. This is a real world map and was produced with dem and satellite data. It is terrain and scale accurate ans in .SC4M format. The map requires one has either wouanagaine's mapper or terraformer installed to import it into one's game. It measures 53.248km x 49.152km. A free readme is included containing a pic, links and instructions. That's all I think. Cheers

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